Test
Published by Zephanos
ModMaker Download Code 2348
Revision 167, published March 6, 2018, 3:42 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Personal test
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 21 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Silver Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Gold Objectives | 10500 | 24500 | 35000 | 25000 | ~112500 |
Gold Time Bonuses | 2625 | 6125 | 8750 | N/A | |
Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 100 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 30 |
Rocket Trooper | 40 | Scion | 100 |
Geth Hunter | 80 | Praetorian | 150 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 550 | 605 | ∞ | 715 | 770 | ∞ | 880 | 935 | 990 | ∞ | 1100 |
Silver | 800 | 920 | ∞ | 1160 | 1280 | ∞ | 1520 | 1640 | 1760 | ∞ | 2000 |
Gold | 1000 | 1150 | ∞ | 1450 | 1600 | ∞ | 1900 | 2050 | 2200 | ∞ | 2500 |
Platinum | 1800 | 2020 | ∞ | 2460 | 2680 | ∞ | 3120 | 3340 | 3560 | ∞ | 4000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v2
- Abomination - Explosion DoT All v2
- Atlas - Any Range Smoke v2
- Atlas2 - Any Range Smoke v2
- Attacks Pets - Dragoon MP v2
- Banshee - Accept Invalid Paths v5
- Bugfix - BF3 Infiltrator - Menu Model v3
- Bugfix - Maelstrom - Ammo Respawns v4
- Bugfix - Maelstrom - Respawn In Pool v5
- Bugfix - Neptune - Grenades Respawn v4
- Bugfix - Unreleased Maps - KillZ v3
- CanBeMeleed Atlas v2
- CanBeMeleed Banshee v2
- CanBeMeleed Brute v2
- CanBeMeleed Geth Prime v2
- CanBeMeleed Ravager v2
- Cannibal2 MP - Eat Any Pawn v2
- Engineer - Deploy Turret Anywhere v2
- Engineer - No Turret Suicide v2
- Engineer - Repair Any Armor v2
- Engineer - Repair Anybody v2
- Everything Can Be Meleed v2
- Everything Can Be Synced 1 v2
- Geth Bomber MP - Curved Bombing Run v2
- Head Gibs - Banshee v2
- Head Gibs - Brute v2
- Head Gibs - Praetorian MP v2
- Head Gibs - Scion MP v2
- Medigel Transmitter - Dead Rising v2
- MP Enemies Drop Ammo v2
- No Instant Power Use v2
- Original Phantom MP - Cloak Infinitely v2
- Phantom MP - Cloak Infinitely v3
- Pizza - Power Pizza v2
- Pizza - Speedy Pizza v2
- Pizza - Stealthy Pizza v2
- Praetorian - Laser Hits All v2
- Reactor Hazard - Auto Venting v2
- Realistic Gravity - Dagger v4
- Realistic Gravity - Dagger Hazard v4
- Realistic Gravity - Ghost v4
- Realistic Gravity - Ghost Hazard v4
- Realistic Gravity - Giant v4
- Realistic Gravity - Giant Hazard v4
- Realistic Gravity - Goddess v4
- Realistic Gravity - Hydra v4
- Realistic Gravity - Jade v4
- Realistic Gravity - Original White v4
- Realistic Gravity - Reactor v4
- Realistic Gravity - Reactor Hazard v4
- Realistic Gravity - White v4
- Realistic Gravity - White Hazard v4
- Shotguns - No Firing Latency v2
- Singularity - Allow Players In Field v3
- Singularity - Restore 6A Expansion v3
- Sniper Rifles - No NoScope Penalty v3
- Store Shows Everything v3
- Supply Pylon - Buff Everyone v3
- Teamwork Executions v3
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Abomination - Sync Damage per Second: 0
- Abomination - Sync Explosion Delay: 2
- Game Core - Max Smoke Grenades: 10
- Brute - Brute Charge Damage: 900
- Brute - Melee Damage: 1000
- Brute - Right Arm Damage Scaling: 0.5
- Brute - Right Shoulder Armor Health: 800
- Brute - Smash Damage: 900
- Original Atlas - Arm Swing Damage: 1500
- Original Atlas - Block Smoke Distance Percent: 0.75
- Original Atlas - Ground Pound Damage: 900
- Original Atlas - Movement Acceleration: 90
- Original Atlas - Movement Speed: 210
- Original Atlas - Post-Moretem Explosion Damage: 4000
- BioPawn - Max Body Count: 24
- AI Core - Time Until Aggressive: 0.1
- Goddess - Extraction Point 100 X: -7929.33
- Goddess - Extraction Point 100 Y: -3216.28
- Goddess - Extraction Point 100 Z: 804.15
- Goddess - Player Spawnpoint 1 X: -11833.2
- Goddess - Player Spawnpoint 1 Y: 20.48
- Goddess - Player Spawnpoint 1 Z: 909.15
- Goddess - Player Spawnpoint 2 X: -8929.8
- Goddess - Player Spawnpoint 2 Y: -924.79
- Goddess - Player Spawnpoint 2 Z: 704.15
- Goddess - Player Spawnpoint 3 X: -9494.61
- Goddess - Player Spawnpoint 3 Y: -6220.63
- Goddess - Player Spawnpoint 3 Z: 1524.14
- Goddess - Player Spawnpoint 4 X: -8504.04
- Goddess - Player Spawnpoint 4 Y: -1905.07
- Goddess - Player Spawnpoint 4 Z: 1507.15
- Ghost Hazard - Extraction Point X: -3929.97
- Ghost Hazard - Extraction Point Y: -2891.08
- Ghost Hazard - Extraction Point Z: 1891.15
- Ghost Hazard - Player Spawnpoint 1 X: 2114.76
- Ghost Hazard - Player Spawnpoint 1 Y: -2302.94
- Ghost Hazard - Player Spawnpoint 1 Z: 1991.15
- Ghost Hazard - Player Spawnpoint 2 X: -1907.98
- Ghost Hazard - Player Spawnpoint 2 Y: -4580.54
- Ghost Hazard - Player Spawnpoint 2 Z: 2561.15
- Ghost Hazard - Player Spawnpoint 3 X: 404.93
- Ghost Hazard - Player Spawnpoint 3 Y: 3184.46
- Ghost Hazard - Player Spawnpoint 3 Z: 2091.15
- Ghost Hazard - Player Spawnpoint 4 X: -3164.93
- Ghost Hazard - Player Spawnpoint 4 Y: 3007.57
- Ghost Hazard - Player Spawnpoint 4 Z: 3771.32
- Giant Hazard - Extraction Point X: -1368.11
- Giant Hazard - Extraction Point Y: -8462.73
- Giant Hazard - Extraction Point Z: -1798.85
- Giant Hazard - Gun Fire Timeline Length: 12
- Reactor Hazard - Doors Closing Duration: 1
- Reactor Hazard - Reactor Damage per Second: 1500
- Glacier Hazard - Swarm Angry Damage: 500
- Glacier Hazard - Swarm Movement Speed: 0.7
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 1
- Original Glacier - Extraction Point X: 3978.4
- Original Glacier - Extraction Point Y: -1693.82
- Original Glacier - Extraction Point Z: 91.15
- White - Extraction Point X: 4678.65
- White - Extraction Point Y: 139.37
- White - Extraction Point Z: -166.85
- Original White - Extraction Point X: 3125.39
- Original White - Extraction Point Y: -2585.59
- Original White - Extraction Point Z: -408.84
- Scorpion - No Stick Explosion Delay: 10
- Scorpion - Proximity Radius: 150
- Dagger Hazard - Extraction Point 2 X: -2547.72
- Dagger Hazard - Extraction Point 2 Y: 569.43
- Dagger Hazard - Extraction Point 2 Z: -20
- Dagger Hazard - Player Spawnpoint 1 X: 675.55
- Dagger Hazard - Player Spawnpoint 1 Y: -3985.19
- Dagger Hazard - Player Spawnpoint 1 Z: -427.32
- Dagger Hazard - Player Spawnpoint 2 X: -2915.06
- Dagger Hazard - Player Spawnpoint 2 Y: 321.15
- Dagger Hazard - Player Spawnpoint 2 Z: -208.85
- Dagger Hazard - Player Spawnpoint 3 X: 539.64
- Dagger Hazard - Player Spawnpoint 3 Y: -5189
- Dagger Hazard - Player Spawnpoint 3 Z: 221.15
- Dagger Hazard - Player Spawnpoint 4 X: -4238.87
- Dagger Hazard - Player Spawnpoint 4 Y: -1565.18
- Dagger Hazard - Player Spawnpoint 4 Z: -208.85
- Collector Trooper - Web Search Range: 100000
- Collector Trooper - Web Summon Proximity: 100000
- Collector Trooper Web - Time Before Suicide: 9999
- Collector Captain - Melee Damage: 300
- Collector Captain - Movement Speed: 400
- Seeker Swarm - Movement Speed: 550
- Original Phantom - Cloak Duration: 2
- Geth Trooper - Melee Damage: 200
- Geth Trooper - Nearby Enemy Distance: 100
- Assault Trooper - Cover Movement Speed: 330
- Assault Trooper - Crouched Cover Movement Speed: 290
- Assault Trooper - Melee Damage: 400
- Assault Trooper - Movement Acceleration: 600
- Assault Trooper - Movement Speed: 450
- Banshee - AOE Blast Damage: 1500
- Banshee - Enemy Distance (Long): 4000
- Banshee - Enemy Distance (Medium): 3000
- Banshee - Enemy Distance (Short): 2000
- Banshee - Melee Damage: 1000
- Banshee - Movement Speed: 240
- Banshee - Nearby Enemy Distance: 1500
- Banshee - Warp Ball Acceleration: 200
- Banshee - Warp Ball DoT Duration: 10
- Banshee - Warp Ball Explosion Radius: 200
- Banshee - Warp Ball Max Speed: 1500
- Banshee - Warp Ball Spawn Speed: 1
- Banshee(s) - Close Range Teleport (In-Cover): 200
- Banshee(s) - Close Range Teleport (No-Cover): -200
- Banshee(s) - Teleport Initial Speed: 3500
- Banshee(s) - Teleport Max Speed: 3500
- Banshee(s) - Teleport Nav Search Radius: 9000
- Husk - Movement Speed: 600
- Geth Hunter - Enemy Distance (Melee): 175
- Geth Hunter - Enemy Distance (Short): 500
- Geth Hunter - Melee Damage: 500
- Praetorian - Enemy Distance (Flying): 2000
- Praetorian - Enemy Distance (Lasers): 700
- Praetorian - Enemy Distance (Sync): 0.001
- Praetorian - Flying Speed: 700
- Praetorian - Leap Damage: 700
- Praetorian - Left Claw Melee Damage: 600
- Praetorian - Missile Acceleration: 500
- Praetorian - Missile Max Speed: 1500
- Praetorian - Missile Spawn Speed: 200
- Scion - Melee Damage: 800
- Scion MP - Cannon Fuse: 9
- Scion MP - Cannon Projectile Lifespan: 10
- Scion MP - Cluster Gravity Scale: 0.5
- Scion MP - Cluster Max Speed: 2000
- Scion MP - Cluster Speed: 2000
- Scion MP - Cluster Splitting Distance (In-Cover): 200
- Scion MP - Enemy Distance (Long): 6500
- Scion MP - Enemy Distance (Medium): 4000
- Scion MP - Grenade Bounciness: 0.5
- Scion MP - Grenade Gravity Level: 0.001
- Scion MP - Grenade Speed: 400
- Scion MP - Movement Speed: 200
- Scion MP - Sync Kill Range: 0.01
- Geth Rocket Trooper - Rocket Fuse Length: 9
- Geth Rocket Trooper - Rocket Lifespan: 10
- Geth Rocket Trooper - Rocket Max Speed: 2000
- Geth Rocket Trooper - Speed Up Time: 0.7
- Geth Pyro - Movement Speed: 250
- Nemesis - Cover Movement Speed: 450
- Nemesis - Crouched Cover Movement Speed: 370
- Guardian - No-Shield Melee Damage: 300
- Guardian - Ragdoll Shield Drop Delay: 0.3
- Guardian - Shield Bash Damage: 300
- Guardian - Under Fire Multiplier Duration: 0.75
- Guardian - Under Fire Speed Modifier: 0.6
- Engineer - Max Repair Search Distance: 3000
- Engineer - Turret Explosion Damage: 1000
- Engineer - Turret Point Search Distance: 2000
- Engineer - Turret Suicide Time: 9999
- Dragoon - AOE Melee Damage: 500
- Dragoon - Charge Melee Damage: 700
- Dragoon - Smash Whip Damage: 600
- Dragoon MP - Enemy Distance (Medium): 2000
- Dragoon MP - Movement Speed: 500
- Adas Assault Rifle - Explosion Effect Radius: 60
- Krysae - Damage Radius: 130
- Supply Pylon - Power Damage Bonus Rank 5B: 0.3
- Supply Pylon - Weapon Damage Bonus Rank 5A: 0.25
- TGI - StimPack Damage Bonus Rank 4A: 0.3
- TGI - StimPack Duration: 8
- TGI - StimPack Melee Damage Rank 6B: 0.75
- TGI - StimPack Weapon Damage Rank 6A: 0.4
- Geth Bomber - Enemy Distance (Melee): 400
- Geth Bomber - Movement Speed: 500
- Cannibal - Consume Range: 120
- Cannibal - Failed Consume Retry Interval: 5
- Cannibal - Hungry Run Speed Modifier: 3
- Cannibal - Melee Damage: 500
- Cannibal - Right Shoulder Armor Health: 250
- Geth Prime - Enemy Distance (Long): 7000
- Geth Prime - Enemy Distance (Medium): 4000
- Geth Prime - Max Fire Wait Time: 1
- Geth Prime - Melee Damage: 1200
- Geth Prime - Post-Mortem Explosion Radius: 500
- Geth Prime - Post-Mortem Shield Damage: 4000
- Geth Prime - Siege Pulse Acceleration: 320
- Geth Prime - Siege Pulse Angle Correction: 0.02
- Geth Prime - Siege Pulse Damage Radius: 200
- Geth Prime - Siege Pulse Fuse: 7
- Geth Prime - Siege Pulse Lifespan: 8
- Geth Prime - Siege Pulse Max Speed: 4000
- Geth Prime - Siege Pulse Spawn Speed: 50
- Atlas - Enemy Distance (Sync Kill): 300
- Atlas - Ground Pound Damage: 900
- Atlas - Melee Damage: 1500
- Atlas - Movement Speed: 200
- Atlas - Post-Mortem Explosion Damage: 4000
- Atlas - Smoke Last Visibility Time: 12
- Centurion - Movement Speed: 320
- Centurion - Smoke Grenade Between Distance: 0.8
- Centurion - Time Since Last Enemy Visible (Smoke): 3
- Phantom - Cloaked Evasion Delay: 0.001
- Phantom - Cover Movement Speed: 600
- Phantom - Crouched Cover Movement Speed: 600
- Phantom - Melee Damage: 700
- Phantom - Movement Acceleration: 300
- Phantom - Movement Speed: 800
- Phantom - Ragdoll Air Recovery Delay: 0.1
- Phantom - Sword Health: 100
- Phantom - Sword Slice Damage: 500
- Ravager Acid Damage per Second: 100
- Ravager Cannon - Max Angle Change: 0.00225
- Swarmer - Movement Acceleration: 40
- Swarmer - Movement Speed: 380
- Striker Assault Rifle - Explosion Damage Radius: 80
- Striker Assault Rifle - Proximity Radius: 50
- Supply Pylon - Power Damage Buff Lockout
- Supply Pylon - Weapon Damage Buff Lockout
- Turian Ghost Infiltrator - StimPack Evolve_DamageBonus Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Turian Ghost Infiltrator - StimPack Evolve_MeleeDamageBonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_WeaponDamageBonus Lockout
- Disciple - TYPE Damage Multiplier - Shield: 0.8x, Armor: 1.1x, Biotic: 1.5x
- Raptor - TYPE Damage Multiplier - Shield: 1.3x, Armor: 1x, Biotic: 1.2x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Acolyte - TYPE Damage Multiplier - Shield: 4x, Armor: 1x, Biotic: 5x
- Krysae - TYPE Damage Multiplier - Shield: 1x, Armor: 1.75x, Biotic: 1x
- Avenger - TYPE Damage Multiplier - Shield: 1.25x, Armor: 1.25x, Biotic: 1.1x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Tempest - TYPE Damage Multiplier - Shield: 1.3x, Armor: 1x, Biotic: 1.3x
- Hurricane - Create unique damage type N7Hurricane
- Incisor - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1x, Biotic: 1.4x
- Saber - TYPE Damage Multiplier - Shield: 1x, Armor: 1.3x, Biotic: 0.8x
- Valkyrie - Create unique damage type N7_AR
- N7 Piranha - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1x, Biotic: 1.2x
- Piranha - Create unique damage type Piranha
- Valkyrie - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.1x, Biotic: 1x
- Valkyrie - Create unique damage type N7_AR
- Venom - Blast TYPE Damage Multiplier - Shield: 1x, Armor: 1.25x, Biotic: 1x
- Venom - Grenades TYPE Damage Multiplier - Shield: 1.25x, Armor: 1x, Biotic: 1.2x
- Shuriken - TYPE Damage Multiplier - Shield: 1.3x, Armor: 1x, Biotic: 1.3x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Striker - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.4x, Biotic: 1x
- Original Atlas - Sight Radius: 99999cm
- Marauder - Sight Radius: 6000cm
- Collector Trooper - Sight Radius: 6000cm
- Collector Captain - Sight Radius: 10000cm
- Geth Trooper - Sight Radius: 8000cm
- Banshee - Sight Radius: 99999cm
- Geth Hunter - Sight Radius: 2000cm
- Praetorian - Sight Radius: 99999cm
- Scion - Sight Radius: 30000cm
- Geth Rocket Trooper - Sight Radius: 15000cm
- Nemesis - Sight Radius: 99999cm
- Engineer - Sight Radius: 4500cm
- Cannibal - Sight Radius: 2000cm
- Geth Prime - Sight Radius: 50000cm
- Atlas - Sight Radius: 40000cm
- Centurion - Sight Radius: 5000cm
- Phantom - Sight Radius: 6000cm
- Ravager - Sight Radius: 99999cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod