ME3Tweaks ModMaker

Improvement 18

Published by Caron1776

ModMaker Download Code 5615

Revision 6, published April 29, 2020, 7:55 pm

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

More enemies and character stats for some, more payout for each difficulty, enemies act differently. Guns, powers have been improved and adjusted. Updated almost daily.breathe of fresh air people say.


Extended Mod Description

80 points more with every difficulty wave budget 18 units on the field more abominations

24 points for abomination to adjust same wave budget as improvement mod and diamond mod

Smash Cooldown 5% more 5B rank and travels further


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 18 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Bronze Objectives42759975142504500~40126
Bronze Time Bonuses106924943563N/A
Silver Objectives7484174642494910000~72371
Silver Time Bonuses187143666237N/A
Gold Objectives16499384995499915000~152497
Gold Time Bonuses4125962513750N/A
Platinum Objectives4949911549916499925000~437497
Platinum Time Bonuses123752887541250N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 70
Nemesis 40 Husk 10
Guardian 40 Ravager 60
Dragoon 70 Banshee 90
Phantom 80 Collector Trooper 25
Atlas 90 Collector Captain 35
Geth Trooper 20 Abomination 24
Rocket Trooper 40 Scion 75
Geth Hunter 40 Praetorian 110
Geth Pyro 40 Original Atlas 90
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 90 Original Cannibal 35
Original Marauder 90 Original Banshee 90
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze400425475500550575600650
Silver60065075080090095010001100
Gold800910113012401460157016801900
Platinum11001200140015001700180019002100

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis
|>Multiplayer Reborn (by Bunnyboy05)


Published mods that directly forked from this mod