Diamond Reborn
Published by Bunnyboy05
ModMaker Download Code 5596
Revision 491, published December 4, 2023, 2:51 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
This mod consists of Multiplayer Reborn but just adds Diamond Difficulty and more payout for it.
Extended Mod Description
Platinum got a lot harder and is now diamond difficulty mixed with the Multiplayer Reborn mod and more payout. This mod is included with the Multiplayer Reborn.
Changelogs
Fixed Drell time to explode grenade
Revision 490 (2023-08-15)
Geth Turret Flamethrower 79-79.1<br /> Sentry Turret Flamethrower 95-95.1
Revision 489 (2023-08-14)
Sabotage increased explosive hack damage<br /> Tech Armor Explosion Radius Rank 40%-45% and explosion damage rank 4A 50%-55%
Revision 488 (2023-08-14)
Barrier Rank 4A: Radius & Force 20%-30%<br /> Devastator mode no longer has a movement penalty
Revision 487 (2023-08-14)
Ammo & Resupply Crates Grenade Per Drop 2-3 Gold and Platinum 2-3
Revision 486 (2023-07-18)
Throw 50-150 Damage
Revision 485 (2023-07-18)
Shockwave 400-500 Damage
Revision 483 (2023-07-05)
Detonation Damage 1250-1300
Revision 482 (2023-07-05)
M-76 Revenant Accuracy increase
Revision 481 (2023-06-19)
Geth Plasma Shotgun RPM 60-65 Refire time set to 0
Revision 480 (2023-06-09)
Saber RPM 105-115<br /> Executioner pistol default mag size now<br /> M-76 Revenant Recoil 0.46-0.44 and accuracy 13-11 (increased accuracy)<br /> and damage matches Multiplayer Reborn, zombie reborn mod<br /> Nova Starting Damage 600-750
Revision 479 (2023-06-09)
Nova Starting Damage 600-750<br /> Executioner pistol default mag size now
Revision 478 (2023-06-04)
Blood Pack Punisher Level 10 Damage 55.9-55.6
Revision 477 (2023-06-04)
Blood Pack Punisher Level 10 Damage 55.4-55.9<br /> M-4 Shuriken 45.8-48.3
Revision 476 (2023-06-04)
Blood Pack Punisher 2.5-2.0 Accuracy Penalty (more accuracy)<br /> N7 Hurricane 9.8-9.7 Accuracy Aiming Penalty
Revision 475 (2023-06-02)
M-90 Indra Level 10 Damage: 105-106
Revision 474 (2023-06-01)
Geth Jug Light Melee Damage 270-300 Damage & Melee Impact Radius 4.5-5 meters<br /> Squad Command 12.10%-12%
Revision 473 (2023-05-31)
Dark Sphere 1200-1250 Detonation Damage
Revision 472 (2023-05-25)
650-700 Damage Dark Sphere
Revision 471 (2023-05-24)
Pulse Damage 600-650
Revision 470 (2023-05-24)
Energy Drain 300-400 Starting Damage <br /> Hex Shield back to default spawn distance and shield damage radius 3.5-4 meters
Revision 469 (2023-05-24)
Energy Drain 300-400 Damage
Revision 468 (2023-05-24)
Indra 104-105 Level 10 Damage less recoil as well .175-.17
Revision 467 (2023-05-24)
Lancer Level 10 Damage: 89.8-90<br /> M-90 Indra Level 10 Damage: 102.6-104 <br /> Level 10 Damage N7 Eagle: 112.8-113.2
Revision 466 (2023-05-22)
Lancer Level 10 Damage: 89.8-90<br /> M-90 Indra Level 10 Damage: 102.6-103<br /> Level 10 Damage N7 Eagle: 112.8-113.0
Revision 465 (2023-05-21)
Lancer Level 10 Damage: 89.8-90<br /> M-90 Indra Level 10 Damage: 102.6-103
Revision 464 (2023-05-21)
Lancer Level 10 Damage: 89.8-90<br /> M-90 Indra Level 10 Damage: 102.6-103
Revision 463 (2023-05-12)
Revive Mechanic:8-10 Seconds Damage Protection 100%. This will prevent the enemies killing the player further especially from sync kills once more
Revision 462 (2023-04-24)
Biotic Orbs 400-350 Damage
Revision 461 (2023-04-19)
550-600 Starting Nova Damage
Revision 460 (2023-04-15)
Biotic Orbs 300-400 Damage
Revision 459 (2023-03-30)
Dark Sphere Detonation Damage 1150-1200 & DoT Damage Per Second 600-650
Revision 458 (2023-03-23)
Collector Sniper Rifle Level 10 Damage 97.8-96.3
Revision 457 (2023-03-16)
Electric Field Submission Net<br /> 350-400 Damage Pulse
Revision 456 (2023-03-16)
Scions<br /> Bronze 3.9-7 seconds Silver 3.9-6 seconds Gold 3.9-5 Seconds Grenade interval (default)<br /> Platinum as well
Revision 455 (2023-03-16)
Lash Max Targets hit 1-3 and impact radius 1.5-3 meters Base damage 150-300 and no cooldown chance Rank 6A-35%-45%<br /> Combo Window 3-6 Seconds<br /> Cooldown 5.9-5.8 seconds
Revision 454 (2023-03-15)
Spare ammo 120-140 Cerberus Harrier
Revision 453 (2023-02-27)
Collector Sniper Rifle Level 10 Damage 96.3-97.8 and heat up time 0.01-0 Weapon Max Range 5000 cm - 6000 cm<br /> Particle Rifle Max Range 4000 cm - 6000 cm
Revision 452 (2023-02-27)
Crusader Level 1 Damage 630.7-632.7 Level 10 788.4-790
Revision 451 (2023-02-25)
Submission: Electric Field Pulse Damage 300-350
Revision 450 (2023-02-15)
Poison Duration 6-5 Seconds DoT this means that the poison will kill faster
Revision 449 (2023-02-02)
Magazine Size 1-2 Executioner Pistol Level 1 Recoil 5.8-5.6 And Aiming Recoil 6.8-6.6
Revision 448 (2023-01-30)
Geth Turret Flamethrower 78.5-79 Damage<br /> Sentry Turret Rocket Damage 400-450 <br /> Geth Turret Restoration Cooldown 77%-80%<br /> Sentry Turret 94.5-95 Flamethrower Damage
Revision 447 (2023-01-28)
Geth, Sentry turret flamethrower damage increased. Sentry turret 94-94.5 and Geth Turret 78-78.5
Revision 446 (2023-01-26)
650-800 Rocket Damage & Shock Damage 270-280 Shock damage
Revision 445 (2023-01-25)
Sabotage can now hack 2 units on the field and turret Damage Overtime is default making it more deadly. Sabotage hacking 2 units is a test this will probably go back to default in the next update
Revision 444 (2023-01-25)
Combat Drone Rocket Damage 500-650 & Explosion Damage for Detonation Attack 800-850<br /> Blood Pack Punisher 2.6-2.5 Aiming Penalty
Revision 443 (2023-01-22)
Explosive Rounds Level 3 3450-3500 Damage
Revision 442 (2023-01-22)
M-29 Incisor 550-600 RPM and Level 10 Damage 127.8-128.2
Revision 441 (2023-01-22)
Change Description for mod
Revision 440 (2022-08-30)
Blood Pack Punisher 2.8-2.6 Aiming Accuracy & Hurricane 10-9.8 Accuracy
Revision 439 (2022-07-21)
Accuracy Blood Pack Punisher 3-2.8 (better accuracy)
Revision 438 (2022-07-21)
N7 Valkyrie 128.9 from 120.9 damage lvl 1 to have better damage than the Argus level 10
Revision 437 (2022-05-25)
Smash 8.5 Meters-9 Meters Reach
Revision 436 (2022-05-24)
Smash: 70% rank 5B Recharge Speed
Revision 435 (2022-05-12)
Overload Penalty per jump 40%-30%
Revision 434 (2022-03-30)
86.8-89.8 Level 10 Lancer Damage
Revision 433 (2022-03-25)
Blood Pack Punisher Aiming Penalty 3.5-3 and Hip Fire Penalty 6.35-6.3<br /> 625-630 RPM
Revision 432 (2022-03-25)
N7 Piranha Accuracy 0.22-0.2
Revision 431 (2022-03-25)
3.8-3.5 Aiming Penalty Blood Pack Punisher Level 1 & 10 aiming recoil 0.35-0.3
Revision 430 (2022-03-24)
0.25-0.23 Accuracy N7 Piranha
Revision 428 (2022-03-24)
Ammo Spreading better supply pylon
Revision 427 (2022-03-18)
Guardians will now DROP their shields
Revision 426 (2022-03-11)
Reeger Carbine default damage
Revision 425 (2022-03-11)
160-165 hp regen warlord
Revision 424 (2022-03-05)
Collector Sniper Rifle Level 10 Damage 94.3-96.3
Revision 423 (2022-03-04)
N7 Valkyrie 31-30 Accuracy and RPM increased 600-635
Revision 422 (2022-03-04)
M-11 Suppressor 40-48 Spare Ammo
Revision 421 (2022-02-28)
Disciple RPM 85-90 Level 10 Damage 72.5-74.5
Revision 420 (2022-02-28)
Damage Valkyrie Level 10 150.9-149.9 Default
Revision 419 (2022-02-28)
N7 Valkyrie no refire time anymore and rpm default 600
Revision 418 (2022-02-28)
N7 Valkyrie no refire time anymore
Revision 417 (2022-02-28)
Ballistic Blade Damage Rank 6A 50-60%
Revision 416 (2022-02-27)
Rage Mode Regen 155-160 Rage
Revision 415 (2022-02-27)
Ballistic Blades<br /> DoT Duration 10-5 seconds<br /> Damage Rank 4A 30%-40%<br /> Cone Degree Radius Rank 4B 20-30 Degrees
Revision 414 (2022-02-27)
Dot 8-6 Ballastic Blades
Revision 413 (2022-02-27)
DoT Ballastic Blades 10-8 seconds
Revision 412 (2022-02-24)
37-44 Reeger Carbine Damage
Revision 411 (2022-02-20)
M-11 Level 10 Spare Ammo fixed from level 1
Revision 410 (2022-02-20)
162.1-164.1 Damage M-11
Revision 409 (2022-02-20)
Nova Damage 500-550
Revision 408 (2022-02-19)
DoT Dark Sphere 560-600 Damage<br /> Detonation Damage 1100-1150
Revision 405 (2022-02-14)
Saber 1 round burst now
Revision 404 (2022-02-14)
Saber Shoots 2 shots now
Revision 403 (2022-02-11)
Cyclonic Modulator Default Values
Revision 402 (2022-02-11)
101.6-102.6 Indra Level 10 Damage
Revision 401 (2022-02-11)
101.6-104.6 Indra Level 10 Damage
Revision 400 (2022-02-11)
Scion refire time default except gold and platinum and diamond
Revision 399 (2022-02-11)
Scion MP- Grenades Available will be disabled this means that scions that are NOT possessed will not shoot grenades anymore<br /> Ravager Aim Delay 0.9-0.6 Diamond Difficulty
Revision 398 (2022-02-04)
Level 10 Damage Saber 575-579 Saber
Revision 397 (2022-02-03)
59.8-61.8 Level 10 Phaeston
Revision 396 (2022-01-27)
Hawk Missile Launcher 6B Rank Radius Increase by 25%<br /> 115-105 RPM Saber & Damage Back To Default 1000-900 RPM Geth Pulse Rifle
Revision 394 (2022-01-27)
Firebase London extraction point is moved a bit in London
Revision 393 (2022-01-23)
Firebase London extraction moved forward
Revision 392 (2022-01-23)
Hornet 73.8-71.8 Damage Level 10
Revision 391 (2022-01-23)
565.4-570.4 Level 1 damage Krysae
Revision 390 (2022-01-23)
643.8 Krysae
Revision 389 (2022-01-23)
Krysae 5% Shield & Barriers increase
Revision 388 (2022-01-23)
3-4% Shield & Barrier Effectiveness Krysae
Revision 387 (2022-01-23)
2%-3% Barrier and shield effectiveness Krysae
Revision 386 (2022-01-23)
Krysae Sniper Rifle 1.25 Radius-2.0 meters Explosion Radius Level 10 638.8-642.8 5%-3% Barriers & Shield Effectiveness
Revision 385 (2022-01-17)
0.3-0.2 Seeker Swarmer spacing visual change
Revision 384 (2022-01-17)
Reactor Map has better default extraction point
Revision 383 (2022-01-17)
Cryo Rounds been improved chance of triggering and movement speed penalty increased.
Revision 382 (2022-01-12)
35-37 Level 10 Reeger Carbine
Revision 381 (2021-12-24)
228.6-230.6 Adas Damage Level 10
Revision 379 (2021-12-08)
250-200 Damage Sentry Turret
Revision 378 (2021-12-08)
200-250 Damage Sentry Turret Decreased 120%-100% Armor Piercing Rounds (Default)<br /> Freezing Duration 4-6 Seconds Sentry Turret
Revision 377 (2021-12-08)
150-200 Damage Sentry Turret
Revision 376 (2021-12-08)
100-150 Damage Sentry Turret
Revision 375 (2021-12-05)
Tech Armor Rank 4A Damage & Force & Radius 45%-50% & Barrier
Revision 374 (2021-12-05)
Blood Pack Accuracy 3.85-3.8
Revision 373 (2021-12-05)
Shields Restore 400-500 Geth Turret
Revision 372 (2021-12-04)
Rocket Cooldown set back to default Rocket Damage 385-400 Damage 90-95 then 95-100 to match geth turret damage <br /> DoT Duration Rank 6B<br /> Sentry Turret
Revision 371 (2021-12-04)
Sentry Turret 90-95 Damage
Revision 370 (2021-12-01)
London has default extraction point
Revision 369 (2021-11-28)
1200-1800 Damage Reactor and Default Extraction point
Revision 368 (2021-11-25)
Geth Turret 200-250 Damage Starting Damage
Revision 367 (2021-11-25)
Reactor Has Default Extraction
Revision 365 (2021-11-18)
Level 1 60.7-61.7 Damage Level 10 72.8-73.8 Damage Hornet
Revision 362 (2021-11-15)
Better Reload Speed Collector Rifle Recharge Speed Magazine
Revision 361 (2021-11-14)
Indra Damage 82-83 damage Level 1 & 10 100-101 Damage Indra
Revision 360 (2021-11-10)
Reapers no longer have praestorians on Platinum Reaper faction instead either replaced with Primes or Atlases
Revision 359 (2021-11-10)
Reapers no longer have praestorians on Platinum Reaper faction instead either replaced with Primes or Atlases
Revision 358 (2021-11-10)
Player Revival Protection Duration 7-8 Seconds
Revision 357 (2021-11-10)
Player Revival Protection Duration 7-8 Seconds
Revision 356 (2021-11-10)
Annilhation field 240-45 seconds due to a client glitch visual
Revision 355 (2021-11-10)
Collector Possession Rate Interval Increased from 1 second-60 seconds Bronze and 8-2 Possessed total enemies. Silver 60 seconds interval possession rate 4 max possessed enemies at a time. 8 possessed max on gold and platinum 12 max gold & platinum default possession interval. Diamond ALL units are possessed
Revision 354 (2021-10-31)
165-155 Hp regen in rage mode krogan warlord
Revision 353 (2021-10-31)
165-155 Hp regen in rage mode krogan warlord
Revision 352 (2021-10-30)
Decoy 1500 Shields from the start
Revision 351 (2021-10-29)
Ravagers aim delay 1 second-0.9 seconds
Revision 350 (2021-10-29)
Wave 7 Cerberus Wave Silver Scion replaced with Geth Prime
Revision 349 (2021-10-20)
Geth Prime 160-165 Damage<br /> Nemesis 60-65 Damage
Revision 348 (2021-10-20)
Supply Pylon 15%-12.5% 10% is default in vanilla
Revision 347 (2021-10-19)
Ravagers are now back to default settings now
Revision 346 (2021-10-13)
Ballistic Blade Explosive Damage increased by 50 and increased by 0.5 meters total of 2.5 meters
Revision 345 (2021-10-13)
Singularity duration 10-8 seconds
Revision 344 (2021-10-03)
Silver was fixed you will now get max health & ammo at the end of each round same with the rest of the difficulties
Revision 343 (2021-10-03)
Energy Drain 280-300 Damage and Damage Reduction Duration 13-15 Seconds
Revision 342 (2021-09-29)
M 320 Cain 0 charge time
Revision 341 (2021-09-29)
Nemesis Damage 70-60
Revision 340 (2021-09-27)
M-320 Cain 3-1 Second charge time
Revision 339 (2021-09-15)
150-160 Geth Prime Damage Shot
Revision 338 (2021-09-09)
Slowing Rank 5A 30%-50% Armor Targets<br /> Shield/Barriers Damage Rank 6A 50%-75%
Revision 337 (2021-09-06)
M-96 Mattock Level 10 134.5-135.5 Damage<br /> Revenant M-76 16-13 Accuracy
Revision 336 (2021-09-03)
25-20 Aiming Penalty<br /> Hornet<br /> Aiming Recoil 0.72-0.7<br /> Damage 71.8-72.8
Revision 335 (2021-09-02)
550-565 Dark Sphere DoT
Revision 333 (2021-08-24)
450-500 Damage Seeker Swarmers
Revision 332 (2021-08-24)
Rank 4B reset to 150% Stasis
Revision 331 (2021-08-24)
1.4-1.45 recoil Cerberus Harrier<br /> M-76 Revenant Hip fire corrected from level & 10 & Aiming Penalty 18-16<br /> Stasis Impact damage 25-100 impact damage & Stasis Damage Threshhold Rank 6B 150%-200%<br /> Bubble Radius has been increased 0.5 meters
Revision 330 (2021-08-19)
Detonation Damage 1000-1100 Dark Sphere & Shield Rank 6A 50%-55%<br /> Shield Boost 175-150 Shield Per Second<br /> 700-800 Ballastic Blades Explosion Damage<br /> Singularity 700-800 Damage Detonation
Revision 329 (2021-08-19)
Detonation Damage 1000-1100 Dark Sphere & Shield Rank 6A 50%-55%<br /> Shield Boost 175-150 Shield Per Second
Revision 328 (2021-08-18)
Rank 4A back to default 30% upgrades however the 5% increase in detonation damage and DoT time & Time Between DoT Radius Checks 0.2-0.01<br /> 525-550 DoT Damage Dark Sphere
Revision 327 (2021-08-17)
Shield Boost Overtime Shields Per Second 125-175 Shields
Revision 326 (2021-08-16)
Cerberus Harrier 1.3-1.4 Recoil
Revision 325 (2021-08-16)
Cerberus Harrier Recoil 1.5-1.3<br /> Blood Pack Punisher Aiming Penalty 4-3.85<br /> Striker Assault Rifle 188.2-189.2<br /> Damage<br /> 635.8-6.38.8 Krysae Rifle Sniper Rifle<br /> Seeker Swarmer 400-450 Damage
Revision 324 (2021-08-12)
Decoy 1250-1150
Revision 323 (2021-08-12)
1500-1250 Shields Decoy
Revision 322 (2021-08-10)
Decoy Rank 6B 70%-50% but decoy has 500 more shields total 1500
Revision 321 (2021-08-10)
Ammo Box Crates 18-16 seconds respawn ammo & Grenades
Revision 320 (2021-08-08)
Slayer & Shadow Fitness Readjusted
Revision 319 (2021-08-07)
Hunter Mode 30%-25% Shield Penalty
Revision 318 (2021-08-06)
and Seeker Swarms increased by 300-400 & slow duration increased 5-6 seconds & seeker swarmers spawn delay fixed & 5% more slow
Revision 317 (2021-08-05)
Hurricane 11-10 Aiming Penality
Revision 316 (2021-08-05)
Nemesis damage 80-70
Revision 315 (2021-08-01)
Orb Count Doubled on Volus Biotic Orbs and halved cooldown bonus for orbs this balances it out
Revision 314 (2021-07-28)
Max Possessed 16-4 Bronze Silver 8 Gold 12 and Platinum 16
Revision 313 (2021-07-28)
Praestorians missiles set back to default<br /> Hurricane Hip fire penalty 6.5-6 & aiming penalty 11.8-11<br /> Praestorians Missile Attack Number of missiles 12-4 Missiles and damage 135-200 Bronze (default)<br /> Silver Missile Number of missiles 12-5 and Missile Damage 135-200<br /> Gold Missiles Number Of Missiles 12-6 135-200 damage
Revision 312 (2021-07-28)
Hurricane Hip fire penalty 6.5-6 & aiming penalty 11.8-11
Revision 311 (2021-07-21)
Praestorians Missiles now have default cooldown now except Diamond has 2 second less cooldown rate min & max
Revision 310 (2021-07-14)
Geth Hunters set back to default aim delay
Revision 309 (2021-07-14)
Carnage DoT Damage 110%-100%
Revision 308 (2021-07-13)
Vorcha fitness increased another 15%
Revision 307 (2021-07-12)
Sentry turret 80%-60% rank 3 this matches the other turrets shields in the game
Revision 306 (2021-07-12)
Combat Drone Shields Reworked so has shield tech tree
Revision 305 (2021-07-12)
Arc Grenades rank 5 grenade count 1-2
Revision 304 (2021-07-12)
Bloodlust 20-25 seconds stack duration
Revision 303 (2021-07-12)
Vorcha Got 15% fitness increase
Revision 302 (2021-07-11)
2.45-2.6 reload speed mantis
Revision 301 (2021-07-11)
Kishock Harpoon Gun Direct Damage Proportion 100%-70% (default is 60%) Bleed Duration 5-3 the reason for 100% being taken down is charge up has no point anymore if so.
Revision 299 (2021-07-11)
Scorpion will now be able to stick as proximity mines from 2.5 seconds-30 seconds this is if an enemy is not near it
Revision 298 (2021-07-10)
Geth Prime 150 Damage refire time is set back to default so stun locking is no longer
Revision 297 (2021-07-10)
Geth Prime 150 Damage refire time is set back to default so stun locking is no longer
Revision 296 (2021-07-10)
Flamer Range Increase 10 Meters To 12 Meters
Revision 295 (2021-07-06)
Blood Pack Punisher Level 1 & 10 Aiming Penalty 4.5-4
Revision 294 (2021-07-05)
Phaeston 59.2-59.8 damage Level 10
Revision 293 (2021-07-03)
awakened collector seeker swarmers 265-300 damage starting
Revision 292 (2021-07-03)
Harpoon Kishock Gun DoT 80%-100%
Revision 291 (2021-07-01)
Harpoon Gun 60%-80% damage over time
Revision 290 (2021-06-25)
115-120 Geth primes
Revision 289 (2021-06-19)
Striker Assault Rifle Level 1 168.7-169.7 Level 10 187.9-188.9
Revision 288 (2021-04-27)
Damage Over Time<br /> Carnage does damage over time. The way this is configured is that it manually adds up to 100% damage (75+25), however you can set each value (Impact Damage Multiplier/DoT Damage Percent) to add up to any value. 120%-110%
Revision 286 (2021-04-04)
2 seconds-1.75 banshee teleport interval<br /> Everything except Guardians got 50% more stats<br /> and Dragoons<br /> global charge interval 1.5-0<br /> Dragoons<br /> Atlas 100% sync kill chance<br /> no sync kill cooldown for Atlas
Revision 285 (2021-04-01)
Explosive rounds each level increased by 10% intervals level 1: 100% damage conversion Level 2:110% Level 3: 130%
Revision 284 (2021-04-01)
2.5-2.0 scion grenade interval<br /> 10% increase sync kill chance Scion<br /> AoE Blast Cooldown 0.5-0
Revision 283 (2021-04-01)
All units got correct stats and 50% more stats
Revision 282 (2021-04-01)
nemesis 90-80 damage
Revision 281 (2021-03-21)
Mantis 2.75-2.45 reload speed
Revision 280 (2021-03-19)
No longer have abominations bronze-gold on other factions instead of husks
Revision 279 (2021-03-16)
tempest 62.5-58.5 level 1 & lvl 10 66.7-64.7<br /> collector smg level 1 58.2-49.2 level 10 61.5-57.5
Revision 278 (2021-03-15)
talon concussive arrows debuffed they were OP
Revision 277 (2021-03-13)
Shield Duration 150%-200% Volus Shield Boost
Revision 275 (2021-03-10)
Nemesis damage 80-90
Revision 274 (2021-03-09)
N7 Valkyre has more accuracy and blood pack does a slight more accuracy
Revision 273 (2021-03-08)
75-80 damage nemesis
Revision 272 (2021-03-08)
Nemesis Shot Damage 125-75 damage per shot and reworked as a unit
Revision 271 (2021-03-07)
645.8-635.8 Krysae Sniper Rifle Damage
Revision 270 (2021-03-02)
Volus shield restore per second 150-125 better than default and duration upgrade is increased by 100%-150%
Revision 269 (2021-02-28)
Level 10 Damage Spitfire: 78.2-77.8
Revision 268 (2021-02-26)
Capped Damage Radius 4.5-6 meters<br /> Far Damage 8000-10000<br /> Rocket Launcher Consumable
Revision 267 (2021-02-25)
Geth Pulse Rifle Weight 0.9-0.8 Level 10
Revision 266 (2021-02-23)
Stimulant pack Grenade cap by 1 from the start.
Revision 265 (2021-02-22)
N7 Eagle Debuffed from 112.8-112.0 (this may get debuffed more in the future but more than vanilla)
Revision 264 (2021-02-13)
Bronze got another fix in stats some enemies of the following will have more hp and shields and armor not more than silver: Pyro,Ravagers, they are left the same
Revision 263 (2021-02-12)
For some reason bronze units had more hp and shields and armor than silver so I fixed that
Revision 262 (2021-01-21)
New extraction point for Original White & White & Hazard White
Revision 261 (2021-01-21)
Sabotage Tech Vulnerability 15-12 seconds 65%-50%
Revision 260 (2021-01-20)
Geth Prime's shot 110-115 damage
Revision 259 (2021-01-06)
Recon mine explosion radius set to default
Revision 258 (2021-01-05)
Biotic Orbs 12-10 second debuff
Revision 257 (2021-01-05)
Biotic Orbs: Rank 4A: damage increase 25%-20% (default) but 50 more damage from the start and Debuff duration 10-12 seconds 6 seconds was the default
Revision 256 (2021-01-05)
Biotic Orbs: Rank 4A: damage increase 25%-20% (default) but 100 more damage from the start and Debuff duration 10-12 seconds 6 seconds was the default
Revision 255 (2020-12-26)
11%-11.5% damage protection Geth Jugnaunt
Revision 254 (2020-12-24)
12% damage protection to 11% geth jug
Revision 253 (2020-12-19)
Nova 450-500 damage<br /> Phasic rounds have 5% increase damage for each level
Revision 252 (2020-12-19)
Phasic Rounds level 3 decreased by 5% increased by 5%
Revision 251 (2020-12-15)
Nova 425-450 damage and no barrier 6A or 6B 40%-45
Revision 250 (2020-12-13)
33.8-30.8 Reeger Carbine level 1 damage changed
Revision 249 (2020-12-13)
Raider no longer has a refire time<br /> and collector smg level 1 changed damage 55.3-51.3<br /> Geth Plasma Shotgun spare ammo matches level 10<br /> Geth Plasma Shotgun no refire time<br /> Spike thrower now matches spare ammo<br /> Eviscator got spare ammo matched<br /> Scimatar changed 44.8-44.2<br /> default<br /> Crusader N7 Spare ammo matched<br /> Piranha got match spare ammo<br /> 33.8-30.8 Reeger Carbine level 1 damage changed<br /> Venom Shotgun spare ammo matched<br /> Acolyte spare ammo matched<br /> Arc Pistol Spare ammo matched<br /> Executioner Pistol Spare ammo matched<br /> M-5 Phalanx ammo matched<br /> M-11 Suppressor spare ammo matched<br /> Scorpion ammo matched to 32
Revision 248 (2020-12-09)
Nightshade blades increased duration by 2 seconds
Revision 247 (2020-12-09)
Nightshade Blades 500-800 damage last upgrade
Revision 246 (2020-12-08)
1100 min points max points is now default for platinum wave budget
Revision 245 (2020-12-08)
Carnage Damage Over Pecentage 110%-120% DoT
Revision 244 (2020-12-08)
Extra Shrapnel Base 3-1 (default) and Shrapnel increase rank 6A: 2-1 pieces and base damage 350-500 (default) this change was changed back to default due to the amount of grenades didn't make it as reliable so I changed it back to default
Revision 243 (2020-12-08)
Cluster Grenade damage 200-350 default was 500 due to the amount grenades thrown increased this was debuffed hence the name "Cluster grenades"
Revision 242 (2020-12-08)
X=-2990.06 Y=5848.95 Z=1808.85<br /> Current Rio Extraction still needs work
Revision 241 (2020-12-07)
Rio extraction point is better still needs work
Revision 240 (2020-12-07)
Final Fix Giant X=-2385.62 Y=-3159.76 Z=-1508.85<br /> Extraction point
Revision 239 (2020-12-07)
Fixed Giant Again Even more still needs to be forward still but this is close enough
Revision 238 (2020-12-07)
Giant Extraction even better now
Revision 237 (2020-12-07)
Vancouver X=8071.17 Y=22190.9 Z=298.08 (Best Extraction point)<br /> Even better extraction point coordinates<br /> X=8128.27 Y=22185.5 Z=298.08 this extraction point has been moved forward and just the right amount for a little extra room<br /> (Better Exaction Point)
Revision 236 (2020-12-06)
Wavelist Wave 2 Gold Collectors Geth Prime will be replaced with Engineers<br /> Reaper Wavelist Wave 2 increased engineer by 1
Revision 235 (2020-12-05)
Ravagers 4.5 meters to 5 meters per second
Revision 234 (2020-12-05)
Ghost Extraction point extended fix
Revision 233 (2020-12-02)
400-500 damage dark sphere over time<br /> 600-700 damage ballistic blades<br /> explosion
Revision 232 (2020-12-02)
400-500 damage dark sphere over time
Revision 231 (2020-12-02)
Ballastic Blade Explosion increased by 100
Revision 230 (2020-12-01)
Ravager Cannon Speed projectiles 8 meters/s 4.5 meters<br /> 350-400 damage per second dark sphere
Revision 229 (2020-11-30)
Tech Burst window increase by 0.5 lvl 1-3 disruptor round
Revision 228 (2020-11-30)
M-11 Wraith & M-22 Eviscerator rpm decreased by 10 10 more rpm than vanilla
Revision 227 (2020-11-30)
Disruptor rounds 5% less damage increase each level better than vanilla though
Revision 226 (2020-11-30)
104.6-100.6 Indra
Revision 225 (2020-11-29)
108.6-104.6 Indra Level 10
Revision 224 (2020-11-28)
Mattock spare ammo 120 level 1-10 are the same
Revision 222 (2020-11-26)
Shuriken 1.01-1% all to shields and armor and barriers
Revision 221 (2020-11-26)
Ravager Burst Delay 1.2-1.25
Revision 220 (2020-11-25)
Objective Weight adjusted and saved fixed this
Revision 219 (2020-11-25)
Alliance Infiltration unit increased overall fitness by 15%
Revision 218 (2020-11-25)
LZ Extraction All Glacier done
Revision 217 (2020-11-25)
Annihilation Field Rank 2 & 3 Radius decreased by 5% due to increase meter change
Revision 216 (2020-11-24)
Lancer reload speed 3 seconds now
Revision 215 (2020-11-24)
Objective selection weight changed
Revision 214 (2020-11-23)
Since Lancer is already Amped up in damage it got nerfed from 79.2-76.2 Level 1 72.4-70.2
Revision 213 (2020-11-23)
rpm 550 collector rifle 510-550
Revision 212 (2020-11-23)
590-550 RPM Avenger<br /> Lancer lvl 1 80.9 and Level 10: 85.6-86.6<br /> reload speed 3-2.5<br /> 86.8 level 10 lancer
Revision 211 (2020-11-23)
All Geth Pyro Except Geth Faction can be grabbed over cover
Revision 210 (2020-11-23)
Wave 3 Atlas Spawns with collectors
Revision 209 (2020-11-23)
Bronze Wave 3 : Collector Captain 4-3<br /> Abomination decreased by 1 Wave 4<br /> Decreased by 1 scion bronze wave 5<br /> Bronze Wave 8 decreased scion by 1<br /> Decreased praetorian by 1 Wave 9<br /> Decreased scion by 1 wave 11
Revision 208 (2020-11-23)
Collectors Bronze Wavelist negative points fixed
Revision 207 (2020-11-23)
Engineers Searching Radius Distance 15-20 Meters
Revision 206 (2020-11-21)
Damage Protection 6.5-7 this will ensure if getting sync killed you will not die when getting up<br /> Bronze Payout 40125-37593.75 Standard Payout 28500-26500 this makes bronze have the payout of 37593.75
Revision 205 (2020-11-21)
42.5%-40%<br /> Biotic Sphere<br /> Due to the amount of damage the Geth Jug can take in Platinum this is a test run
Revision 204 (2020-11-20)
78.9-78.2 Geth Spitfire Level 10 damage
Revision 203 (2020-11-20)
Hurricane Lvl 10 damage: 128.1-128.2<br /> Level 1 Hurricane 105.5-110.5
Revision 202 (2020-11-19)
Player Health Gate Bronze: 50%-60%
Revision 201 (2020-11-19)
Wavelist 11 No MORE Praetorians instead Banshees
Revision 200 (2020-11-19)
Engineers damage 115-105
Revision 199 (2020-11-19)
Supply Pylon Duration 15-10 due to the radius increase
Revision 198 (2020-11-19)
Supply Pylon 4.5-5 Meters
Revision 197 (2020-11-19)
Recoil 0.4-0.45
Revision 196 (2020-11-18)
Recoil 0.5-0.4<br /> Tempest<br /> 66.7 tempest<br /> Aiming Penality<br /> 10.4-10<br /> Supply Pylon Buff Duration 10-15
Revision 195 (2020-11-18)
66.4-66.6 Tempest damage buff duration supply pylon 10-15 seconds
Revision 194 (2020-11-18)
Update Frequency Bubble: 0.1-0.01 Biotic Sphere and duration 40-60 seconds<br /> <br /> 67.4-66.4 damage tempest
Revision 193 (2020-11-18)
68.4-67.4 Tempest Damage
Revision 192 (2020-11-18)
Due to people getting tired of putting annihilation field 45 seconds-240 seconds field pawn check frequency 0.5-0.01
Revision 191 (2020-11-18)
Supply Pylon Supply Pylon Radius 4.2-4.5 Grenade generated decreased by 1 total of 2 extra grenades from supply pylon however better than default game
Revision 190 (2020-11-17)
Goddess Map Extraction Point now fixed and the bug where you cannot change the coordinates on this map is fixed thanks to Mgamerz
Revision 187 (2020-11-17)
Duration lift target 3-6 duration and Annihilation Field 4.25-5 meters
Revision 186 (2020-11-17)
Wave 8 No longer has Praetorian instead has Geth prime replacement due to the size of the enemies for cramming reasons plus collectors should not show up anyways this is on silver
Revision 185 (2020-11-16)
7000-8000 Far damage cobra missile launcher<br /> Radius is increased by .5<br /> <br /> 8.5-9 radius
Revision 184 (2020-11-16)
biotic charge: 65%-50% damage reduction
Revision 183 (2020-11-16)
Krogan Vanguard: 11 seconds to 14 (default cooldown) due to with barrier and rage is Op this will be in testing to see if this balances it out
Revision 181 (2020-11-15)
Indra Level 10 Damage 110.6-108.6<br /> Blood Pack Punisher Aiming Penalty 6-5
Revision 179 (2020-11-15)
Reactor Extraction placement better LZ
Revision 178 (2020-11-15)
Reactor Extraction placement better LZ
Revision 177 (2020-11-15)
Reactor Extraction placement better LZ
Revision 176 (2020-11-15)
Drill Rounds: 10% more damage this has been already the case on top of this they get increase double the amount of penetration. Level 1: Penetration 1-2 meters Level 2: 2-3 meters Level 3: 2.5-4
Revision 175 (2020-11-15)
Geth Prime shot 120-110
Revision 174 (2020-11-15)
change hp regen for warlord in zombie mod<br /> 120-165 10% increase difference in rage regen<br /> Base regen is 10% more Rank 6B:20% changed to default
Revision 172 (2020-11-14)
Mixin added Geth Juggernaunt- Melee Sync All This patch makes the Geth Juggernaut Soldier's heavy melee sync with all enemies. They will be picked up off the ground and will be held in place. This effectively replaces Juggy Sync mod.
Revision 171 (2020-11-14)
Mixin added Geth Juggernaunt- Melee Sync All This patch makes the Geth Juggernaut Soldier's heavy melee sync with all enemies. They will be picked up off the ground and will be held in place. This effectively replaces Juggy Sync mod.
Revision 170 (2020-11-14)
all the gating of hp and shield is increase by 10% total of 20% difference
Revision 168 (2020-11-14)
69.4-68.4 tempest damage lvl 10
Revision 167 (2020-11-12)
DoT Damage Percent 100%-110%<br /> [11:01 PM]<br /> Impact Damage Multiplier 125%
Revision 163 (2020-11-12)
Carnage<br /> Dot Damage Percent 50%-100%<br /> [9:45 PM]<br /> Armor Damage Rank<br /> [9:45 PM]<br /> 6A: 90%<br /> [9:46 PM]<br /> Impact Damage Rank 6B: 60%-65%<br /> [9:47 PM]<br /> Impact Damage Rank 4B: 30%-35%
Revision 162 (2020-11-12)
Carnage Changes: Armor Damage Rank 6A: 65%-85%, Impact Damage rank 6B: 50%-60%, Impact Damage Multiplier 75%-100%, DoT Damage Percent 25%-50% duration 2.5 to 2, Priming Fire Explosion Prime window 1 second 3.5<br /> [7:40 PM]<br /> Max Impact Targets 2-3
Revision 157 (2020-11-12)
70.4-69.4<br /> [1:05 AM]<br /> Tempest Damage
Revision 149 (2020-11-11)
New LZ London
Revision 147 (2020-11-11)
Firebase Glacier & Ghost got different LZ zone
Revision 146 (2020-11-10)
71.2-70.2 Tempest damage<br /> Blood Pack Punisher Aiming Penality 6.3-6.0<br /> Vindicator 87.8- 85.8 (default damage) this will get probably further debuff
Revision 145 (2020-11-09)
Geth Prime's shot 160-150
Revision 144 (2020-11-08)
N7 Talon<br /> Hip fire penalty 320-300. Aiming penality 38-33 lvl 1 aiming recoil 0.7-0.5 rpm change 85-90<br /> aiming drift 3.4-3.2<br /> <br /> max fire 6-4<br /> Geth Spitfire recoil 1-0.05<br /> due to screen shake unbearable<br /> Raptor Level 10 damage 121.55-123.55<br /> Hornet level 10 damage 70.8-71.8
Revision 143 (2020-11-08)
N7 Talon<br /> Hip fire penalty 320-300. Aiming penality 38-33 lvl 1 aiming recoil 0.7-0.5 rpm change 85-90<br /> aiming drift 3.4-3.2<br /> <br /> max fire 6-4<br /> Geth Spitfire recoil 1-0.05<br /> due to screen shake unbearable<br /> Raptor Level 10 damage 121.55-123.55<br /> Hornet level 10 damage 70.8-71.8
Revision 142 (2020-11-08)
Mantis 2.65 reload to 2.75<br /> [12:55 PM]<br /> N7 Black Widow level 1 damage 823.8- 893.8<br /> [12:56 PM]<br /> Level 1 & 10 recoil: 5.5-4.5 & Aiming Recoil 3-2<br /> [12:58 PM]<br /> Spare ammo increase 25-33<br /> [12:59 PM]<br /> mantis has higher rpm though however Black Widow has more ammo less recoil and more damage<br /> [1:02 PM]<br /> Black Widow also has 25% less weapon error over ALL snipers due to the fact that it is an N7 gun
Revision 141 (2020-11-08)
Mantis 2.65 reload to 2.75<br /> [12:55 PM]<br /> N7 Black Widow level 1 damage 823.8- 893.8<br /> [12:56 PM]<br /> Level 1 & 10 recoil: 5.5-4.5 & Aiming Recoil 3-2<br /> [12:58 PM]<br /> Spare ammo increase 25-33<br /> [12:59 PM]<br /> mantis has higher rpm though however Black Widow has more ammo less recoil and more damage
Revision 140 (2020-11-08)
Mantis 2.65 reload to 2.75
Revision 139 (2020-11-08)
Black widow level 821-871<br /> [12:48 PM]<br /> 861*
Revision 138 (2020-11-08)
Incisor 3 round burst
Revision 137 (2020-11-08)
Mantis refire time 0.4-0<br /> [12:05 PM]<br /> Incisor has rpm 525-550
Revision 136 (2020-11-06)
Min & Max Refire time Javelin 0.25 to 0
Revision 133 (2020-10-21)
Geth Turret Flamethrower 77-79 due to close range is more risk<br /> <br /> 1<br /> [6:09 PM]<br /> 2.5-2.85 rocket cooldown sentry turret<br /> [6:09 PM]<br /> Sentry Turret 93-95 same reason
Revision 132 (2020-10-21)
Geth Turret Flamethrower 77-79 due to close range is more risk<br /> <br /> 1<br /> [6:09 PM]<br /> 2.5-2.85 rocket cooldown sentry turret<br /> [6:09 PM]<br /> Sentry Turret 93-95 same reason
Revision 131 (2020-10-21)
Rocket Damage Combat Drone increased from 465-485
Revision 130 (2020-10-21)
Shock Damage 300-280 5A is chosen<br /> <br /> 1<br /> [6:00 PM]<br /> Rocket Damage Combat Drone increased from 465-475
Revision 129 (2020-10-21)
Adas Anti-Synthetic Rifle 230.6-228.6
Revision 128 (2020-10-20)
Combat drone 800 detonation damage from 720
Revision 127 (2020-10-20)
350 to 300 shock damage shock attack combat drone if 5A rank
Revision 126 (2020-10-20)
Warp increased radius 1-2 meters rank 3 gives 1 meter increase
Revision 125 (2020-10-17)
Geth Prime's Damage 170-160
Revision 124 (2020-10-12)
Biotic Orbs 10 seconds debuff
Revision 123 (2020-10-10)
Enemies with only armor or health got increase by 10% stats all the rest of enemies who have combination of shields/barrier & armor & health increased by 5%
Revision 122 (2020-10-09)
Cluster Grenades 180 to 200 damage
Revision 121 (2020-10-09)
Cluster grenade 166.66 to 180<br /> [5:10 PM]<br /> Revive Damage reduction time 6 to 6.5 & ALL Difficulties now have 100% damage reduction no sync kill BS
Revision 120 (2020-10-08)
Power Evasion increased by 20% for most units & evasion cooldown reset to original cooldown some units get 15% power evasion due to the base percentage
Revision 119 (2020-10-08)
All units get halved evasion & rework of all stats to armor shields/barriers & Health the values are 25% more units who have health & barrier/shields with and/or armor those who just armor or health get 50%. Please note that diamond got a debuff stats from this update but all units should be less tanky but more than platnium vanilla base game.
Revision 118 (2020-10-07)
Global Cooldown Dragoon 3-2 seconds<br /> [3:01 PM]<br /> Rocket Interval Atlas: 4-2 seconds
Revision 116 (2020-10-06)
Level 1: 40.7 & Level 10: 45.8<br /> [2:06 AM]<br /> Shuriken
Revision 115 (2020-10-05)
Level 1: 43.7 to 41.7 Level 10: 48.3 to 46.3
Revision 114 (2020-10-05)
Level 10 N7 Eagle 108.8- 112.8<br /> <br /> 1<br /> [4:12 PM]<br /> RPM 435-450
Revision 113 (2020-10-04)
lvl 1 41.1 to 40.1 Scimitar lvl 10: 44.8
Revision 112 (2020-10-04)
lvl 1 41.1 to 40.1 Scimitar lvl 10: 44.8
Revision 111 (2020-10-04)
RPM KATANA 110
Revision 110 (2020-10-04)
Devastator Mode: Movement Speed Decrease from 10% to 5%<br /> [11:13 PM]<br /> Shield Bonus Rank 6A: 40-45%
Revision 109 (2020-10-04)
Devastator Mode: Movement Speed Decrease from 10% to 5%<br /> [11:11 PM]<br /> Shield Bonus Rank 6A: 40-45%
Revision 108 (2020-10-04)
Katana: RPM 100-125
Revision 107 (2020-10-04)
N7 Eagle 107.89 to 108.8<br /> [10:56 PM]<br /> Rpm increased 415 to 435 Max Drift 1.5-1.35<br /> [10:58 PM]<br /> Reload 1.5-1.4
Revision 106 (2020-10-04)
N7 Eagle 107.89 to 108.8<br /> [10:56 PM]<br /> Rpm increased 415 to 435 Max Drift 1.5-1.35
Revision 105 (2020-10-03)
71.7 to 71.2 Tempest<br /> [7:11 PM]<br /> due to rpm change it will get damage debuff
Revision 104 (2020-10-03)
740.4 from 700.4 lvl 1 Harpoon Gun Sniper<br /> [1:02 AM]<br /> 1.4 Reload to 1.68(edited)<br /> [1:02 AM]<br /> Magazine Size 1 to 2
Revision 103 (2020-09-23)
Geth Prime Damage Projectile 180 to 170
Revision 102 (2020-09-02)
Geth Primes Projectile speed 3 meters to 2.5
Revision 98 (2020-08-12)
Engineer Health Changed from improvement mod
Revision 97 (2020-08-12)
Engineer Bronze:<br /> Recharge Delay 6 seconds from 8 <br /> <br /> Engineer Silver:<br /> Health & Shields increased respectively for some reason engineers had more health on silver than gold<br /> Max Shield Regen:75%<br /> Recharge Delay 7.5 to 6 seconds<br /> Recharge % Per Second 35% to 45%<br /> Max Repair %: 80% to 100%<br /> <br /> <br /> Engineer Gold:<br /> Max Shield Regen: 86%<br /> Recharge Delay: 6 Seconds<br /> Recharge % Per Second:65%<br /> Health Increased 100 points<br /> <br /> Engineer Platnium {DIAMOND DIFFICULTY ONLY}:<br /> Recharge Delay 3.5<br /> Recharge % Per second 75% from 33%<br /> <br /> Ravager Bronze & Silver & Gold & Platnium <br /> Ravager Sack Health default<br /> <br /> Centurion Bronze:<br /> Health Default<br /> 1800 health & Shields default 750<br /> <br /> Centurion Silver:<br /> 1240 health & Shield<br /> <br /> Dragoons Bronze:<br /> Health 3038 to 2538<br /> <br /> Geth Rocket Trooper Bronze:<br /> Health & Shields 600 to 900<br /> Max Shield Recharge 30% to 45%<br /> Recharge Delay: 8.5 to 8<br /> Recharge % Per Second: 25% to 35%<br /> <br /> <br /> <br /> <br /> Geth Rocket Trooper Silver:<br /> 900 health & shields to 1350 <br /> Max Shield Recharge: 50% to 60%<br /> Recharge Delay 7.5 to 7<br /> Recharge % Per Second: 28.6% to 40%<br /> <br /> Geth Rocket Tooper Gold:<br /> Health & Shields 1825<br /> Max Shield Recharge: 60% to 75%<br /> Recharge Delay: 6.5 to 6<br /> Recharge % Per Second: 50%<br /> <br /> Geth Pyro Bronze:<br /> Armor & Health 1365 to Armor: 1665 Shields: 1670<br /> Max Shield Recharge: 30% to 45%<br /> Recharge Delay: 8.5 to 8<br /> Recharge % Per Second: 25% to 35%<br /> <br /> Geth Pyro Silver:<br /> Armor: 2047.5 to 2247.5 <br /> Shields: 1755 to 1955<br /> Max Shield Recharge: 50% to 60%<br /> Recharge Delay: 7.5 to 7 was at 6.5<br /> Recharge % per second: 28.6% to 40%<br /> <br /> Geth Pyro Gold:<br /> Max Shield Recharge: 80% to 75%<br /> Recharge Delay: 6.5 to 6<br /> Recharge Per second: 33% to 50%<br /> <br /> Geth Pyro:<br /> Recharge % per second 40% to 75%<br /> Recharge Delay: 6 seconds to 5.5
Revision 96 (2020-08-12)
187.9 to 187.2 striker Assault Rifle
Revision 94 (2020-08-06)
Scions have 3 second grenade interval from 3.9 and Praestorians have a 1 second laser on platnium
Revision 93 (2020-08-06)
Scions have 3 second grenade interval from 3.9 and Praetorian have a 1 second laser on platnium
Revision 92 (2020-08-06)
Bronze Wave 7 fixed
Revision 91 (2020-08-05)
67.8 to 68.1 Locust Buff
Revision 90 (2020-08-05)
Rocket Launcher NO LONGER has recoil or hip fire penality and aiming penality
Revision 86 (2020-08-03)
Pull 100% damage correlations
Revision 84 (2020-08-02)
Striker Assault Rifle Shoot Straight now<br /> Reactor Damage is more now
Revision 82 (2020-08-01)
Explosive rounds lvl 2 got 2250 to 2850 and explosive delay is 1.3 not 1 anymore
Revision 80 (2020-07-30)
Abomination barrier fixed
Revision 79 (2020-07-30)
Tempest<br /> Hip Fire Penalty lvl 1 & 10: 6.3 from 6.5<br /> Aiming Penalty 1 & 10: 10.9 from 11.4<br /> Min Hip Fire Drift: 2.75 from 2.85<br /> Max Hip Fire Drift: 4.45 from 4.5<br /> RPM Increase by 50<br /> SABER RPM INCREASED by 5
Revision 78 (2020-07-26)
tEMPEST No refire and increase damage lvl 10
Revision 77 (2020-07-26)
-20 to rage health but 20 to initial hp regen
Revision 75 (2020-07-26)
Avenger no refire time
Revision 74 (2020-07-20)
Disciple reload speed 2.27 to 2.12<br /> spare ammo 34
Revision 73 (2020-07-20)
Refire time is 0 for viper
Revision 72 (2020-07-19)
58.7 to Phaeston instead of 58.4
Revision 71 (2020-07-15)
Mixin Singularity doesn't disappear if player is in the field<br /> Geth Primes Shots less damage
Revision 70 (2020-07-15)
Black Widow LVL 1: Increased 751.8 Damage
Revision 68 (2020-07-08)
Adas doesn't have refire time anymore
Revision 67 (2020-07-07)
Level 10 scimitar: 51.5 to 50.5
Revision 66 (2020-07-06)
Hornet:<br /> Min hip fire drift 1.2 from 1.22<br /> Max hip fire drift 2.3 to 2.2<br /> Max aiming drift is 1.5 from 1.6<br /> Aiming Penalty 27 from 25<br /> Level 1 Recoil: 0.72<br /> Level 10: Recoil:0.72
Revision 65 (2020-07-06)
CHANGES :<br /> Scimatar Decrease a little bit of damage=!yes<br /> Hornet decrease recoil=!yes<br /> Argus decrease damage=!yes<br /> Hurricane decrease damage=!yes<br /> Incisor Recoil Reduction=!yes<br /> <br /> <br /> Hurricane Lvl now at 110.5<br /> Lvl 10:128.1<br /> <br /> Incisor Lvl 1 & 10: 0.4 from 0.43<br /> <br /> Argus: Level 1 Damage: 120.8<br /> Level 10: from 131 to 127<br /> <br /> Hornet: Lvl 1 & 10 Recoil:0.54 from 0.57<br /> AIMING RECOIL: 0.8 from 0.85<br /> NO REFIRE ANYMORE<br /> <br /> Scimatar: lvl 10: 55.5 now to 51.5<br /> Spare ammo at 34
Revision 64 (2020-07-01)
lvl 10 damage collector rifle decreased from 95.5 to 94.3<br /> Lvl 10 Shuriken 51.1 to 50.8<br /> Vindicator has less recoil and rpm has been changed to 650 like it was suppose to be instead of 750
Revision 63 (2020-06-29)
Geth Juggernaunt 10 shields per seconds increase
Revision 62 (2020-06-29)
Ravagers now Burst Delay 1.15 to 1.2<br /> min & max
Revision 61 (2020-06-24)
810.5 now for Harpoon gun<br /> from 812.5
Revision 60 (2020-06-23)
10% Drell Fitness increase
Revision 59 (2020-06-21)
Reload increase for collector SMG from 0.01 to 0.1 due to annoyance of aiming in and out of the gun when reloading yet can still shoot<br /> Krogans also get 10% fitness increase<br /> Warlord does not for now
Revision 58 (2020-06-21)
Base Regen health is 190 and rage is now 95 health
Revision 57 (2020-06-20)
Biotic Charge 5% increase damage reduction and additional 1 second
Revision 56 (2020-06-20)
Cluster grenades 3 now less damage but more grenades (same damage)
Revision 55 (2020-06-19)
235.6 to 230.6 adas debuffed
Revision 54 (2020-06-19)
235.6 to 230.6 adas debuffed
Revision 53 (2020-06-17)
Seeker Swarm increased by 10
Revision 52 (2020-06-15)
Praestorians Laster 1.5 to 1.25 on Platnium <br /> Reeger Carbine debuffed <br /> Harpoon gun 812.8 to 812.5
Revision 51 (2020-06-10)
Seeker Swarm buffed by 10
Revision 50 (2020-06-10)
Concussive arrows 8 seconds instead of 5
Revision 49 (2020-06-08)
Banshee count to 2 now
Revision 48 (2020-06-06)
Budget Banshee to 73 to compensate for additional banshee
Revision 47 (2020-06-06)
Platnium reaper faction have 3 banshees now<br /> Reaper faction has additional banshee<br /> Geth Wave 7 has additional Atlas
Revision 46 (2020-06-06)
Initial Check For Allies Delay 1 second to 0.01 as well as Alley check frequency
Revision 45 (2020-06-06)
Concussive Arrows Duration Chill Effect increased by 2 seconds
Revision 44 (2020-06-05)
Seeker Swarm a buff of 10 and Escort drone increased 1 meter
Revision 43 (2020-06-04)
Hex Shield Health Increased by 500 HP
Revision 42 (2020-05-31)
Ravagers min range 6 meters default and increased burst delay by .05 (1.15)
Revision 41 (2020-05-18)
Aim delay and tracking duration nemesis is 0<br /> Concussive arrows +50 to +65 damage
Revision 40 (2020-05-18)
Reeger debuffed
Revision 36 (2020-05-17)
Seeker swarm more damage and duration 1 second more
Revision 35 (2020-05-17)
Seeker Swarms do more damage spawn delay is less <br /> Drells Fitness upgrade is now spread out but the same<br /> Martial Artist is 60 seconds for Drells
Revision 34 (2020-05-14)
Geth Prime's Pulse damage per shot 230 to 200
Revision 33 (2020-05-06)
Armor Piercing arrows 150% instead of 200%
Revision 32 (2020-05-06)
Shield boost amount of shields decreased to 150 instead of 200 default is 100 vanilla
Revision 27 (2020-04-29)
Submission net frequency halved
Revision 26 (2020-04-29)
Repair Matrix damage immunity 10 seconds to 2.5 and shields restore 200 now 40% 4A rank
Revision 25 (2020-04-28)
Geth Prime Melee Intervals are now 5 seconds this helps with them being sabotaged since they do shoot their own turrets however as a result they do not have a refire time min or max when on the move.
Revision 24 (2020-04-28)
Geth Primes Bronze Armor and Shields are decreased were too high. Also shield regen was modified on one of the difficulties.
Revision 19 (2020-04-13)
Ravager Burst Delay min and max increased to 1.1
Revision 18 (2020-04-13)
Smash Cooldown 5% more 5B rank and travels further
Revision 17 (2020-04-12)
Ravager 1 delay burst min and max
Revision 14 (2020-04-11)
MAX Credit cap for diamond
Revision 13 (2020-04-10)
Silver Wavelist Changed
Revision 12 (2020-04-10)
Cain Trip Mines arm delay 0.01 now instead of 1 second
Revision 11 (2020-04-10)
Praestorians no longer have a cooldown let the pain begin
Revision 10 (2020-04-10)
Possession interval is now 1 second and max 16 for every difficulty
Revision 9 (2020-04-07)
Sabotage 130% Berserk Dammage<br /> Tech Vulnerability 65 or 15 seconds<br /> Nova has more damage 415 to 425<br /> Nova damage 6A is 105% not 100%<br /> Escort Drone will buff shields from 0.5 seconds to 0.2 and damage reduction is 50% for 12 seconds.<br /> Statis has a retrigger cooldown of 45% instead of default which was 30%<br /> Statis bubble checking from 0.5 to 0.01<br /> Kreysae SniperRifle debuffed but better than original
Revision 8 (2020-04-02)
improvement* mod* changes* * Carried<br /> over
Revision 7 (2020-03-31)
Reload speed for lancer and collector sniper rifle increased but not same as vanilla<br /> Lancer decreased rpm <br /> Ammo drop on platnium is the same for gold too 15% increase by 5%
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 16 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 4275 | 9975 | 14250 | 4500 | ~40126 |
Bronze Time Bonuses | 1069 | 2494 | 3563 | N/A | |
Silver Objectives | 7484 | 17464 | 24949 | 10000 | ~72371 |
Silver Time Bonuses | 1871 | 4366 | 6237 | N/A | |
Gold Objectives | 16499 | 38499 | 54999 | 15000 | ~152497 |
Gold Time Bonuses | 4125 | 9625 | 13750 | N/A | |
Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 40 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 90 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 90 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 110 |
Geth Pyro | 40 | Original Atlas | 90 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 90 | Original Cannibal | 35 |
Original Marauder | 90 | Original Banshee | 73 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 430 | 452 | ∞ | 496 | 518 | ∞ | 562 | 584 | 606 | ∞ | 650 |
Silver | 640 | 686 | ∞ | 778 | 824 | ∞ | 916 | 962 | 1008 | ∞ | 1100 |
Gold | 800 | 910 | ∞ | 1130 | 1240 | ∞ | 1460 | 1570 | 1680 | ∞ | 1900 |
Platinum | 1100 | 1190 | ∞ | 1370 | 1460 | ∞ | 1640 | 1730 | 1820 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- Atlas - Any Range Smoke v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Unreleased Maps - KillZ v4
- CanBeMeleed Atlas v4
- CanBeMeleed Banshee v4
- CanBeMeleed Brute v4
- CanBeMeleed Geth Prime v4
- CanBeMeleed Praetorian MP v3
- CanBeMeleed Scion MP v3
- Cannibal2 MP - Eat Any Pawn v3
- Drivable Atlas MP v3
- Enemy Friendly Fire v4
- Engineer - Deploy Turret Anywhere v3
- Engineer - Repair Any Armor v3
- Engineer - Repair Anybody v3
- Everyone Attacks Pets v6
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Geth Bomber MP - Curved Bombing Run v3
- Geth Juggernaut - Melee Sync All v4
- Geth Juggernaut - Team Heal 6A v5
- Ghost Hazard - Always Raining v3
- Glacier Hazard - Super Saiyan Bees v3
- Guardian - Immediate Shield Drop v3
- Lobby - Extra Maps v4
- Medigel Transmitter - Dead Rising v3
- MP Enemies Drop Ammo v4
- Original Phantom MP - Cloak Infinitely v3
- Phantom MP - Cloak Infinitely v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying Shield v3
- Reactor Hazard - Faster Reactor v5
- Reactor Hazard - Instant Vent v3
- Sabotage - Extending Hack v4
- Sabotage - Hack All Enemies v4
- Seeker Swarm MP - Impact Pets v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Collector Adept- Ascension Duration: 60
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 4
- Adas Assault Rifle - Damage Radius: 65
- Adas Assault Rifle - Explosion Effect Radius: 65
- Scion MP - Movement Speed: 216
- Praetorian - Missile Spacing: 0.33
- Praetorian - Missile Spacing (Animation): 0.33
- AI Core - Time Until Aggressive: 40
- Ravager - Movement Speed: 231
- Ravager Cannon - Explosion Radius: 300
- Ravager Cannon - Max Speed: 5000
- Ravager Cannon - Spawn Speed: 5000
- Geth Prime - Siege Pulse Damage Radius: 250
- Geth Prime - Siege Pulse Max Speed: 2500
- Scorpion - No Stick Explosion Delay: 1
- Scorpion - Proximity Radius: 300
- Scorpion - Stick Explosion Delay: 1
- Ammo Container - Respawn Time: 16
- Grenade Container - Respawn Time: 16
- Engineer - Max Repair Search Distance: 2000
- Engineer - Repair Cooldown: 2.85
- Engineer - Repair Threshold: 0.8
- Engineer - Turret Minimum Firing Interval: 1
- Giant - Extraction Point X: -2385.62
- Giant - Extraction Point Y: -3159.76
- Giant - Extraction Point Z: -1508.85
- Dagger - Extraction Point 1 X: 367.28
- Dagger - Extraction Point 1 Y: -2990.08
- Dagger - Extraction Point 1 Z: 221.15
- Dagger - Extraction Point 2 X: 367.28
- Dagger - Extraction Point 2 Y: -2990.08
- Dagger - Extraction Point 2 Z: 221.15
- Hydra - Extraction Point X: -1973.81
- Hydra - Extraction Point Y: 5973.01
- Hydra - Extraction Point Z: -205.85
- Rio - Extraction Point X: -2990.06
- Rio - Extraction Point Y: 5848.95
- Rio - Extraction Point Z: -1808.85
- Condor - Extraction Point X: -16345.4
- Condor - Extraction Point Y: -2542.17
- Condor - Extraction Point Z: -1004.51
- Ghost Hazard - Extraction Point X: -162.85
- Ghost Hazard - Extraction Point Y: 2939.44
- Ghost Hazard - Extraction Point Z: 2091.15
- Giant Hazard - Extraction Point X: -2385.62
- Giant Hazard - Extraction Point Y: -3159.76
- Giant Hazard - Extraction Point Z: -1508.85
- Goddess - Extraction Point X: -11920
- Goddess - Extraction Point Y: -2685.08
- Goddess - Extraction Point Z: 704
- White - Extraction Point X: 3282.11
- White - Extraction Point Y: -2440.71
- White - Extraction Point Z: -408.84
- Original White - Extraction Point X: 3282.11
- Original White - Extraction Point Y: -2440.71
- Original White - Extraction Point Z: -408.84
- Vancouver - Extraction Point 1 X: 8128.27
- Vancouver - Extraction Point 1 Y: 22185.5
- Vancouver - Extraction Point 1 Z: 298.08
- Vancouver - Extraction Point 2 X: 8128.27
- Vancouver - Extraction Point 2 Y: 22185.5
- Vancouver - Extraction Point 2 Z: 298.08
- Glacier - Extraction Point X: 2947.21
- Glacier - Extraction Point Y: 1434.67
- Glacier - Extraction Point Z: 91.15
- Glacier Hazard - Extraction Point 1 X: 2947.21
- Glacier Hazard - Extraction Point 1 Y: 1434.67
- Glacier Hazard - Extraction Point 1 Z: 91.15
- Ghost - Extraction Point X: -162.85
- Ghost - Extraction Point Y: 2939.44
- Ghost - Extraction Point Z: 2091.15
- Jade - Player Spawnpoint 1 X: -2731.33
- Jade - Player Spawnpoint 1 Y: -1929.78
- Jade - Player Spawnpoint 1 Z: 291.15
- White Hazard - Extraction Point X: 3282.11
- White Hazard - Extraction Point Y: -2440.71
- White Hazard - Extraction Point Z: -408.84
- Original Glacier - Extraction Point X: 2947.21
- Original Glacier - Extraction Point Y: 1434.67
- Original Glacier - Extraction Point Z: 91.15
- Dagger Hazard - Extraction Point 1 X: 367.28
- Dagger Hazard - Extraction Point 1 Y: -2990.08
- Dagger Hazard - Extraction Point 1 Z: 221.15
- Dagger Hazard - Extraction Point 2 X: 367.28
- Dagger Hazard - Extraction Point 2 Y: -2990.08
- Dagger Hazard - Extraction Point 2 Z: 221.15
- Reactor - Extraction Point 1 X: 2801.16
- Reactor - Extraction Point 1 Y: -2707.06
- Reactor - Extraction Point 1 Z: -208.85
- Reactor - Extraction Point 2 X: 2801.16
- Reactor - Extraction Point 2 Y: -2707.06
- Reactor - Extraction Point 2 Z: -208.85
- Reactor Hazard - Extraction Point 1 X: 2801.16
- Reactor Hazard - Extraction Point 1 Y: -2707.06
- Reactor Hazard - Extraction Point 1 Z: -208.85
- Reactor Hazard - Extraction Point 2 X: -2801.16
- Reactor Hazard - Extraction Point 2 Y: -2707.06
- Reactor Hazard - Extraction Point 2 Z: -208.85
- Reactor Hazard - Reactor Damage per Second: 1800
- Krysae - Damage Radius: 150
- London - Extraction Point X: 60928.9
- London - Extraction Point Y: -44228.6
- London - Extraction Point Z: 105.18
- Homing Grenade - Drell Assassin Accel Speed: 700
- Homing Grenade - Drell Assassin Fuse Length: 2.5
- Homing Grenade - Drell Assassin Spawn Speed: 700
- Homing Grenade - N7 Engineer Spawn Speed: 650
- Homing Grenade - Turian Saboteur Accel Rate: 650
- Homing Grenade - Turian Saboteur Spawn Speed: 650
- Collector Adept- Ascension Duration Balance Change Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Raptor - TYPE Damage Multiplier - Shield: 1.02x, Armor: 1.02x, Biotic: 1.02x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Krysae - TYPE Damage Multiplier - Shield: 1.05x, Armor: 1.5x, Biotic: 1.05x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Multiplayer Reborn (by Bunnyboy05)
Published mods that directly forked from this mod
- No mods fork this mod