VergAndEuryRandomBS
Published by vergstrife
ModMaker Download Code 4212
Revision 15, published November 6, 2023, 12:18 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Double enemies, double wave budget, more primes, primes everywhere, a lot of buffs to everything... maybe some weak stuffs became too OP. *shrugs*.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 15 enemies on the field at a time. Up to 5 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 7500 | 17500 | 25000 | 3125 | ~65625 |
Silver Time Bonuses | 1875 | 4375 | 6250 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 100 | 100 | ∞ | 100 | 100 | ∞ | 100 | 100 | 100 | ∞ | 100 |
Silver | 1400 | 1540 | ∞ | 1820 | 1960 | ∞ | 2240 | 2380 | 2520 | ∞ | 2800 |
Gold | 1200 | 1440 | ∞ | 1920 | 2160 | ∞ | 2640 | 2880 | 3120 | ∞ | 3600 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Attacks Pets - Banshee v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian MP - No Flying v3
- Praetorian MP - No Flying Shield v3
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Reactor Hazard - Auto Venting v3
- Sabotage - Extending Hack v4
- Singularity - Allow Players In Field v5
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Scorpion - No Stick Explosion Delay: 2
- Scorpion - Stick Explosion Delay: 1.5
- Collector Adept- Ascension Duration: 300
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 4
- Geth Bomber - Movement Speed: 275
- AI Core - Time Until Aggressive: 60
- Geth Rocket Trooper - Rocket Fuse Length: 3
- Geth Rocket Trooper - Rocket Max Speed: 1500
- Phantom - Movement Speed: 300
- Dragoon MP - Movement Speed: 375
- Striker Assault Rifle - Explosion Damage Radius: 100
- Striker Assault Rifle - Proximity Radius: 100
- Supply Pylon - Base Time Between Ammo Resupply: 10
- Supply Pylon - Base Time Between Grenade Resupply: 10
- TGI - StimPack Duration: 40
- Arc Pistol - Max Shots: 5
- Geth Plasma SMG - Ramped Damage Multiplier: 7.5
- Homing Grenade - Drell Assassin Accel Speed: 750
- Homing Grenade - Drell Assassin Spawn Speed: 1000
- Homing Grenade - N7 Engineer Spawn Speed: 1000
- Homing Grenade - Turian Saboteur Fuse Length: 6
- Homing Grenade - Turian Saboteur Spawn Speed: 1000
- Collector Adept- Ascension Duration Balance Change Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Supply Pylon - Ammo Frequency Lockout
- Supply Pylon - Grenade Frequency Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Acolyte - TYPE Damage Multiplier - Shield: 7x, Armor: 1x, Biotic: 7x
- Incisor - TYPE Damage Multiplier - Shield: 1x, Armor: 1.75x, Biotic: 1x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Disciple - TYPE Damage Multiplier - Shield: 5x, Armor: 3x, Biotic: 5x
- Krysae - TYPE Damage Multiplier - Shield: 1x, Armor: 3x, Biotic: 1x
- Shuriken - TYPE Damage Multiplier - Shield: 3x, Armor: 1x, Biotic: 3x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Avenger - TYPE Damage Multiplier - Shield: 1.25x, Armor: 1.25x, Biotic: 1.25x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Raptor - TYPE Damage Multiplier - Shield: 1.75x, Armor: 2x, Biotic: 1.75x
- Raptor - Create unique damage type Raptor_SniperRifle
- N7 Piranha - TYPE Damage Multiplier - Shield: 2x, Armor: 2x, Biotic: 2x
- Piranha - Create unique damage type Piranha
- Striker - TYPE Damage Multiplier - Shield: 1x, Armor: 1.75x, Biotic: 1x
- Venom - Blast TYPE Damage Multiplier - Shield: 1.75x, Armor: 1.75x, Biotic: 1.75x
- Venom - Grenades TYPE Damage Multiplier - Shield: 1.75x, Armor: 1.75x, Biotic: 1.75x
- Saber - TYPE Damage Multiplier - Shield: 1x, Armor: 3x, Biotic: 1x
- Valkyrie - Create unique damage type N7_AR
- Geth Hunter - Sight Radius: 2400cm
- Geth Bomber - Sight Radius: 2400cm
- Geth Rocket Trooper - Sight Radius: 2000cm
- Phantom - Sight Radius: 2500cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod