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Changes wavelists, objectives, consumables and adds some MixIns to present a variable and fun challenge for smaller teams on Bronze and Silver.
Mod Info Fork this modDefunct Mod by UltimateSpinDash. Changes some enemies to focus them more on an aspect, making some less OP and buffing others, as well as buffing some consumables, to deliver an improved experience.
Mod Info Fork this modWIP - a test of my own mod as I have modified the following (by @xxlaynaasilentix)
Mod Info Fork this modThis Mod grants more enemies with mixture of all enemies trying to make one last stand with each other to kill you, some characters tweaked to survive- shield consumables upgraded
Mod Info Fork this mod//Fork of End Game Revamped. Ticked Enemy Friendly Fire. My first time doin this... 2016/08/01 biotic explosion / detonation parameters / blocked by objects: false biotic explosion / detonation p
Mod Info Fork this mod100 Enemy spawn capacity. Balanced for Gold. All powers balanced for more impacts. Payout increased for extra work. Currently in early testing. Requires Strong CPU and a 970/290 or better.
Mod Info Fork this modYou can now pick your favourite blue or silver guns (buffed) and play Gold or Platinum. Consumables LVL1 = LVL3/4. Faster game speed. 2 x $.
Mod Info Fork this modstarted to make a mod with balanced changes best with individual cooldowns together its in the alpha yet only a few powers have been changed (compared to OP Changes)
Mod Info Fork this modSuperpowered some abilities. Made Harrier 1 shot almost everything and increased clip size. Superpowered a few consumables
Mod Info Fork this modQuick game (around 5 minutes). More money. No DLC required, just press OK. Bronze only.
Mod Info Fork this modConsumables are buffed for Multiplayer. Level 1 items are set at 0.5 then increases 0.5 per level. Everything else is left untouched. Excellent for solo runs just remember to host and have fun.
Mod Info Fork this modSome biopowers seem underwhelming to me, so this adjusts the force of most biopowers
Mod Info Fork this modMax credits for Bronze, only Hack Objectives which are insta completed. Depart objective is 30s. And Dark Channel has Max Range
Mod Info Fork this modDouble enemies, double wave budget, more primes, primes everywhere, a lot of buffs to everything... maybe some weak stuffs became too OP. *shrugs*.
Mod Info Fork this modJust made some more changes to the Collector Adept's powers and some of the player pet powers like the Geth and Assault turret.
Mod Info Fork this mod