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This mod makes the atlas in MP Drivable, along with a 1 man army mode against Cerberus on Bronze.
Mod Info Fork this modI'm Commander Shepard and I did not give this mod a description on the Citadel.
Mod Info Fork this modEdit of Visceral Combat made with the purpose of retaining the increased speed of the mod, but to also alter certain mechanics of the game to make it less obnoxious to play.
Mod Info Fork this modReduces spawn budget for husks, abominations, guardians and geth troopers. Also ups the power hit limit from 3 to 5 (e.g. Nova and Shield Drain), and to 6 for biotic/tech explosions. Enemies drop ammo
Mod Info Fork this modMade all of the powers(ALL OF THEM) %20 more effective. For real it took forever, use it!
Mod Info Fork this modSingle wave list using all factions. Enemies are grouped by combat style, i.e. basic troopers, captains, long range artillery. Each Big Boss has its own wave.
Mod Info Fork this modUse this mod to farm CREDITS (on Bronze). Normal Match length, mixed enemies/factions, more enemies per wave.
Mod Info Fork this modFork of Zombie Mod 99. Single factions for Gold, Platinum is unchanged from original Mod.
Mod Info Fork this modFull rebalance to provide a more difficult and immersive experience. Missions consist of 9 waves of fighting with an objective on Wave 10 providing full payout. 15 minute extraction w/ payout of 25000
Mod Info Fork this modUse one Bronze only, against Reapers or Cerberus to practice running with Packages
Mod Info Fork this modBetter explosive, cryo, disruptor ammo. AoE powers hit more targets, more cluster nades for funsies. 1.5x credits. enemy cap changed from 8 to 12
Mod Info Fork this modImprove speed of submission net and carnage in a attempt to increase accuracyy similar to concussion shot. Increase carnage priming duration above 1 second.
Mod Info Fork this modafeild hammer, charge, cluster,, chammel spere, singular, throe/pull/ swarm, cluster/lift drain flame/ice slash inc/ice overld hunter, dev, blood
Mod Info Fork this mod