Zombie Mode
Published by SlyBrawler
ModMaker Download Code 6870
Revision 16, published December 26, 2021, 8:47 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
The user did not set a description for the mod.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 30 enemies on the field at a time. Up to 5 enemies can be aggressive while berserk mode is not enabled.
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Silver Objectives | 9750 | 22750 | 32500 | 10000 | ~91251 |
Silver Time Bonuses | 2438 | 5688 | 8125 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 5 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 25 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Silver | 400 | 530 | ∞ | 790 | 920 | ∞ | 1180 | 1310 | 1440 | ∞ | 1700 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- AI - Avoid All Fire v5
- All SFXPawns Can Gib v4
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Cannibal2 MP - Eat Any Pawn v3
- Enemy Friendly Fire v4
- Engineer - No Turret Suicide v3
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Scion MP v3
- Medigel Transmitter - Dead Rising v3
- Praetorian - Laser Hits All v3
- Reactor Hazard - Auto Venting v3
- Seeker Swarm MP - Impact Pets v3
- Shotguns - No Firing Latency v3
- Sniper Rifles - No NoScope Penalty v4
- Supply Pylon - Buff Everyone v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Banshee(s) - Teleport Initial Speed: 1500
- Banshee(s) - Teleport Max Speed: 3500
- Husk - Movement Speed: 350
- Abomination - Movement Speed: 300
- Ravager Cannon - Max Angle Change: 0
- Ravager Cannon - Max Speed: 10000
- Ravager Cannon - Spawn Speed: 5000
- Swarmer - Movement Speed: 170
- Praetorian - Enemy Distance (Lasers): 2000
- Praetorian - Flying Speed: 600
- Praetorian - Missile Acceleration: 20
- Praetorian - Missile Max Speed: 1500
- Praetorian - Movement Acceleration: 220
- Praetorian - Movement Speed: 420
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>once again (by SlyBrawler)
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