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Fork of Zombie Mod 99. Single factions for Gold, Platinum is unchanged from original Mod.
Mod Info Fork this modUse this mod to farm CREDITS (on Bronze). Normal Match length, mixed enemies/factions, more enemies per wave.
Mod Info Fork this modSingle wave list using all factions. Enemies are grouped by combat style, i.e. basic troopers, captains, long range artillery. Each Big Boss has its own wave.
Mod Info Fork this modMade all of the powers(ALL OF THEM) %20 more effective. For real it took forever, use it!
Mod Info Fork this modReduces spawn budget for husks, abominations, guardians and geth troopers. Also ups the power hit limit from 3 to 5 (e.g. Nova and Shield Drain), and to 6 for biotic/tech explosions. Enemies drop ammo
Mod Info Fork this modEdit of Visceral Combat made with the purpose of retaining the increased speed of the mod, but to also alter certain mechanics of the game to make it less obnoxious to play.
Mod Info Fork this modI'm Commander Shepard and I did not give this mod a description on the Citadel.
Mod Info Fork this modThis mod makes the atlas in MP Drivable, along with a 1 man army mode against Cerberus on Bronze.
Mod Info Fork this modSlightly higher payout, Enemy specialized wavelists (Orig Geth bronze:Husk Horde, Orig Geth Silver: Guardians), OP tweaks.
Mod Info Fork this modIt's Beta's mod. Re-enables cut content, but not unfinished maps. Includes some balance and QoL changes to make my Darling happy. *R5 temporarily enables unfinished maps - we're testing.
Mod Info Fork this modAce Slammer, for use with the slammer program for ME3 (get it on the forums). Add the ragdoll MixIns from Mod Manager's library and make sure all clients have the mod installed. SLAM ON!
Mod Info Fork this mod