Improvent-My version
Published by XGC_Dragon
ModMaker Download Code 5490
Revision 31, published August 21, 2021, 7:26 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
My version of the 5441 improvement mod (This may be unbalanced because I have no idea WTF i'm doing. IM LEARNING OKAY?)
Changelogs
No changelog was entered for the current revision.
Revision 30 (2021-08-19)
Removed collector web mixin on suspsion it is causing crashing bugs.
Revision 29 (2021-08-19)
change stuff
Revision 28 (2021-06-27)
updated turret and some ai things
Revision 27 (2021-06-26)
buffed turret again
Revision 25 (2021-06-23)
fixed radius of sabo
Revision 24 (2021-06-23)
updated some powers.
Revision 23 (2021-06-22)
Changed some powers
Revision 20 (2020-01-18)
Updated geth spitfire again
Revision 19 (2020-01-18)
Updated SMASH
Revision 18 (2020-01-18)
Updated geth spitfire.
Revision 17 (2020-01-17)
Updated supply pylon, electric hammer, arc nades, and something else I forgot.
Revision 15 (2020-01-17)
Updated Phoenix adept powers and biotic charge.
Revision 14 (2020-01-17)
Updated mixins
Revision 13 (2020-01-17)
Updated Geth Spitfire (Again)<br /> Updated Collector snooper Rifle.
Revision 12 (2020-01-17)
Updated Geth Spitfire<br /> Updated Jugg or Not<br /> Updated Krysae snooper rifle.
Revision 11 (2020-01-17)
Updated hex shield.
Revision 10 (2020-01-17)
Updated Geth turret (It was way too OP lmao)<br /> <br /> Updated Phoenix fitness<br /> Updated some other shit. (im bad at this)
Revision 9 (2020-01-17)
Updated siege pulse, juggernaut sync melee, and geth turret
Revision 7 (2020-01-16)
Updated Chakram launcher
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 15 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 3975 | 9275 | 13250 | 6000 | ~39126 |
Bronze Time Bonuses | 994 | 2319 | 3313 | N/A | |
Silver Objectives | 6000 | 14000 | 20000 | 7500 | ~57500 |
Silver Time Bonuses | 1500 | 3500 | 5000 | N/A | |
Gold Objectives | 10260 | 23940 | 34200 | 9000 | ~94500 |
Gold Time Bonuses | 2565 | 5985 | 8550 | N/A | |
Platinum Objectives | 22500 | 52500 | 75000 | 16750 | ~204250 |
Platinum Time Bonuses | 5625 | 13125 | 18750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 90 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 90 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 110 |
Geth Pyro | 40 | Original Atlas | 90 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 90 | Original Cannibal | 35 |
Original Marauder | 90 | Original Banshee | 90 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 380 | 427 | ∞ | 521 | 568 | ∞ | 662 | 709 | 756 | ∞ | 850 |
Silver | 650 | 710 | ∞ | 830 | 890 | ∞ | 1010 | 1070 | 1130 | ∞ | 1250 |
Gold | 800 | 910 | ∞ | 1130 | 1240 | ∞ | 1460 | 1570 | 1680 | ∞ | 1900 |
Platinum | 1050 | 1170 | ∞ | 1410 | 1530 | ∞ | 1770 | 1890 | 2010 | ∞ | 2250 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v3
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Maelstrom - Ammo Respawns v5
- Bugfix - Maelstrom - Respawn In Pool v6
- Bugfix - Neptune - Grenades Respawn v5
- Bugfix - Unreleased Maps - KillZ v4
- CanBeMeleed Atlas v4
- CanBeMeleed Banshee v4
- CanBeMeleed Brute v4
- CanBeMeleed Geth Prime v4
- CanBeMeleed Praetorian MP v3
- CanBeMeleed Scion MP v3
- Cannibal2 MP - Eat Any Pawn v3
- Dominate - No Unaffected Pawns v3
- Drivable Atlas MP v3
- Engineer - Repair Any Armor v3
- Everyone Attacks Pets v6
- Everything Can Be Meleed v4
- Geth Bomber MP - Curved Bombing Run v3
- Geth Juggernaut - Team Heal 6A v5
- Geth Prime 2 - Pulse Rifle v3
- Ghost Hazard - Always Raining v3
- Lobby - Extra Maps v4
- Medigel Transmitter - Dead Rising v3
- MP Enemies Drop Ammo v4
- Praetorian - Laser Hits All v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Reactor Hazard - Faster Reactor v5
- Sabotage - Extending Hack v4
- Sabotage - Hack All Enemies v4
- Scion MP - Grenades Available v3
- Seeker Swarm MP - Impact Pets v3
- Seeker Swarm MP - Only Plagues v3
- Shotguns - No Firing Latency v3
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Geth Prime - Siege Pulse Damage Radius: 150
- AI Core - Time Until Aggressive: 40
- Engineer - Max Repair Search Distance: 2000
- Engineer - Repair Cooldown: 3
- Engineer - Repair Threshold: 0.8
- Engineer - Turret Deployment Cooldown: 4
- Engineer - Turret Point Search Distance: 1500
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 10
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 4
- Talon Mercenary - Concussive Arrows Per Shot: 4
- Talon Mercenary - Omni Bow Arrows Per Shot: 4
- Collector Adept- Ascension Duration: 120
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Collector Adept- Ascension Duration Balance Change Lockout
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
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