Protection and Regen
Published by nighplasmage
ModMaker Download Code 5452
Revision 6, published December 26, 2019, 3:04 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Custom
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 10 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- AI - Avoid All Fire v5
- AI - Ignore Friendly Obstructions v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Seeker Swarm MP v3
- Enemy Friendly Fire v4
- Geth Juggernaut - Melee Sync All v4
- Medigel Transmitter - Dead Rising v3
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Ragdoll Dragoon MP v3
- Shotguns - No Firing Latency v3
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Phantom - Cloak Duration: 2
- Phantom - Cloaked Evasion Delay: 1
- Phantom - Cover Movement Speed: 100
- Phantom - Crouched Cover Movement Speed: 100
- Phantom - Enemy Distance (Long): 1000
- Phantom - Enemy Distance (Medium): 750
- Phantom - Health Regen Per Second: 25
- Phantom - Sword Health: 25
- Atlas - Enemy Distance (Sync Kill): 75
- Atlas - Sync Kill Cone: 0.1
- Geth Prime - Siege Pulse Angle Correction: 0.005
- Geth Prime - Siege Pulse Fuse: 3
- Geth Prime - Siege Pulse Lifespan: 3
- Geth Prime - Turret Search Distance: 600
- Banshee - AOE Blast Damage: 350
- Banshee - Warp Ball DoT Duration: 3
- Banshee - Warp Ball Explosion Radius: 75
- Banshee - Warp Ball Fuse: 8
- Banshee - Warp Ball Lifespan: 9
- Banshee - Warp Ball Max Angle Change: 0.01
- Banshee(s) - Close Range Teleport (In-Cover): 250
- Banshee(s) - Close Range Teleport (No-Cover): 250
- Banshee(s) - Teleport Nav Search Radius: 600
- Scion MP - Cannon Max Angle Correction: 0.0025
- Scion MP - Sync Kill Range: 100
- Praetorian - Flying Speed: 300
- Praetorian - Leap Damage: 200
- Praetorian - Left Claw Melee Damage: 350
- Praetorian - Missile Lifespan: 10
- Praetorian - Missile Spacing: 0.4
- Praetorian - Missile Spacing (Animation): 0.4
- Praetorian - Right Claw Melee Damage: 350
- BioPawn - Combat Ground Speed: 130
- BioPawn - Combat Walk Speed: 125
- BioPawn - Cover Ground Speed: 130
- BioPawn - Crouched Cover Ground Speed: 130
- BioPawn - Max Body Count: 15
- BioPawn - Movement Acceleration: 180
- BioPawn - Storm Speed: 400
- Ammo Container - Respawn Time: 3
- Grenade Container - Respawn Time: 6
- Nemesis - Crouched Cover Movement Speed: 200
- Nemesis - Movement Speed: 400
- Ghost Hazard - Rain Damage (LZ Pod): 300
- Ghost Hazard - Rain Damage (Alley): 300
- Ghost Hazard - Rain Damage (Back ladder): 300
- Ghost Hazard - Rain Damage (Courtyard/skycars): 300
- Ghost Hazard - Rain Damage (Landing pad): 300
- Ghost Hazard - Rain Damage (Slum pod spawn area): 300
- Supply Pylon - Base Time Between Ammo Resupply: 3
- Supply Pylon - Base Time Between Grenade Resupply: 6
- Supply Pylon - Power Damage Bonus Rank 5B: 2
- Supply Pylon - Weapon Damage Bonus Rank 5A: 2
- Striker Assault Rifle - Explosion Damage Radius: 150
- Striker Assault Rifle - Proximity Radius: 50
- Scorpion - No Stick Explosion Delay: 2
- Scorpion - Proximity Radius: 300
- Scorpion - Stick Explosion Delay: 1
- Krysae - Damage Radius: 150
- Adas Assault Rifle - Damage Radius: 100
- Adas Assault Rifle - Explosion Effect Radius: 100
- Reactor Hazard - Reactor Damage per Second: 4000
- Glacier Hazard - Swarm Angry Damage: 1250
- Glacier Hazard - Swarm Loop Transition Speed: 0.1
- Glacier Hazard - Swarm Movement Speed: 0.1
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 0.1
- Glacier Hazard - Swarm Normal Damage: 600
- Supply Pylon - Ammo Frequency Lockout
- Supply Pylon - Grenade Frequency Lockout
- Supply Pylon - Power Damage Buff Lockout
- Supply Pylon - Weapon Damage Buff Lockout
- Raptor - TYPE Damage Multiplier - Shield: 3x, Armor: 3x, Biotic: 3x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Venom - Blast TYPE Damage Multiplier - Shield: 3x, Armor: 3x, Biotic: 3x
- Venom - Grenades TYPE Damage Multiplier - Shield: 3x, Armor: 3x, Biotic: 3x
- Striker - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Disciple - TYPE Damage Multiplier - Shield: 5x, Armor: 1x, Biotic: 5x
- Incisor - TYPE Damage Multiplier - Shield: 3x, Armor: 1x, Biotic: 3x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod