Visceral Combat Edit
Published by Bereskarn
ModMaker Download Code 4283
Revision 2, published March 29, 2017, 8:04 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Fork of Visceral Combat revision 50.
Extended Mod Description
All changes here:
https://pastebin.com/8maG7Kik
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 11 enemies on the field at a time. Up to 5 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 2250 | 5250 | 7500 | 5000 | ~23751 |
Bronze Time Bonuses | 563 | 1313 | 1875 | N/A | |
Silver Objectives | 5550 | 12950 | 18500 | 5000 | ~51251 |
Silver Time Bonuses | 1388 | 3238 | 4625 | N/A | |
Gold Objectives | 11250 | 26250 | 37500 | 10000 | ~103751 |
Gold Time Bonuses | 2813 | 6563 | 9375 | N/A | |
Platinum Objectives | 18750 | 43750 | 62500 | 15000 | ~171251 |
Platinum Time Bonuses | 4688 | 10938 | 15625 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 300 | 330 | ∞ | 390 | 420 | ∞ | 480 | 510 | 540 | ∞ | 600 |
Silver | 475 | 547.5 | ∞ | 692.5 | 765 | ∞ | 910 | 982.5 | 1055 | ∞ | 1200 |
Gold | 700 | 870 | ∞ | 1210 | 1380 | ∞ | 1720 | 1890 | 2060 | ∞ | 2400 |
Platinum | 1100 | 1270 | ∞ | 1610 | 1780 | ∞ | 2120 | 2290 | 2460 | ∞ | 2800 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- 1 Vote Kick v1
- Abomination - Always Explode v1
- Abomination - Explosion DoT All v1
- AI - Avoid All Fire v2
- AI - Ignore Friendly Obstructions v1
- All SFXPawns Can Gib v1
- Atlas - Any Range Smoke v1
- Atlas2 - Any Range Smoke v1
- Attacks Pets - Brute v1
- Attacks Pets - Dragoon MP v1
- Attacks Pets - Seeker Swarm MP v1
- Banshee - Accept Invalid Paths v4
- Bugfix - BF3 Infiltrator - Menu Model v2
- Bugfix - Maelstrom - Ammo Respawns v3
- Cannibal2 MP - Eat Any Pawn v1
- Collector Web - Affects Everybody v1
- Enemy Friendly Fire v1
- Engineer - No Turret Suicide v1
- Engineer - Repair Any Armor v1
- Engineer - Repair Anybody v1
- Everything Can Be Meleed v1
- Everything Can Be Synced 1 v1
- Everything Can Be Synced 2 v1
- Head Gibs - Banshee v1
- Head Gibs - Brute v1
- Head Gibs - Praetorian MP v1
- Head Gibs - Scion MP v1
- Lobby - Extra Maps v1
- MP Enemies Drop Ammo v1
- Pizza - Power Pizza v1
- Pizza - Stealthy Pizza v1
- Praetorian - Laser Hits All v1
- Praetorian MP - No Flying Shield v1
- Ragdoll Armor - Geth Bomber MP v1
- Ragdoll Dragoon MP v1
- Ragdoll Geth Pyro MP v2
- Reactor Hazard - Faster Reactor v3
- Reactor Hazard - Instant Vent v1
- Realistic Gravity - Dagger v3
- Realistic Gravity - Dagger Hazard v3
- Realistic Gravity - Ghost v3
- Realistic Gravity - Ghost Hazard v3
- Realistic Gravity - Giant v3
- Realistic Gravity - Giant Hazard v3
- Realistic Gravity - Glacier v3
- Realistic Gravity - Glacier Hazard v3
- Realistic Gravity - Goddess v3
- Realistic Gravity - Hydra v3
- Realistic Gravity - Jade v3
- Realistic Gravity - Original Glacier v3
- Realistic Gravity - Original White v3
- Realistic Gravity - Reactor v3
- Realistic Gravity - Reactor Hazard v3
- Realistic Gravity - White v3
- Realistic Gravity - White Hazard v3
- Seeker Swarm MP - Impact Pets v1
- Shotguns - No Firing Latency v1
- Singularity - Allow Players In Field v2
- Singularity - Restore 6A Expansion v2
- Sniper Rifles - No NoScope Penalty v2
- Teamwork Executions v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Engineer - Max Repair Search Distance: 5000
- Engineer - Repair Cooldown: 3
- Engineer - Turret Explosion Damage: 1000
- Engineer - Turret Explosion Radius: 500
- Engineer - Turret Minimum Firing Interval: 3
- Engineer - Turret Point Search Distance: 2000
- Engineer - Turret Suicide Time: 60
- Engineer - Turret Wind Up Delay: 1.5
- Nemesis - Cover Movement Speed: 350
- Nemesis - Crouched Cover Movement Speed: 350
- Phantom - Health Regen Per Second: 250
- Phantom - Melee Damage: 150
- Phantom - Movement Speed: 500
- Phantom - Ragdoll Air Recovery Delay: 3
- Phantom - Sword Health: 100
- Phantom - Sword Slice Damage: 200
- Atlas - Block Smoke Distance Percent: 0.25
- Atlas - Enemy Distance (Sync Kill): 300
- Atlas - Ground Pound Damage: 600
- Atlas - Movement Speed: 150
- Atlas - Post-Mortem Explosion Damage: 1500
- Atlas - Smoke Last Visibility Time: 8
- Geth Rocket Trooper - Max Rocket Angle Change: 0.02
- Geth Rocket Trooper - Minimum Firing Distance: 10
- Geth Rocket Trooper - Rocket Explosion Radius: 500
- Geth Rocket Trooper - Rocket Fuse Length: 5
- Geth Rocket Trooper - Rocket Health: 15
- Geth Rocket Trooper - Rocket Lifespan: 6
- Geth Rocket Trooper - Rocket Max Speed: 3000
- Geth Rocket Trooper - Rocket Spawn Speed: 300
- Geth Rocket Trooper - Speed Up Time: 0.5
- Geth Pyro - Tank Degrading Max Time: 3
- Geth Pyro - Tank Degrading Threshold: 0.5
- Geth Pyro - Tank Explosion Damage: 800
- Geth Pyro - Tank Explosion Radius: 400
- Geth Pyro - Tank Health: 200
- Geth Prime - Movement Speed: 180
- Geth Prime - Post-Mortem Explosion Radius: 1000
- Geth Prime - Post-Mortem Shield Damage: 800
- Geth Prime - Siege Pulse Damage Radius: 500
- Geth Prime - Siege Pulse Fuse: 5
- Geth Prime - Siege Pulse Lifespan: 6
- Geth Prime - Turret Search Distance: 2000
- Geth Bomber - Grenade Gravity Scale: 0.25
- Geth Bomber - Movement Speed: 500
- Geth Hunter - Movement Acceleration: 400
- Marauder - Buff Radius: 2500
- Cannibal - Body Check Interval: 0.5
- Cannibal - Chest Armor 1 Health: 250
- Cannibal - Chest Armor 2 Health: 250
- Cannibal - Chest Armor 3 Health: 250
- Cannibal - Consume Range: 150
- Cannibal - Dead Body Search Range: 3000
- Cannibal - Failed Consume Retry Interval: 5
- Cannibal - Head Armor Health: 300
- Cannibal - Hungry Run Speed Modifier: 2.5
- Cannibal - Left Shoulder Armor Health: 200
- Cannibal - Melee Damage: 200
- Cannibal - Movement Speed: 300
- Cannibal - Right Shoulder Armor Health: 200
- Brute - Brute Charge Damage: 600
- Brute - Death Damage: 750
- Brute - Death Damage Radius: 300
- Brute - Melee Damage: 550
- Brute - Smash Damage: 650
- Ravager - Movement Speed: 150
- Ravager Acid Damage per Second: 100
- Ravager Acid Pool - Lifespan: 19
- Ravager Acid Volume - Lifespan: 19
- Ravager Cannon - Explosion Radius: 300
- Ravager Cannon - Fuse Length: 5
- Ravager Cannon - Lifespan: 6
- Ravager Cannon - Max Angle Change: 0.006
- Ravager Cannon - Max Speed: 6750
- Ravager Cannon - Spawn Speed: 6000
- Swarmer - Movement Speed: 150
- Banshee - AOE Blast Damage: 600
- Banshee - Melee Damage: 650
- Banshee - Movement Speed: 120
- Husk - Chest Armor Health: 250
- Husk - Head Armor Health: 300
- Husk - Left Shoulder Armor Health: 200
- Husk - Melee Damage: 100
- Husk - Movement Speed: 500
- Husk - Right Shoulder Armor Health: 200
- Husk - Sync Damage per Second: 30
- Husk - Sync Melee Throwdown Damage: 350
- Abomination - Melee Damage: 200
- Abomination - Smashed Head Damage: 10
- Abomination - Sync Damage per Second: 20
- Abomination - Sync Explosion Delay: 3
- Praetorian - Enemy Distance (Lasers): 500
- Praetorian - Flying Speed: 640
- Praetorian - Leap Damage: 600
- Praetorian - Movement Speed: 160
- Game Core - Max Smoke Grenades: 4
- Grenade Container - Respawn Time: 15
- Scion MP - Cannon Fuse: 5
- Scion MP - Cannon Max Angle Correction: 0.005
- Scion MP - Cannon Projectile Lifespan: 6
- Scion MP - Grenade Bounciness: 0.6
- AI Core - Time Until Aggressive: 10
- Guardian - Breached Force Threshold: 750
- Guardian - Melee Damage: 200
- Guardian - No Shield Movement Speed: 450
- Guardian - Ragdoll Shield Drop Delay: 0.15
- Guardian - Shield Bash Damage: 300
- Guardian - Stagger Force Threshold: 70
- Guardian - Under Fire Multiplier Duration: 1.5
- Guardian - Under Fire Speed Modifier: 0.3
- Dragoon - Charge Melee Damage: 525
- Dragoon - Smash Whip Damage: 525
- Dragoon MP - Movement Speed: 525
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Visceral Combat (by Banna8)
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