Zombies 100
Published by transam617
ModMaker Download Code 3096
Revision 17, published February 15, 2018, 5:38 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
100 Enemy spawn capacity. Balanced for Gold. All powers balanced for more impacts. Payout increased for extra work. Currently in early testing. Requires Strong CPU and a 970/290 or better.
Changelogs
Rebalanced Ravagers.
Revision 8 (2016-08-01)
Updated wv6 reapers to prevent crashing. Increased all AOE powers impact many more enemies.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 100 enemies on the field at a time. Up to 10 enemies can be aggressive while berserk mode is not enabled.
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Gold Objectives | 13200 | 30799 | 44000 | 25000 | ~134999 |
Gold Time Bonuses | 3300 | 7700 | 11000 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 20 | Marauder | 35 |
Engineer | 25 | Brute | 60 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 15 |
Rocket Trooper | 40 | Scion | 65 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 90 |
Geth Bomber | 30 | Original Geth Pyro | 30 |
Geth Prime | 100 | Original Cannibal | 30 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | 1600 | 1840 | ∞ | 2320 | 2560 | ∞ | 3040 | 3280 | 3520 | ∞ | 4000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v1
- Abomination - Explosion DoT All v1
- AI - Avoid All Fire v2
- AI - Ignore Friendly Obstructions v1
- Atlas - Any Range Smoke v1
- Atlas2 - Any Range Smoke v1
- Attacks Pets - Banshee v1
- Attacks Pets - Brute v1
- Attacks Pets - Dragoon MP v1
- Attacks Pets - Praetorian MP v1
- Attacks Pets - Scion MP v1
- Attacks Pets - Seeker Swarm MP v1
- Banshee - Accept Invalid Paths v4
- Cannibal2 MP - Eat Any Pawn v1
- Collector Web - Affects Everybody v1
- Drivable Atlas MP v1
- Enemy Friendly Fire v1
- Engineer - Repair Any Armor v1
- Engineer - Repair Anybody v1
- Everything Can Be Meleed v1
- Geth Juggernaut - Melee Sync All v2
- Geth Prime 2 - Pulse Rifle v1
- Lobby - Extra Maps v1
- Medigel Transmitter - Dead Rising v1
- MP Enemies Drop Ammo v1
- Pizza - Power Pizza v1
- Pizza - Speedy Pizza v1
- Praetorian - Laser Hits All v1
- Reactor Hazard - Auto Venting v1
- Reactor Hazard - Faster Reactor v3
- Sabotage - Hack All Enemies v1
- Shotguns - No Firing Latency v1
- Supply Pylon - Buff Everyone v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Nemesis - Cover Movement Speed: 600
- Nemesis - Crouched Cover Movement Speed: 600
- Nemesis - Movement Speed: 600
- Original Phantom - Cloak Evasion Delay: 0.15
- Original Phantom - Cloak Health Regeneration: 250
- Original Phantom - Movement Acceleration: 350
- Original Phantom - Movement Speed: 550
- Original Phantom - Sword Health: 200
- Geth Rocket Trooper - Minimum Firing Distance: 300
- Geth Bomber - Bombing Run Duration: 10
- Geth Bomber - Enemy Distance (Melee): 200
- Geth Bomber - Grenade Max Speed: 3000
- Geth Bomber - Grenade Spawn Speed: 2000
- Geth Bomber - Movement Speed: 450
- Scion MP - Cluster Gravity Scale: 0.25
- Scion MP - Grenade Bounciness: 0.5
- Scion MP - Movement Speed: 250
- Guardian - Lose Shield Force Threshold: 700
- Guardian - Movement Speed: 250
- Guardian - No Shield Movement Speed: 500
- Guardian - Ragdoll Shield Drop Delay: 15
- Guardian - Stagger Force Threshold: 600
- Guardian - Under Fire Multiplier Duration: 1.5
- Guardian - Under Fire Speed Modifier: 0.6
- Centurion - Movement Acceleration: 500
- Centurion - Movement Speed: 300
- Original Geth Prime - Siege Pulse Max Speed: 3000
- Original Geth Prime - Siege Pulse Spawn Speed: 2000
- Geth Prime - Enemy Distance (Long): 300
- Geth Prime - Enemy Distance (Medium): 300
- Geth Prime - Enemy Distance (Short): 300
- Geth Prime - Max Fire Wait Time: 200
- Geth Prime - Movement Speed: 600
- Geth Prime - Nearby Enemy Distance: 1500
- Geth Prime - Post-Mortem Explosion Radius: 800
- Geth Prime - Post-Mortem Shield Damage: 900
- Banshee - AOE Blast Damage: 3000
- Banshee - Enemy Distance (Long): 3000
- Banshee - Enemy Distance (Medium): 1900
- Banshee - Enemy Distance (Short): 1400
- Banshee - Melee Damage: 500
- Banshee - Nearby Enemy Distance: 900
- Banshee(s) - Close Range Teleport (No-Cover): -200
- Banshee(s) - Teleport Initial Speed: 2200
- Banshee(s) - Teleport Max Speed: 2200
- Original Banshee - AOE Blast Damage: 3000
- Original Banshee - Enemy Distance (Long): 1400
- Original Banshee - Enemy Distance (Medium): 1900
- Original Banshee - Enemy Distance (Short): 3000
- Original Banshee - Nearby Enemy Distance: 900
- Brute - Chest Armor Health: 1600
- Brute - Left Arm Damage Scaling: 0.6
- Brute - Left Shoulder Armor Health: 1200
- Brute - Right Arm Damage Scaling: 0.6
- Brute - Right Shoulder Armor Health: 1200
- Husk - Chest Armor Health: 500
- Husk - Head Armor Health: 600
- Husk - Left Shoulder Armor Health: 400
- Husk - Right Shoulder Armor Health: 400
- Husk - Sync Melee Throwdown Damage: 2500
- Praetorian - Enemy Distance (Sync): 400
- Praetorian - Right Claw Melee Damage: 400
- Abomination - Sync Damage per Second: 110
- Abomination - Sync Explosion Delay: 1.5
- Praetorian - Missile Spacing: 0.15
- Praetorian - Missile Spacing (Animation): 0.15
- Ammo Container - Respawn Time: 3
- Game Core - Max Smoke Grenades: 10
- Grenade Container - Respawn Time: 7
- Atlas - Block Smoke Distance Percent: 0.85
- Atlas - Ground Pound Damage: 1500
- Atlas - Movement Acceleration: 400
- Atlas - Movement Speed: 250
- Atlas - Post-Mortem Explosion Damage: 900
- Atlas - Smoke Last Visibility Time: 12
- Original Atlas - Block Smoke Distance Percent: 0.6
- Original Atlas - Ground Pound Damage: 1500
- Original Atlas - Movement Acceleration: 100
- Original Atlas - Movement Speed: 220
- Original Atlas - Smoke Last Visibility Time: 12
- Reactor Hazard - Doors Closing Duration: 3
- Reactor Hazard - Extraction Point 1 X: 3553
- Reactor Hazard - Extraction Point 1 Y: 756
- Reactor Hazard - Extraction Point 1 Z: -508.8
- Reactor Hazard - Extraction Point 2 X: 1592
- Reactor Hazard - Extraction Point 2 Y: 5661
- Reactor Hazard - Extraction Point 2 Z: -208.8
- Reactor Hazard - Reactor Damage per Second: 7500
- Ghost Hazard - Extraction Point X: -3836
- Ghost Hazard - Extraction Point Y: -2804
- Ghost Hazard - Extraction Point Z: 1891.1
- Glacier Hazard - Swarm Angry Damage: 300
- Glacier Hazard - Swarm Loop Transition Speed: 1.2
- Glacier Hazard - Swarm Movement Speed: 0.8
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 1
- Condor - Extraction Point X: -11439
- Condor - Extraction Point Y: -473
- Condor - Extraction Point Z: -1808
- Dagger - Extraction Point 1 X: -1026
- Dagger - Extraction Point 1 Y: -813
- Dagger - Extraction Point 1 Z: -408
- Dagger - Extraction Point 2 X: -2775
- Dagger - Extraction Point 2 Y: 96
- Dagger - Extraction Point 2 Z: -208
- Geth Plasma SMG - Ramped Damage Multiplier: 6
- Ghost - Extraction Point X: -2540
- Ghost - Extraction Point Y: -812
- Ghost - Extraction Point Z: 1691
- Giant - Extraction Point X: 2283
- Giant - Extraction Point Y: -3820
- Giant - Extraction Point Z: -1488
- Glacier Hazard - Play Rate Idle (Start): 1.5
- London - Extraction Point X: 51732
- London - Extraction Point Y: -43509
- London - Extraction Point Z: 120
- Rio - Extraction Point X: 1240
- Rio - Extraction Point Y: 6042
- Rio - Extraction Point Z: -1858
- Engineer - Repair Cooldown: 1
- Engineer - Repair Threshold: 0.9
- Cannibal - Dead Body Search Range: 10000
- Cannibal - Hungry Run Speed Modifier: 2.5
- Original Cannibal - Dead Body Search Range: 10000
- Original Cannibal - Failed Consume Retry Interval: 1
- Original Cannibal - Hungry Run Speed Modifier: 2.5
- Ravager - Enemy Distance (Long): 500
- Ravager - Enemy Distance (Medium): 2
- Ravager - Enemy Distance (Short): 1
- Ravager - Movement Speed: 1000
- Ravager Cannon - Explosion Radius: 700
- Ravager Cannon - Fuse Length: 0.02
- Ravager Cannon - Max Angle Change: 0
- Ravager Cannon - Max Speed: 4000
- Swarmer - Movement Acceleration: 150
- Swarmer - Movement Speed: 260
- Ravager - Sight Radius: 500cm
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
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