Visceral Combat
Published by Banna8
ModMaker Download Code 3397
Revision 71, published January 5, 2020, 11:39 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Wide-reaching mod meant to increase the intensity of Multiplayer Combat.
Extended Mod Description
"I do feel like this mod is accomplishing what it's set out to do. Everything seems to be going quick." - Mgamerz
Less time between rounds, including the beginning of the match, for a more frenetic feel of an active battle.
Objective rounds now occur every 2 rounds. Objectives are made shorter to compensate.
Increased force of most powers, and their corresponding impact damage.
General buffs to power combo explosions.
Biotic - Direct Damage
Fire - Damage Over Time
Cryo - Freezing/Slowing
Tech - Stagger
General buffs to ALL explosions.
Increased melee compatibility on all targets, while removing AI OHKO sync-attacks (With the special exception of the phantom.)
Enemies can damage each other if they aren't careful.
Other changes I forgot to list here.
Changelogs
No changelog was entered for the current revision.
Revision 70 (2019-03-25)
Improved Shield Integrity of N7 Paladin.<br /> Improved Damage of N7 Destroyer Abilities.
Revision 69 (2019-03-17)
Assassination Objective changed to two targets instead of three.<br /> <br /> Escort objective has speed increased further. Should be most noticeable when playing solo.<br /> <br /> Devices objective probability reduced further, and number of devices halved again to 1.<br /> <br /> Buffs to Drell classes' Fitness ability to make them more survivable.<br /> <br /> Other minor changes.
Revision 68 (2017-04-27)
Buffs to Adrenaline Rush<br /> <br /> Increased force of Sabotage, for a more consistent stagger at higher difficulties.
Revision 67 (2017-04-25)
Weapon Weight adjustments.
Revision 66 (2017-04-25)
Made modifications to Eagle, Phalanx, Carnifex, and Paladin Heavy Pistols, making them progressively more damaging, while having more recoil/spread.
Revision 65 (2017-04-25)
Decreased range on Collector Enemy Weapons<br /> <br /> Adjusted Melee Cooldowns of Praetorian melee attacks.
Revision 64 (2017-04-08)
Returned Nemesis Aimtime back to standard, woops.
Revision 63 (2017-04-08)
Doubled Blood Pack Punisher piercing fire rate<br /> <br /> Buffs to Cerberus Nemesis
Revision 62 (2017-03-31)
Mixins
Revision 61 (2017-03-30)
Unstable Publish on revision 60, reuploading.
Revision 60 (2017-03-30)
Buffs to Awakened Collector Passive, and Swarm ability.
Revision 59 (2017-03-30)
Shockwave damage reduced to reflect its new rapid-fire status.<br /> <br /> Adjustments to Talon Mercenary.
Revision 58 (2017-03-30)
Returned Shockwave's 6A cooldown value, making it more usable at high weight loads.
Revision 57 (2017-03-30)
increased Nova damage, decreased Phasic disruptor radius.<br /> <br /> Adjusted Shockwave cooldowns.
Revision 56 (2017-03-30)
Adjusted damage of Shockwave-like powers.
Revision 55 (2017-03-30)
Slight increases to Collector's possession bonuses.
Revision 54 (2017-03-29)
Decreased Collector weapon capabilities, increasing other abilities, hopefully bringing the faction more in line with others.
Revision 53 (2017-03-29)
Adjusted Havok Strike and Biotic Charge, buffing the former to be more offensive, and making the latter more defensive.
Revision 52 (2017-03-29)
Corrected erroneously reduced Frag grenade radius.<br /> <br /> Increased cooldown of Shadow Strike due to increased damage.
Revision 51 (2017-03-29)
Adjustments to several powers.
Revision 50 (2017-03-29)
Increased Credit payout slightly to reflect increased difficulty.<br /> <br /> Slightly boosted Dragoon Parameters.<br /> <br /> Increased Tech Combo Radius even further.
Revision 49 (2017-03-28)
A second round of weapon balances, across all types.
Revision 48 (2017-03-28)
Further adjustments to Geth Prime Combat Drone increases fire rate, but decreases damage and stagger.<br /> <br /> Weapon rebalance coming in next revision.
Revision 47 (2017-03-28)
Modifications made to all weapons, including Sniper and Assault Rifles, further testing to be done.<br /> <br /> Increased maximum wave budgets on Gold and Platinum matches.
Revision 46 (2017-03-28)
Escort Drone Significantly sped up with additional teammates.
Revision 45 (2017-03-28)
Geth Prime Drone's Missiles have been nerfed with a decreased radius.
Revision 44 (2017-03-28)
Modified some damages, accuracies, and recoils of SMG's, Pistols and Shotguns in order to improve the useful variety of unique weapons. (Assault and Sniper Rifles will be adjusted later)<br /> <br /> Objectives:<br /> <br /> Increased number of Deliveries back to 2, but added the ability to use stealth and movement powers while carrying the objective, similar to the Artifact objective.<br /> <br /> Enemies:<br /> <br /> Slightly reduced the duration of Swarmer poison Damage over Time<br /> <br /> Seeker Swarms will now effect pets such as turrets and combat drones.<br /> <br /> Other :<br /> Shotgun Latency and Sniper Hipfire mixins added for better gunplay.<br /> <br /> Removed Maelstrom Map due to difficulty with Ammo/Grenade focused kits.
Revision 43 (2016-10-29)
Increased the number of enemies that can be hit by Submission Net - Electric Field
Revision 42 (2016-10-28)
Doubled the shields of the 'Decoy' summon.
Revision 41 (2016-10-24)
Increased Damage of Fire Combos.
Revision 40 (2016-10-23)
Adjusted Force of Biotic Combos.
Revision 39 (2016-10-23)
Re-adjusted Power Combos for greater differentiation :<br /> <br /> Biotic combos provide a large amount of direct damage within a small area.<br /> <br /> Fire Combos provide a slightly larger amount of damage in a medium area, mostly through a powerful Damage over Time burn.<br /> <br /> Ice Combos do a small amount of damage over a large area, causing freezing, slowing, and weakness.<br /> <br /> Tech Combos do very little damage over a huge area, while applying an enormous amount of force, staggering those within.
Revision 38 (2016-10-23)
Buffed Overload and Combat Drone
Revision 37 (2016-10-23)
Modifications to Vorcha Powers.
Revision 36 (2016-10-23)
Increased Damage of Multi-Frag Grenade.
Revision 35 (2016-10-22)
Updated more Powers (N7 Destroyer, and Biotic Sphere)
Revision 34 (2016-10-22)
Slightly decreased radius of Shockwave.
Revision 33 (2016-10-22)
Nerfed Shockwave Range upgrade
Revision 32 (2016-10-21)
Increases to Enemy grenade damage, and increases to Geth Prime Summon.
Revision 30 (2016-10-21)
Improved Shockwave 6A
Revision 29 (2016-10-21)
Increased cooldown of Shockwave and Supply Pylon
Revision 28 (2016-10-21)
Shockwave Radius modified, and Range upgrade for shockwave changes the single blast to 3 very slow blasts in a line.
Revision 27 (2016-10-21)
Improved? Shockwave attack cone.
Revision 26 (2016-10-20)
Changed Shockwave entirely:<br /> <br /> Now a close range pulse with quick cooldown. Similar to Nova. By increasing the range, the attack changes from one explosion to two explosions.
Revision 25 (2016-10-20)
Another Try
Revision 24 (2016-10-20)
It wasn't fixed.
Revision 23 (2016-10-20)
Fixes? to Shockwave.
Revision 22 (2016-10-02)
Electric Slash Damage Adjusted. Relatively balanced revision.
Revision 21 (2016-10-02)
Buffed Fitness passives for base humans in order to make them more competitive with the stronger DLC classes. Adjusted some explosive powers.
Revision 20 (2016-10-02)
Biotic Slash and Electric Slash Differentiation
Revision 19 (2016-10-02)
More Power re-balances
Revision 18 (2016-09-30)
Volus Biotic Orbs and Smash
Revision 16 (2016-09-29)
Modifications to tech powers.
Revision 15 (2016-09-29)
Lengthened Flamer duration and cooldown substantially.
Revision 14 (2016-09-28)
Modifications to most soldier/combat powers.
Revision 12 (2016-09-27)
Finalized? Prothean Adept Powers
Revision 11 (2016-09-27)
Prothean powers have been modified (Dark Sphere, Seeker Swarm, Dark Channel)
Revision 10 (2016-09-27)
Continuing to tweak Shockwave.
Revision 9 (2016-09-27)
Expanded biotic modifications to Nova
Revision 8 (2016-09-26)
More biotic balancing.
Revision 7 (2016-09-26)
Adjusted power level of biotic powers, putting more differentiation between pull/stasis, and warp/reave
Gameplay
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 10 enemies on the field at a time. Up to 5 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||||
---|---|---|---|---|---|---|---|
Difficulty/Task | Wave 2 | Wave 4 | Wave 6 | Wave 8 | Wave 10 | Extraction | Total |
Bronze Objectives | 750 | 1500 | 2250 | 4500 | 6000 | 2500 | ~21251 |
Bronze Time Bonuses | 188 | 375 | 563 | 1125 | 1500 | N/A | |
Silver Objectives | 1500 | 3000 | 4500 | 9000 | 12000 | 5000 | ~42500 |
Silver Time Bonuses | 375 | 750 | 1125 | 2250 | 3000 | N/A | |
Gold Objectives | 3750 | 7500 | 11250 | 22500 | 30000 | 10000 | ~103751 |
Gold Time Bonuses | 938 | 1875 | 2813 | 5625 | 7500 | N/A | |
Platinum Objectives | 6250 | 12500 | 18750 | 37500 | 50000 | 15000 | ~171251 |
Platinum Time Bonuses | 1563 | 3125 | 4688 | 9375 | 12500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 300 | ∞ | 360 | ∞ | 420 | ∞ | 480 | ∞ | 540 | ∞ | 600 |
Silver | 475 | ∞ | 620 | ∞ | 765 | ∞ | 910 | ∞ | 1055 | ∞ | 1200 |
Gold | 700 | ∞ | 1040 | ∞ | 1380 | ∞ | 1720 | ∞ | 2060 | ∞ | 2400 |
Platinum | 1100 | ∞ | 1440 | ∞ | 1780 | ∞ | 2120 | ∞ | 2460 | ∞ | 2800 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- AI - Avoid All Fire v5
- AI - Ignore Friendly Obstructions v4
- All SFXPawns Can Gib v4
- Atlas - Any Range Smoke v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Seeker Swarm MP v3
- Banshee - Accept Invalid Paths v7
- Bugfix - BF3 Infiltrator - Menu Model v4
- Cannibal2 MP - Eat Any Pawn v3
- Collector Web - Affects Everybody v3
- Enemy Friendly Fire v4
- Engineer - No Turret Suicide v3
- Engineer - Repair Any Armor v3
- Engineer - Repair Anybody v3
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Everything Can Be Synced 2 v4
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- Lobby - Extra Maps v4
- MP Enemies Drop Ammo v4
- Pizza - Power Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying Shield v3
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Reactor Hazard - Faster Reactor v5
- Reactor Hazard - Instant Vent v3
- Realistic Gravity - Dagger v5
- Realistic Gravity - Dagger Hazard v5
- Realistic Gravity - Ghost v5
- Realistic Gravity - Ghost Hazard v5
- Realistic Gravity - Giant v5
- Realistic Gravity - Giant Hazard v5
- Realistic Gravity - Glacier v5
- Realistic Gravity - Glacier Hazard v5
- Realistic Gravity - Goddess v5
- Realistic Gravity - Hydra v5
- Realistic Gravity - Jade v5
- Realistic Gravity - Reactor v5
- Realistic Gravity - Reactor Hazard v5
- Realistic Gravity - White v5
- Realistic Gravity - White Hazard v5
- Seeker Swarm MP - Impact Pets v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Singularity - Restore 6A Expansion v5
- Sniper Rifles - No NoScope Penalty v4
- Teamwork Executions v5
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Engineer - Max Repair Search Distance: 5000
- Engineer - Repair Cooldown: 3
- Engineer - Turret Explosion Damage: 1000
- Engineer - Turret Explosion Radius: 500
- Engineer - Turret Minimum Firing Interval: 3
- Engineer - Turret Point Search Distance: 2000
- Engineer - Turret Suicide Time: 60
- Engineer - Turret Wind Up Delay: 1.5
- Nemesis - Cover Movement Speed: 350
- Nemesis - Crouched Cover Movement Speed: 350
- Phantom - Health Regen Per Second: 250
- Phantom - Melee Damage: 150
- Phantom - Movement Speed: 500
- Phantom - Ragdoll Air Recovery Delay: 3
- Phantom - Sword Health: 100
- Phantom - Sword Slice Damage: 200
- Atlas - Block Smoke Distance Percent: 0.25
- Atlas - Enemy Distance (Sync Kill): 300
- Atlas - Ground Pound Damage: 600
- Atlas - Movement Speed: 150
- Atlas - Post-Mortem Explosion Damage: 1500
- Atlas - Smoke Last Visibility Time: 8
- Geth Rocket Trooper - Max Rocket Angle Change: 0.02
- Geth Rocket Trooper - Minimum Firing Distance: 10
- Geth Rocket Trooper - Rocket Explosion Radius: 500
- Geth Rocket Trooper - Rocket Fuse Length: 5
- Geth Rocket Trooper - Rocket Health: 15
- Geth Rocket Trooper - Rocket Lifespan: 6
- Geth Rocket Trooper - Rocket Max Speed: 3000
- Geth Rocket Trooper - Rocket Spawn Speed: 300
- Geth Rocket Trooper - Speed Up Time: 0.5
- Geth Pyro - Tank Degrading Max Time: 3
- Geth Pyro - Tank Degrading Threshold: 0.5
- Geth Pyro - Tank Explosion Damage: 800
- Geth Pyro - Tank Explosion Radius: 400
- Geth Pyro - Tank Health: 200
- Geth Prime - Movement Speed: 180
- Geth Prime - Post-Mortem Explosion Radius: 1000
- Geth Prime - Post-Mortem Shield Damage: 800
- Geth Prime - Siege Pulse Damage Radius: 500
- Geth Prime - Siege Pulse Fuse: 5
- Geth Prime - Siege Pulse Lifespan: 6
- Geth Prime - Turret Search Distance: 2000
- Geth Bomber - Grenade Gravity Scale: 0.25
- Geth Bomber - Movement Speed: 500
- Geth Hunter - Movement Acceleration: 400
- Marauder - Buff Radius: 2500
- Cannibal - Body Check Interval: 0.5
- Cannibal - Chest Armor 1 Health: 250
- Cannibal - Chest Armor 2 Health: 250
- Cannibal - Chest Armor 3 Health: 250
- Cannibal - Consume Range: 150
- Cannibal - Dead Body Search Range: 3000
- Cannibal - Failed Consume Retry Interval: 5
- Cannibal - Head Armor Health: 300
- Cannibal - Hungry Run Speed Modifier: 2.5
- Cannibal - Left Shoulder Armor Health: 200
- Cannibal - Melee Damage: 200
- Cannibal - Movement Speed: 300
- Cannibal - Right Shoulder Armor Health: 200
- Brute - Brute Charge Damage: 600
- Brute - Death Damage: 750
- Brute - Death Damage Radius: 300
- Brute - Melee Damage: 550
- Brute - Smash Damage: 650
- Ravager - Movement Speed: 150
- Ravager Acid Damage per Second: 100
- Ravager Acid Pool - Lifespan: 19
- Ravager Acid Volume - Lifespan: 19
- Ravager Cannon - Explosion Radius: 300
- Ravager Cannon - Fuse Length: 5
- Ravager Cannon - Lifespan: 6
- Ravager Cannon - Max Angle Change: 0.006
- Ravager Cannon - Max Speed: 6750
- Ravager Cannon - Spawn Speed: 6000
- Swarmer - Movement Speed: 150
- Banshee - AOE Blast Damage: 600
- Banshee - Melee Damage: 650
- Banshee - Movement Speed: 120
- Husk - Chest Armor Health: 250
- Husk - Head Armor Health: 300
- Husk - Left Shoulder Armor Health: 200
- Husk - Melee Damage: 100
- Husk - Movement Speed: 500
- Husk - Right Shoulder Armor Health: 200
- Husk - Sync Damage per Second: 30
- Husk - Sync Melee Throwdown Damage: 350
- Abomination - Melee Damage: 200
- Abomination - Smashed Head Damage: 10
- Abomination - Sync Damage per Second: 20
- Abomination - Sync Explosion Delay: 3
- Praetorian - Enemy Distance (Lasers): 500
- Praetorian - Flying Speed: 640
- Praetorian - Leap Damage: 600
- Praetorian - Movement Speed: 160
- Scion MP - Cannon Fuse: 5
- Scion MP - Cannon Max Angle Correction: 0.005
- Scion MP - Cannon Projectile Lifespan: 6
- Scion MP - Grenade Bounciness: 0.6
- AI Core - Time Until Aggressive: 10
- Guardian - Breached Force Threshold: 750
- Guardian - Melee Damage: 200
- Guardian - No Shield Movement Speed: 450
- Guardian - Ragdoll Shield Drop Delay: 0.15
- Guardian - Shield Bash Damage: 300
- Guardian - Stagger Force Threshold: 70
- Guardian - Under Fire Multiplier Duration: 1.5
- Guardian - Under Fire Speed Modifier: 0.3
- Dragoon - Charge Melee Damage: 525
- Dragoon - Smash Whip Damage: 525
- Dragoon MP - Movement Speed: 525
- Game Core - Max Smoke Grenades: 4
- Grenade Container - Respawn Time: 10
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 4
- Talon Mercenary - Concussive Arrows Per Shot: 4
- Talon Mercenary - Omni Bow Arrows Per Shot: 3
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Engineer - Sight Radius: 4000cm
- Geth Prime - Sight Radius: 8000cm
- Brute - Sight Radius: 5000cm
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis