Visceral Combat Trident
Published by Bereskarn
ModMaker Download Code 4228
Revision 6, published March 26, 2017, 8:06 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Edit of Visceral Combat made with the purpose of retaining the increased speed of the mod, but to also alter certain mechanics of the game to make it less obnoxious to play.
Extended Mod Description
Includes all changes from Visceral Combat mod, plus:
Anti-obnoxiousness changes:
- Greatly increased time it takes for Husks and Abominations to sync-grab players (Boss enemies still have no sync-kill capability, just like in Visceral Combat)
- Added actual cooldown to Praetorian melee attack so that it's harder for it to stun-lock players in melee
- Greatly increased cooldown for Geth Prime Combat Drone's Incinerate missile attack so that groups of them can no longer ruin your whole day. Each drone can only fire off one Incinerate in its lifetime, although several can be summoned at the same time by the Prime. Also reduced their max health.
- Reduced Scion cannon rounds fired per burst, max range, and DoT duration
- Reduced Ravager cannon damage and max range
- Greately reduced Seeker Swarm and Possessed Seeker Swarm cooldown penalty and max health and barriers, as well as increased the summoning cooldown for them
- Increased Geth Bomber zap attack cooldown for anti-stunlock purposes
- Slightly reduced max range for a few other enemy weapon types, such as the Geth Prime rifle and the Collector Trooper SMG, and slightly reduced Cerberus Turret DPS
- Slightly increased ammo and grenades dropped by ammo boxes for all difficulties besides Platinum
- Increased health and ammo gained at the end of each wave on all difficulties
Anti-grinding changes:
- Increased credits bonuses for all difficulties. Bronze games now give around 35k, Silver games give 66k, Gold games give around 107k, and Platinum games give around 187k
Other changes:
- Removed Maelstorm map (unfinished untextured mess) and Prothean Artifact Retrieval objective added by original Visceral Combat mod (Why were these even added in the first place?)
- Altered objective selection weights so that Assassination and Hack show up slightly more often, Escort shows up slightly less often (It's fucking boring) and Devices shows up significantly less often (This damn objective can single-handedly ruin a successful Solo run).
New selection chances are:
11.99% for Devices, 24.94% for Assassination, 24.94% for Hack, 20.14% for Retrieval (remember to use the running glitch!), 17.99% Escort, and 0.00% Prothean
- Made Escort drone speed scale better with the amount of players near it, and slightly increased the amount of time it takes for the Hacking objective to finish because it felt too quick in the original VC.
Weapon and power changes:
- Increased Harrier spare ammo somewhat, just so it can now be used more as a primary weapon without having to run to the ammo box every 3 minutes
- Increased Mattock spare ammo to keep it in line with the Harrier. Mattock now has less ammo per clip than the Harrier, like in vanilla ME3, but more spare ammo.
- Decreased reload times for the N7 Piranha and AT-12 Raider shotguns by about 25-30%
- Reduced the recoil of the lv 10 Argus by almost half, to make it more viable to use
- Increased the accuracy of the Revenant
- Increased the magazine size of the lv 10 Collector Rifle to 40 (from 28)
- Reduced rounds before AP for the Blood Pack Punisher to 5 (from 8)
- Increased the magazine size of the lv 10 Hornet to 36 (from 24)
- Increased max range to 5000 (from 4000) and reduced heat up time to 1.5 seconds (from 2 seconds)
- Increased magazine size to 60 (from 57) for the Lancer, just because the random odd number bothered me
- Reduced minimum refire time for the Saber to .5 seconds (from .75)
- Doubled the rate of fire for the Incisor and reduced its recoil, so that it more closely matches its own description of functionality
- Decreased the minimum refire time for the Viper to make it more in line with its ME2 appearance
-Increased the rate of fire for the Krysae to 50 (from 35). Will need to test to see if it performs correctly
- Greatly increased spare ammo for the M11 Suppressor pistol
- Slightly increased rate of fire for the Carnifex and Paladin pistols
- Increased max rounds per mag of the Talon to 6 in order to match the weapon's description.
- Slightly buffed a few unique powers and abilities such as Dark Sphere (DoT radius, movement speed), Warlord Rage (longer rage duration and higher base health regeneration), Ancient Warrior (melee AoE damage and max targets, power cooldown bonus) for the Awakened Collector, Vorcha Bloodlust (higher base health regen, lower chance to growl), and Havoc Strike (force and cooldown time), so as to make those unique classes more viable
- Swapped Glacier with Glacier (Original). Will test further to see if it's actually worth using or if it's better to just leave it at default.
- Increased max enemy count by 1 (now 11)
- Increased health healed and ammo restored at the end of waves to balance for the faster pace of combat
- Added No Shotgun Delay and Sniper Rifle Hip Fire mixins
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 10 enemies on the field at a time. Up to 5 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 3375 | 7874 | 11250 | 7500 | ~35625 |
Bronze Time Bonuses | 844 | 1969 | 2813 | N/A | |
Silver Objectives | 6750 | 15749 | 22500 | 10000 | ~66249 |
Silver Time Bonuses | 1688 | 3937 | 5625 | N/A | |
Gold Objectives | 10500 | 24500 | 35000 | 20000 | ~107500 |
Gold Time Bonuses | 2625 | 6125 | 8750 | N/A | |
Platinum Objectives | 19500 | 45500 | 65000 | 25000 | ~187500 |
Platinum Time Bonuses | 4875 | 11375 | 16250 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 300 | 330 | ∞ | 390 | 420 | ∞ | 480 | 510 | 540 | ∞ | 600 |
Silver | 475 | 547.5 | ∞ | 692.5 | 765 | ∞ | 910 | 982.5 | 1055 | ∞ | 1200 |
Gold | 700 | 845 | ∞ | 1135 | 1280 | ∞ | 1570 | 1715 | 1860 | ∞ | 2150 |
Platinum | 1100 | 1230 | ∞ | 1490 | 1620 | ∞ | 1880 | 2010 | 2140 | ∞ | 2400 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v1
- Abomination - Explosion DoT All v1
- AI - Avoid All Fire v2
- AI - Ignore Friendly Obstructions v1
- All SFXPawns Can Gib v1
- Atlas - Any Range Smoke v1
- Atlas2 - Any Range Smoke v1
- Attacks Pets - Brute v1
- Attacks Pets - Dragoon MP v1
- Attacks Pets - Seeker Swarm MP v1
- Banshee - Accept Invalid Paths v4
- Bugfix - BF3 Infiltrator - Menu Model v2
- Bugfix - Maelstrom - Ammo Respawns v3
- Cannibal2 MP - Eat Any Pawn v1
- Collector Web - Affects Everybody v1
- Enemy Friendly Fire v1
- Engineer - No Turret Suicide v1
- Engineer - Repair Any Armor v1
- Engineer - Repair Anybody v1
- Everything Can Be Meleed v1
- Everything Can Be Synced 1 v1
- Everything Can Be Synced 2 v1
- Head Gibs - Banshee v1
- Head Gibs - Brute v1
- Head Gibs - Praetorian MP v1
- Head Gibs - Scion MP v1
- Lobby - Extra Maps v1
- MP Enemies Drop Ammo v1
- Praetorian - Laser Hits All v1
- Ragdoll Armor - Geth Bomber MP v1
- Ragdoll Dragoon MP v1
- Ragdoll Geth Pyro MP v2
- Reactor Hazard - Faster Reactor v3
- Reactor Hazard - Instant Vent v1
- Realistic Gravity - Dagger v3
- Realistic Gravity - Dagger Hazard v3
- Realistic Gravity - Ghost v3
- Realistic Gravity - Ghost Hazard v3
- Realistic Gravity - Giant v3
- Realistic Gravity - Giant Hazard v3
- Realistic Gravity - Glacier v3
- Realistic Gravity - Glacier Hazard v3
- Realistic Gravity - Goddess v3
- Realistic Gravity - Hydra v3
- Realistic Gravity - Jade v3
- Realistic Gravity - Original Glacier v3
- Realistic Gravity - Original White v3
- Realistic Gravity - Reactor v3
- Realistic Gravity - Reactor Hazard v3
- Realistic Gravity - White v3
- Realistic Gravity - White Hazard v3
- Shotguns - No Firing Latency v1
- Singularity - Allow Players In Field v2
- Singularity - Restore 6A Expansion v2
- Sniper Rifles - No NoScope Penalty v2
- Teamwork Executions v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Engineer - Max Repair Search Distance: 5000
- Engineer - Repair Cooldown: 3
- Engineer - Turret Explosion Damage: 1000
- Engineer - Turret Explosion Radius: 500
- Engineer - Turret Minimum Firing Interval: 3
- Engineer - Turret Point Search Distance: 2000
- Engineer - Turret Suicide Time: 60
- Engineer - Turret Wind Up Delay: 1.5
- Nemesis - Cover Movement Speed: 350
- Nemesis - Crouched Cover Movement Speed: 350
- Dragoon MP - Movement Speed: 500
- Phantom - Health Regen Per Second: 250
- Phantom - Melee Damage: 150
- Phantom - Movement Speed: 500
- Phantom - Ragdoll Air Recovery Delay: 3
- Phantom - Sword Health: 100
- Phantom - Sword Slice Damage: 200
- Atlas - Block Smoke Distance Percent: 0.25
- Atlas - Enemy Distance (Sync Kill): 300
- Atlas - Ground Pound Damage: 600
- Atlas - Movement Speed: 150
- Atlas - Post-Mortem Explosion Damage: 1500
- Atlas - Smoke Last Visibility Time: 8
- Geth Rocket Trooper - Max Rocket Angle Change: 0.02
- Geth Rocket Trooper - Minimum Firing Distance: 10
- Geth Rocket Trooper - Rocket Explosion Radius: 500
- Geth Rocket Trooper - Rocket Fuse Length: 5
- Geth Rocket Trooper - Rocket Health: 15
- Geth Rocket Trooper - Rocket Lifespan: 6
- Geth Rocket Trooper - Rocket Max Speed: 3000
- Geth Rocket Trooper - Rocket Spawn Speed: 300
- Geth Rocket Trooper - Speed Up Time: 0.5
- Geth Hunter - Movement Acceleration: 400
- Geth Pyro - Tank Degrading Max Time: 3
- Geth Pyro - Tank Degrading Threshold: 0.5
- Geth Pyro - Tank Explosion Damage: 800
- Geth Pyro - Tank Explosion Radius: 400
- Geth Pyro - Tank Health: 200
- Geth Prime - Movement Speed: 180
- Geth Prime - Post-Mortem Explosion Radius: 1000
- Geth Prime - Post-Mortem Shield Damage: 800
- Geth Prime - Siege Pulse Damage Radius: 500
- Geth Prime - Siege Pulse Fuse: 5
- Geth Prime - Siege Pulse Lifespan: 6
- Geth Prime - Turret Search Distance: 2000
- Cannibal - Body Check Interval: 0.5
- Cannibal - Chest Armor 1 Health: 250
- Cannibal - Chest Armor 2 Health: 250
- Cannibal - Chest Armor 3 Health: 250
- Cannibal - Consume Range: 150
- Cannibal - Dead Body Search Range: 3000
- Cannibal - Failed Consume Retry Interval: 5
- Cannibal - Head Armor Health: 300
- Cannibal - Hungry Run Speed Modifier: 2.5
- Cannibal - Left Shoulder Armor Health: 200
- Cannibal - Melee Damage: 200
- Cannibal - Movement Speed: 300
- Cannibal - Right Shoulder Armor Health: 200
- Guardian - Breached Force Threshold: 750
- Guardian - Melee Damage: 200
- Guardian - No Shield Movement Speed: 450
- Guardian - Ragdoll Shield Drop Delay: 0.15
- Guardian - Shield Bash Damage: 300
- Guardian - Stagger Force Threshold: 70
- Guardian - Under Fire Multiplier Duration: 1.5
- Guardian - Under Fire Speed Modifier: 0.3
- Marauder - Buff Radius: 2500
- Brute - Brute Charge Damage: 600
- Brute - Death Damage: 750
- Brute - Death Damage Radius: 300
- Brute - Melee Damage: 550
- Brute - Smash Damage: 650
- Geth Bomber - Grenade Gravity Scale: 0.25
- Geth Bomber - Movement Speed: 500
- Banshee - AOE Blast Damage: 600
- Banshee - Melee Damage: 650
- Banshee - Movement Speed: 120
- Abomination - Melee Damage: 200
- Abomination - Smashed Head Damage: 10
- Abomination - Sync Damage per Second: 20
- Abomination - Sync Explosion Delay: 3
- Scion MP - Cannon Fuse: 5
- Scion MP - Cannon Max Angle Correction: 0.005
- Scion MP - Cannon Projectile Lifespan: 6
- Scion MP - Grenade Bounciness: 0.6
- Praetorian - Enemy Distance (Lasers): 500
- Praetorian - Flying Speed: 640
- Praetorian - Leap Damage: 600
- Praetorian - Movement Speed: 160
- Game Core - Max Smoke Grenades: 4
- Grenade Container - Respawn Time: 15
- AI Core - Time Until Aggressive: 10
- Husk - Chest Armor Health: 250
- Husk - Head Armor Health: 300
- Husk - Left Shoulder Armor Health: 200
- Husk - Melee Damage: 100
- Husk - Movement Speed: 500
- Husk - Right Shoulder Armor Health: 200
- Husk - Sync Damage per Second: 30
- Husk - Sync Melee Throwdown Damage: 350
- Ravager - Movement Speed: 150
- Ravager Acid Damage per Second: 100
- Ravager Acid Pool - Lifespan: 19
- Ravager Acid Volume - Lifespan: 19
- Ravager Cannon - Explosion Radius: 300
- Ravager Cannon - Fuse Length: 5
- Ravager Cannon - Lifespan: 6
- Ravager Cannon - Max Angle Change: 0.006
- Ravager Cannon - Max Speed: 6750
- Ravager Cannon - Spawn Speed: 6000
- Swarmer - Movement Speed: 150
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Visceral Combat (by Banna8)
Published mods that directly forked from this mod
- No mods fork this mod