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Apart from the ammo, maps, and weapons changes I also bumped up the enemy spawned by two. There might be changes to some powers. No overpowered powers/enemies though. I changed the spawnlists.
Mod Info Fork this modCompilation of fun, overpowered adjustments SP/MP Also incredibly strong weapons. WIP - will update as it continues ,)
Mod Info Fork this modIt's the popular zombie mod with code 99, only every match gives 500K credits.
Mod Info Fork this modTired of hazard maps ruining the fun? Hazard maps begone! Now with extra maps.
Mod Info Fork this modthis mod is designed to increase the effectiveness of melee in higher difficulties by improving damage and area of effect on attacks, reducing sycn kill chance, and improving some power ranges.
Mod Info Fork this modMixture of Credit farm 300-500K/plenty more of microbes like Husks or Guardians, weapon, shield, powers, charac modifications for more fun solo experience. Not balanced - just fun&games.
Mod Info Fork this modMakes MP much easier so solo players with less backbone (like me) can play around.
Mod Info Fork this modBased on FemShep's Zombie Mod revision 60. For anti-zombie warfare: Improved Snap Freeze, Overload. Enhanced Striker AR, Juggernaut powers, N7 Fury buff. Increased Wave Budgets.
Mod Info Fork this mod500k credit/90 sec. Select Cerb. or Reapers on Bronze. Improved Hunter Mode, 500m penetration on all guns, or just camp w/ AField. All but the obj. waves are skipped. Based on xzenocrimzie's mod.
Mod Info Fork this modMode that brings more money in game, with different kinds of waves. The ones easier to take down with weapons. The ones easier to take down with abilities
Mod Info Fork this mod