Doom bots
Published by MilkyQuarian
ModMaker Download Code 4550
Revision 11, published August 21, 2017, 10:29 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
You can run, but you can't escape.
Extended Mod Description
This mod adds a new difficult to this game, Doom.
Push yous skills to the limit by extreme matches with tons of enemies, nobody can survive.
Recommended to play as full team, you won't be able to solo run this mod (even with GTS + Reegar).
Play this mod by your own risk, still need a lot of balance.
(Only the host need to install this mod)
Please if you find something unbalanced make me know by ME3MP Discord
Changelogs
Max enemies on field
35>40
Max aggresive enemies
10>5
Max budget
12000>10000
Annihilation Field
Shields Restored Percent Rank 6B
1>1.5
Field Damage Per Second
100>150
Barriers
Damage Reduction Rank 6B
0.1>0.2
Damage Reduction Rank 4B
0.05>0.1
Damage Reduction
0.25>0.3
Biotic focus
Damage Reduction
0.15>0.3
Damage Reduction Rank 4A
0.1>0.2
Defensive Bubble
Allied Damage Reduction
0.2>0.3
Allied Damage Reduction Rank 5A
0.1>0.2
Allied Damage Reduction Rank 6A
0.1>0.3
Shield Recharge Delay Rank 6A
0.1>0.2
Reave
Barrier/Armor Damage Rank 6A
0.75>0.8
Damage Reduction
0.15>0.25
Damage Reduction Rank 5A
0.1>0.2
Damage Reduction Rank 6B
0.15>0.25
Decoy
Decoy Shields
1000>3000
-
WIP
Revision 10 (2017-08-21)
Max enemies on field<br /> 35>40<br /> Max aggresive enemies<br /> 10>5<br /> Max budget <br /> 12000>10000
Revision 9 (2017-08-21)
Max budget <br /> 12000>10000
Revision 8 (2017-08-21)
Max enemies on field<br /> 35>40<br /> Aggresive enemies<br /> 10>5
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 40 enemies on the field at a time. Up to 5 enemies can be aggressive while berserk mode is not enabled.
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Gold Objectives | 9960 | 20100 | 29880 | 7500 | ~82425 |
Gold Time Bonuses | 2490 | 5025 | 7470 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Gold | 4000 | 4600 | ∞ | 5800 | 6400 | ∞ | 7600 | 8200 | 8800 | ∞ | 10000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Shotguns - No Firing Latency v1
- Sniper Rifles - No NoScope Penalty v2
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod