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Consumables increased by 0.2 per tier for a balanced approach to higher difficulties. Recommended: level 1 & 2 consumables for Gold difficulty. Level 4 & 5 consumables for Platinum play.
Mod Info Fork this modLots of husks/abominations and more. Balanced for Gold. All powers balanced for more impacts. Payout increased for extra work. Vigorously tested for fun. Requires a moderate to high-end system.
▶ Video Mod Info Fork this modWide-reaching mod meant to increase the intensity of Multiplayer Combat.
▶ Video Mod Info Fork this modComplete balance overhaul with moderate improvements to all weapons and kits. Custom waves in gold and platinum against upgraded enemies bring new challenges to fight against. HyperDragoonSV
Mod Info Fork this modAttempt to make carnage comparable to Concusion Shot and Incinerate. Improve Phase Distruptor's Crowd control. Make Recon Mine more responsive/reveal a entire flank.
Mod Info Fork this modV1.4.6/ Platinum/C/G/R/C/I've changed a lot of options for harder platinum game. I've boosted properly some consumables, You can win 225 000 max credits now.
Mod Info Fork this modReduce the power gap of lesser consumables with their highest counterparts. Efforts to Uncap Explosive Ammo.
Mod Info Fork this modFrom Full experience: Original/unreleased maps, original factions, prothean objective. Extra: Speedy pizza
Mod Info Fork this modThis mod is used to spawn tons of mooks that can use boostnodes. It's for testing new spawn points.
Mod Info Fork this modLevel 1 & 2 consumables is recommended for Gold runs and level 3 & 4 consumables mainly for Platinum.
Mod Info Fork this modDiamond difficulty Friendly fire will not be tolerated enemies will have the upper hand
Mod Info Fork this mod