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Level 1 & 2 consumables is recommended for Gold runs and level 3 & 4 consumables mainly for Platinum.
Mod Info Fork this modbetter explosive ammo, AoE powers, standard enemy count (8, not 12 like in other mod) devices removed cause annoying
Mod Info Fork this modGives all classes 10x Health in the passive skill tree. Boosts some powers which affect durability, and boosts health of drones.
Mod Info Fork this modv0.07 Early concept (Currently only on Bronze) Cerberus engineers have been working hard in the lab. Now they're out field testing.
Mod Info Fork this modCerberus aren't happy with you. They've sent double the units to counter your team. If you bring your N7 Fury, use A.Field or D.C. for easy farming. If you don't, be ready to fight for your life.
Mod Info Fork this modLots of husks/abominations and more. Balanced for Gold. All powers balanced for more impacts. Payout increased for extra work. Vigorously tested for fun. Requires a moderate to high-end system.
Mod Info Fork this modMore enemies, but weaker - every objective is hacking. Currently under testing.
Mod Info Fork this modEs funktioniert ähnlich wie die "Zombie Mod". Sie kämpfen u. a. gegen eine große Menge an Husks, Brutes, Ravager usw. Die Fraktionen sind besonders von den Husks betroffen "Reaper"; "Kollektor".
Mod Info Fork this modAll waves on all difficulties are randomized. Invisible client enemies are not included in waves. Randomized 1/16/2016
Mod Info Fork this modWave after wave of zombies, can you survive? Synced for Gold Reapers and Platinum Reapers for lower survival chance.
Mod Info Fork this modSome non-invasive Mix-Ins and changes to improve the vanilla experience, such as Pizza-Running or adjusted Gravity for all maps. Additionally buffs a few items (see extended description).
Mod Info Fork this mod