ME3Tweaks ModMaker

Visceral Combat

Published by Banna8

ModMaker Download Code 3397

Revision 71, published January 5, 2020, 11:39 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

Wide-reaching mod meant to increase the intensity of Multiplayer Combat.


Extended Mod Description

"I do feel like this mod is accomplishing what it's set out to do. Everything seems to be going quick." - Mgamerz

Less time between rounds, including the beginning of the match, for a more frenetic feel of an active battle.

Objective rounds now occur every 2 rounds. Objectives are made shorter to compensate.

Increased force of most powers, and their corresponding impact damage.

General buffs to power combo explosions.
Biotic - Direct Damage
Fire - Damage Over Time
Cryo - Freezing/Slowing
Tech - Stagger

General buffs to ALL explosions.

Increased melee compatibility on all targets, while removing AI OHKO sync-attacks (With the special exception of the phantom.)

Enemies can damage each other if they aren't careful.

Other changes I forgot to list here.


Changelogs

No changelog was entered for the current revision.

Revision 70 (2019-03-25)

Improved Shield Integrity of N7 Paladin.<br /> Improved Damage of N7 Destroyer Abilities.

Revision 69 (2019-03-17)

Assassination Objective changed to two targets instead of three.<br /> <br /> Escort objective has speed increased further. Should be most noticeable when playing solo.<br /> <br /> Devices objective probability reduced further, and number of devices halved again to 1.<br /> <br /> Buffs to Drell classes' Fitness ability to make them more survivable.<br /> <br /> Other minor changes.

Revision 68 (2017-04-27)

Buffs to Adrenaline Rush<br /> <br /> Increased force of Sabotage, for a more consistent stagger at higher difficulties.

Revision 67 (2017-04-25)

Weapon Weight adjustments.

Revision 66 (2017-04-25)

Made modifications to Eagle, Phalanx, Carnifex, and Paladin Heavy Pistols, making them progressively more damaging, while having more recoil/spread.

Revision 65 (2017-04-25)

Decreased range on Collector Enemy Weapons<br /> <br /> Adjusted Melee Cooldowns of Praetorian melee attacks.

Revision 64 (2017-04-08)

Returned Nemesis Aimtime back to standard, woops.

Revision 63 (2017-04-08)

Doubled Blood Pack Punisher piercing fire rate<br /> <br /> Buffs to Cerberus Nemesis

Revision 62 (2017-03-31)

Mixins

Revision 61 (2017-03-30)

Unstable Publish on revision 60, reuploading.

Revision 60 (2017-03-30)

Buffs to Awakened Collector Passive, and Swarm ability.

Revision 59 (2017-03-30)

Shockwave damage reduced to reflect its new rapid-fire status.<br /> <br /> Adjustments to Talon Mercenary.

Revision 58 (2017-03-30)

Returned Shockwave's 6A cooldown value, making it more usable at high weight loads.

Revision 57 (2017-03-30)

increased Nova damage, decreased Phasic disruptor radius.<br /> <br /> Adjusted Shockwave cooldowns.

Revision 56 (2017-03-30)

Adjusted damage of Shockwave-like powers.

Revision 55 (2017-03-30)

Slight increases to Collector's possession bonuses.

Revision 54 (2017-03-29)

Decreased Collector weapon capabilities, increasing other abilities, hopefully bringing the faction more in line with others.

Revision 53 (2017-03-29)

Adjusted Havok Strike and Biotic Charge, buffing the former to be more offensive, and making the latter more defensive.

Revision 52 (2017-03-29)

Corrected erroneously reduced Frag grenade radius.<br /> <br /> Increased cooldown of Shadow Strike due to increased damage.

Revision 51 (2017-03-29)

Adjustments to several powers.

Revision 50 (2017-03-29)

Increased Credit payout slightly to reflect increased difficulty.<br /> <br /> Slightly boosted Dragoon Parameters.<br /> <br /> Increased Tech Combo Radius even further.

Revision 49 (2017-03-28)

A second round of weapon balances, across all types.

Revision 48 (2017-03-28)

Further adjustments to Geth Prime Combat Drone increases fire rate, but decreases damage and stagger.<br /> <br /> Weapon rebalance coming in next revision.

Revision 47 (2017-03-28)

Modifications made to all weapons, including Sniper and Assault Rifles, further testing to be done.<br /> <br /> Increased maximum wave budgets on Gold and Platinum matches.

Revision 46 (2017-03-28)

Escort Drone Significantly sped up with additional teammates.

Revision 45 (2017-03-28)

Geth Prime Drone's Missiles have been nerfed with a decreased radius.

Revision 44 (2017-03-28)

Modified some damages, accuracies, and recoils of SMG's, Pistols and Shotguns in order to improve the useful variety of unique weapons. (Assault and Sniper Rifles will be adjusted later)<br /> <br /> Objectives:<br /> <br /> Increased number of Deliveries back to 2, but added the ability to use stealth and movement powers while carrying the objective, similar to the Artifact objective.<br /> <br /> Enemies:<br /> <br /> Slightly reduced the duration of Swarmer poison Damage over Time<br /> <br /> Seeker Swarms will now effect pets such as turrets and combat drones.<br /> <br /> Other :<br /> Shotgun Latency and Sniper Hipfire mixins added for better gunplay.<br /> <br /> Removed Maelstrom Map due to difficulty with Ammo/Grenade focused kits.

Revision 43 (2016-10-29)

Increased the number of enemies that can be hit by Submission Net - Electric Field

Revision 42 (2016-10-28)

Doubled the shields of the 'Decoy' summon.

Revision 41 (2016-10-24)

Increased Damage of Fire Combos.

Revision 40 (2016-10-23)

Adjusted Force of Biotic Combos.

Revision 39 (2016-10-23)

Re-adjusted Power Combos for greater differentiation :<br /> <br /> Biotic combos provide a large amount of direct damage within a small area.<br /> <br /> Fire Combos provide a slightly larger amount of damage in a medium area, mostly through a powerful Damage over Time burn.<br /> <br /> Ice Combos do a small amount of damage over a large area, causing freezing, slowing, and weakness.<br /> <br /> Tech Combos do very little damage over a huge area, while applying an enormous amount of force, staggering those within.

Revision 38 (2016-10-23)

Buffed Overload and Combat Drone

Revision 37 (2016-10-23)

Modifications to Vorcha Powers.

Revision 36 (2016-10-23)

Increased Damage of Multi-Frag Grenade.

Revision 35 (2016-10-22)

Updated more Powers (N7 Destroyer, and Biotic Sphere)

Revision 34 (2016-10-22)

Slightly decreased radius of Shockwave.

Revision 33 (2016-10-22)

Nerfed Shockwave Range upgrade

Revision 32 (2016-10-21)

Increases to Enemy grenade damage, and increases to Geth Prime Summon.

Revision 30 (2016-10-21)

Improved Shockwave 6A

Revision 29 (2016-10-21)

Increased cooldown of Shockwave and Supply Pylon

Revision 28 (2016-10-21)

Shockwave Radius modified, and Range upgrade for shockwave changes the single blast to 3 very slow blasts in a line.

Revision 27 (2016-10-21)

Improved? Shockwave attack cone.

Revision 26 (2016-10-20)

Changed Shockwave entirely:<br /> <br /> Now a close range pulse with quick cooldown. Similar to Nova. By increasing the range, the attack changes from one explosion to two explosions.

Revision 25 (2016-10-20)

Another Try

Revision 24 (2016-10-20)

It wasn't fixed.

Revision 23 (2016-10-20)

Fixes? to Shockwave.

Revision 22 (2016-10-02)

Electric Slash Damage Adjusted. Relatively balanced revision.

Revision 21 (2016-10-02)

Buffed Fitness passives for base humans in order to make them more competitive with the stronger DLC classes. Adjusted some explosive powers.

Revision 20 (2016-10-02)

Biotic Slash and Electric Slash Differentiation

Revision 19 (2016-10-02)

More Power re-balances

Revision 18 (2016-09-30)

Volus Biotic Orbs and Smash

Revision 16 (2016-09-29)

Modifications to tech powers.

Revision 15 (2016-09-29)

Lengthened Flamer duration and cooldown substantially.

Revision 14 (2016-09-28)

Modifications to most soldier/combat powers.

Revision 12 (2016-09-27)

Finalized? Prothean Adept Powers

Revision 11 (2016-09-27)

Prothean powers have been modified (Dark Sphere, Seeker Swarm, Dark Channel)

Revision 10 (2016-09-27)

Continuing to tweak Shockwave.

Revision 9 (2016-09-27)

Expanded biotic modifications to Nova

Revision 8 (2016-09-26)

More biotic balancing.

Revision 7 (2016-09-26)

Adjusted power level of biotic powers, putting more differentiation between pull/stasis, and warp/reave


Gameplay


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 10 enemies on the field at a time. Up to 5 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 2Wave 4Wave 6Wave 8Wave 10ExtractionTotal
Bronze Objectives75015002250450060002500~21251
Bronze Time Bonuses18837556311251500N/A
Silver Objectives1500300045009000120005000~42500
Silver Time Bonuses375750112522503000N/A
Gold Objectives3750750011250225003000010000~103751
Gold Time Bonuses9381875281356257500N/A
Platinum Objectives62501250018750375005000015000~171251
Platinum Time Bonuses156331254688937512500N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 70
Nemesis 40 Husk 10
Guardian 40 Ravager 60
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 25
Atlas 100 Collector Captain 35
Geth Trooper 20 Abomination 40
Rocket Trooper 40 Scion 75
Geth Hunter 40 Praetorian 120
Geth Pyro 40 Original Atlas 100
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 100 Original Cannibal 35
Original Marauder 100 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze300360420480540600
Silver47562076591010551200
Gold70010401380172020602400
Platinum110014401780212024602800

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod