ME3Tweaks ModMaker

They will overrun us

Published by MalShep

ModMaker Download Code 1695

Revision 24, published February 11, 2020, 10:36 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

Hard hitting objective waves and calm ones between them. Only BRONZE wavelists adapted. You will see why they want to exfiltrate you


Extended Mod Description

Enemies swarm you in mission waves (in manageable numbers). Normal waves should be used to prepare for the next mission wave.
Meant to be played in Bronze only


Changelogs

-Removed engineers in Cerberus Wave 7 as they were invisible to clients
-Removed rocket trooper in Geth Wave 4 as they were invisible to clients
-Added "formally" Cerberus Wavelist as an placeholder for an additional Reaper Wavelist

Revision 20 (2018-07-02)

-Lowered enemy count to make it beatable<br /> -Still no issues with invisible enemies

Revision 19 (2016-07-30)

-Modified the description ;)<br /> -Played it several times again with clients without the mod and there were again no issues with invisible enemies for them. In earlier versions of Modmaker all waves were even marked as OK. But you are warned (FemShep surely had a reason to add invisible enemies to the original waves too :D )

Revision 18 (2016-07-27)

Minor Changes.<br /> Still not sure about invisible enemies :(

Revision 17 (2016-07-19)

Decreased enemy numbers in normal waves

Revision 16 (2016-07-19)

Not sure about invisible enemies clientside, I will try to test it somehow.<br /> I really dont know if there is a problem because clients without the mod didnt complain about something like this yet.<br /> But be careful though please


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 32 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Original Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK BAD BAD OK BAD BAD BAD BAD BAD BAD BAD
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Original Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK BAD BAD OK BAD BAD BAD OK BAD BAD BAD
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Original Reapers wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze BAD OK OK BAD BAD BAD OK OK BAD BAD BAD
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Bronze Objectives42009800140005000~40000
Bronze Time Bonuses105024503500N/A
Silver Objectives37508750125003125~34376
Silver Time Bonuses93821883125N/A
Gold Objectives900021000300007500~82500
Gold Time Bonuses225052507500N/A
Platinum Objectives16500385005500013750~151250
Platinum Time Bonuses4125962513750N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 40 Cannibal 40
Centurion 40 Marauder 40
Engineer 40 Brute 40
Nemesis 40 Husk 20
Guardian 40 Ravager 40
Dragoon 40 Banshee 40
Phantom 40 Collector Trooper 40
Atlas 40 Collector Captain 40
Geth Trooper 40 Abomination 20
Rocket Trooper 40 Scion 40
Geth Hunter 40 Praetorian 40
Geth Pyro 40 Original Atlas 40
Geth Bomber 40 Original Geth Pyro 40
Geth Prime 40 Original Cannibal 40
Original Marauder 40 Original Banshee 40
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze480480480480480480480480
Silver4004605806407608208801000
Gold60072096010801320144015601800
Platinum9001010123013401560167017802000

Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod