Hordes of Hordes
Published by trey22
ModMaker Download Code 5844
Revision 12, published December 15, 2021, 2:51 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 24 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Reapers wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Gold Objectives | 342000 | 19000 | 19000 | 25000 | ~500000 |
Gold Time Bonuses | 85500 | 4750 | 4750 | N/A | |
Platinum Objectives | 126000 | 7000 | 7000 | 25000 | ~200000 |
Platinum Time Bonuses | 31500 | 1750 | 1750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 20 | Marauder | 35 |
Engineer | 25 | Brute | 60 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 10 |
Rocket Trooper | 40 | Scion | 65 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 90 |
Geth Bomber | 30 | Original Geth Pyro | 30 |
Geth Prime | 100 | Original Cannibal | 30 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | 800 | 920 | ∞ | 1160 | 1280 | ∞ | 1520 | 1640 | 1760 | ∞ | 2000 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- AI - Avoid All Fire v5
- AI - Ignore Friendly Obstructions v4
- Atlas - Any Range Smoke v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Dragoon MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Unreleased Maps - KillZ v4
- Cannibal2 MP - Eat Any Pawn v3
- Collector Web - Affects Everybody v3
- Enemy Friendly Fire v4
- Engineer - Deploy Turret Anywhere v3
- Engineer - Repair Any Armor v3
- Engineer - Repair Anybody v3
- Everything Can Be Meleed v4
- Geth Juggernaut - Team Heal 6A v5
- Geth Prime 2 - Pulse Rifle v3
- Lobby - Extra Maps v4
- Medigel Transmitter - Dead Rising v3
- MP Enemies Drop Ammo v4
- Original Phantom MP - Cloak Infinitely v3
- Phantom MP - Cloak Infinitely v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying Shield v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Reactor Hazard - Auto Venting v3
- Reactor Hazard - Faster Reactor v5
- Sabotage - Hack All Enemies v4
- Scion MP - Grenades Available v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Singularity - Restore 6A Expansion v5
- Sniper Rifles - No NoScope Penalty v4
- Supply Pylon - Buff Everyone v4
- Teamwork Executions v5
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Ghost Hazard - Extraction Point X: -3836
- Ghost Hazard - Extraction Point Y: -2804
- Ghost Hazard - Extraction Point Z: 1891.1
- Collector Adept- Ascension Duration: 6000
- Condor - Extraction Point X: -11439
- Condor - Extraction Point Y: -473
- Condor - Extraction Point Z: -1808
- Dagger - Extraction Point 1 X: -1026
- Dagger - Extraction Point 1 Y: -813
- Dagger - Extraction Point 1 Z: -408
- Dagger - Extraction Point 2 X: -2775
- Dagger - Extraction Point 2 Y: 96
- Dagger - Extraction Point 2 Z: -208
- Ghost - Extraction Point X: -2540
- Ghost - Extraction Point Y: -812
- Ghost - Extraction Point Z: 1691
- Giant - Extraction Point X: 2283
- Giant - Extraction Point Y: -3820
- Giant - Extraction Point Z: -1488
- London - Extraction Point X: 51732
- London - Extraction Point Y: -43509
- London - Extraction Point Z: 120
- Rio - Extraction Point X: 1240
- Rio - Extraction Point Y: 6042
- Rio - Extraction Point Z: -1858
- Glacier Hazard - Play Rate Idle (Start): 1.5
- Reactor - Extraction Point 1 X: -1285
- Reactor - Extraction Point 1 Y: 1542
- Reactor - Extraction Point 1 Z: -299
- Reactor - Extraction Point 2 X: 1707
- Reactor - Extraction Point 2 Y: 2784
- Reactor - Extraction Point 2 Z: -599
- Glacier - Extraction Point X: 2564
- Glacier - Extraction Point Y: 2072
- Glacier - Extraction Point Z: 91
- White - Extraction Point X: 4093
- White - Extraction Point Y: -5088
- White - Extraction Point Z: -345
- Hydra - Extraction Point X: 3948
- Hydra - Extraction Point Y: 1967
- Hydra - Extraction Point Z: -206
- Vancouver - Extraction Point 1 X: 7455
- Vancouver - Extraction Point 1 Y: 19789
- Vancouver - Extraction Point 1 Z: -293
- Vancouver - Extraction Point 2 X: 12840
- Vancouver - Extraction Point 2 Y: 16201
- Vancouver - Extraction Point 2 Z: -51
- Dagger Hazard - Extraction Point 1 X: -4358
- Dagger Hazard - Extraction Point 1 Y: -3359
- Dagger Hazard - Extraction Point 1 Z: -208
- Dagger Hazard - Extraction Point 2 X: 2668
- Dagger Hazard - Extraction Point 2 Y: 619
- Dagger Hazard - Extraction Point 2 Z: -108
- Reactor Hazard - Extraction Point 1 X: 3553
- Reactor Hazard - Extraction Point 1 Y: 756
- Reactor Hazard - Extraction Point 1 Z: -508.8
- Reactor Hazard - Extraction Point 2 X: 1592
- Reactor Hazard - Extraction Point 2 Y: 5661
- Reactor Hazard - Extraction Point 2 Z: -208.8
- Reactor Hazard - Reactor Damage per Second: 7500
- Giant Hazard - Extraction Point X: -2409
- Giant Hazard - Extraction Point Y: -8363
- Giant Hazard - Extraction Point Z: -1798
- White Hazard - Extraction Point X: 5269
- White Hazard - Extraction Point Y: 122
- White Hazard - Extraction Point Z: -166
- Glacier Hazard - Death Plane Z: -5000
- Glacier Hazard - Extraction Point 1 X: 3807
- Glacier Hazard - Extraction Point 1 Y: -3069
- Glacier Hazard - Extraction Point 1 Z: -408
- Glacier Hazard - Swarm Angry Damage: 300
- Glacier Hazard - Swarm Loop Transition Speed: 1.2
- Glacier Hazard - Swarm Movement Speed: 0.8
- Glacier Hazard - Swarm Movement Speed (Finishing Loop): 1
- Homing Grenade - Drell Assassin Accel Speed: 1000
- Homing Grenade - Drell Assassin Fuse Length: 10
- Homing Grenade - Drell Assassin Max Speed: 4000
- Homing Grenade - Drell Assassin Spawn Speed: 1000
- Homing Grenade - N7 Engineer Accel Speed: 1000
- Homing Grenade - N7 Engineer Fuse Length: 10
- Homing Grenade - N7 Engineer Max Speed: 4000
- Homing Grenade - N7 Engineer Spawn Speed: 1000
- Homing Grenade - Turian Saboteur Accel Rate: 1000
- Homing Grenade - Turian Saboteur Fuse Length: 10
- Homing Grenade - Turian Saboteur Max Speed: 4000
- Homing Grenade - Turian Saboteur Spawn Speed: 1000
- Acolyte - Fuse Length: 5
- Krysae - Damage Radius: 250
- Krysae - Flinching Distance: 250
- Striker Assault Rifle - Explosion Damage Radius: 120
- Striker Assault Rifle - Projectile Momentum Transfer: 6000
- Striker Assault Rifle - Radial Damage Impulse: 20
- Adas Assault Rifle - Damage Radius: 90
- Adas Assault Rifle - Explosion Effect Radius: 80
- Geth Plasma SMG - Ramped Damage Multiplier: 3.5
- Guardian - Lose Shield Force Threshold: 700
- Guardian - Movement Speed: 250
- Guardian - No Shield Movement Speed: 500
- Guardian - Ragdoll Shield Drop Delay: 15
- Guardian - Stagger Force Threshold: 600
- Guardian - Under Fire Multiplier Duration: 1.5
- Guardian - Under Fire Speed Modifier: 0.6
- Centurion - Movement Acceleration: 500
- Centurion - Movement Speed: 300
- Engineer - Max Repair Search Distance: 3000
- Engineer - Repair Cooldown: 1
- Engineer - Repair Threshold: 0.9
- Engineer - Turret Deployment Cooldown: 1
- Engineer - Turret Minimum Firing Interval: 1
- Original Atlas - Arm Swing Damage: 400
- Original Atlas - Block Smoke Distance Percent: 0.6
- Original Atlas - Ground Pound Damage: 600
- Original Atlas - Smoke Last Visibility Time: 12
- Original Phantom - Cloak Evasion Delay: 0.15
- Original Phantom - Cloak Health Regeneration: 250
- Original Phantom - Movement Acceleration: 350
- Original Phantom - Movement Speed: 550
- Original Phantom - Sword Health: 200
- Atlas - Block Smoke Distance Percent: 0.85
- Atlas - Ground Pound Damage: 1500
- Atlas - Movement Acceleration: 400
- Atlas - Post-Mortem Explosion Damage: 900
- Atlas - Smoke Last Visibility Time: 12
- Nemesis - Cover Movement Speed: 600
- Nemesis - Crouched Cover Movement Speed: 600
- Nemesis - Movement Speed: 600
- Geth Bomber - Bombing Run Duration: 4
- Geth Bomber - Enemy Distance (Melee): 200
- Geth Bomber - Grenade Max Speed: 3000
- Geth Bomber - Grenade Spawn Speed: 2000
- Geth Bomber - Movement Speed: 450
- Original Geth Prime - Siege Pulse Max Speed: 3000
- Original Geth Prime - Siege Pulse Spawn Speed: 2000
- Geth Pyro - Movement Speed: 150
- Cannibal - Hungry Run Speed Modifier: 2.5
- Husk - Chest Armor Health: 500
- Husk - Head Armor Health: 600
- Husk - Left Shoulder Armor Health: 400
- Husk - Right Shoulder Armor Health: 400
- Husk - Sync Melee Throwdown Damage: 2500
- Brute - Chest Armor Health: 1600
- Brute - Left Arm Damage Scaling: 0.6
- Brute - Left Shoulder Armor Health: 1200
- Brute - Right Arm Damage Scaling: 0.6
- Brute - Right Shoulder Armor Health: 1200
- Geth Rocket Trooper - Minimum Firing Distance: 300
- Geth Rocket Trooper - Rocket Health: 5
- Original Banshee - AOE Blast Damage: 3000
- Original Banshee - Enemy Distance (Long): 1400
- Original Banshee - Enemy Distance (Medium): 1900
- Original Banshee - Enemy Distance (Short): 3000
- Original Banshee - Nearby Enemy Distance: 900
- Original Geth Pyro - Movement Speed: 400
- Abomination - Smashed Head Damage: 200
- Abomination - Sync Damage per Second: 100
- Abomination - Sync Explosion Delay: 2.1
- Scion MP - Cluster Gravity Scale: 0.25
- Scion MP - Grenade Bounciness: 0.5
- Scion MP - Movement Speed: 250
- Geth Prime - Enemy Distance (Long): 300
- Geth Prime - Enemy Distance (Medium): 300
- Geth Prime - Enemy Distance (Short): 300
- Geth Prime - Max Fire Wait Time: 200
- Geth Prime - Nearby Enemy Distance: 1500
- Geth Prime - Post-Mortem Explosion Radius: 800
- Geth Prime - Post-Mortem Shield Damage: 900
- BioPawn - Combat Ground Speed: 400
- Ammo Container - Respawn Time: 3
- Game Core - Max Smoke Grenades: 10
- Grenade Container - Respawn Time: 7
- Original Cannibal - Hungry Run Speed Modifier: 2.5
- Praetorian - Enemy Distance (Sync): 400
- Praetorian - Missile Spacing: 0.15
- Praetorian - Missile Spacing (Animation): 0.15
- Praetorian - Right Claw Melee Damage: 400
- Ravager - Movement Speed: 300
- Ravager Cannon - Max Angle Change: 0.075
- Ravager Cannon - Max Speed: 4000
- Ravager Cannon - Spawn Speed: 4000
- Swarmer - Movement Acceleration: 200
- Swarmer - Movement Speed: 360
- Swarmer - Power Impact Damage: 50
- Banshee - AOE Blast Damage: 3000
- Banshee - Enemy Distance (Long): 3000
- Banshee - Enemy Distance (Medium): 1900
- Banshee - Enemy Distance (Short): 1400
- Banshee - Melee Damage: 500
- Banshee - Nearby Enemy Distance: 900
- Banshee(s) - Teleport Initial Speed: 2200
- Banshee(s) - Teleport Max Speed: 2200
- Collector Adept- Ascension Duration Balance Change Lockout
- Acolyte - TYPE Damage Multiplier - Shield: 5x, Armor: 1.2x, Biotic: 5x
- Disciple - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1.1x, Biotic: 1.5x
- Krysae - TYPE Damage Multiplier - Shield: 2x, Armor: 3.5x, Biotic: 2x
- Avenger - TYPE Damage Multiplier - Shield: 2.2x, Armor: 2.6x, Biotic: 2.2x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Incisor - TYPE Damage Multiplier - Shield: 1.6x, Armor: 1.9x, Biotic: 1.6x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Saber - TYPE Damage Multiplier - Shield: 1x, Armor: 1.15x, Biotic: 1x
- Valkyrie - Create unique damage type N7_AR
- N7 Piranha - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.5x, Biotic: 1.2x
- Piranha - Create unique damage type Piranha
- Striker - TYPE Damage Multiplier - Shield: 1.6x, Armor: 1.9x, Biotic: 1.6x
- Shuriken - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1.1x, Biotic: 1.5x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Valkyrie - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.4x, Biotic: 1.1x
- Valkyrie - Create unique damage type N7_AR
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Zombie Mod (by FemShep)
Published mods that directly forked from this mod
- No mods fork this mod