SP Combat Mod
Published by MalShep
ModMaker Download Code 4684
Revision 7, published January 30, 2018, 3:37 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Singleplayer only-mod that features an alternative combat experience.
Extended Mod Description
Modifies combat gameplay in Singleplayer. The mod could change things in MP unintentionally meaning its eventually not client-friendly.
Main features:
Squadmates have the same power cooldown times as Shepard, so they can save the galaxy too.
Some enemies might behave differently.
Insanity difficulty is closer to Platin in MP.
Projectile-speed of biotic powers greatly increased.
Big thanks to Femshep for creating and maintaining ModMaker and Modmanager.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 20 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Atlas - Any Range Smoke v1
- Banshee - Accept Invalid Paths v4
- Engineer - Deploy Turret Anywhere v1
- Engineer - No Turret Suicide v1
- Everything Can Be Meleed v1
- Everything Can Be Synced 1 v1
- Everything Can Be Synced 2 v1
- Original Phantom MP - Cloak Infinitely v1
- Sabotage - Extending Hack v1
- Sabotage - Hack All Enemies v1
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Guardian - Breached Force Threshold: 2000
- Phantom - Cloak Duration: 60
- Phantom - Cloaked Evasion Delay: 1.5
- Phantom - Ragdoll Air Recovery Delay: 0.2
- Original Phantom - Cloak Duration: 60
- Original Phantom - Cloak Evasion Delay: 1.5
- Original Phantom - Ragdoll Air Recovery Delay: 0.2
- Original Atlas - Smoke Last Visibility Time: 15
- Swarmer - Movement Speed: 260
- Husk - Chest Armor Health: 600
- Husk - Head Armor Health: 450
- Husk - Left Shoulder Armor Health: 450
- Original Banshee - Enemy Distance (Long): 3500
- Original Banshee - Enemy Distance (Medium): 2600
- Original Banshee - Enemy Distance (Short): 2300
- Original Banshee - Warp Ball Acceleration: 300
- Original Banshee - Warp Ball Max Speed: 3000
- Original Geth Prime - Max Fire Wait Time: 4
- Original Geth Prime - Siege Pulse Max Speed: 7000
- Game Core - Max Smoke Grenades: 5
- Original Cannibal - Chest Armor 1 Health: 600
- Original Cannibal - Chest Armor 2 Health: 600
- Original Cannibal - Chest Armor 3 Health: 600
- Original Cannibal - Head Armor Health: 450
- Original Cannibal - Left Shoulder Armor Health: 450
- Original Cannibal - Right Shoulder Armor Health: 450
- Engineer - Turret Minimum Firing Interval: 0.1
- Original Geth Prime - Sight Radius: 6000cm
- Nemesis - Sight Radius: 9000cm
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis