Modified Def
Published by Fatmanmoses
ModMaker Download Code 4741
Revision 36, published March 21, 2018, 11:14 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Singleplayer only-mod that features an alternative combat experience. Mp Mods
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 10 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Bronze Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Silver Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Silver Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Gold Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Gold Time Bonuses | 14250 | 33250 | 47500 | N/A | |
Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v2
- AI - Ignore Friendly Obstructions v2
- All SFXPawns Can Gib v2
- Attacks Pets - Banshee v2
- Attacks Pets - Brute v2
- Attacks Pets - Dragoon MP v2
- Attacks Pets - Praetorian MP v2
- Attacks Pets - Scion MP v2
- Attacks Pets - Seeker Swarm MP v2
- Bugfix - BF3 Infiltrator - Menu Model v3
- Bugfix - Maelstrom - Respawn In Pool v5
- Bugfix - Neptune - Grenades Respawn v4
- Collector Web - Affects Everybody v2
- Dominate - Extending Domination v2
- Drivable Atlas MP v2
- Enemy Friendly Fire v2
- Everyone Attacks Pets v4
- Everything Can Be Meleed v2
- Everything Can Be Synced 1 v2
- Everything Can Be Synced 2 v2
- Geth Juggernaut - Melee Sync All v3
- Geth Prime 2 - Pulse Rifle v2
- Ghost Hazard - Acid Health Damage v2
- Head Gibs - Banshee v2
- Head Gibs - Brute v2
- Head Gibs - Praetorian MP v2
- Head Gibs - Scion MP v2
- Medigel Transmitter - Dead Rising v2
- MP Enemies Drop Ammo v2
- Pizza - Power Pizza v2
- Pizza - Speedy Pizza v2
- Pizza - Stealthy Pizza v2
- Praetorian - Laser Hits All v2
- Praetorian MP - No Flying v2
- Praetorian MP - No Flying Shield v2
- Ragdoll Armor - Geth Bomber MP v2
- Ragdoll Dragoon MP v2
- Ragdoll Geth Pyro MP v3
- Reactor Hazard - Faster Reactor v4
- Realistic Gravity - Dagger v4
- Realistic Gravity - Dagger Hazard v4
- Realistic Gravity - Ghost v4
- Realistic Gravity - Ghost Hazard v4
- Realistic Gravity - Giant v4
- Realistic Gravity - Giant Hazard v4
- Realistic Gravity - Glacier v4
- Realistic Gravity - Glacier Hazard v4
- Realistic Gravity - Goddess v4
- Realistic Gravity - Hydra v4
- Realistic Gravity - Jade v4
- Realistic Gravity - Reactor v4
- Realistic Gravity - Reactor Hazard v4
- Realistic Gravity - White v4
- Realistic Gravity - White Hazard v4
- Sabotage - Extending Hack v2
- Sabotage - Hack All Enemies v2
- Singularity - Allow Players In Field v3
- Singularity - Restore 6A Expansion v3
- Skip Splash Screen v3
- Sniper Rifles - No NoScope Penalty v3
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Guardian - Breached Force Threshold: 2000
- Phantom - Cloak Duration: 60
- Phantom - Cloaked Evasion Delay: 1.5
- Phantom - Ragdoll Air Recovery Delay: 0.2
- Original Phantom - Cloak Duration: 60
- Original Phantom - Cloak Evasion Delay: 1.5
- Original Phantom - Ragdoll Air Recovery Delay: 0.2
- Original Atlas - Smoke Last Visibility Time: 15
- Swarmer - Movement Speed: 260
- Husk - Chest Armor Health: 600
- Husk - Head Armor Health: 450
- Husk - Left Shoulder Armor Health: 450
- Original Geth Prime - Max Fire Wait Time: 4
- Original Geth Prime - Siege Pulse Max Speed: 7000
- Original Cannibal - Chest Armor 1 Health: 600
- Original Cannibal - Chest Armor 2 Health: 600
- Original Cannibal - Chest Armor 3 Health: 600
- Original Cannibal - Head Armor Health: 450
- Original Cannibal - Left Shoulder Armor Health: 450
- Original Cannibal - Right Shoulder Armor Health: 450
- Banshee - Enemy Distance (Long): 4000
- Banshee - Enemy Distance (Medium): 3300
- Banshee - Enemy Distance (Short): 2800
- Banshee - Warp Ball Max Speed: 3000
- Original Banshee - Enemy Distance (Long): 4000
- Original Banshee - Enemy Distance (Medium): 3300
- Original Banshee - Enemy Distance (Short): 2800
- Original Banshee - Warp Ball Acceleration: 300
- Original Banshee - Warp Ball Max Speed: 3000
- Engineer - Turret Minimum Firing Interval: 0.1
- Engineer - Turret Wind Up Delay: 0.32
- Supply Pylon - Base Time Between Ammo Resupply: 5
- Supply Pylon - Base Time Between Ammo Resupply Rank 3: 0.3
- Supply Pylon - Base Time Between Grenade Resupply: 15
- Supply Pylon - Base Time Between Grenade Resupply Rank 3: 0.3
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 12
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 5
- Talon Mercenary - Concussive Arrows Per Shot: 5
- Talon Mercenary - Omni Bow Arrows Per Shot: 4
- TGI - StimPack Damage Bonus Base: 0.3
- TGI - StimPack Damage Bonus Rank 3: 0.1
- TGI - StimPack Duration: 30
- TGI - StimPack Melee Damage Rank 6B: 0.6
- TGI - StimPack Shield Strength: 3000
- TGI - StimPack Weapon Damage Rank 6A: 0.3
- Ammo Container - Respawn Time: 5
- Grenade Container - Respawn Time: 5
- Homing Grenade - Drell Assassin Accel Speed: 700
- Homing Grenade - N7 Engineer Accel Speed: 700
- Homing Grenade - Turian Saboteur Accel Rate: 700
- Collector Adept- Ascension Duration: 1500
- Scorpion - Stick Explosion Delay: 1
- Krysae - Damage Radius: 250
- Adas Assault Rifle - Damage Radius: 100
- Adas Assault Rifle - Explosion Effect Radius: 100
- Supply Pylon - Ammo Frequency Lockout
- Supply Pylon - Grenade Frequency Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Turian Ghost Infiltrator - Damage Bonus Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Turian Ghost Infiltrator - StimPack Evolve_MeleeDamageBonus Lockout
- Turian Ghost Infiltrator - StimPack ShieldStrength Lockout
- Turian Ghost Infiltrator - StimPack Evolve_WeaponDamageBonus Lockout
- Collector Adept- Ascension Duration Balance Change Lockout
- Tempest - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1x, Biotic: 1.1x
- Hurricane - Create unique damage type N7Hurricane
- Disciple - TYPE Damage Multiplier - Shield: 2x, Armor: 1.5x, Biotic: 2x
- Incisor - TYPE Damage Multiplier - Shield: 2x, Armor: 1x, Biotic: 2x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Saber - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1.5x, Biotic: 1.5x
- Valkyrie - Create unique damage type N7_AR
- N7 Piranha - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.2x, Biotic: 1.2x
- Piranha - Create unique damage type Piranha
- Valkyrie - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1.2x, Biotic: 1.5x
- Valkyrie - Create unique damage type N7_AR
- Venom - Blast TYPE Damage Multiplier - Shield: 1x, Armor: 1.2x, Biotic: 1x
- Venom - Grenades TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.2x, Biotic: 1.2x
- Krysae - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.5x, Biotic: 1.2x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>SP Combat Mod (by MalShep)
Published mods that directly forked from this mod
- No mods fork this mod