Multiplayer Reborn
Published by Bunnyboy05
ModMaker Download Code 5441
Revision 1199, published December 4, 2023, 2:51 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
In this mod this polishes the game up and includes mixed factions with each difficulty as well as more payout. Also the weapons & abilities and fitness (for some characters) have been polished.
Extended Mod Description
This mod contains all guns, abilities, some enemies reworks and number of enemies is 16 mixed factions. This mod is intended to re-balance the game it was intended when Mass Effect 3 Multiplayer was suppose to come out as a result I fixed all the guns that sucked, abilities as well. Furthermore more credits to make the game more rewarding but more challenging at the same time. Rework is in try those things that sucked in Multiplayer you won't be disappointed. Plus the Extraction points have been reworked in better locations if not for most maps!
Changelogs
Fixed Drell time to explode grenade
Revision 1198 (2023-08-15)
Geth Turret Flamethrower 79-79.1<br /> Sentry Turret Flamethrower 95-95.1
Revision 1197 (2023-08-14)
Sabotage increased explosive hack damage<br /> Tech Armor Explosion Radius Rank 40%-45% and explosion damage rank 4A 50%-55%
Revision 1196 (2023-08-14)
Barrier Rank 4A: Radius & Force 20%-30%<br /> Devastator mode no longer has a movement penalty
Revision 1195 (2023-08-14)
Ammo & Resupply Crates Grenade Per Drop 2-3 Gold and Platinum 2-3
Revision 1194 (2023-07-18)
Throw 50-150 Damage
Revision 1193 (2023-07-18)
Shockwave 400-500 Damage
Revision 1192 (2023-07-05)
Detonation Damage 1250-1300
Revision 1191 (2023-07-05)
M-76 Revenant Accuracy increase
Revision 1190 (2023-06-19)
Geth Plasma Shotgun RPM 60-65
Revision 1189 (2023-06-09)
Saber RPM 105-115<br /> Executioner pistol default mag size now<br /> M-76 Revenant Recoil 0.46-0.44 and accuracy 13-11 (increased accuracy)<br /> and damage matches Multiplayer Reborn, zombie reborn mod<br /> Nova Starting Damage 600-750
Revision 1188 (2023-06-09)
Nova Starting Damage 600-750<br /> Executioner pistol default mag size now
Revision 1187 (2023-06-04)
Blood Pack Punisher Level 10 Damage 55.9-55.6
Revision 1186 (2023-06-04)
Blood Pack Punisher Level 10 Damage 55.4-55.9<br /> M-4 Shuriken 45.8-48.3
Revision 1185 (2023-06-04)
Blood Pack Punisher 2.5-2.0 Accuracy Penalty (more accuracy)<br /> N7 Hurricane 9.8-9.7 Accuracy Aiming Penalty
Revision 1184 (2023-06-02)
M-90 Indra Level 10 Damage: 105-106
Revision 1183 (2023-06-01)
Geth Jug Light Melee Damage 270-300 Damage & Melee Impact Radius 4.5-5 meters<br /> Squad Command 12.10%-12%
Revision 1182 (2023-05-31)
Dark Sphere 1200-1250 Detonation Damage
Revision 1181 (2023-05-25)
650-700 Damage Dark Sphere
Revision 1180 (2023-05-24)
Pulse Damage 600-650
Revision 1179 (2023-05-24)
Energy Drain 300-400 Starting Damage <br /> Hex Shield back to default spawn distance and shield damage radius 3.5-4 meters
Revision 1178 (2023-05-24)
Energy Drain 300-400 Damage
Revision 1177 (2023-05-24)
Indra 104-105 Level 10 Damage less recoil as well .175-.17
Revision 1176 (2023-05-24)
Level 10 Damage N7 Eagle: 112.8-113.2<br /> Lancer Level 10 Damage: 89.8-90<br /> M-90 Indra Level 10 Damage: 102.6-104
Revision 1175 (2023-05-24)
Level 10 Damage N7 Eagle: 112.8-113.2<br /> Lancer Level 10 Damage: 89.8-90<br /> M-90 Indra Level 10 Damage: 102.6-104
Revision 1173 (2023-05-22)
Lancer Level 10 Damage: 89.8-90<br /> M-90 Indra Level 10 Damage: 102.6-103
Revision 1172 (2023-05-21)
Lancer Level 10 Damage: 89.8-90<br /> M-90 Indra Level 10 Damage: 102.6-103
Revision 1171 (2023-05-21)
Lancer Level 10 Damage: 89.8-90<br /> M-90 Indra Level 10 Damage: 102.6-103
Revision 1170 (2023-05-12)
Revive Mechanic:8-10 Seconds Damage Protection 100%. This will prevent the enemies killing the player further especially from sync kills once more
Revision 1169 (2023-04-24)
Biotic Orbs 400-350 Damage
Revision 1168 (2023-04-19)
550-600 Starting Nova Damage
Revision 1167 (2023-04-15)
Biotic Orbs 300-400 Damage
Revision 1166 (2023-03-30)
Dark Sphere Detonation Damage 1150-1200 & DoT Damage Per Second 600-650
Revision 1165 (2023-03-23)
Collector Sniper Rifle Level 10 Damage 97.8-96.3
Revision 1164 (2023-03-16)
Electric Field Submission Net<br /> 350-400 Damage Pulse
Revision 1163 (2023-03-16)
Scions<br /> Bronze 3.9-7 seconds Silver 3.9-6 seconds Gold 3.9-5 Seconds Grenade interval (default)<br /> Platinum as well
Revision 1162 (2023-03-16)
Bronze 3.9-7 seconds Silver 3.9-6 seconds Gold 3.9-5 Seconds Grenade interval (default)
Revision 1161 (2023-03-16)
Lash Max Targets hit 1-3 and impact radius 1.5-3 meters Base damage 150-300 and no cooldown chance Rank 6A-35%-45%<br /> Combo Window 3-6 Seconds<br /> Cooldown 5.9-5.8 seconds
Revision 1160 (2023-03-15)
Spare ammo 120-140 Cerberus Harrier
Revision 1159 (2023-02-27)
Collector Sniper Rifle Level 10 Damage 96.3-97.8 and heat up time 0.01-0 Weapon Max Range 5000 cm - 6000 cm<br /> Particle Rifle Max Range 4000 cm - 6000 cm
Revision 1158 (2023-02-27)
Crusader Level 1 Damage 630.7-632.7 Level 10 788.4-790
Revision 1157 (2023-02-25)
Submission: Electric Field Pulse Damage 300-350
Revision 1156 (2023-02-15)
Poison Duration 6-5 Seconds DoT this means that the poison will kill faster
Revision 1155 (2023-02-15)
Update Test For Cabal Poison Strike
Revision 1154 (2023-02-02)
Magazine Size 1-2 Executioner Pistol Level 1 Recoil 5.8-5.6 And Aiming Recoil 6.8-6.6
Revision 1153 (2023-01-30)
Geth Turret Flamethrower 78.5-79 Damage<br /> Sentry Turret Rocket Damage 400-450 <br /> Geth Turret Restoration Cooldown 77%-80%<br /> Sentry Turret 94.5-95 Flamethrower Damage
Revision 1152 (2023-01-28)
Geth, Sentry turret flamethrower damage increased. Sentry turret 94-94.5 and Geth Turret 78-78.5
Revision 1151 (2023-01-26)
650-800 Rocket Damage & Shock Damage 270-280 Shock damage
Revision 1150 (2023-01-25)
Sabotage can now hack 2 units on the field and turret Damage Overtime is default making it more deadly. Sabotage hacking 2 units is a test this will probably go back to default in the next update
Revision 1149 (2023-01-25)
Combat Drone Rocket Damage 500-650 & Explosion Damage for Detonation Attack 800-850<br /> Blood Pack Punisher 2.6-2.5 Aiming Penalty
Revision 1148 (2023-01-22)
Explosive Rounds Level 3 3450-3500 Damage
Revision 1147 (2023-01-22)
M-29 Incisor 550-600 RPM and Level 10 Damage 127.8-128.2
Revision 1146 (2023-01-22)
Change Description for mod
Revision 1145 (2022-08-30)
Blood Pack Punisher 2.8-2.6 Aiming Accuracy & Hurricane 10-9.8 Accuracy
Revision 1144 (2022-07-21)
Accuracy Blood Pack Punisher 3-2.8 (better accuracy)
Revision 1143 (2022-07-21)
N7 Valkyrie 128.9 from 120.9 damage lvl 1 to have better damage than the Argus level 10
Revision 1142 (2022-05-25)
Smash 8.5 Meters-9 Meters Reach
Revision 1141 (2022-05-24)
Smash: 70% rank 5B Recharge Speed
Revision 1140 (2022-05-12)
Overload Penalty per jump 40%-30%
Revision 1139 (2022-03-30)
86.8-89.8 Level 10 Lancer Damage
Revision 1138 (2022-03-25)
Blood Pack Punisher Aiming Penalty 3.5-3 and Hip Fire Penalty 6.35-6.3<br /> 625-630 RPM
Revision 1137 (2022-03-25)
N7 Piranha Accuracy 0.22-0.2
Revision 1136 (2022-03-25)
3.8-3.5 Aiming Penalty Blood Pack Punisher Level 1 & 10 aiming recoil 0.35-0.3
Revision 1135 (2022-03-24)
0.25-0.23 Accuracy N7 Piranha
Revision 1133 (2022-03-24)
Ammo Spreading better supply pylon
Revision 1122 (2022-03-18)
Guardians will now DROP their shields
Revision 1121 (2022-03-11)
Reeger Carbine default damage
Revision 1120 (2022-03-11)
160-165 hp regen warlord
Revision 1119 (2022-03-05)
Collector Sniper Rifle Level 10 Damage 94.3-96.3
Revision 1118 (2022-03-04)
N7 Valkyrie 31-30 Accuracy and RPM increased 600-635
Revision 1117 (2022-03-04)
M-11 Suppressor 40-48 Spare Ammo
Revision 1116 (2022-02-28)
Disciple RPM 85-90 Level 10 Damage 72.5-74.5
Revision 1115 (2022-02-28)
Damage Valkyrie Level 10 150.9-149.9 Default
Revision 1114 (2022-02-28)
N7 Valkyrie no refire time anymore and rpm default 600
Revision 1113 (2022-02-28)
N7 Valkyrie no refire time anymore
Revision 1112 (2022-02-28)
Ballistic Blade Damage Rank 6A 50-60%
Revision 1111 (2022-02-27)
Rage Mode Regen 155-160 Rage
Revision 1110 (2022-02-27)
Ballistic Blades<br /> DoT Duration 10-5 seconds<br /> Damage Rank 4A 30%-40%<br /> Cone Degree Radius Rank 4B 20-30 Degrees
Revision 1109 (2022-02-27)
Dot 8-6 Ballastic Blades
Revision 1108 (2022-02-27)
DoT Ballastic Blades 10-8 seconds
Revision 1107 (2022-02-24)
37-44 Reeger Carbine Damage
Revision 1106 (2022-02-20)
162.1-164.1 Damage M-11
Revision 1105 (2022-02-20)
Nova<br /> Damage 500-550
Revision 1104 (2022-02-19)
DoT Dark Sphere 560-600 Damage<br /> Detonation Damage 1100-1150
Revision 1101 (2022-02-14)
Saber 1 round burst now
Revision 1100 (2022-02-14)
Saber Shoots 2 shots now
Revision 1099 (2022-02-11)
Cyclonic Modulator Default Values
Revision 1098 (2022-02-11)
101.6-102.6 Indra Level 10 Damage
Revision 1097 (2022-02-11)
101.6-104.6 Indra Level 10 Damage
Revision 1096 (2022-02-11)
Scion refire time default except gold and platinum and diamond
Revision 1095 (2022-02-11)
Scion MP- Grenades Available will be disabled this means that scions that are NOT possessed will not shoot grenades anymore
Revision 1094 (2022-02-04)
Level 10 Damage Saber 575-579 Saber
Revision 1093 (2022-02-03)
59.8-61.8 Level 10 Phaeston
Revision 1092 (2022-02-03)
59.8-61.8 Level 10 Phaeston
Revision 1091 (2022-01-27)
Hawk Missile Launcher 6B Rank Radius Increase by 25%<br /> 115-105 RPM Saber & Damage Back To Default 1000-900 RPM Geth Pulse Rifle
Revision 1088 (2022-01-23)
Firebase London extraction moved forward
Revision 1087 (2022-01-23)
Hornet 73.8-71.8 Damage Level 10
Revision 1086 (2022-01-23)
565.4-570.4 Level 1 damage Krysae
Revision 1085 (2022-01-23)
643.8 Krysae
Revision 1084 (2022-01-23)
Krysae 5% Shield & Barriers increase
Revision 1083 (2022-01-23)
3-4% Shield & Barrier Effectiveness Krysae
Revision 1082 (2022-01-23)
2%-3% Barrier and shield effectiveness Krysae
Revision 1081 (2022-01-23)
Krysae Sniper Rifle 1.25 Radius-2.0 meters Explosion Radius Level 10 638.8-642.8 5%-3% Barriers & Shield Effectiveness
Revision 1080 (2022-01-17)
0.3-0.2 Seeker Swarmer spacing visual change
Revision 1079 (2022-01-17)
Reactor Map has better default extraction point
Revision 1075 (2022-01-17)
Cryo Rounds been improved chance of triggering and movement speed penalty increased.
Revision 1074 (2022-01-12)
35-37 Level 10 Reeger Carbine
Revision 1073 (2021-12-24)
228.6-230.6 Adas Damage Level 10
Revision 1072 (2021-12-09)
Explosive Rounds each level got 200 damage increase
Revision 1071 (2021-12-08)
250-200 Damage Sentry Turret
Revision 1070 (2021-12-08)
200-250 Damage Sentry Turret Decreased 120%-100% Armor Piercing Rounds (Default)<br /> Freezing Duration 4-6 Seconds Sentry Turret
Revision 1069 (2021-12-08)
150-200 Damage Sentry Turret
Revision 1068 (2021-12-08)
100-150 Sentry Turret Da7mmage
Revision 1067 (2021-12-05)
Tech Armor Rank 4A Damage & Force & Radius 45%-50% & Barrier
Revision 1066 (2021-12-05)
Blood Pack Accuracy 3.85-3.8
Revision 1065 (2021-12-05)
Shields Restore 400-500 Geth Turret
Revision 1064 (2021-12-04)
Rocket Cooldown set back to default Rocket Damage 385-400 Damage 90-95 then 95-100 to match geth turret damage <br /> DoT Duration Rank 6B<br /> Sentry Turret
Revision 1063 (2021-12-04)
Sentry Turret 90-95 Damage
Revision 1062 (2021-12-01)
London has default extraction point
Revision 1061 (2021-11-28)
1200-1800 Damage Reactor and Default Extraction point
Revision 1060 (2021-11-25)
Geth Turret 200-250 Damage Starting Damage
Revision 1059 (2021-11-25)
Reactor Has Default Extraction
Revision 1058 (2021-11-18)
Level 1 60.7-61.7 Damage Level 10 72.8-73.8 Damage Hornet
Revision 1056 (2021-11-15)
Better Reload Speed Collector Rifle Recharge Speed Magazine
Revision 1055 (2021-11-14)
Indra level 87.1-88.1 Level 10 100.2-101.2 Damage
Revision 1054 (2021-11-11)
Venom Shotgun 0.85-0.75 matches with the other mods
Revision 1053 (2021-11-10)
Reapers no longer have praetorians on Platinum Reaper faction instead either replaced with Primes or Atlases
Revision 1052 (2021-11-10)
Player Revival Protection Duration 7-8 Seconds
Revision 1051 (2021-11-10)
Annilhation field 240-45 seconds due to a client glitch visual
Revision 1050 (2021-11-10)
Collector Possession Rate Interval Increased from 1 second-60 seconds Bronze and 8-2 Possessed total enemies. Silver 60 seconds interval possession rate 4 max possessed enemies at a time. 8 possessed max on gold and platinum 12 max gold & platinum default possession interval
Revision 1049 (2021-10-31)
165-155 Hp regen in rage mode krogan warlord
Revision 1048 (2021-10-30)
Decoy 1500 shields from the start
Revision 1047 (2021-10-29)
Ravagers aim delay 1 second-0.9 seconds
Revision 1046 (2021-10-29)
Wave 7 Cerberus Wave Silver Scion replaced with Geth Prime
Revision 1045 (2021-10-20)
Geth Prime 160-165 Damage<br /> Nemesis 60-65 Damage
Revision 1044 (2021-10-20)
Supply Pylon 15%-12.5% 10% is default in vanilla
Revision 1043 (2021-10-19)
Ravagers are now back to default settings now
Revision 1042 (2021-10-19)
Ravagers are now back to default settings now
Revision 1041 (2021-10-13)
Ballistic Blade Explosive Damage increased by 50 and increased by 0.5 meters total of 2.5 meters
Revision 1040 (2021-10-13)
Singularity duration 10-8 seconds
Revision 1039 (2021-10-03)
Silver was fixed you will now get max health & ammo at the end of each round same with the rest of the difficulties
Revision 1038 (2021-10-03)
Energy Drain 280-300 Damage and Damage Reduction Duration 13-15 Seconds
Revision 1037 (2021-09-29)
M 320 Cain 0 charge time
Revision 1036 (2021-09-29)
Nemesis Damage 70-60
Revision 1035 (2021-09-27)
M-320 Cain 3-1 Second charge time
Revision 1034 (2021-09-15)
150-160 Geth Prime Damage Shot
Revision 1033 (2021-09-09)
Slowing Rank 5A 30%-50% Armor Targets<br /> Shield/Barriers Damage Rank 6A 50%-75%
Revision 1032 (2021-09-06)
M-96 Mattock Level 10 134.5-135.5 Damage<br /> Revenant M-76 16-13 Accuracy
Revision 1031 (2021-09-03)
25-20 Aiming Penalty<br /> Hornet<br /> Aiming Recoil 0.72-0.7<br /> Damage 71.8-72.8
Revision 1030 (2021-09-02)
550-565 Dark Sphere DoT
Revision 1029 (2021-09-02)
550-565 Dark Sphere DoT
Revision 1027 (2021-08-31)
700-1000 Submission total damage
Revision 1026 (2021-08-24)
450-500 Damage Seeker Swarmers
Revision 1025 (2021-08-24)
Rank 4B reset to 150% Stasis
Revision 1024 (2021-08-24)
1.4-1.45 recoil Cerberus Harrier<br /> M-76 Revenant Hip fire corrected from level & 10 & Aiming Penalty 18-16<br /> Stasis Impact damage 25-100 impact damage & Stasis Damage Threshhold Rank 6B 150%-200%<br /> Bubble Radius has been increased 0.5 meters
Revision 1023 (2021-08-19)
Detonation Damage 1000-1100 Dark Sphere & Shield Rank 6A 50%-55%<br /> Shield Boost 175-150 Shield Per Second<br /> 700-800 Ballastic Blades Explosion Damage<br /> Singularity 700-800 Damage Detonation
Revision 1022 (2021-08-19)
Detonation Damage 1000-1100 Dark Sphere & Shield Rank 6A 50%-55%<br /> Shield Boost 175-150 Shield Per Second
Revision 1021 (2021-08-19)
Rank 6A Shields Decoy increased by 5%
Revision 1020 (2021-08-18)
Rank 4A back to default 30% upgrades however the 5% increase in detonation damage and DoT time & Time Between DoT Radius Checks 0.2-0.01<br /> 525-550 DoT Damage Dark Sphere
Revision 1019 (2021-08-17)
Shield Boost Overtime Shields Per Second 125-175 Shields
Revision 1018 (2021-08-16)
Cerberus Harrier 1.3-1.4 Recoil
Revision 1017 (2021-08-16)
Cerberus Harrier Recoil 1.5-1.3<br /> Blood Pack Punisher Aiming Penalty 4-3.85<br /> Striker Assault Rifle 188.2-189.2<br /> Damage<br /> 635.8-6.38.8 Krysae Rifle Sniper Rifle<br /> Seeker Swarmer 400-450 Damage
Revision 1015 (2021-08-12)
1500-1250 Shields Decoy
Revision 1014 (2021-08-10)
Decoy Rank 6B 70%-50% but decoy has 500 more shields total 1500
Revision 1013 (2021-08-10)
Ammo Box Crates 18-16 seconds respawn ammo & Grenades
Revision 1012 (2021-08-08)
Slayer & Shadow Fitness Readjusted
Revision 1011 (2021-08-07)
Hunter Mode 30%-25% Shield Penalty
Revision 1010 (2021-08-06)
and Seeker Swarms increased by 300-400 & slow duration increased 5-6 seconds & seeker swarmers spawn delay fixed & 5% more slow
Revision 1006 (2021-08-05)
N7 Slayer now not squishy fitness increased
Revision 1005 (2021-08-05)
Hurricane 11-10 Aiming Penality
Revision 1004 (2021-08-05)
Nemesis damage 80-70
Revision 1002 (2021-08-01)
Orb Count Doubled on Volus Biotic Orbs and halved cooldown bonus for orbs this balances it out
Revision 1001 (2021-07-28)
Max Possessed 16-4 Bronze Silver 8 Gold 12 and Platinum 16
Revision 1000 (2021-07-28)
Hurricane Hip fire penalty 6.5-6 & aiming penalty 11.8-11<br /> Praestorians Missile Attack Number of missiles 12-4 Missiles and damage 135-200 Bronze (default)<br /> Silver Missile Number of missiles 12-5 and Missile Damage 135-200<br /> Gold Missiles Number Of Missiles 12-6 135-200 damage
Revision 999 (2021-07-28)
Hurricane Hip fire penalty 6.5-6 & aiming penalty 11.8-11
Revision 998 (2021-07-21)
Praestorians Missiles now have default cooldown now except platinum has 1 second less cooldown rate min & max
Revision 994 (2021-07-16)
Volus Biotic Orbs spawn delay halved testing
Revision 993 (2021-07-14)
Geth Hunters set back to default aim delay
Revision 992 (2021-07-14)
Carnage DoT Damage 110%-100%
Revision 991 (2021-07-13)
Vorcha fitness increased another 15%
Revision 990 (2021-07-12)
Rank 3 Sentry Turret 80%-60% this turret shields match the other turrets
Revision 979 (2021-07-12)
Arc Grenades rank 5 grenade count 1-2
Revision 978 (2021-07-12)
Bloodlust 20-25 seconds stack duration
Revision 977 (2021-07-12)
Vorcha Got 15% fitness increase
Revision 975 (2021-07-11)
2.45-2.6 reload speed mantis
Revision 973 (2021-07-11)
Kishock Harpoon Gun Direct Damage Proportion 100%-70% (default is 60%) Bleed Duration 5-3 the reason for 100% being taken down is charge up has no point anymore if so.
Revision 970 (2021-07-11)
Scorpion gun can now have proximity mine last from 1 second to 60 seconds
Revision 968 (2021-07-10)
Geth Prime 150 Damage refire time is set back to default so stun locking is no longer
Revision 967 (2021-07-10)
Geth Prime Testing
Revision 966 (2021-07-10)
Flamer Range Increase 10 Meters To 12 Meters
Revision 964 (2021-07-09)
Incisor Test
Revision 963 (2021-07-06)
Blood Pack Punisher Level 1 & 10 Aiming Penalty 4.5-4
Revision 962 (2021-07-05)
Phaeston 59.2-59.8 damage Level 10
Revision 961 (2021-07-03)
awakened collector seeker swarmers 265-300 damage starting
Revision 960 (2021-07-03)
Harpoon Kishock Gun DoT 80%-100%
Revision 959 (2021-07-01)
Harpoon Gun 60%-80% damage over time
Revision 958 (2021-06-25)
115-120 Damage Geth Primes
Revision 957 (2021-06-19)
Striker Assault Rifle Level 1 168.7-169.7 Level 10 187.9-188.9
Revision 956 (2021-04-27)
Damage Over Time<br /> Carnage does damage over time. The way this is configured is that it manually adds up to 100% damage (75+25), however you can set each value (Impact Damage Multiplier/DoT Damage Percent) to add up to any value. 120%-110%
Revision 955 (2021-04-01)
Explosive rounds each level increased by 10% intervals level 1: 100% damage conversion Level 2:110% Level 3: 130%
Revision 954 (2021-04-01)
nemesis 90-80 damage
Revision 953 (2021-03-21)
Mantis 2.75-2.45 reload speed
Revision 952 (2021-03-21)
Mantis 2.75-2.45 reload speed
Revision 951 (2021-03-21)
widow 2.55 reload speed
Revision 950 (2021-03-19)
No longer have abominations bronze-gold on other factions instead of husks
Revision 949 (2021-03-16)
tempest 62.5-58.5 level 1 & lvl 10 66.7-64.7<br /> collector smg level 1 58.2-49.2 level 10 61.5-57.5
Revision 948 (2021-03-15)
talon concussive arrows debuffed they were OP
Revision 947 (2021-03-13)
Shield Duration 150%-200% Volus Shield Boost
Revision 945 (2021-03-10)
Nemesis damage 80-90
Revision 944 (2021-03-09)
N7 Valkyre has more accuracy and blood pack does a slight more accuracy
Revision 943 (2021-03-08)
75-80 damage nemesis
Revision 942 (2021-03-08)
Nemesis Shot Damage 125-75 damage per shot and reworked as a unit
Revision 941 (2021-03-07)
645.8-635.8 Krysae Sniper Rifle Damage
Revision 940 (2021-03-02)
Volus shield restore per second 150-125 better than default and duration upgrade is increased by 100%-150%
Revision 939 (2021-03-02)
Shield Duration 100%-150% volus Upgrade
Revision 938 (2021-02-28)
Level 10 Damage Spitfire: 78.2-77.8
Revision 937 (2021-02-26)
Capped Damage Radius 4.5-6 meters<br /> Far Damage 8000-10000<br /> Rocket Launcher Consumable
Revision 936 (2021-02-23)
Stimulant pack Grenade cap by 1 from the start.
Revision 935 (2021-02-22)
N7 Eagle Debuffed from 112.8-112.0 (this may get debuffed more in the future but more than vanilla)
Revision 934 (2021-02-22)
N7 Eagle Debuffed from 112.8-112.0 (this may get debuffed more in the future but more than vanilla)
Revision 933 (2021-02-13)
Bronze got another fix in stats some enemies of the following will have more hp and shields and armor not more than silver: Pyro,Ravagers, they are left the same
Revision 932 (2021-02-12)
For some reason bronze units had more hp and shields and armor than silver so I fixed that
Revision 931 (2021-01-21)
New extraction point for Original White & White & Hazard White
Revision 926 (2021-01-21)
Sabotage Tech Vulnerability 15-12 seconds 65%-50%
Revision 925 (2021-01-20)
Geth Prime's shot 110-115 damage
Revision 924 (2021-01-06)
Recon mine explosion radius set to default
Revision 923 (2021-01-05)
Biotic Orbs 12-10 second debuff
Revision 922 (2021-01-05)
Biotic Orbs: Rank 4A: damage increase 25%-20% (default) but 50 more damage from the start and Debuff duration 10-12 seconds 6 seconds was the default
Revision 921 (2021-01-05)
Biotic Orbs: Rank 4A: damage increase 25%-20% (default) but 100 more damage from the start and Debuff duration 10-12 seconds 6 seconds was the default
Revision 920 (2020-12-26)
11%-11.5% damage protection Geth Jugnaunt
Revision 919 (2020-12-24)
12% damage protection to 11% geth jug
Revision 918 (2020-12-19)
Nova 450-500 damage<br /> Phasic rounds have 5% increase damage for each level
Revision 917 (2020-12-19)
Phasic Rounds level 3 decreased by 5% increased by 5%
Revision 916 (2020-12-15)
Nova 425-450 damage and no barrier 6A or 6B 40%-45
Revision 915 (2020-12-13)
Revenant 83.4 Level 1 damage 75.4 Level 10: 89.25-83.25 & 23 accuracy to 18
Revision 914 (2020-12-13)
Revenant got more accuracy 20-18
Revision 913 (2020-12-13)
33.8-30.8 Reeger Carbine level 1 damage changed
Revision 912 (2020-12-13)
Raider no longer has a refire time<br /> and collector smg level 1 changed damage 55.3-51.3<br /> Geth Plasma Shotgun spare ammo matches level 10<br /> Geth Plasma Shotgun no refire time<br /> Spike thrower now matches spare ammo<br /> Eviscator got spare ammo matched<br /> Scimatar changed 44.8-44.2<br /> default<br /> Crusader N7 Spare ammo matched<br /> Piranha got match spare ammo<br /> 33.8-30.8 Reeger Carbine level 1 damage changed<br /> Venom Shotgun spare ammo matched<br /> Acolyte spare ammo matched<br /> Arc Pistol Spare ammo matched<br /> Executioner Pistol Spare ammo matched<br /> M-5 Phalanx ammo matched<br /> M-11 Suppressor spare ammo matched<br /> Scorpion ammo matched to 32
Revision 911 (2020-12-13)
Raider no longer has a refire time<br /> and collector smg level 1 changed damage 55.3-51.3<br /> Geth Plasma Shotgun spare ammo matches level 10<br /> Geth Plasma Shotgun no refire time<br /> Spike thrower now matches spare ammo<br /> Eviscator got spare ammo matched<br /> Scimatar changed 44.8-44.2<br /> default<br /> Crusader N7 Spare ammo matched<br /> Piranha got match spare ammo<br /> 33.8-30.8 Reeger Carbine level 1 damage changed<br /> Venom Shotgun spare ammo matched<br /> Acolyte spare ammo matched<br /> Arc Pistol Spare ammo matched<br /> Executioner Pistol Spare ammo matched<br /> M-5 Phalanx ammo matched<br /> M-11 Suppressor spare ammo matched<br /> Scorpion ammo matched to 32
Revision 910 (2020-12-09)
Nightshade blades increased duration by 2 seconds
Revision 909 (2020-12-09)
Nightshade Blades 500-800 damage last upgrade
Revision 907 (2020-12-08)
Platinum wave budget min points 1100 is the same max points 2100-2000 default
Revision 906 (2020-12-08)
Carnage Damage Over Pecentage 110%-120% DoT
Revision 905 (2020-12-08)
110% to 125% damage over percentage carnage
Revision 903 (2020-12-08)
Extra Shrapnel Base 3-1 (default) and Shrapnel increase rank 6A: 2-1 pieces and base damage 350-500 (default) this change was changed back to default due to the amount of grenades didn't make it as reliable so I changed it back to default
Revision 902 (2020-12-08)
Cluster Grenade damage 200-350 default was 500 due to the amount grenades thrown increased this was debuffed hence the name "Cluster grenades"
Revision 884 (2020-12-07)
Final Fix Giant X=-2385.62 Y=-3159.76 Z=-1508.85<br /> Extraction point
Revision 873 (2020-12-07)
Fixed Giant Again Even more still needs to be forward still but this is close enough
Revision 867 (2020-12-07)
Giant Extraction even better now
Revision 851 (2020-12-07)
Vancouver X=8071.17 Y=22190.9 Z=298.08 (Best Extraction point)<br /> Even better extraction point coordinates<br /> X=8128.27 Y=22185.5 Z=298.08 this extraction point has been moved forward and just the right amount for a little extra room<br /> (Better Exaction Point)
Revision 848 (2020-12-06)
Armor Multiplier for praetorians 1.61 to 1.661
Revision 847 (2020-12-06)
Wavelist Wave 2 Gold Collectors Geth Prime will be replaced with Engineers<br /> Reaper Wavelist Wave 2 increased engineer by 1
Revision 846 (2020-12-05)
Ravagers 4.5 meters to 5 meters per second
Revision 845 (2020-12-05)
Ghost Extraction point extended fix
Revision 842 (2020-12-02)
400-500 damage dark sphere over time<br /> 600-700 damage ballistic blades<br /> explosion
Revision 841 (2020-12-02)
400-500 damage dark sphere over time
Revision 840 (2020-12-02)
Collector Trooper 20-25 wave budget changed
Revision 839 (2020-12-02)
bALLASTIC Blades explosion damage increased by 100
Revision 838 (2020-12-02)
Avenger rpm changed to 590-550 fixed
Revision 837 (2020-12-01)
Ravager Cannon Speed projectiles 8 meters/s 4.5 meters<br /> 350-400 damage per second dark sphere
Revision 832 (2020-12-01)
Ravager Cannon testing projectile BETA
Revision 831 (2020-11-30)
Disruptor rounds increased burst combo by 0.5 seconds 1-3
Revision 830 (2020-11-30)
M-11 Wraith & M-22 Eviscerator rpm decreased by 10 10 more rpm than vanilla
Revision 829 (2020-11-30)
Disruptor rounds 5% less damage increase each level better than vanilla though
Revision 828 (2020-11-30)
104.6-100.6 Indra
Revision 827 (2020-11-29)
108.6-104.6 Indra Level 10
Revision 825 (2020-11-26)
Shuriken 1.01-1% all to shields and armor and barriers
Revision 824 (2020-11-26)
Ravager Burst Delay 1.2-1.25
Revision 823 (2020-11-25)
Objective Weight adjusted and saved fixed this
Revision 822 (2020-11-25)
Alliance Infiltration unit increased overall fitness by 15%
Revision 821 (2020-11-25)
LZ Extraction All Glacier done
Revision 818 (2020-11-25)
LZ Glacier being reworked againb
Revision 817 (2020-11-25)
Annihilation Field Rank 2 & 3 Radius decreased by 5% due to increase meter change
Revision 816 (2020-11-24)
Lancer reload speed 3 seconds now
Revision 815 (2020-11-24)
Objective selection weight changed
Revision 814 (2020-11-23)
Since Lancer is already Amped up in damage it got nerfed from 79.2-76.2 Level 1 72.4-70.2
Revision 813 (2020-11-23)
rpm 550 collector rifle 510-550
Revision 812 (2020-11-23)
590-550 RPM Avenger<br /> [5:10 PM]<br /> Lancer lvl 1 80.9 and Level 10: 85.6-86.6<br /> [5:11 PM]<br /> reload speed 3-2.5<br /> [5:11 PM]<br /> 86.8 level 10 lancer
Revision 811 (2020-11-23)
Wave 9 Reapers Silver: Geth Pyro to Original Pyro Cerberus this means that they can be grabbed over cover(edited)<br /> [3:58 PM]<br /> Wave 3 Reapers Silver: Original Pyro now means that they can be grabbed over cover(edited)<br /> [3:59 PM]<br /> Wave 3 Collectors Silver: Original Pyro(edited)<br /> [3:59 PM]<br /> Wave 11 Collectors Silver: Original Pyro(edited)<br /> [4:00 PM]<br /> Wave 7 Gold Cerberus: Original Pyro<br /> [4:01 PM]<br /> Wave 9 Gold Cerberus: Original Pyro<br /> [4:02 PM]<br /> Wave 5 Gold Collectors : Original Pyro(edited)<br /> [4:03 PM]<br /> Wave 7 Collector Platinum: Original Pyro(edited)<br /> [4:04 PM]<br /> Wave 3 Reapers Platinum: Original Pyro<br /> [4:04 PM]<br /> Wave 5 Reapers Platinum: Original Pyro<br /> [4:06 PM]<br /> Wave 4 Platinum Cerberus: Original Pyro(edited)<br /> [4:06 PM]<br /> Wave 7 Platinum Cerberus: Original Pyro<br /> [4:06 PM]<br /> Wave 8 Platinum Cerberus: Original Pyro<br /> [4:07 PM]<br /> Wave 11 Cerberus Platinum: Original Pyro<br /> [4:13 PM]<br /> Wave 9 Cerberus Silver: Original Pyro
Revision 810 (2020-11-23)
All Pyro EXCEPT Geth due to clients can now be grabbed
Revision 809 (2020-11-23)
Bronze Wave 3 : Collector Captain 4-3<br /> [1:31 PM]<br /> Abomination decreased by 1 Wave 4<br /> [1:32 PM]<br /> Decreased by 1 scion bronze wave 5<br /> Bronze Wave 8 decreased scion by 1<br /> Decreased praetorian by 1 Wave 9<br /> Decreased scion by 1 wave 11<br /> Silver min points 600-640<br /> this way things equal up to regular base game<br /> Bronze 400-430<br /> this way it equals to base game
Revision 808 (2020-11-23)
Wave 3 Atlas Spawns with collectors
Revision 807 (2020-11-23)
Bronze Wave 3 : Collector Captain 4-3<br /> Abomination decreased by 1 Wave 4<br /> Decreased by 1 scion bronze wave 5<br /> Bronze Wave 8 decreased scion by 1<br /> Decreased praetorian by 1 Wave 9<br /> Decreased scion by 1 wave 11
Revision 806 (2020-11-23)
Collectors Bronze Wavelist negative points fixed
Revision 805 (2020-11-23)
Engineers Searching Radius Distance 15-20 Meters
Revision 804 (2020-11-21)
Bronze Payout 40125-37593.75 Standard Payout 28500-26500 this makes bronze have the payout of 37593.75<br /> 6.5-7 damage protection this will ensure sync killed while getting revived or getting up no death
Revision 803 (2020-11-21)
42.5%-40%<br /> Biotic Sphere<br /> Due to the amount of damage the Geth Jug can take in Platinum this is a test run
Revision 802 (2020-11-21)
42.5%-40%<br /> Biotic Sphere<br /> Due to the amount of damage the Geth Jug can take in Platinum this is a test run
Revision 801 (2020-11-20)
78.9-78.2 Geth Spitfire Level 10 damage
Revision 800 (2020-11-20)
Hurricane Lvl 10 damage: 128.1-128.2<br /> Level 1 Hurricane 105.5-110.5
Revision 799 (2020-11-19)
Fixed Shield & Health gating for bronze
Revision 798 (2020-11-19)
Wavelist 11 No MORE Praetorians instead Banshees
Revision 797 (2020-11-19)
Engineers damage 115-105
Revision 796 (2020-11-19)
Supply Pylon Duration 15-10 due to the radius increase
Revision 795 (2020-11-19)
Supply Pylon 4.5-5 Meters
Revision 794 (2020-11-19)
Recoil 0.4-0.45 Tempest
Revision 793 (2020-11-18)
66.4-66.7 Tempest damage buff duration supply pylon 10-15 seconds<br /> Recoil 0.5-0.4<br /> Tempest<br /> <br /> Aiming Penality <br /> <br /> 10.4-10
Revision 792 (2020-11-18)
66.4-66.6 Tempest damage buff duration supply pylon 10-15 seconds
Revision 791 (2020-11-18)
Update Frequency Bubble: 0.1-0.01 Biotic Sphere and duration 40-60 seconds<br /> <br /> 67.4-66.4 damage tempest
Revision 790 (2020-11-18)
68.4-67.4 Tempest Damage
Revision 789 (2020-11-18)
Due to people getting tired of putting annihilation field 45 seconds-240 seconds field pawn check frequency 0.5-0.01
Revision 788 (2020-11-18)
Supply Pylon Supply Pylon Radius 4.2-4.5 Grenade generated decreased by 1 total of 2 extra grenades from supply pylon however better than default game
Revision 777 (2020-11-17)
Improvement Mod Name to "Multiplayer Reborn"
Revision 776 (2020-11-17)
Duration lift target 3-6 duration and Annihilation Field 4.25-5 meters
Revision 775 (2020-11-17)
Wave 8 No longer has Praetorian instead has Geth prime replacement due to the size of the enemies for cramming reasons plus collectors should not show up anyways this is on silver
Revision 774 (2020-11-17)
Wave 8 No longer has Praetorian instead has Geth prime replacement due to the size of the enemies for cramming reasons plus collectors should not show up anyways
Revision 771 (2020-11-17)
Goddess extraction bug now fixed thanks to Mgamerz
Revision 770 (2020-11-16)
7000-8000 Far damage cobra missile launcher<br /> Radius is increased by .5<br /> 8.5-9 radius
Revision 769 (2020-11-16)
biotic charge: 65%-50% damage reduction
Revision 768 (2020-11-16)
Krogan Vanguard: 11 seconds to 14 (default cooldown) due to with barrier and rage is Op this will be in testing to see if this balances it out
Revision 766 (2020-11-16)
Black Widow rpm decreased by 5 65 rpm total
Revision 765 (2020-11-15)
Indra Level 10 Damage 110.6-108.6<br /> Blood Pack Punisher Aiming Penalty 6-5
Revision 760 (2020-11-15)
Reactor Extraction placement better LZ
Revision 759 (2020-11-15)
Reactor Extraction placement better LZ
Revision 754 (2020-11-15)
Drill Rounds: 10% more damage this has been already the case on top of this they get increase double the amount of penetration. Level 1: Penetration 1-2 meters Level 2: 2-3 meters Level 3: 2.5-4
Revision 753 (2020-11-15)
Geth Prime shot 120-110
Revision 752 (2020-11-15)
change hp regen for warlord in zombie mod<br /> 120-165 10% increase difference in rage regen<br /> Base regen is 10% more Rank 6B:20% changed to default
Revision 750 (2020-11-14)
Mixin added Geth Juggernaunt- Melee Sync All This patch makes the Geth Juggernaut Soldier's heavy melee sync with all enemies. They will be picked up off the ground and will be held in place. This effectively replaces Juggy Sync mod.
Revision 749 (2020-11-14)
Mixin added Geth Juggernaunt- Melee Sync All This patch makes the Geth Juggernaut Soldier's heavy melee sync with all enemies. They will be picked up off the ground and will be held in place. This effectively replaces Juggy Sync mod.
Revision 748 (2020-11-14)
all the gating of hp and shield is increase by 10% total of 20% difference
Revision 746 (2020-11-14)
69.4-68.4 tempest damage lvl 10
Revision 744 (2020-11-12)
DoT Damage Percent 100%-110%<br /> [11:01 PM]<br /> Impact Damage Multiplier 125%
Revision 733 (2020-11-12)
Carnage <br /> Dot Damage Percent 50%-100%<br /> [9:45 PM]<br /> Armor Damage Rank<br /> [9:45 PM]<br /> 6A: 90%<br /> [9:46 PM]<br /> Impact Damage Rank 6B: 60%-65%<br /> [9:47 PM]<br /> Impact Damage Rank 4B: 30%-35%
Revision 731 (2020-11-12)
Carnage Changes: Armor Damage Rank 6A: 65%-85%, Impact Damage rank 6B: 50%-60%, Impact Damage Multiplier 75%-100%, DoT Damage Percent 25%-50% duration 2.5 to 2, Priming Fire Explosion Prime window 1 second 3.5<br /> [7:40 PM]<br /> Max Impact Targets 2-3
Revision 723 (2020-11-12)
70.4-69.4<br /> [1:05 AM]<br /> Tempest Damage
Revision 679 (2020-11-11)
LZ BETA TEST
Revision 678 (2020-11-10)
71.2-70.2 Tempest damage<br /> Blood Pack Punisher Aiming Penality 6.3-6.0<br /> Vindicator 87.8- 85.8 (default damage) this will get probably further debuff
Revision 677 (2020-11-09)
Geth Prime's Shots damage 160-150
Revision 676 (2020-11-08)
N7 Talon<br /> Hip fire penalty 320-300. Aiming penality 38-33 lvl 1 aiming recoil 0.7-0.5 rpm change 85-90<br /> aiming drift 3.4-3.2<br /> <br /> max fire 6-4<br /> Geth Spitfire recoil 1-0.05<br /> due to screen shake unbearable<br /> Raptor Level 10 damage 121.55-123.55<br /> Hornet level 10 damage 70.8-71.8
Revision 675 (2020-11-08)
Mantis 2.65 reload to 2.75<br /> [12:55 PM]<br /> N7 Black Widow level 1 damage 823.8- 893.8<br /> [12:56 PM]<br /> Level 1 & 10 recoil: 5.5-4.5 & Aiming Recoil 3-2<br /> [12:58 PM]<br /> Spare ammo increase 25-33<br /> [12:59 PM]<br /> mantis has higher rpm though however Black Widow has more ammo less recoil and more damage<br /> [1:02 PM]<br /> Black Widow also has 25% less weapon error over ALL snipers due to the fact that it is an N7 gun
Revision 674 (2020-11-08)
Mantis 2.65 reload to 2.75<br /> [12:55 PM]<br /> N7 Black Widow level 1 damage 823.8- 893.8<br /> [12:56 PM]<br /> Level 1 & 10 recoil: 5.5-4.5 & Aiming Recoil 3-2<br /> [12:58 PM]<br /> Spare ammo increase 25-33<br /> [12:59 PM]<br /> mantis has higher rpm though however Black Widow has more ammo less recoil and more damage
Revision 673 (2020-11-08)
Mantis 2.65 reload to 2.75
Revision 672 (2020-11-08)
Black widow level 821-871<br /> [12:48 PM]<br /> 861*
Revision 671 (2020-11-08)
Incisor 3 round burst
Revision 670 (2020-11-08)
Mantis refire time 0.4-0<br /> [12:05 PM]<br /> Incisor has rpm 525-550
Revision 669 (2020-11-06)
Min & Max Refire time Javelin 0.25 to 0
Revision 666 (2020-10-21)
Shock Damage 300-280 5A is chosen<br /> <br /> 1<br /> [6:00 PM]<br /> Rocket Damage Combat Drone increased from 465-485
Revision 665 (2020-10-21)
Shock Damage 300-280 5A is chosen<br /> <br /> 1<br /> [6:00 PM]<br /> Rocket Damage Combat Drone increased from 465-475
Revision 664 (2020-10-21)
Adas Anti-Synthetic Rifle 230.6-228.6
Revision 663 (2020-10-20)
Combat drone 800 detonation damage from 720
Revision 662 (2020-10-20)
350 to 300 shock damage shock attack combat drone if 5A rank
Revision 661 (2020-10-20)
Warp increased radius 1-2 meters rank 3 gives 1 meter increase
Revision 660 (2020-10-17)
Geth Prime's Damage 170-160
Revision 659 (2020-10-12)
Biotic Orbs 10 seconds debuff
Revision 658 (2020-10-09)
Cluster Grenades 180 to 200 damage
Revision 657 (2020-10-09)
Cluster grenade 166.66 to 180<br /> [5:10 PM]<br /> Revive Damage reduction time 6 to 6.5 & ALL Difficulties now have 100% damage reduction no sync kill BS
Revision 655 (2020-10-06)
Level 1: 40.7 & Level 10: 45.8<br /> [2:06 AM]<br /> Shuriken
Revision 654 (2020-10-05)
Level 1: 43.7 to 41.7 Level 10: 48.3 to 46.3
Revision 653 (2020-10-05)
Level 10 N7 Eagle 108.8- 112.8<br /> <br /> 1<br /> [4:12 PM]<br /> RPM 435-450
Revision 652 (2020-10-04)
lvl 1 41.1 to 40.1 Scimitar lvl 10: 44.8
Revision 651 (2020-10-04)
lvl 1 41.1 to 40.1 Scimitar lvl 10: 44.8
Revision 650 (2020-10-04)
50.8 to 44.8 Scimitar
Revision 649 (2020-10-04)
50.8 to 45.8 Scimitar
Revision 648 (2020-10-04)
RPM KATANA 110
Revision 647 (2020-10-04)
Devastator Mode: Movement Speed Decrease from 10% to 5%<br /> [11:13 PM]<br /> Shield Bonus Rank 6A: 40-45%
Revision 646 (2020-10-04)
Devastator Mode: Movement Speed Decrease from 10% to 5%<br /> [11:11 PM]<br /> Shield Bonus Rank 6A: 40-45%
Revision 645 (2020-10-04)
Katana: RPM 100-125
Revision 644 (2020-10-04)
N7 Eagle 107.89 to 108.8<br /> [10:56 PM]<br /> Rpm increased 415 to 435 Max Drift 1.5-1.35<br /> [10:58 PM]<br /> Reload 1.5-1.4
Revision 643 (2020-10-03)
71.7 to 71.2 Tempest<br /> [7:11 PM]<br /> due to rpm change it will get damage debuff
Revision 642 (2020-10-03)
740.4 from 700.4 lvl 1 Harpoon Gun Sniper<br /> [1:02 AM]<br /> 1.4 Reload to 1.68(edited)<br /> [1:02 AM]<br /> Magazine Size 1 to 2
Revision 641 (2020-09-23)
Geth Prime Damage 180 to 170.
Revision 640 (2020-09-02)
Geth Primes Projectile speed 3 meters to 2.5
Revision 638 (2020-08-21)
73.7 Tempest damage due to rpm change
Revision 637 (2020-08-18)
Tempest Level 10 Damage: 74.7 from 73.7(edited)<br /> [4:07 PM]<br /> Hip fire Penalty 6.2 to 6.1<br /> [4:07 PM]<br /> Aiming Penality 10.9 to 10.4
Revision 636 (2020-08-18)
M-12 Locust: Level 10: 68.1- 68.4<br /> [4:05 PM]<br /> Level 1-10: 19 to 17<br /> [4:05 PM]<br /> Level Aiming 1-10 Penalty 37 to 32
Revision 635 (2020-08-12)
Engineer Bronze:<br /> Recharge Delay 6 seconds from 8 <br /> <br /> Engineer Silver:<br /> Health & Shields increased respectively for some reason engineers had more health on silver than gold<br /> Max Shield Regen:75%<br /> Recharge Delay 7.5 to 6 seconds<br /> Recharge % Per Second 35% to 45%<br /> Max Repair %: 80% to 100%<br /> <br /> <br /> Engineer Gold:<br /> Max Shield Regen: 86%<br /> Recharge Delay: 6 Seconds<br /> Recharge % Per Second:65%<br /> Health Increased 100 points<br /> <br /> Ravager Bronze & Silver & Gold & Platnium <br /> Ravager Sack Health default<br /> <br /> Centurion Bronze:<br /> Health Default<br /> 1800 health & Shields default 750<br /> <br /> Dragoons Bronze:<br /> Health 3038 to 2538<br /> <br /> Geth Rocket Trooper Bronze:<br /> Health & Shields 600 to 900<br /> Max Shield Recharge 30% to 45%<br /> Recharge Delay: 8.5 to 8<br /> Recharge % Per Second: 25% to 35%<br /> <br /> <br /> <br /> <br /> Geth Rocket Trooper Silver:<br /> 900 health & shields to 1350 <br /> Max Shield Recharge: 50% to 60%<br /> Recharge Delay 7.5 to 7<br /> Recharge % Per Second: 28.6% to 40%<br /> <br /> Geth Rocket Tooper Gold:<br /> Health & Shields 1825<br /> Max Shield Recharge: 60% to 75%<br /> Recharge Delay: 6.5 to 6<br /> Recharge % Per Second: 50%<br /> <br /> Geth Pyro Bronze:<br /> Armor & Health 1365 to Armor: 1665 Shields: 1670<br /> Max Shield Recharge: 30% to 45%<br /> Recharge Delay: 8.5 to 8<br /> Recharge % Per Second: 25% to 35%<br /> <br /> Geth Pyro Silver:<br /> Armor: 2047.5 to 2247.5 <br /> Shields: 1755 to 1955<br /> Max Shield Recharge: 50% to 60%<br /> Recharge Delay: 7.5 to 7 was at 6.5<br /> Recharge % per second: 28.6% to 40%<br /> <br /> Geth Pyro Gold:<br /> Max Shield Recharge: 80% to 75%<br /> Recharge Delay: 6.5 to 6<br /> Recharge Per second: 33% to 50%<br /> <br /> Geth Pyro:<br /> Recharge % per second 40% to 75%<br /> Recharge Delay: 6 seconds to 5.5<br /> <br /> <br /> <br /> <br /> Geth Hunters ALL DIFFICULTIES<br /> <br /> No LONGER HAVE AIM DELAY<br /> DAMAGE WILL BE ADJUSTED ACCORDINGLY TESTING
Revision 634 (2020-08-12)
187.9 to 187.2 striker Assault Rifle
Revision 632 (2020-08-06)
Scions 3.9 to 3.5 on platnium
Revision 631 (2020-08-06)
Wave 7 Bronze fixed
Revision 630 (2020-08-05)
67.8 to 68.1 Locust Buff
Revision 629 (2020-08-05)
Rocket Launcher NO LONGER has recoil or hip fire penality and aiming penality
Revision 626 (2020-08-03)
Pull 100% correlation damage
Revision 624 (2020-08-02)
Striker Assault Rifle Shoot Straight now<br /> Reactor Damage is more now
Revision 620 (2020-07-30)
Abominations stats fixed on barriers
Revision 619 (2020-07-30)
Tempest<br /> Hip Fire Penalty lvl 1 & 10: 6.3 from 6.5<br /> Aiming Penalty 1 & 10: 10.9 from 11.4<br /> Min Hip Fire Drift: 2.75 from 2.85<br /> Max Hip Fire Drift: 4.45 from 4.5<br /> RPM Increase by 50<br /> SABER RPM INCREASED by 5
Revision 618 (2020-07-26)
tEMPEST No refire and increase damage lvl 10
Revision 614 (2020-07-26)
Avenger no refire time
Revision 612 (2020-07-20)
Disciple reload speed 2.27 to 2.12<br /> spare ammo 34
Revision 610 (2020-07-20)
Refire time is 0 for viper
Revision 609 (2020-07-19)
58.7 to Phaeston instead of 58.4
Revision 608 (2020-07-15)
Mixin Singularity doesn't disappear if player is in the field
Revision 607 (2020-07-15)
Mixin Singularity doesn't disappear if player is in the field
Revision 606 (2020-07-15)
Black Widow LVL 1: Increased 751.8 Damage
Revision 605 (2020-07-15)
Black Widow LVL 1: Increased 751.8 Damage
Revision 604 (2020-07-15)
Black Widow LVL 1: Increased 751.8 Damage
Revision 603 (2020-07-12)
Chakram Launcher no refire time
Revision 602 (2020-07-08)
Adas doesn't have refire time anymore
Revision 601 (2020-07-07)
Level 10 scimitar: 51.5 to 50.5
Revision 600 (2020-07-06)
Hornet:<br /> Min hip fire drift 1.2 from 1.22<br /> Max hip fire drift 2.3 to 2.2<br /> Max aiming drift is 1.5 from 1.6<br /> Aiming Penalty 27 from 25<br /> Level 1 Recoil: 0.72<br /> Level 10: Recoil:0.72
Revision 599 (2020-07-06)
CHANGES :<br /> Scimatar Decrease a little bit of damage=!yes<br /> Hornet decrease recoil=!yes<br /> Argus decrease damage=!yes<br /> Hurricane decrease damage=!yes<br /> Incisor Recoil Reduction=!yes<br /> <br /> <br /> Hurricane Lvl now at 110.5<br /> Lvl 10:128.1<br /> <br /> Incisor Lvl 1 & 10: 0.4 from 0.43<br /> <br /> Argus: Level 1 Damage: 120.8<br /> Level 10: from 131 to 127<br /> <br /> Hornet: Lvl 1 & 10 Recoil:0.54<br /> AIMING RECOIL: 0.8 <br /> NO REFIRE ANYMORE<br /> <br /> Scimatar: lvl 10: 55.5 now to 51.5<br /> Spare ammo at 34
Revision 598 (2020-07-01)
lvl 10 damage collector rifle decreased from 95.5 to 94.3<br /> Lvl 10 Shuriken 51.1 to 50.8<br /> Vindicator has less recoil and rpm has been changed to 650 like it was suppose to be instead of 750
Revision 597 (2020-06-29)
Level 1: 114.8 Level 10: 124.5 to 124.8 Incisor and Rounds Per Burst to 4
Revision 596 (2020-06-29)
Level 1: 114.8 Level 10: 124.5 to 124.8 Incisor and Rounds Per Burst to 4
Revision 595 (2020-06-29)
Geth Juggernaunt 10 shields per seconds increase
Revision 594 (2020-06-29)
Ravagers now Burst Delay 1.15 to 1.2<br /> min & max
Revision 593 (2020-06-24)
810.5 now for Harpoon gun<br /> from 812.5
Revision 592 (2020-06-23)
10% Drell Fitness increase
Revision 591 (2020-06-21)
Reload increase for collector SMG from 0.01 to 0.1 due to annoyance of aiming in and out of the gun when reloading yet can still shoot<br /> Krogans also get 10% fitness increase<br /> Warlord does not for now
Revision 590 (2020-06-21)
Base Regen health is 190 and rage is now 95 health
Revision 589 (2020-06-21)
Base Regen health was 100 now is 190<br /> Rage mode health regen was 180 is now 90<br /> that way<br /> when you are the warlord it is less frustrating to not die but still can die but sill get the same health overall when in rage mode along with the damage reduction and damage melee increase this is the testing phase
Revision 588 (2020-06-20)
Biotic Charge 5% increase damage reduction and additional 1 second
Revision 587 (2020-06-20)
Cluster grenades 3 now less damage but more grenades (same damage)
Revision 586 (2020-06-19)
235.6 to 230.6 adas debuffed
Revision 585 (2020-06-17)
Seeker Swarm increased by 10
Revision 584 (2020-06-15)
Praestorians Laster 1.5 to 1.25 on Platnium <br /> Reeger Carbine debuffed <br /> Harpoon gun 812.8 to 812.5
Revision 583 (2020-06-15)
Praestorians Laster 1.5 to 1.25 on Platnium <br /> Reeger Carbine debuffed <br /> Harpoon gun 812.8 to 812.5
Revision 582 (2020-06-10)
Seeker Swarm buffed by 10
Revision 581 (2020-06-10)
Concussive arrows 8 seconds instead of 5
Revision 580 (2020-06-08)
Banshee count 2 3 was too much
Revision 578 (2020-06-06)
Initial Check For Allies Delay 1 second to 0.01 as well as Alley check frequency
Revision 577 (2020-06-06)
Concussive Arrows Duration Chill Effect increased by 2 seconds
Revision 576 (2020-06-05)
Seeker Swarm a buff of 10 and Escort drone increased 1 meter
Revision 575 (2020-06-04)
Hex Shield Health Increased by 500 HP
Revision 574 (2020-05-31)
Ravagers min range 6 meters default and increased burst delay by .05 (1.15)
Revision 573 (2020-05-18)
Aim delay and tracking duration nemesis is 0<br /> Concussive arrows +50 to +65 damage
Revision 572 (2020-05-18)
Reeger debuffed
Revision 567 (2020-05-18)
Nemesis have no aim delay and tracking duration is 0
Revision 562 (2020-05-17)
Nemesis testing
Revision 561 (2020-05-17)
Seeker swarm more damage and duration 1 second more
Revision 560 (2020-05-17)
Seeker Swarms do more damage spawn delay is less <br /> Drells Fitness upgrade is now spread out but the same<br /> Martial Artist is 60 seconds for Drells
Revision 559 (2020-05-14)
Geth Prime's Pulse damage per shot 230 to 200
Revision 558 (2020-05-06)
Armor Piercing arrows 150% instead of 200%
Revision 557 (2020-05-06)
Shield boost amount of shields decreased to 150 instead of 200 default is 100 vanilla
Revision 551 (2020-05-01)
Fitness is better on default characters by 15% they needed more love<br /> Falcon huge buff
Revision 547 (2020-04-29)
Submission net frequency halved
Revision 546 (2020-04-29)
Repair Matrix damage immunity 10 seconds to 2.5 and shields restore 200 now 40% 4A rank
Revision 545 (2020-04-29)
Platnium payout less but testing out how much you get.
Revision 544 (2020-04-28)
Geth Prime Melee Intervals are now 5 seconds this helps with them being sabotaged since they do shoot their own turrets however as a result they do not have a refire time min or max when on the move.
Revision 543 (2020-04-28)
Geth Primes Bronze Armor and Shields are decreased were too high. Also shield regen was modified on one of the difficulties.
Revision 542 (2020-04-18)
Ravager rpm 107 and particle rifle reload balanced
Revision 539 (2020-04-13)
Ravager Burst Delay min and max increased to 1.1
Revision 538 (2020-04-13)
Smash Cooldown 5% more 5B rank and travels further
Revision 537 (2020-04-12)
Ravager is now 1 burst delay not .85
Revision 536 (2020-04-12)
Ravagers burst delay is more
Revision 535 (2020-04-11)
Ravager delay time .65 instead of .6 and splash damage is 2.5 meters not 3 anymore
Revision 534 (2020-04-11)
Abominations on reapers now
Revision 533 (2020-04-11)
Platnium increased I think
Revision 532 (2020-04-10)
Platnium more payout
Revision 531 (2020-04-10)
Silver Wavelist changed
Revision 530 (2020-04-10)
Cain Trip Mines arm delay 0.01 now instead of 1 second
Revision 529 (2020-04-10)
Cain Trip Mines arm delay 0.01 now instead of 1 second
Revision 528 (2020-04-10)
No cooldown for preastorians let the challenge begin
Revision 527 (2020-04-10)
Possession interval is now 1 second and max 16 for every difficulty
Revision 526 (2020-04-07)
Sabotage 130% Berserk Dammage<br /> Tech Vulnerability 65 or 15 seconds<br /> Nova has more damage 415 to 425<br /> Nova damage 6A is 105% not 100%<br /> Escort Drone will buff shields from 0.5 seconds to 0.2 and damage reduction is 50% for 12 seconds.<br /> Statis has a retrigger cooldown of 45% instead of default which was 30%<br /> Statis bubble checking from 0.5 to 0.01<br /> Kreysae SniperRifle debuffed but better than original
Revision 525 (2020-04-07)
Sabotage 130% Berserk Dammage<br /> Tech Vulnerability 65 or 15 seconds<br /> Nova has more damage 415 to 425<br /> Nova damage 6A is 105% not 100%<br /> Escort Drone will buff shields from 0.5 seconds to 0.2 and damage reduction is 50% for 12 seconds.<br /> Statis has a retrigger cooldown of 45% instead of default which was 30%<br /> Statis bubble checking from 0.5 to 0.01<br /> Krysae Sniper Rifle debuffed better than Vanilla <br /> Arc Pistol debuffed but more powerful than the original
Revision 524 (2020-04-02)
lancer* reload* increase* as* well* as* COLLECTOR* SNIPER*
Revision 523 (2020-04-02)
Kraeyse* SNIPER* RIFLE* 2%* increase* shields *and* barriers
Revision 522 (2020-04-02)
N7 Eagle* is* debuffed<br /> Ravagers* are* 5%* movement* speed* increase<br /> Striker* decreased* damage
Revision 521 (2020-03-31)
Reload speed for lancer and collector sniper rifle increased but not same as vanilla<br /> Lancer decreased rpm <br /> Ammo drop on platnium is the same for gold too 15% increase by 5%
Revision 520 (2020-03-30)
Harpoon Gun Reload increase to 1.45 <br /> Debuffed damage Harpoon gun<br /> Decreased damage N7 Eagle and reload increase but rpm decreased
Revision 518 (2020-03-26)
Credits readjusted again
Revision 517 (2020-03-26)
Credits readjusted
Revision 516 (2020-03-25)
3.9 Scions Grenade interval
Revision 515 (2020-03-25)
Scion 3.9 grenade interval
Revision 513 (2020-03-23)
Geth Prime no refire time as in while moving
Revision 512 (2020-03-23)
Geth Bombers change= <br /> Armor and shield increase for all difficulties. <br /> Bombing run cooldown unit cooldown 5 to 4 seconds, global cooldown 10 to 9, 8 global cooldown on platnium<br /> Bombers shield recharge faster and more frequent and more shield recharged.<br /> Engineer turrets<br /> Bronze and silver increased armor and shields <br /> DECREASED on gold armor and shields<br /> Scions movement speed increased
Revision 511 (2020-03-22)
N7 Eagle defbuffed to 114 from 117.5 <br /> Ravagers have 10% movement speed increase <br /> Skirunik has 5% damage to all types except hp instead of 10%
Revision 510 (2020-03-21)
Rage decrease hp regen from 200 to 190 original is 100
Revision 509 (2020-03-19)
Reeger Carbine debuffed <br /> Phas Distruptor 50 less dame but more damage than vanilla.
Revision 508 (2020-03-17)
Heat up time 0.01 collector sniper rifle
Revision 507 (2020-03-17)
Raptor and Collector Rifle debuffed
Revision 506 (2020-03-16)
Grenade interval 4 seconds instead of 5 for all difficulties.
Revision 504 (2020-03-16)
Cain Trip Mine amount on the field increased by 1 total of 5
Revision 503 (2020-03-16)
Praestorians Missile Shooting speed increased and spacing is decreased (testing)
Revision 502 (2020-03-16)
M-3 Predator is debuffed but still great<br /> Scorpion rpm decrease and a little bit decreased in damage lvl 1 still way more damage than vanilla
Revision 501 (2020-03-16)
Krogan Heavy melee warlord and regular krogan from 810 and 820 to 800 vanilla is 700<br /> Siege Pulse has no delay between pulses
Revision 500 (2020-03-16)
Tech Armor and Barrier Rebalanced
Revision 499 (2020-03-13)
Harpoon Gun debuffed and Indra as well
Revision 498 (2020-03-13)
Platinum scions min and max and time suppression time min and max is 0
Revision 497 (2020-03-12)
Hurricane accuracy and recoil readjusted
Revision 496 (2020-03-12)
Collector Sniper Rifle debuffed <br /> Hurricane a tiny buff lvl 1 better damage and lvl 10 tiny buff
Revision 495 (2020-03-10)
Lancer has little less damage<br /> M-13 Raptor spare ammo lvl 1 is the same as lvl 10<br /> M-37 Falcon kvl 10 more damage<br /> Spitfire has a little less damage <br /> N7 Eagle rpm 400 to 450
Revision 494 (2020-03-09)
Particle rifle ramp up 1.75 and damage increased by .1
Revision 493 (2020-03-09)
Barrier radius decreased it was way to big. Tech armor damage increase by 10%.
Revision 492 (2020-03-08)
Combat drone rocket increase
Revision 491 (2020-03-08)
Chakram launcher rebuffed reeger carbine increased dps. <br /> Particle rifle a little increase dps <br /> Geth SMG 200 per mag
Revision 489 (2020-03-07)
Reeger Carbine redone
Revision 488 (2020-03-07)
Viper has decreased rpm and Valiant has 3 mag size default and less rpm and less damage but more than original
Revision 487 (2020-03-07)
Flamethrower sentry turret increase
Revision 486 (2020-03-07)
Praestorians cooldown min is 0 and max at 4.5 testing what it does
Revision 485 (2020-03-05)
Combat Drone rockets are more powerful
Revision 484 (2020-03-04)
Teleport for cabal is default now poison strike
Revision 483 (2020-03-04)
Warlord Hp regen 100 to 95
Revision 482 (2020-03-04)
Combat drone 5B 100%
Revision 481 (2020-03-04)
Phalax debuffed a bit
Revision 480 (2020-03-04)
Melee Passive base max impact targets 3
Revision 479 (2020-03-04)
Inferno Grenade upgrade 5A increased to 2.<br /> Grenade capacity bonus is increased to 1<br /> Cluster Grenade Extra Grenades Base is 1+ not 0<br /> Lift Grenade Grenade Capacity is 1+<br /> Homing Grenades Base Grenades Bonus 1+ and Rank 5A is 2+ <br /> Repair Matrix damage immunity duration from 1 to 10 seconds<br /> Repair Matrix 50 to 100 shields <br /> Repair Matrix 4B 30% to 35% and 6B 35% to 40%<br /> Repair Matrix Grenade Capacity Bonus is 1+ and 5A is 2+ Grenades<br /> Hide VFX Delay is 1 second instead of 1.5 <br /> Incinerate has 2 meter impact radius <br /> 4B is reset to 1.5 meters<br /> Incinerate largeflamecount_mp is 1 to 3 <br /> Proximity mine 5B 30% to 40% movement speed.<br /> Tactical Scan 5B movement speed penalty increased to 30%<br /> Melee Slayer light melee equals to shadows light melee 350<br /> Heavy Melee Cabal is 900 now <br /> Light Melee Cabal poison damage percentage is 100% duration is 1 second<br /> Light melee cabal is 500 instead of 250<br /> Heavy Melee Collector is 6 meters
Revision 478 (2020-03-04)
Mixin disabled 3x wider ammo and grenades supply pylon
Revision 477 (2020-03-04)
3 new maps added that are playable and bug fixed mixins added
Revision 476 (2020-03-04)
lvl 1 and 10 striker assault rifle debuffed a bit too powerful
Revision 475 (2020-03-04)
Mantis is debuffed<br /> Tempest buffed a bit by 1.0
Revision 470 (2020-03-01)
Praestorians missles and lasers less damage. Also the preatorians shoot way more frequently instead of closing in on you and melee you which was annoying still figuring out how the change will impact gameplay
Revision 469 (2020-03-01)
Turret Suicide is default
Revision 468 (2020-03-01)
Praestorians NO LONGER have min or max cooldown for lasers
Revision 467 (2020-03-01)
Geth Pulse Rifle increase dps
Revision 466 (2020-02-29)
Barrier damage and force tech tree decreased
Revision 463 (2020-02-26)
Sentry turret flamethrower increase dps
Revision 462 (2020-02-26)
Talon Abilities are much better now
Revision 459 (2020-02-26)
Objective picking is changed
Revision 457 (2020-02-25)
Ravagers also have 3 meters of Aoe instead of 4-5
Revision 456 (2020-02-25)
lvl 1 disruptor rounds weapons damage 20%, lvl 2 27.5%, lvl 35%, lvl 4 50%,<br /> Drill rounds lvl 1 20%, lvl 2 30%, lvl 3 40%
Revision 454 (2020-02-25)
Biotic Sphere is bigger
Revision 453 (2020-02-24)
Biotic Sphere 1 meter increase
Revision 452 (2020-02-24)
Tech armor and barrier still trying to get equal stats
Revision 450 (2020-02-24)
Biotic Sphere is bigger and Reeger Carbine less damage due to it being OP
Revision 447 (2020-02-23)
Wavelist changed <br /> Avenger lvl 10 increased damage<br /> Mantis decreased lvl 10 damage still a great improved weapon
Revision 446 (2020-02-23)
Flamethrower sentry turret increased trying to match geth turret flamethrower stat<br /> Krogan Warlord Tech Hammer cooldown 5B 35% to 50%<br /> Barrier and Tech Armor do more damage when detonated if upgraded to do so
Revision 445 (2020-02-23)
Cockpit health decreased by 1000
Revision 436 (2020-02-19)
Combat Drone 5B shield and damage increase damage was fixed <br /> Ravengers do more damage per shot
Revision 432 (2020-02-18)
Platnium for Collectors is now out untested but harder and different
Revision 431 (2020-02-18)
Argus less damage but no refire
Revision 430 (2020-02-18)
You get as well as Original Firebase White and Glacier (should've posted long time ago). New BF3 Infiltrator, Update notes for weapons will be posted some time later right now all notes are 32-36 pages long
Revision 429 (2020-02-18)
Equal ammo reworked for Reeger Carbine
Revision 428 (2020-02-18)
Reload speed decreased for Reeger Carbine
Revision 427 (2020-02-18)
Reeger Carbine damage lowered bigger magazine size and more spare ammo was too OP
Revision 419 (2020-02-18)
Ravager RPM a little faster
Revision 417 (2020-02-18)
Changes to flamethrower more rounds in one go and burst delay is way shorter
Revision 416 (2020-02-18)
Escort drone will heal shields every 1 second and damage protection 45%. Also Slayer and Shadow and Collector have increase fitness by 5-10% and snap freeze can hit 4 targets now<br /> Decoy much better Explosion decoy<br /> Shock damage for decoy is great if not better <br /> Damage reduction decreased for decoy by 5% (45%)
Revision 400 (2020-02-16)
Warp does 100% when hit an enemy <br /> Dark sphere primes 5 targets at once<br /> Dark Sphere damage over time is increased <br /> Thinking on changing biotic slash and electric slash back to default projectile speed<br /> Guardians shoot faster and more accurately and damage was changed haven't tested yet
Revision 398 (2020-02-16)
Guardians shoot faster do a little less damage and hp is increased for every difficulty
Revision 396 (2020-02-16)
Change ravages damage
Revision 395 (2020-02-16)
Ravengers rpm 103 to 105 <br /> Damage 110 to 105 testing
Revision 394 (2020-02-16)
Geth Pyro 65 damage to 60 testing
Revision 393 (2020-02-16)
Ravengers from all difficulties no longer have .1 aim delay or min and max retire time value is now 0 which means they can shoot on the move with no delay making them deadly but reasonable with the stats modified. Phantom has half damage with palm blaster still trying to test all damage and stats to maintain a fair rebalance of the game.
Revision 392 (2020-02-16)
All who read this in the future all stats for platnium and maybe gold will be reworked as well as credits and wavelist will be reworked for platnium.
Revision 391 (2020-02-16)
Platnium has more mixed enemies more payout increase significantly<br /> Enemy reworked phantom (still testing)<br /> Gold more payout silver more payout and bronze payout.<br /> Due to platnium rework all payouts will be adjusted in the future and phantom rework phantom palm blaster didn't make sense how much damage
Revision 390 (2020-02-14)
All grenades, warp, turrets projectile/launch speed increased to 5,000cm/s <br /> Grenade increased by 1 for Multi Frag Grenade <br /> Engineer rpm 113 to 115 and increased damage by 5
Revision 388 (2020-02-13)
Homing grenade speed to 5,000cm/s
Revision 387 (2020-02-13)
Batarian blades meters increased .5 to 1.5 meters and attack range from 12 meters to 15
Revision 386 (2020-02-13)
Turret suicide timer 45 to 40<br /> Engineers do less damage but shoot more and little faster <br /> Repair Cooldown for engineers is 3 to 2.85
Revision 385 (2020-02-13)
All projectile like powers 5,000cm/s including biotic slash and shadow slash<br /> Biotic Slash 65% biotic detonation damage instead of 50% and frag grenade has +1 grenade
Revision 371 (2020-02-09)
Assault Rifle,SMG,Sniper,Pistol Amps all have lvl 1 15% lvl 2 22.5%, lvl 3 30%<br /> Stabilization module lvl 1 12.5%, lvl 2 22.5%, lvl 3 30%<br /> Shield power cells lvl 1 12.5%, lvl 2 22.5%, lvl 3 30%<br /> Power Amplifier lvl 1 20%, lvl 2 30%<br /> lvl 3, 40%, lvl 5 50% default<br /> Adrenaline module lvl 1 7.5%, lvl 2 17.5%, lvl 3 25%<br /> Strength enhancer lvl 1, 60%, lvl 2 80%, lvl 100%<br /> Targeting VI lvl 50%, lvl 2 75%<br /> lvl 100%<br /> Pull has more impact damage and projectile faster<br /> Biotic slash travels faster<br /> Concussive shot travels faster <br /> Throw travels faster
Revision 370 (2020-02-09)
Ravagers max fire delay is decreased from 0.2 to 0.1<br /> Ravagers have more armor in platinum (fixed) <br /> Increased a little bit of armor ravagers on gold (I think)<br /> Engineer best angle aim 1.2 to 1.05 (testing)
Revision 369 (2020-02-09)
Enemies count increase to 16 <br /> Geth Primes spawn less<br /> Atlas no longer 3 at a time way too much <br /> Number of phantoms increased by 1 for one or two waves<br /> Explosive rounds fixed still needs work but way better<br /> All guns reworked and abilities
Revision 321 (2020-01-24)
Assault troopers collector trooper engineers and cannibals and being reworked
Revision 299 (2020-01-21)
Concussive Arrows<br /> Impact force bonus +450 to +550<br /> Impact force bonus rank 3, 20% to 25%<br /> Launched arrows rank 6A, +1 to 2 arrows<br /> Electric arrows rank 5A Electrical DoT damage 1 to 2 <br /> Knockdown chance 50% to 75% <br /> Knockdown force rank 3, 20% to 25%<br /> Max ragdolls 2 to 3 <br /> Chilling damage bonus 5% to 25%<br /> Chilling slowing amount 10% to 15%<br /> Max chill debuffs 3 to 2 <br /> Global max chill debuffs 3 to 2 <br /> Cryo Blast <br /> Impacts placeables<br /> Blast radius 0 to 2.1 meters<br /> Max impacts 2 to 3 <br /> Chilling duration (SP) 3 to 4.1 seconds<br /> Speed reduction 15% to 20%<br /> Chilled damage bonus rank 5B 10% to 12%<br /> Decoy (now distract including all pets) (mixin though)<br /> Decoy damage protection 50% to 45%<br /> Decoy lifespan 15 to 25 seconds<br /> Decoy lifespan rank 4A, 40% to 50%<br /> Decoy shields rank 4B, 40% to 50%<br /> Decoy Shields rank 6B, 50% to 70%<br /> Decoy lifespan rank 6B, 50% to 60%<br /> Exploding Decoy Rank 6A<br /> Radius 3 meters to 5 meters<br /> Damage 300 to 750 <br /> Shock Rank 5A<br /> Damage 100 to 450 <br /> Radius 2.5 to 3 meters<br /> Cooldown 8 seconds to 7 <br /> Electric Slash<br /> Base damage 550 to 565<br /> Energy Drain <br /> Max impacts 2 to 4
Revision 298 (2020-01-21)
Concussive Arrows<br /> Impact force bonus +450 to +550<br /> Impact force bonus rank 3, 20% to 25%<br /> Launched arrows rank 6A, +1 to 2 arrows<br /> Electric arrows rank 5A Electrical DoT damage 1 to 2 <br /> Knockdown chance 50% to 75% <br /> Knockdown force rank 3, 20% to 25%<br /> Max ragdolls 2 to 3 <br /> Chilling damage bonus 5% to 25%<br /> Chilling slowing amount 10% to 15%<br /> Max chill debuffs 3 to 2 <br /> Global max chill debuffs 3 to 2 <br /> Cryo Blast <br /> Impacts placeables<br /> Blast radius 0 to 2.1 meters<br /> Max impacts 2 to 3 <br /> Chilling duration (SP) 3 to 4.1 seconds<br /> Speed reduction 15% to 20%<br /> Chilled damage bonus rank 5B 10% to 12%<br /> Decoy (now distract including all pets) (mixin though)<br /> Decoy damage protection 50% to 45%<br /> Decoy lifespan 15 to 25 seconds<br /> Decoy lifespan rank 4A, 40% to 50%<br /> Decoy shields rank 4B, 40% to 50%<br /> Decoy Shields rank 6B, 50% to 70%<br /> Decoy lifespan rank 6B, 50% to 60%<br /> Exploding Decoy Rank 6A<br /> Radius 3 meters to 5 meters<br /> Damage 300 to 750 <br /> Shock Rank 5A<br /> Damage 100 to 450 <br /> Radius 2.5 to 3 meters<br /> Cooldown 8 seconds to 7 <br /> Electric Slash<br /> Base damage 550 to 565<br /> Energy Drain <br /> Max impacts 2 to 4
Revision 297 (2020-01-21)
Concussive Arrows<br /> Impact force bonus +450 to +550<br /> Impact force bonus rank 3, 20% to 25%<br /> Launched arrows rank 6A, +1 to 2 arrows<br /> Electric arrows rank 5A Electrical DoT damage 1 to 2 <br /> Knockdown chance 50% to 75% <br /> Knockdown force rank 3, 20% to 25%<br /> Max ragdolls 2 to 3 <br /> Chilling damage bonus 5% to 25%<br /> Chilling slowing amount 10% to 15%<br /> Max chill debuffs 3 to 2 <br /> Global max chill debuffs 3 to 2 <br /> Cryo Blast <br /> Impacts placeables<br /> Blast radius 0 to 2.1 meters<br /> Max impacts 2 to 3 <br /> Chilling duration (SP) 3 to 4.1 seconds<br /> Speed reduction 15% to 20%<br /> Chilled damage bonus rank 5B 10% to 12%<br /> Decoy (now distract including all pets) (mixin though)<br /> Decoy damage protection 50% to 45%<br /> Decoy lifespan 15 to 25 seconds<br /> Decoy lifespan rank 4A, 40% to 50%<br /> Decoy shields rank 4B, 40% to 50%<br /> Decoy Shields rank 6B, 50% to 70%<br /> Decoy lifespan rank 6B, 50% to 60%<br /> Exploding Decoy Rank 6A<br /> Radius 3 meters to 5 meters<br /> Damage 300 to 750 <br /> Shock Rank 5A<br /> Damage 100 to 450 <br /> Radius 2.5 to 3 meters<br /> Cooldown 8 seconds to 7 <br /> Electric Slash<br /> Base damage 550 to 565<br /> Energy Drain <br /> Max impacts 2 to 4<br /> Power Combos<br /> Energy Drain primes for tech bursts for a very short duration. It also can detonate cryo explosions,tech bursts, and fire explosions. It only works on shielded or synthetic enemies.<br /> Effect duration 1 to 3 seconds <br /> Electric combo duration 3 to 4 seconds<br /> Damage protection rank 6B 10 to 13 seconds<br /> Base damage 220 to 280 (it wasn’t that great)<br /> Damage rank 4A, 30% to 35%
Revision 294 (2020-01-21)
Basic Settings:<br /> Maximum Enemies 8 to 15<br /> Bleedout timer 16 to 18 (pressing the action key your bleedout in game can extend value by 25%<br /> Startup movies is disabled now<br /> NO SPLASH SCREEN<br /> Original Firebase White and Glacier and now available<br /> <br /> Objective Chances:<br /> Devices:8.18% (people don't like this objective)<br /> Assassination:25.58%<br /> Retrieval:15.09% (okay objective)<br /> Escort:25.58%<br /> Prothean:0%<br /> <br /> Gold:<br /> Note: Please note that there are more enemies and of each special units example: Atlas, Phantoms etc. <br /> If Gold becomes easy I will up the difficulty for different types of units from other factions too depends if <br /> players enjoy this mod first. The enemies have been increased from 12 to 15 now<br /> <br /> <br /> Wave 1 Cerberus: <br /> Original Composition: <br /> <br /> Assault Trooper:Base enemy <br /> Centurion:x2<br /> Nemesis:x2<br /> <br /> Changed list:<br /> <br /> Assault Trooper:Same <br /> Centurion:x5<br /> Nemesis:x3 <br /> Abomination:x3<br /> <br /> Wave 2 Cerberus<br /> Original Composition:<br /> <br /> Assault Trooper:Same <br /> Centurion:x2<br /> Guardian:x2 <br /> Nemesis:x2 <br /> <br /> Changed list:<br /> <br /> Assault Trooper:Same <br /> Centurion:x4<br /> Guardian:x4<br /> Nemesis:x3<br /> Ravager:x1<br /> <br /> Wave 3 Cerberus<br /> Original Composition:<br /> <br /> Assault Trooper:Base<br /> Dragoon:x1, MPW (max per wave):3<br /> Nemesis:x3<br /> Atlas:x1<br /> <br /> Changed list <br /> <br /> Assault Trooper:Same <br /> Dragoon:x4 MPW (max per wave):9<br /> Nemesis:x4<br /> Atlas:x3<br /> Geth Hunter:x4<br /> <br /> Wave 4 Original <br /> Centurion:Base<br /> Dragoon x2, MPW:6<br /> Engineer x2 <br /> Phantom x1<br /> <br /> Changed to <br /> <br /> Centurion:Base<br /> Dragoon x5, MPW:9<br /> Engineer x5<br /> Phantom x5<br /> Abomination x1<br /> <br /> Wave 5 Original <br /> Assault Trooper:Base<br /> Nemesis:x3
Revision 293 (2020-01-21)
Basic Settings:<br /> Maximum Enemies 8 to 15<br /> Bleedout timer 16 to 18 (pressing the action key your bleedout in game can extend value by 25%<br /> Startup movies is disabled now<br /> NO SPLASH SCREEN<br /> Original Firebase White and Glacier and now available<br /> Objective Chances:<br /> Devices:8.18% (people don't like this objective)<br /> Assassination:25.58%<br /> Retrieval:15.09% (okay objective)<br /> Escort:25.58%<br /> Prothean:0%<br /> Gold:<br /> Note: Please note that there are more enemies and of each special units example: Atlas, Phantoms etc. <br /> If Gold becomes easy I will up the difficulty for different types of units from other factions too depends if <br /> players enjoy this mod first. The enemies have been increased from 12 to 15 now<br /> Wave 1 Cerberus: <br /> Original Composition: <br /> Assault Trooper:Base enemy <br /> Centurion:x2<br /> Nemesis:x2<br /> Changed list:<br /> Assault Trooper:Same <br /> Centurion:x5<br /> Nemesis:x3 <br /> Abomination:x3<br /> Wave 2 Cerberus<br /> Original Composition:<br /> Assault Trooper:Same <br /> Centurion:x2<br /> Guardian:x2 <br /> Nemesis:x2 <br /> Changed list:<br /> Assault Trooper:Same <br /> Centurion:x4<br /> Guardian:x4<br /> Nemesis:x3<br /> Ravager:x1
Revision 285 (2020-01-21)
Siege Pulse <br /> Delay between pulses .75 seconds to 0.01 <br /> Pulse speed (as fast if not close to Geth Prime’s Pulse rifle) 20 to 50 m/sec (might change it to 60<br /> Explosion radius 1.5 to 2 meters<br /> Knockdown chance 35% to 50%<br /> Knockdown chance rank 6A, 15% to 17.5%<br /> Cooldown 24 to 20 seconds<br /> Damage protection 10% to 12%<br /> <br /> Sentry Turret<br /> Bullet damage (SP) 25 to 45 <br /> Bullet damage rank 3 (SP) 30% to 50%<br /> Bullet damage (MP) 75 to 90<br /> Bullet damage rank 3 (MP) 30% to 40%<br /> Turrets shields (SP) 500 to 1000 <br /> Turret shields rank 3 (SP) 30% to 35%<br /> Turrets shields (MP) 1000 to 2000<br /> Turrets shields rank 3 (MP) 30% to 80%<br /> Turrets shields rank 4A (MP) 40% to 80%<br /> Damage (non-shock rank 4A) 40% to 60%<br /> Shock Attack Rank 4B SP<br /> Shock cooldown 5 to 4.3 <br /> END<br /> Shock attack stats:<br /> Shock damage 100 to 300 <br /> Shock damage rank 3, 30% to 50%<br /> Rocket Rank 6A SP <br /> Rocket cooldown (SP) 4 to 3.5 <br /> Rocket damage (SP) 150 to 170 <br /> Radius 1.5 to 2 meters<br /> END<br /> <br /> Shock attack rank 4B MP<br /> Shock force 1000 to 1200<br /> END<br /> <br /> Rocket Rank 6A MP <br /> Cooldown 3 to 2.75 <br /> Damage 300 to 385 <br /> Damage rank 3, 30% to 32%<br /> Radius 2.5 to 3 meters<br /> Explosion force 300 to 350 newtons<br /> <br /> Flamethrower DPS (SP) 55 to 78 per second<br /> Flamethrower rank 6B MP, 65 to 79 (was at 78 trying 79)<br /> Ammo Upgrade Rank 5 <br /> Armor-piercing ammo rank 5B 100% to 120%<br /> Cryo Ammo freeze chance rank 5A (MP) 1.5 to 3.25 chance (100%)<br /> Freezing duration 3 to 4 seconds
Revision 284 (2020-01-21)
Overload<br /> Jump delay .5 to .45 seconds<br /> Penalty per jump 60% to 45%<br /> <br /> Proximity Mine<br /> Mine lifespan 30 to 60 seconds<br /> Max active mines (MP) 2 to 4 <br /> Damage bonus duration rank 5A, 8 to 10 seconds<br /> <br /> Sabotage (completely reworked)(for mixin mod sabotage anyone converts anyone on your side)(also recommend using extended hack will make enemy not immune and have reasonable duration when controlled) if you do not want to use it backfire has an increase damage.<br /> Mixins recommended: hack all things and extended hack<br /> Changes <br /> <br /> Impact radius 2.5 meter to .4 meters <br /> Max hacked enemies 2 to 1 <br /> Max impact targets 2 to 1 <br /> Backfire duration 2 to 4 seconds <br /> Backfire damage 4B, 30% to 100%<br /> Berserk Damage rank 6A, 50% to 131% and 25% movement speed instead of 20%<br /> Explosive hack<br /> Explosion damage 350 to 450<br /> Radius 4 to 6.5 meters <br /> Tech damage upgrade damage bonus 6B 50% to 65%, duration 10 to 12 seconds
Revision 283 (2020-01-21)
Energy Drain <br /> Max impacts 2 to 4<br /> Power Combos<br /> Energy Drain primes for tech bursts for a very short duration. It also can detonate cryo explosions,tech bursts, and fire explosions. It only works on shielded or synthetic enemies.<br /> Effect duration 1 to 3 seconds <br /> Electric combo duration 3 to 4 seconds<br /> Damage protection rank 6B 10 to 13 seconds<br /> Base damage 220 to 280 (it wasn’t that great)<br /> Damage rank 4A, 30% to 35%<br /> <br /> Hawk Missile Launcher <br /> Impacts placeables true (testing)<br /> Blocked by objects is true (this fixes where missile will fire even when they are in cover and not in plain sight to hit them)<br /> Max range 60 to 75 meters<br /> Refire time 4 to 3 <br /> Hydra Missiles extra missiles rank 6A, 2 to 3 <br /> Cobra missiles 300% to 320%<br /> <br /> Hex Shield<br /> Shield spawn distance 1.5 to 2.9 meters (trying to fix it where certain enemies are able to still hit you with shield up like ravagers)<br /> Shield spawn 400 to 500<br /> Pass-through damage rank 5A, 500 to 750 <br /> Pass-through stun force rank 5A, 250 to 500 newtons<br /> Shield damage rank 6A, 10% to 12.5%<br /> Shield damage radius rank 6B, +3 to +3.3 meters <br /> Shield strength rank 6B, 40% to 50%<br /> Shield duration 18 to 20 seconds<br /> <br /> Inferno Grenade<br /> Impacts placeables true (testing what it does)
Revision 282 (2020-01-21)
Concussive Arrows<br /> Impact force bonus +450 to +550<br /> Impact force bonus rank 3, 20% to 25%<br /> Launched arrows rank 6A, +1 to 2 arrows<br /> Electric arrows rank 5A Electrical DoT damage 1 to 2 <br /> Knockdown chance 50% to 75% <br /> Knockdown force rank 3, 20% to 25%<br /> Max ragdolls 2 to 3 <br /> Chilling damage bonus 5% to 25%<br /> Chilling slowing amount 10% to 15%<br /> Max chill debuffs 3 to 2 <br /> Global max chill debuffs 3 to 2 <br /> <br /> Cryo Blast <br /> Impacts placeables<br /> Blast radius 0 to 2.1 meters<br /> Max impacts 2 to 3 <br /> Chilling duration (SP) 3 to 4.1 seconds<br /> Speed reduction 15% to 20%<br /> Chilled damage bonus rank 5B 10% to 12%<br /> <br /> Decoy (now distract including all pets) (mixin though)<br /> Decoy damage protection 50% to 45%<br /> Decoy lifespan 15 to 25 seconds<br /> Decoy lifespan rank 4A, 40% to 50%<br /> Decoy shields rank 4B, 40% to 50%<br /> Decoy Shields rank 6B, 50% to 70%<br /> Decoy lifespan rank 6B, 50% to 60%<br /> Exploding Decoy Rank 6A<br /> Radius 3 meters to 5 meters<br /> Damage 300 to 750 <br /> <br /> Shock Rank 5A<br /> Damage 100 to 450 <br /> Radius 2.5 to 3 meters<br /> Cooldown 8 seconds to 7 <br /> <br /> Electric Slash<br /> Base damage 550 to 565
Revision 281 (2020-01-21)
Ballistic Blades<br /> Explosion damage 400 to 500<br /> <br /> Cain Trip Mine <br /> Impacts placeables true<br /> Arming delay 1.5 to 1 seconds <br /> Max active mines 3 to 4 <br /> <br /> Combat Drone (complete reworked)(way better)((now distracts so do all pets example turrets, drones, and decoys)<br /> Rocket<br /> Rocket cooldown 4 to 1.65 seconds<br /> Rocket damage 150 to 330 <br /> Rocket explosion 1.5 meters to 2 meters<br /> Rocket force 300 to 400 newtons<br /> Rocket damage rank 3, 30% to 45%<br /> Rocket force rank 3, 30% to 35%<br /> Shock attack:<br /> Shock cooldown 5 to 2.5 seconds<br /> Shock damage 100 to 285 <br /> Shock radius 2.5 to 3 meters<br /> Shock damage rank 3, 30% to 42%<br /> Shock force rank 3, 30% to 50%<br /> Detonation attack 4B <br /> Explosion damage 120 to 680<br /> Explosion force 400 to 650 newtons<br /> Explosion radius 5 meters to 8.5 meters<br /> Explosion damage rank 3, 30% to 35%<br /> Explosion force rank 3, 30% to 35%<br /> <br /> Base damage 40 to 100 <br /> Damage rank 3, 30% to 40% <br /> Damage rank 4A, 40% to 50%<br /> Damage rank 5B, 50% to 82%<br /> Cooldown 5 seconds to 4 <br /> Shields 500 to 1000 <br /> Shields rank 3, 30% to 240%<br /> Shields rank 5B, 50% to 85%
Revision 280 (2020-01-21)
Shockwave <br /> Impact radius 2 to 3 meters<br /> Max impact target 2 to 3 <br /> Base damage 300 to 400 <br /> <br /> Singularity (MP)<br /> Impact radius 1.5 meters to 2.5 meters<br /> Radius rank 3, 0% to 15% <br /> Duration 8 to 10 seconds<br /> Detonation damage 6B, 500 to 700<br /> Detonation 6B max ragdolls 1 to 2<br /> Detonation radius 7 meters to 8.5 meters<br /> Priming window 4 to 5 seconds <br /> Ragdoll priming window 3 to 3.5 <br /> Singularity can prime 2 targets at once <br /> <br /> Smash <br /> Impact radius 1.5 meters to 2 <br /> Max impact targets rank 6B 1 to 2 targets<br /> Cooldown rank 5B 40% to 50%<br /> <br /> Throw <br /> Impact radius 0 to 1 meter<br /> Biotic explosion force/damage rank 5A, 50% to 55%<br /> <br /> Seeker Swarm <br /> Impacts placeables true<br /> Impact radius 1.5 meters to 2.5 meters<br /> Max impacts 1 to 2 <br /> Slowing amount from 10% to 20%<br /> Number of swarms 3 to 4 <br /> Cooldown 24 to 13.2 seconds<br /> Cooldown rank 2, 15% to 20%<br /> Base damage 150 to 175<br /> <br /> Stasis <br /> Impacts placeables true<br /> Stasis bubble radius rank 6A 1.5 meters to 2 meters<br /> <br /> Arc Grenade <br /> Base Damage (N7 Engineer) 400 to 485 <br /> Damage & impact force rank 4A, 30% to 31%<br /> Grenade count 0 to 1 <br /> <br /> Armor Piercing Arrows (haven’t tested much with this)<br /> Damage Bonus rank 4A 30% to 200%<br /> Arrows per Shot rank 6A, +1 to 2+ arrows<br /> Armor Damage rank 5B, 35% to 50% <br /> Armor weakening rank 5B, 50% to 65%<br /> Damage over time rank 5A, 50% to 67%<br /> Damage over time duration rank 5A, 5 to 2.5 seconds
Revision 279 (2020-01-21)
Biotic Sphere<br /> Bubble radius 3 to 5 meters<br /> Bubble duration 30 to 40 seconds<br /> Bubble radius rank 4B 30% to 35%<br /> Warp damage per seconds increased from 50 to 52 dmg/sec<br /> <br /> Cluster Grenade <br /> Extra Grenades rank 2, 1 to 2 grenades<br /> <br /> Dark Sphere<br /> Impacts placeables<br /> Damage over time per second rank 3 15% to 50% (this have not tested personally)<br /> Detonation damage rank 3 20% to 25%<br /> Detonation damage rank 4A 30% to 35%<br /> Detonation radius penalty rank 6A 50% to 25%<br /> Cooldown 24 seconds to 13.2 seconds<br /> <br /> Lift Grenade <br /> Grenade rank 2 capacity 1 to 2<br /> <br /> Nova <br /> Impacts placeables is true<br /> Damage immunity duration 1.5 to 1.75<br /> Barrier use reduction rank 5B 50% to 55%<br /> No barrier chance rank 6B 25% to 40%<br /> Nova impact force rank 3 30% to 35%<br /> Nova radius 4 to 5 meters<br /> Nova radius rank 2, 25% to 30%<br /> Max blast range rank 2, 30% to 34% <br /> Max impacts 3 to 4 <br /> Damage 350 to 400<br /> Barrier use reduction damage penalty rank 5B 40% to 33%<br /> Cooldown boost rank 5A 25% to 33%
Revision 278 (2020-01-21)
Cryo Blast <br /> Impacts placeables<br /> Blast radius 0 to 2.1 meters<br /> Max impacts 2 to 3 <br /> Chilling duration (SP) 3 to 4.1 seconds<br /> Speed reduction 15% to 20%<br /> Chilled damage bonus rank 5B 10% to 12%<br /> <br /> Decoy (now distract including all pets) (mixin though)<br /> Decoy damage protection 50% to 45%<br /> Decoy lifespan 15 to 25 seconds<br /> Decoy lifespan rank 4A, 40% to 50%<br /> Decoy shields rank 4B, 40% to 50%<br /> Decoy Shields rank 6B, 50% to 70%<br /> Decoy lifespan rank 6B, 50% to 60%<br /> Exploding Decoy Rank 6A<br /> Radius 3 meters to 5 meters<br /> Damage 300 to 750 <br /> <br /> Shock Rank 5A<br /> Damage 100 to 450 <br /> Radius 2.5 to 3 meters<br /> Cooldown 8 seconds to 7 <br /> <br /> Electric Slash<br /> Base damage 550 to 565<br /> <br /> Energy Drain <br /> Max impacts 2 to 4<br /> Power Combos<br /> Energy Drain primes for tech bursts for a very short duration. It also can detonate cryo explosions,tech bursts, and fire explosions. It only works on shielded or synthetic enemies.<br /> Effect duration 1 to 3 seconds <br /> Electric combo duration 3 to 4 seconds<br /> Damage protection rank 6B 10 to 13 seconds<br /> Base damage 220 to 280 (it wasn’t that great)<br /> Damage rank 4A, 30% to 35%<br /> <br /> Hawk Missile Launcher <br /> Impacts placeables true (testing)<br /> Blocked by objects is true (this fixes where missile will fire even when they are in cover and not in plain sight to hit them)<br /> Max range 60 to 75 meters<br /> Refire time 4 to 3 <br /> Hydra Missiles extra missiles rank 6A, 2 to 3 <br /> Cobra missiles 300% to 320%<br /> <br /> Hex Shield<br /> Shield spawn distance 1.5 to 2.9 meters (trying to fix it where certain enemies are able to still hit you with shield up like ravagers)<br /> Shield spawn 400 to 500<br /> Pass-through damage rank 5A, 500 to 750 <br /> Pass-through stun force rank 5A, 250 to 500 newtons<br /> Shield damage rank 6A, 10% to 12.5%<br /> Shield damage radius rank 6B, +3 to +3.3 meters <br /> Shield strength rank 6B, 40% to 50%<br /> Shield duration 18 to 20 seconds
Revision 277 (2020-01-21)
Cryo Blast <br /> Impacts placeables<br /> Blast radius 0 to 2.1 meters<br /> Max impacts 2 to 3 <br /> Chilling duration (SP) 3 to 4.1 seconds<br /> Speed reduction 15% to 20%<br /> Chilled damage bonus rank 5B 10% to 12%<br /> <br /> Decoy (now distract including all pets) (mixin though)<br /> Decoy damage protection 50% to 45%<br /> Decoy lifespan 15 to 25 seconds<br /> Decoy lifespan rank 4A, 40% to 50%<br /> Decoy shields rank 4B, 40% to 50%<br /> Decoy Shields rank 6B, 50% to 70%<br /> Decoy lifespan rank 6B, 50% to 60%<br /> Exploding Decoy Rank 6A<br /> Radius 3 meters to 5 meters<br /> Damage 300 to 750 <br /> <br /> Shock Rank 5A<br /> Damage 100 to 450 <br /> Radius 2.5 to 3 meters<br /> Cooldown 8 seconds to 7 <br /> <br /> Electric Slash<br /> Base damage 550 to 565<br /> <br /> Energy Drain <br /> Max impacts 2 to 4<br /> Power Combos<br /> Energy Drain primes for tech bursts for a very short duration. It also can detonate cryo explosions,tech bursts, and fire explosions. It only works on shielded or synthetic enemies.<br /> Effect duration 1 to 3 seconds <br /> Electric combo duration 3 to 4 seconds<br /> Damage protection rank 6B 10 to 13 seconds<br /> Base damage 220 to 280 (it wasn’t that great)<br /> Damage rank 4A, 30% to 35%<br /> <br /> Hawk Missile Launcher <br /> Impacts placeables true (testing)<br /> Blocked by objects is true (this fixes where missile will fire even when they are in cover and not in plain sight to hit them)<br /> Max range 60 to 75 meters<br /> Refire time 4 to 3 <br /> Hydra Missiles extra missiles rank 6A, 2 to 3 <br /> Cobra missiles 300% to 320%<br /> <br /> Hex Shield<br /> Shield spawn distance 1.5 to 2.9 meters (trying to fix it where certain enemies are able to still hit you with shield up like ravagers)<br /> Shield spawn 400 to 500<br /> Pass-through damage rank 5A, 500 to 750 <br /> Pass-through stun force rank 5A, 250 to 500 newtons<br /> Shield damage rank 6A, 10% to 12.5%<br /> Shield damage radius rank 6B, +3 to +3.3 meters <br /> Shield strength rank 6B, 40% to 50%<br /> Shield duration 18 to 20 seconds
Revision 276 (2020-01-21)
Cryo Blast <br /> Impacts placeables<br /> Blast radius 0 to 2.1 meters<br /> Max impacts 2 to 3 <br /> Chilling duration (SP) 3 to 4.1 seconds<br /> Speed reduction 15% to 20%<br /> Chilled damage bonus rank 5B 10% to 12%<br /> <br /> Decoy (now distract including all pets) (mixin though)<br /> Decoy damage protection 50% to 45%<br /> Decoy lifespan 15 to 25 seconds<br /> Decoy lifespan rank 4A, 40% to 50%<br /> Decoy shields rank 4B, 40% to 50%<br /> Decoy Shields rank 6B, 50% to 70%<br /> Decoy lifespan rank 6B, 50% to 60%<br /> Exploding Decoy Rank 6A<br /> Radius 3 meters to 5 meters<br /> Damage 300 to 750 <br /> <br /> Shock Rank 5A<br /> Damage 100 to 450 <br /> Radius 2.5 to 3 meters<br /> Cooldown 8 seconds to 7 <br /> <br /> Electric Slash<br /> Base damage 550 to 565<br /> <br /> Energy Drain <br /> Max impacts 2 to 4<br /> Power Combos<br /> Energy Drain primes for tech bursts for a very short duration. It also can detonate cryo explosions,tech bursts, and fire explosions. It only works on shielded or synthetic enemies.<br /> Effect duration 1 to 3 seconds <br /> Electric combo duration 3 to 4 seconds<br /> Damage protection rank 6B 10 to 13 seconds<br /> Base damage 220 to 280 (it wasn’t that great)<br /> Damage rank 4A, 30% to 35%<br /> <br /> Hawk Missile Launcher <br /> Impacts placeables true (testing)<br /> Blocked by objects is true (this fixes where missile will fire even when they are in cover and not in plain sight to hit them)<br /> Max range 60 to 75 meters<br /> Refire time 4 to 3 <br /> Hydra Missiles extra missiles rank 6A, 2 to 3 <br /> Cobra missiles 300% to 320%<br /> <br /> Hex Shield<br /> Shield spawn distance 1.5 to 2.9 meters (trying to fix it where certain enemies are able to still hit you with shield up like ravagers)<br /> Shield spawn 400 to 500<br /> Pass-through damage rank 5A, 500 to 750 <br /> Pass-through stun force rank 5A, 250 to 500 newtons<br /> Shield damage rank 6A, 10% to 12.5%<br /> Shield damage radius rank 6B, +3 to +3.3 meters <br /> Shield strength rank 6B, 40% to 50%<br /> Shield duration 18 to 20 seconds
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 16 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 8824 | 8824 | 8824 | 4500 | ~37590 |
Bronze Time Bonuses | 2206 | 2206 | 2206 | N/A | |
Silver Objectives | 16616 | 16616 | 16616 | 10000 | ~72310 |
Silver Time Bonuses | 4154 | 4154 | 4154 | N/A | |
Gold Objectives | 36629 | 36629 | 36629 | 15000 | ~152358 |
Gold Time Bonuses | 9157 | 9157 | 9157 | N/A | |
Platinum Objectives | 99899 | 99899 | 99899 | 25000 | ~399622 |
Platinum Time Bonuses | 24975 | 24975 | 24975 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 40 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 90 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 90 | Collector Captain | 30 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 110 |
Geth Pyro | 40 | Original Atlas | 90 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 90 | Original Cannibal | 35 |
Original Marauder | 90 | Original Banshee | 73 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 430 | 452 | ∞ | 496 | 518 | ∞ | 562 | 584 | 606 | ∞ | 650 |
Silver | 640 | 686 | ∞ | 778 | 824 | ∞ | 916 | 962 | 1008 | ∞ | 1100 |
Gold | 800 | 910 | ∞ | 1130 | 1240 | ∞ | 1460 | 1570 | 1680 | ∞ | 1900 |
Platinum | 1100 | 1190 | ∞ | 1370 | 1460 | ∞ | 1640 | 1730 | 1820 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- Atlas - Any Range Smoke v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Unreleased Maps - KillZ v4
- CanBeMeleed Atlas v4
- CanBeMeleed Banshee v4
- CanBeMeleed Brute v4
- CanBeMeleed Geth Prime v4
- CanBeMeleed Praetorian MP v3
- CanBeMeleed Scion MP v3
- Cannibal2 MP - Eat Any Pawn v3
- Drivable Atlas MP v3
- Enemy Friendly Fire v4
- Engineer - Deploy Turret Anywhere v3
- Engineer - Repair Any Armor v3
- Engineer - Repair Anybody v3
- Everyone Attacks Pets v6
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Geth Bomber MP - Curved Bombing Run v3
- Geth Juggernaut - Melee Sync All v4
- Geth Juggernaut - Team Heal 6A v5
- Ghost Hazard - Always Raining v3
- Glacier Hazard - Super Saiyan Bees v3
- Lobby - Extra Maps v4
- Medigel Transmitter - Dead Rising v3
- MP Enemies Drop Ammo v4
- N7 Engineer Turret - Ammo Spreading v3
- Original Phantom MP - Cloak Infinitely v3
- Phantom MP - Cloak Infinitely v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying Shield v3
- Reactor Hazard - Faster Reactor v5
- Reactor Hazard - Instant Vent v3
- Sabotage - Extending Hack v4
- Sabotage - Hack All Enemies v4
- Seeker Swarm MP - Impact Pets v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Collector Adept- Ascension Duration: 60
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 4
- Scion MP - Movement Speed: 216
- Praetorian - Missile Spacing: 0.33
- Praetorian - Missile Spacing (Animation): 0.33
- AI Core - Time Until Aggressive: 40
- Ravager - Movement Speed: 231
- Ravager Cannon - Max Speed: 5000
- Ravager Cannon - Spawn Speed: 5000
- Geth Prime - Siege Pulse Damage Radius: 250
- Geth Prime - Siege Pulse Max Speed: 2500
- Adas Assault Rifle - Damage Radius: 65
- Adas Assault Rifle - Explosion Effect Radius: 65
- Scorpion - No Stick Explosion Delay: 1
- Scorpion - Proximity Radius: 300
- Scorpion - Stick Explosion Delay: 1
- Ammo Container - Respawn Time: 16
- Grenade Container - Respawn Time: 16
- Engineer - Max Repair Search Distance: 2000
- Engineer - Repair Cooldown: 2.85
- Engineer - Repair Threshold: 0.8
- Engineer - Turret Minimum Firing Interval: 1
- Dagger - Extraction Point 1 X: 367.28
- Dagger - Extraction Point 1 Y: -2990.08
- Dagger - Extraction Point 1 Z: 221.15
- Dagger - Extraction Point 2 X: 367.28
- Dagger - Extraction Point 2 Y: -2990.08
- Dagger - Extraction Point 2 Z: 221.15
- Ghost - Extraction Point X: -162.85
- Ghost - Extraction Point Y: 2939.44
- Ghost - Extraction Point Z: 2091.15
- Glacier - Extraction Point X: 2947.21
- Glacier - Extraction Point Y: 1434.67
- Glacier - Extraction Point Z: 91.15
- Goddess - Extraction Point X: -11920
- Goddess - Extraction Point Y: -2685.08
- Goddess - Extraction Point Z: 704
- Hydra - Extraction Point X: -1973.8
- Hydra - Extraction Point Y: 5973.01
- Hydra - Extraction Point Z: -205.85
- Original White - Extraction Point X: 3282.11
- Original White - Extraction Point Y: -2440.71
- Original White - Extraction Point Z: -408.84
- Vancouver - Extraction Point 1 X: 8128.27
- Vancouver - Extraction Point 1 Y: 22185.5
- Vancouver - Extraction Point 1 Z: 298.08
- Vancouver - Extraction Point 2 X: 8128.27
- Vancouver - Extraction Point 2 Y: 22185.5
- Vancouver - Extraction Point 2 Z: 298.08
- Condor - Extraction Point X: -16345.4
- Condor - Extraction Point Y: -2542.17
- Condor - Extraction Point Z: -1004.51
- White Hazard - Extraction Point X: 3282.11
- White Hazard - Extraction Point Y: -2440.71
- White Hazard - Extraction Point Z: -408.84
- Ghost Hazard - Extraction Point X: -162.85
- Ghost Hazard - Extraction Point Y: 2939.44
- Ghost Hazard - Extraction Point Z: 2091.15
- Giant - Extraction Point X: -2385.62
- Giant - Extraction Point Y: -3159.76
- Giant - Extraction Point Z: -1508.85
- Giant Hazard - Extraction Point X: -2385.62
- Giant Hazard - Extraction Point Y: -3159.76
- Giant Hazard - Extraction Point Z: -1508.85
- Glacier Hazard - Extraction Point 1 X: 2947.21
- Glacier Hazard - Extraction Point 1 Y: 1434.67
- Glacier Hazard - Extraction Point 1 Z: 91.15
- Dagger Hazard - Extraction Point 1 X: 367.28
- Dagger Hazard - Extraction Point 1 Y: -2990.08
- Dagger Hazard - Extraction Point 1 Z: 221.15
- Dagger Hazard - Extraction Point 2 X: 367.28
- Dagger Hazard - Extraction Point 2 Y: -2990.08
- Dagger Hazard - Extraction Point 2 Z: 221.15
- Original Glacier - Extraction Point X: 2947.21
- Original Glacier - Extraction Point Y: 1434.67
- Original Glacier - Extraction Point Z: 91.15
- Rio - Extraction Point X: -2990.06
- Rio - Extraction Point Y: 5848.95
- Rio - Extraction Point Z: -1808.85
- White - Extraction Point X: 3282.11
- White - Extraction Point Y: -2440.71
- White - Extraction Point Z: -408.84
- Reactor - Extraction Point 1 X: 2801.16
- Reactor - Extraction Point 1 Y: -2707.06
- Reactor - Extraction Point 1 Z: -208.85
- Reactor - Extraction Point 2 X: 2801.16
- Reactor - Extraction Point 2 Y: -2507.06
- Reactor - Extraction Point 2 Z: -208.85
- Reactor Hazard - Extraction Point 1 X: 2801.16
- Reactor Hazard - Extraction Point 1 Y: -2707.06
- Reactor Hazard - Extraction Point 1 Z: -208.85
- Reactor Hazard - Extraction Point 2 X: -2801.16
- Reactor Hazard - Extraction Point 2 Y: -2707.06
- Reactor Hazard - Extraction Point 2 Z: -208.85
- Reactor Hazard - Reactor Damage per Second: 1800
- Krysae - Damage Radius: 150
- London - Extraction Point X: 60928.9
- London - Extraction Point Y: -44228.6
- London - Extraction Point Z: 105.18
- Homing Grenade - Drell Assassin Accel Speed: 700
- Homing Grenade - Drell Assassin Fuse Length: 2.5
- Homing Grenade - Drell Assassin Spawn Speed: 700
- Homing Grenade - N7 Engineer Spawn Speed: 650
- Homing Grenade - Turian Saboteur Accel Rate: 650
- Homing Grenade - Turian Saboteur Spawn Speed: 650
- Collector Adept- Ascension Duration Balance Change Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Raptor - TYPE Damage Multiplier - Shield: 1.02x, Armor: 1.02x, Biotic: 1.02x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Krysae - TYPE Damage Multiplier - Shield: 1.05x, Armor: 1.5x, Biotic: 1.05x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- Improvent-My version
- Improvement
- Diamond Reborn
- Improvement mixed fac na
- Zombie Reborn
- Improvement 18
- Revenge of the weak
- Reborn Replication
- MP Reborn Alt
- MP Reborn X98
- 7229
- test test
- Heavy Bronze
- Balance Patch
- Guerra de Galaxia
- AAAA
- Multiplayer Reborn
- reborn
- Do not use
- MPR - 9-8-24
- MR tweaked for solo
- Filip Reborn
- Multiplayer Reborn Lite
- Multiplayer Reborn Fork
- mp reborn - a silly 1
- Sandwhichs Easy MPR
- Rioo
- MP reborn Mi Moderino
- poopforchris
- MP Reborn Credits Tweak