ME3Tweaks ModMaker

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Published by omegaman004

ModMaker Download Code 5343

Revision 16, published September 29, 2019, 1:38 pm

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

Easy MP


Extended Mod Description

This mod make it to where you fight massive amounts of weak pawns of each enemy. They are all weak and the basic weapons kill in one or two hits. This is only the bronze only. The credits received are maxed out. This should help speed up leveling. Added Silver, gold and platinum.


Changelogs

No changelog was entered for the current revision.

Revision 11 (2019-09-22)

Changed the budget cost to 10 for silver, gold and platinum. this show help speed along the stages. Made bronze the massive pawns only to help get achievements faster.

Revision 10 (2019-09-19)

MADE SOME CHANGES TO ADD A DIFFERENT SQUAD

Revision 8 (2019-09-18)

Added all enemies and made it bronze only with max credits.


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 300 enemies on the field at a time. Up to 300 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Bronze Objectives5700013300019000025000~500000
Bronze Time Bonuses142503325047500N/A
Silver Objectives16500385005500020000~157500
Silver Time Bonuses4125962513750N/A
Gold Objectives16500385005500020000~157500
Gold Time Bonuses4125962513750N/A
Platinum Objectives16500385005500020000~157500
Platinum Time Bonuses4125962513750N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 1 Cannibal 1
Centurion 1 Marauder 1
Engineer 1 Brute 1
Nemesis 1 Husk 1
Guardian 1 Ravager 1
Dragoon 1 Banshee 1
Phantom 1 Collector Trooper 1
Atlas 1 Collector Captain 1
Geth Trooper 1 Abomination 1
Rocket Trooper 1 Scion 1
Geth Hunter 1 Praetorian 1
Geth Pyro 1 Original Atlas 1
Geth Bomber 1 Original Geth Pyro 1
Geth Prime 1 Original Cannibal 1
Original Marauder 1 Original Banshee 1
Original Geth Prime 1 Original Phantom 1
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze100120160180220240260300
Silver1010101010101010
Gold1010101010101010
Platinum1010101010101010

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod