Zombie Reborn
Published by Bunnyboy05
ModMaker Download Code 5614
Revision 684, published December 4, 2023, 2:51 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Multiplayer Reborn with zombie mode
Extended Mod Description
This is the Zombie mod. There are 42 units on the field & from the Improvement mod carried over with some different changes added. Firebase Giant, Ghost, Reactor are your best maps to do this mode on. 1 minute & 30 seconds is extraction time
Changelogs
Fixed Drell time to explode grenade
Revision 683 (2023-08-15)
Geth Turret Flamethrower 79-79.1<br /> Sentry Turret Flamethrower 95-95.1
Revision 682 (2023-08-15)
Geth Turret Flamethrower 79-79.1<br /> Sentry Turret Flamethrower 95-95.1
Revision 681 (2023-08-14)
Sabotage increased explosive hack damage<br /> Tech Armor Explosion Radius Rank 40%-45% and explosion damage rank 4A 50%-55%
Revision 680 (2023-08-14)
Barrier Rank 4A: Radius & Force 20%-30%<br /> Devastator mode no longer has a movement penalty
Revision 679 (2023-07-24)
Warp Ball is increased damage banshee
Revision 678 (2023-07-24)
Ravager 400-500 Damage
Revision 677 (2023-07-18)
Throw 50-150 Damage
Revision 676 (2023-07-18)
Shockwave 400-500 Damage
Revision 675 (2023-07-05)
Detonation Damage 1250-1300
Revision 674 (2023-07-05)
M-76 Revenant Accuracy increase
Revision 673 (2023-06-19)
Geth Plasma Shotgun RPM 60-65
Revision 672 (2023-06-09)
Saber RPM 105-115<br /> Executioner pistol default mag size now<br /> M-76 Revenant Recoil 0.46-0.44 and accuracy 13-11 (increased accuracy)<br /> and damage matches Multiplayer Reborn, zombie reborn mod<br /> Nova Starting Damage 600-750
Revision 671 (2023-06-09)
Nova Starting Damage 600-750<br /> Executioner pistol default mag size now
Revision 670 (2023-06-08)
Ravager changed and adjusted
Revision 668 (2023-06-08)
Ravager 1000 RPM-130
Revision 667 (2023-06-08)
5 meter- 4 meters ravager shots
Revision 666 (2023-06-08)
Ravager shots in a mag less
Revision 665 (2023-06-08)
Ravager testing patch disregard
Revision 664 (2023-06-04)
Blood Pack Punisher Level 10 Damage 55.9-55.6
Revision 663 (2023-06-04)
Blood Pack Punisher Level 10 Damage 55.4-55.9<br /> M-4 Shuriken 45.8-48.3
Revision 662 (2023-06-04)
Blood Pack Punisher 2.5-2.0 Accuracy Penalty (more accuracy)<br /> N7 Hurricane 9.8-9.7 Accuracy Aiming Penalty
Revision 661 (2023-06-02)
M-90 Indra Level 10 Damage: 105-106
Revision 660 (2023-06-01)
Geth Jug Light Melee Damage 270-300 Damage & Melee Impact Radius 4.5-5 meters<br /> Squad Command 12.10%-12%
Revision 659 (2023-05-31)
Dark Sphere 1200-1250 Detonation Damage
Revision 658 (2023-05-25)
Dark Sphere 650-700 Damage
Revision 657 (2023-05-25)
650-700 Damage Dark Sphere
Revision 656 (2023-05-24)
Pulse Damage 600-650
Revision 655 (2023-05-24)
Energy Drain 300-400 Starting Damage <br /> Hex Shield back to default spawn distance
Revision 654 (2023-05-24)
Energy Drain 300-400 Damage
Revision 653 (2023-05-24)
Indra 104-105 Level 10 Damage less recoil as well .175-.17
Revision 652 (2023-05-24)
Lancer Level 10 Damage: 89.8-90<br /> M-90 Indra Level 10 Damage: 102.6-104 <br /> Level 10 Damage N7 Eagle: 112.8-113.2
Revision 651 (2023-05-21)
Lancer Level 10 Damage: 89.8-90<br /> M-90 Indra Level 10 Damage: 102.6-103
Revision 650 (2023-05-12)
Revive Mechanic:8-10 Seconds Damage Protection 100%. This will prevent the enemies killing the player further especially from sync kills once more
Revision 649 (2023-04-24)
Biotic Orbs 400-350 Damage
Revision 648 (2023-04-19)
550-600 Starting Nova Damage
Revision 647 (2023-04-15)
Biotic Orbs 300-400 Damage
Revision 646 (2023-03-30)
Dark Sphere Detonation Damage 1150-1200 & DoT Damage Per Second 600-650
Revision 645 (2023-03-23)
Collector Sniper Rifle Level 10 Damage 97.8-96.3
Revision 644 (2023-03-16)
Gold min explosion time 3.2 and max 3.4 Platinum min explosion time 3.1 and max 3.2<br /> RPM 80-60 and Burst Delay back to default<br /> Scions may just get rpm slower due to how much damage they deal if not decrease min & max refire time<br /> Scion Bronze,Silver,Gold Grenade Interval back to default HOWEVER their refire time is decreased <br /> Grenades explosion time increased for all difficulties<br /> Gold min explosion time 3.2 and max 3.4 Platinum min explosion time 3.1 and max 3.2<br /> RPM 80-60 and Burst Delay back to default<br /> This ensure that they do not grenade spam and grenades are more forgiving <br /> Mag size 6-3 and 100-400 Damage Scion<br /> Lash Max Targets hit 1-3 and impact radius 1.5-3 meters Base damage 150-300 and no cooldown chance Rank 6A-35%-45%<br /> Combo Window 3-6 Seconds <br /> Cooldown 5.9-5.5 seconds<br /> <br /> This is a duplicate update
Revision 643 (2023-03-16)
Gold min explosion time 3.2 and max 3.4 Platinum min explosion time 3.1 and max 3.2<br /> RPM 80-60 and Burst Delay back to default<br /> Scions may just get rpm slower due to how much damage they deal if not decrease min & max refire time<br /> Scion Bronze,Silver,Gold Grenade Interval back to default HOWEVER their refire time is decreased <br /> Grenades explosion time increased for all difficulties<br /> Gold min explosion time 3.2 and max 3.4 Platinum min explosion time 3.1 and max 3.2<br /> RPM 80-60 and Burst Delay back to default<br /> This ensure that they do not grenade spam and grenades are more forgiving <br /> Mag size 6-3 and 100-400 Damage Scion<br /> <br /> Lash<br /> Lash Max Targets hit 1-3 and impact radius 1.5-3 meters Base damage 150-300 and no cooldown chance Rank 6A-35%-45%<br /> Combo Window 3-6 Seconds <br /> Cooldown 5.9-5.5 seconds
Revision 642 (2023-03-16)
Lash Max Targets hit 1-3 and impact radius 1.5-3 meters Base damage 150-300 and no cooldown chance Rank 6A-35%-45%<br /> Combo Window 3-6 Seconds<br /> Cooldown 5.9-5.8 seconds
Revision 641 (2023-03-16)
Lash Max Targets hit 1-3 and impact radius 1.5-3 meters Base damage 150-300 and no cooldown chance Rank 6A-35%-45%<br /> Combo Window 3-5 Seconds<br /> Cooldown 5.9-5.5 seconds
Revision 640 (2023-03-16)
Scion Bronze,Silver,Gold Grenade Interval back to default HOWEVER their refire time is decreased <br /> Grenades explosion time increased for all difficulty<br /> Gold min explosion time 3.2 and max 3.4 Platinum min explosion time 3.1 and max 3.2<br /> RPM 80-60 and Burst Delay back to default<br /> This ensure that they do not grenade spam and grenades are more forgiving
Revision 639 (2023-03-15)
Spare ammo 120-140 Cerberus Harrier
Revision 638 (2023-02-27)
Collector Sniper Rifle Level 10 Damage 96.3-97.8 and heat up time 0.01-0 Weapon Max Range 5000 cm - 6000 cm<br /> Particle Rifle Max Range 4000 cm - 6000 cm
Revision 637 (2023-02-27)
Crusader Level 1 Damage 630.7-632.7 Level 10 788.4-790
Revision 636 (2023-02-15)
Poison Duration 6-5 Seconds DoT this means that the poison will kill faster
Revision 635 (2023-02-02)
Magazine Size 1-2 Executioner Pistol Level 1 Recoil 5.8-5.6 And Aiming Recoil 6.8-6.6
Revision 634 (2023-01-30)
Geth Turret Flamethrower 78.5-79 Damage<br /> Sentry Turret Rocket Damage 400-450 <br /> Geth Turret Restoration Cooldown 77%-80%<br /> Sentry Turret 94.5-95 Flamethrower Damage
Revision 633 (2023-01-28)
Geth, Sentry turret flamethrower damage increased. Sentry turret 94-94.5 and Geth Turret 78-78.5
Revision 632 (2023-01-26)
Prime's RPM 180-160
Revision 631 (2023-01-26)
RPM 200-180 95-90 Damage Geth Prime Testing
Revision 630 (2023-01-26)
Geth Prime Shooting on move refire time and interval time increased
Revision 629 (2023-01-26)
Geth Prime Shooting on move refire time and interval time increased
Revision 628 (2023-01-26)
Geth Prime 150-100 damage Magazine size max 3-10 shots testing purpose and 600-200 RPM
Revision 627 (2023-01-26)
650-800 Rocket Damage & Shock Damage 270-280 Shock damage
Revision 626 (2023-01-25)
Sabotage can now hack 2 units on the field and turret Damage Overtime is default making it more deadly. Sabotage hacking 2 units is a test this will probably go back to default in the next update
Revision 625 (2023-01-25)
Combat Drone Rocket Damage 500-650 & Explosion Damage for Detonation Attack 800-850<br /> Blood Pack Punisher 2.6-2.5 Aiming Penalty
Revision 624 (2023-01-22)
Explosive Rounds Level 3 3450-3500 Damage
Revision 623 (2023-01-22)
M-29 Incisor 550-600 RPM and Level 10 Damage 127.8-128.2
Revision 622 (2022-08-30)
Blood Pack Punisher 2.8-2.6 Aiming Accuracy & Hurricane 10-9.8 Accuracy
Revision 621 (2022-07-21)
Accuracy Blood Pack Punisher 3-2.8 (better accuracy)
Revision 620 (2022-07-21)
N7 Valkyrie 128.9 from 120.9 damage lvl 1 to have better damage than the Argus level 10
Revision 619 (2022-05-25)
Smash 8.5 Meters-9 Meters Reach
Revision 618 (2022-05-25)
Lash Recharge Speed Cooldown 6-4 Seconds
Revision 617 (2022-05-24)
Smash: 70% rank 5B Recharge Speed
Revision 616 (2022-05-12)
Overload Penalty per jump 40%-30%<br /> jump delay 0.45-0.45 seconds
Revision 615 (2022-03-30)
86.8-89.8 Level 10 Lancer Damage
Revision 614 (2022-03-25)
Blood Pack Punisher Aiming Penalty 3.5-3 and Hip Fire Penalty 6.35-6.3<br /> 625-630 RPM
Revision 613 (2022-03-25)
N7 Piranha Accuracy 0.22-0.2
Revision 612 (2022-03-25)
3.8-3.5 Aiming Penalty Blood Pack Punisher Level 1 & 10 aiming recoil 0.35-0.3
Revision 611 (2022-03-24)
0.25-0.23 Accuracy N7 Piranha
Revision 610 (2022-03-24)
Everything Sync Kill Part 2 is now part of this mod meaning krogans, Jug, can be grabbed however when you sabotage an enemy they can grab any enemy. You may also grab bombers, phantoms, dragoons & pyros<br /> but you have geth jug stun mod you should be fine
Revision 608 (2022-03-24)
Ammo Spreading better supply pylon
Revision 607 (2022-03-24)
Everything Sync Kill Part 2 is now part of this mod meaning krogans, Jug, can be grabbed however when you sabotage an enemy they can grab any enemy. You may also grab bombers, phantoms, dragoons & pyros
Revision 606 (2022-03-18)
Guardians will now DROP their shields
Revision 605 (2022-03-11)
Reeger Carbine default damage
Revision 604 (2022-03-11)
160-165 hp regen warlord
Revision 603 (2022-03-06)
Banshee: AoE Blast Damage 500-750, Movement Speed 140-100, Warp Ball Acceleration 100-120, Warp Ball Damage 350-500, Armor and barriers reduced by 10%
Revision 602 (2022-03-05)
Collector Sniper Rifle Level 10 Damage 94.3-96.3
Revision 601 (2022-03-04)
N7 Valkyrie 31-30 Accuracy and RPM increased 600-635
Revision 600 (2022-03-04)
M-11 Suppressor 40-48 Spare Ammo
Revision 599 (2022-02-28)
Disciple RPM 85-90 Level 10 Damage 72.5-74.5
Revision 598 (2022-02-28)
Damage Valkyrie Level 10 150.9-149.9 Default
Revision 597 (2022-02-28)
N7 Valkyrie no refire time anymore and rpm default 600
Revision 596 (2022-02-28)
N7 Valkyrie no refire time anymore
Revision 595 (2022-02-28)
Ballistic Blade Damage Rank 6A 50-60%
Revision 594 (2022-02-27)
Rage Mode Regen 155-160 Rage
Revision 593 (2022-02-27)
Ballistic Blades<br /> DoT Duration 10-5 seconds<br /> Damage Rank 4A 30%-40%<br /> Cone Degree Radius Rank 4B 20-30 Degrees
Revision 592 (2022-02-27)
Dot 8-6 Ballistic Blades
Revision 591 (2022-02-27)
DoT Ballastic Blades 10-8 seconds
Revision 590 (2022-02-24)
37-44 Reeger Carbine Damage
Revision 589 (2022-02-20)
162.1-164.1 Damage M-11
Revision 588 (2022-02-20)
Nova: Max Ragdoll targets 1-6 targets<br /> Damage 500-550
Revision 587 (2022-02-19)
DoT Dark Sphere 560-600 Damage<br /> Detonation Damage 1100-1150
Revision 584 (2022-02-14)
Saber 1 round burst now
Revision 583 (2022-02-14)
Saber Shoots 2 shots now
Revision 582 (2022-02-11)
Cyclonic Modulator Default Values
Revision 581 (2022-02-11)
101.6-102.6 Indra Level 10 Damage
Revision 580 (2022-02-11)
101.6-104.6 Indra Level 10 Damage
Revision 579 (2022-02-11)
Scion refire time default except gold and platinum and diamond
Revision 578 (2022-02-11)
Scion MP- Grenades Available will be disabled this means that scions that are NOT possessed will not shoot grenades anymore
Revision 577 (2022-02-04)
Level 10 Damage Saber 575-579 Saber
Revision 576 (2022-02-03)
59.8-61.8 Level 10 Phaeston
Revision 575 (2022-01-27)
Hawk Missile Launcher 6B Rank Radius Increase by 25%<br /> 115-105 RPM Saber & Damage Back To Default 1000-900 RPM Geth Pulse Rifle
Revision 573 (2022-01-27)
Firebase London extraction point is moved a bit in London
Revision 572 (2022-01-23)
Firebase London extraction moved forward
Revision 571 (2022-01-23)
Hornet 73.8-71.8 Damage Level 10
Revision 570 (2022-01-23)
565.4-570.4 Level 1 damage Krysae
Revision 569 (2022-01-23)
643.8 Krysae
Revision 568 (2022-01-23)
Krysae 5% Shield & Barriers increase
Revision 567 (2022-01-23)
3-4% Shield & Barrier Effectiveness Krysae
Revision 566 (2022-01-23)
2%-3% Barrier and shield effectiveness Krysae
Revision 565 (2022-01-23)
Krysae Sniper Rifle 1.25 Radius-2.0 meters Explosion Radius Level 10 638.8-642.8 5%-3% Barriers & Shield Effectiveness
Revision 564 (2022-01-17)
0.3-0.2 Seeker Swarmer spacing visual change
Revision 563 (2022-01-17)
Reactor Map has better default extraction point
Revision 562 (2022-01-17)
Cryo Rounds been improved chance of triggering and movement speed penalty increased.
Revision 561 (2022-01-12)
35-37 Level 10 Reeger Carbine
Revision 560 (2021-12-24)
228.6-230.6 Adas Damage Level 10
Revision 558 (2021-12-08)
250-200 Damage Sentry Turret
Revision 557 (2021-12-08)
200-250 Damage Sentry Turret Decreased 120%-100% Armor Piercing Rounds (Default)<br /> Freezing Duration 4-6 Seconds Sentry Turret
Revision 556 (2021-12-08)
150-200 Damage Sentry Turret
Revision 555 (2021-12-08)
100-150 Damage Sentry Turret
Revision 554 (2021-12-05)
Tech Armor Rank 4A Damage & Force & Radius 45%-50% & Barrier
Revision 553 (2021-12-05)
Blood Pack Accuracy 3.85-3.8
Revision 552 (2021-12-05)
Shields Restore 400-500 Geth Turret
Revision 551 (2021-12-04)
Rocket Cooldown set back to default Rocket Damage 385-400 Damage 90-95 then 95-100 to match geth turret damage <br /> DoT Duration Rank 6B<br /> Sentry Turret
Revision 550 (2021-12-04)
Sentry Turret 90-95 Damage
Revision 549 (2021-12-01)
London has default extraction point
Revision 548 (2021-11-28)
1200-1800 Damage Reactor and Default Extraction point
Revision 547 (2021-11-25)
Geth Turret 200-250 Damage Starting Damage
Revision 546 (2021-11-25)
Reactor Has Default Extraction
Revision 545 (2021-11-18)
Atlas Ground Pound Damage Doubled
Revision 544 (2021-11-18)
Level 1 60.7-61.7 Damage Level 10 72.8-73.8 Damage Hornet
Revision 543 (2021-11-17)
Aim Delay 0.4-0.3 Ravager
Revision 542 (2021-11-15)
Better Reload Speed Collector Rifle Recharge Speed Magazine
Revision 541 (2021-11-14)
Indra Damage 82-83 damage Level 1 & 10 100-101 Damage Indra
Revision 540 (2021-11-11)
Geth Primes Refire time changed 0.1 each difficulty
Revision 539 (2021-11-11)
Geth Primes RPM 105-600 Shoots Burst of 3 and refire time increased by 1 second except on Platinum this has not been tested
Revision 538 (2021-11-10)
Fast Atlases Doubled Sync Kill Chance & 500-750 Melee Damage increase.
Revision 537 (2021-11-10)
Player Revival Protection Duration 7-8 Seconds
Revision 536 (2021-11-10)
Annilhation field 240-45 seconds due to a client glitch visual
Revision 531 (2021-10-31)
165-155 Hp regen in rage mode krogan warlord
Revision 530 (2021-10-30)
Damage 225-245 Rocket Troopers
Revision 524 (2021-10-30)
Decoy 1500 shields from the start
Revision 522 (2021-10-30)
Annihilation Field Default damage
Revision 520 (2021-10-30)
50%-100% Shield Width & Shield points but decreased shield strength initally Hex Shield
Revision 515 (2021-10-30)
Ravager's Damage 500-600 Damage
Revision 510 (2021-10-30)
Annihilation Field Damage 100 Per Second-65 damage per second Doubled the range 5-10 meters Shields Restored Percent Rank 6B 100%-50% (this is becuase it can hit multiple targets now) (this has not yet been tested)<br /> Blast Radius 4.5-6 meters
Revision 509 (2021-10-30)
400-500 Damage Ravager
Revision 506 (2021-10-29)
Ravagers have 60 RPM not 300 RPM however they have more movement speed and significant armor increase & swarmer increase & ammo shots 3-8 shots specifically. Also they have min & max refire time is less and aim delay is.
Revision 498 (2021-10-29)
Ravager armor halved
Revision 495 (2021-10-29)
Ravagers more shots and rpm
Revision 494 (2021-10-24)
Platinum Geth now have Rocket Troopers like they should on some waves and wave budget decreased by 100 points
Revision 493 (2021-10-20)
Nemesis 60-65 Damage
Revision 492 (2021-10-20)
Supply Pylon 15%-12.5% 10% is default in vanilla
Revision 489 (2021-10-19)
Geth Prime Siege Pulse Speed completely reworked
Revision 488 (2021-10-13)
Ballistic Blade Explosive Damage increased by 50 and increased by 0.5 meters total of 2.5 meters
Revision 487 (2021-10-13)
Singularity duration 10-8 seconds
Revision 486 (2021-10-13)
0.5-1 second refire time geth primes
Revision 485 (2021-10-13)
Geth Prime Refire time 0.01-0.5 seconds
Revision 484 (2021-10-13)
Ravagers aim delay 1.5-1
Revision 481 (2021-10-03)
Geth Primes have default spawn drones & turrets interval it was too much in the settings I had before
Revision 480 (2021-10-03)
Ammo & health fixed on silver 100% now
Revision 479 (2021-10-03)
Energy Drain 280-300 Damage and Damage Reduction Duration 13-15 Seconds
Revision 478 (2021-10-03)
Guardians now are getting a change<br /> Guardians now have min rounds 1-3 max rounds 3-5. Burst Delay 1.15-1.05 this is a test. Geth Hunters 90 RPM- 65 RPM
Revision 477 (2021-10-03)
Ravagers now have aim delay 1.75 Bronze, 1.5 Silver, Gold 1.5 & Platinum 1 second (this is testing purposes) however they do not have a refire min & max time
Revision 476 (2021-09-29)
M 320 Cain 0 charge time
Revision 475 (2021-09-29)
Nemesis Damage 70-60
Revision 474 (2021-09-27)
M-320 Cain 3-1 Second charge time
Revision 473 (2021-09-15)
25%-30% Speed Reduction Seeker Swarmers
Revision 472 (2021-09-10)
3.42-3.4 Damage Electric Field
Revision 471 (2021-09-09)
3.42 Electric Field Damage
Revision 470 (2021-09-09)
3.45 Damage Electric Field
Revision 469 (2021-09-09)
3.5 Damage Electric Field<br /> Seeker Swarmers get 2.5 meters to 3.5 meters
Revision 468 (2021-09-09)
3.5 damage electric field
Revision 466 (2021-09-09)
4.1-3.1 Damage Electric Field
Revision 465 (2021-09-09)
4.1 Damage Submission Net Electric Field<br /> Slowing Rank 5A 30%-50% Armor Targets<br /> Shield/Barriers Damage Rank 6A 50%-75%
Revision 464 (2021-09-09)
6.1-5.1 damage electric field
Revision 463 (2021-09-09)
7.1-6.1 Damage Submission Net Electric Field
Revision 462 (2021-09-09)
Electric Field 14.1-7.1 Damage
Revision 461 (2021-09-09)
Submission Net: 300-14.1 Damage Shock Interval Decreased from 0.5 Seconds-0.01<br /> Radius 8-12 Meters
Revision 460 (2021-09-06)
M-96 Mattock Level 10 134.5-135.5 Damage<br /> Revenant M-76 16-13 Accuracy
Revision 459 (2021-09-03)
25-20 Aiming Penalty<br /> Hornet<br /> Aiming Recoil 0.72-0.7<br /> Damage 71.8-72.8
Revision 458 (2021-09-02)
550-565 Dark Sphere DoT
Revision 457 (2021-08-31)
Electric Field Submission halved cooldown 700-800 damage
Revision 456 (2021-08-24)
450-500 Damage Seeker Swarmers
Revision 455 (2021-08-24)
Rank 4B reset to 150% Stasis
Revision 454 (2021-08-24)
1.4-1.45 recoil Cerberus Harrier<br /> M-76 Revenant Hip fire corrected from level & 10 & Aiming Penalty 18-16<br /> Stasis Impact damage 25-100 impact damage & Stasis Damage Threshhold Rank 6B 150%-200%<br /> Bubble Radius has been increased 0.5 meters
Revision 453 (2021-08-19)
Detonation Damage 1000-1100 Dark Sphere & Shield Rank 6A 50%-55%<br /> Shield Boost 175-150 Shield Per Second<br /> 700-800 Ballastic Blades Explosion Damage<br /> Singularity 700-800 Damage Detonation
Revision 452 (2021-08-19)
Detonation Damage 1000-1100 Dark Sphere & Shield Rank 6A 50%-55%<br /> Shield Boost 175-150 Shield Per Second
Revision 451 (2021-08-18)
Rank 4A back to default 30% upgrades however the 5% increase in detonation damage and DoT time & Time Between DoT Radius Checks 0.2-0.01<br /> 525-550 DoT Damage Dark Sphere
Revision 450 (2021-08-17)
Shield Boost Overtime Shields Per Second 125-175 Shields
Revision 449 (2021-08-16)
Cerberus Harrier 1.3-1.4 Recoil
Revision 448 (2021-08-16)
Cerberus Harrier Recoil 1.5-1.3<br /> Blood Pack Punisher Aiming Penalty 4-3.85<br /> Striker Assault Rifle 188.2-189.2<br /> Damage<br /> 635.8-6.38.8 Krysae Rifle Sniper Rifle<br /> Seeker Swarmer 400-450 Damage
Revision 447 (2021-08-12)
Decoy 1250-1150
Revision 446 (2021-08-12)
1500-1250 Shields Decoy
Revision 445 (2021-08-10)
Decoy Rank 6B 70%-50% but decoy has 500 more shields total 1500
Revision 444 (2021-08-10)
Ammo Box Crates 18-16 seconds respawn ammo & Grenades
Revision 443 (2021-08-08)
Slayer & Shadow Fitness Readjusted
Revision 442 (2021-08-08)
Banshee set back to default Armor & Barriers Bronze-Gold
Revision 441 (2021-08-07)
Hunter Mode 30%-25% Shield Penalty
Revision 440 (2021-08-07)
Geth Bombers NO LONGER have cooldown bombing run however additional 1 second to bombs to blow up total of 4 seconds except on Platinum 3.5 seconds this will probably be changed to additional second more
Revision 439 (2021-08-06)
and Seeker Swarms increased by 300-400 & slow duration increased 5-6 seconds & seeker swarmers spawn delay fixed & 5% more slow
Revision 438 (2021-08-05)
Hurricane 11-10 Aiming Penality
Revision 437 (2021-08-05)
Nemesis damage 80-70
Revision 436 (2021-08-01)
Orb Count Doubled on Volus Biotic Orbs and halved cooldown bonus for orbs this balances it out
Revision 435 (2021-07-28)
Hurricane Hip fire penalty 6.5-6 & aiming penalty 11.8-11
Revision 434 (2021-07-14)
Geth Hunters set back to default aim delay
Revision 433 (2021-07-14)
Carnage DoT Damage 110%-100%
Revision 432 (2021-07-13)
Vorcha fitness increased another 15%
Revision 431 (2021-07-12)
Sentry turret 80%-60% rank 3 this matches the other turrets shields in the game
Revision 430 (2021-07-12)
Combat Drone Shields Reworked so has shield tech tree
Revision 429 (2021-07-12)
Arc Grenades rank 5 grenade count 1-2
Revision 428 (2021-07-12)
Bloodlust 20-25 seconds stack duration
Revision 427 (2021-07-12)
Vorcha Got 15% fitness increase
Revision 426 (2021-07-11)
2.45-2.6 reload speed mantis
Revision 425 (2021-07-11)
Kishock Harpoon Gun Direct Damage Proportion 100%-70% (default is 60%) Bleed Duration 5-3 the reason for 100% being taken down is charge up has no point anymore if so.
Revision 423 (2021-07-11)
Scorpion will now be able to stick as proximity mines from 2.5 seconds-30 seconds this is if an enemy is not near it
Revision 422 (2021-07-10)
Flamer Range Increase 10 Meters To 12 Meters
Revision 421 (2021-07-06)
Blood Pack Punisher Level 1 & 10 Aiming Penalty 4.5-4
Revision 420 (2021-07-05)
Phaeston 59.2-59.8 damage Level 10
Revision 419 (2021-07-03)
awakened collector seeker swarmers 265-300 damage starting
Revision 418 (2021-07-03)
Harpoon Kishock Gun DoT 80%-100%
Revision 417 (2021-07-01)
Harpoon Gun 60%-80% damage over time
Revision 416 (2021-06-29)
Tactical Scan Movement Penalty Doubled from the initial start
Revision 415 (2021-06-20)
Wave Budget decreased 100 points for both min & max platinum
Revision 414 (2021-06-19)
Striker Assault Rifle Level 1 168.7-169.7 Level 10 187.9-188.9
Revision 413 (2021-06-19)
Fast Atlases get 10% less armor & shields all difficulties
Revision 412 (2021-06-17)
250-225 Phantoms HP REGEN
Revision 411 (2021-06-17)
2560 to 3260<br /> Husk Health Platinum<br /> 0.64-0.65 Burst Delay Ravager<br /> Health Regen Original Phantom 200-250 HALF A SECOND<br /> Rocket Trooper 212-225 Damage<br /> Global Cooldown No Longer EXISTS with Geth Bombers and grenades added 4 for each payload
Revision 410 (2021-06-17)
All Wavelist on reapers Bronze-Silver & Some Gold have been added cannibals as intended. Also Collector Wavelist Have Been Tweaked to be more forgiving and husks will now have marauders with them and abomination waves will have collector captains. This makes the gameplay more fair on some waves if not better than before
Revision 409 (2021-06-17)
Wavelist for Reapers been changed for cannibals to be added on Bronze, Silver, I don't think gold has been changed <br /> Maraudars now will buff more frequently
Revision 408 (2021-06-16)
Bombers now have 0.5 seconds increase in bombing detonation however bombs do half the damage they do but doubled the payload and the cooldown is less for the bombing run<br /> this is still in testing
Revision 406 (2021-05-17)
Primes testing its rpm
Revision 403 (2021-05-11)
Geth Prime projectile speed and rpm is different and in the reworks
Revision 402 (2021-05-05)
Gold & Platinum Difficulty Praetorian missile damage 50-40 (this is due to the damage scaling<br /> Phantoms 70-65 Damage due to Platinum difficulty
Revision 401 (2021-04-27)
Damage Over Time<br /> Carnage does damage over time. The way this is configured is that it manually adds up to 100% damage (75+25), however you can set each value (Impact Damage Multiplier/DoT Damage Percent) to add up to any value. 120%-110%
Revision 400 (2021-04-27)
Nemesis damage 80-70<br /> [3:14 PM]<br /> Turret Cerberus 20-15<br /> [3:16 PM]<br /> Phantoms Geth have less sword damage<br /> [3:18 PM]<br /> Abomination on plat now are halved damage
Revision 399 (2021-04-27)
Nemesis damage 80-70<br /> [3:14 PM]<br /> Turret Cerberus 20-15<br /> [3:16 PM]<br /> Phantoms Geth have less sword damage<br /> [3:18 PM]<br /> Abomination on plat now are halved damage
Revision 398 (2021-04-14)
4,000 hit points armor less on Banshees on Plat
Revision 397 (2021-04-01)
Praestorian missiles 60-50 damage
Revision 396 (2021-04-01)
Explosive rounds each level increased by 10% intervals level 1: 100% damage conversion Level 2:110% Level 3: 130%
Revision 395 (2021-04-01)
90-80 nemesis damage
Revision 394 (2021-03-29)
100 points less on platinum min & max budget
Revision 393 (2021-03-28)
0.5 second cooldown increase proximity mine
Revision 392 (2021-03-28)
Collectors, Geth, & Reaper faction platinum difficulty wavelist complete
Revision 391 (2021-03-21)
Mantis 2.75-2.45 reload speed
Revision 388 (2021-03-19)
Ravager Testing 600-1000 rpm less damage
Revision 387 (2021-03-18)
4 second cooldown- 3 second cooldown
Revision 384 (2021-03-16)
tempest 62.5-58.5 level 1 & lvl 10 66.7-64.7<br /> collector smg level 1 58.2-49.2 level 10 61.5-57.5
Revision 383 (2021-03-15)
talon concussive arrows debuffed they were OP
Revision 382 (2021-03-15)
Ragdoll Recovery 2-1 second Original Phantoms<br /> Sword HEALTH 150-75 this makes phantoms killing their swords easier
Revision 381 (2021-03-15)
Original Phantoms now exists these phantoms will cloak for 30 seconds ONLY on collectors<br /> phantoms 80-75 damage
Revision 380 (2021-03-15)
Original Phantoms now exists these phantoms will cloak for 20 seconds ONLY on collectors
Revision 379 (2021-03-14)
Proximity mines less damage by 100 also scions will now have min explosion time match max explosion time. This means it will also always blow up at the same frequency or time
Revision 378 (2021-03-14)
Proximity mines have throw cooldown of throw and Nemesis now spawn correctly on gold
Revision 377 (2021-03-14)
Proximity mine has same cooldown as throw
Revision 376 (2021-03-13)
Shield Duration 150%-200% Volus Shield Boost
Revision 375 (2021-03-12)
Melee Speed Bonus Rank 5A 25%-35%
Revision 373 (2021-03-09)
N7 Valkyre has more accuracy and blood pack does a slight more accuracy
Revision 372 (2021-03-08)
75-80 damage nemesis
Revision 369 (2021-03-08)
200-250 damage proximity mine
Revision 368 (2021-03-08)
Proximity mines now have half cooldown and have halved damage but can have double amount of mines on the field 9 mines
Revision 367 (2021-03-08)
Nemesis Shot Damage 125-75 damage per shot
Revision 366 (2021-03-07)
Missile Spacing 0.25-0.2 Praetorian
Revision 365 (2021-03-07)
645.8-635.8 Krysae Sniper Rifle Damage
Revision 364 (2021-03-05)
0.60-0.63<br /> [11:22 PM]<br /> Ravager Burst Delay
Revision 361 (2021-03-05)
Ravagers now reload after 12 rounds not 9 fixed<br /> burst delay min & max 0.65-0.60 Ravagers<br /> Doubled Desired Range<br /> 25 meters-50 meters<br /> Nemesis Base Damage 150-125
Revision 359 (2021-03-04)
Ravagers Rpm 400-500
Revision 358 (2021-03-02)
Movement speed increase from 100%-200% Berserk Sabotage
Revision 357 (2021-03-02)
geth prime shots 80-85
Revision 356 (2021-03-02)
Ravager have been reworked and banshees for some reason had lower stat on plat this has been fixed
Revision 354 (2021-03-02)
40-45 DAMAGE RAVAGERS
Revision 352 (2021-03-02)
Volus shield restore per second 150-125 better than default and duration upgrade is increased by 100%-150%
Revision 351 (2021-02-28)
engineers 105 damage-95 damage<br /> Nemesis 200-150 damage<br /> default level 10 spitfire damage
Revision 350 (2021-02-25)
Geth Pulse Rifle Weight 0.9-0.8 Level 10
Revision 349 (2021-02-23)
Stimulant pack Grenade cap by 1 from the start.
Revision 348 (2021-02-22)
N7 Eagle Debuffed from 112.8-112.0 (this may get debuffed more in the future but more than vanilla)
Revision 347 (2021-02-19)
Abomination damage multiplier to allies so this means bronze and silver have 7%-10% damage difference this avoid it making too easy but too hard and plus this is in testing.
Revision 346 (2021-02-19)
Banshee Shield Blocking is doubled duration and 2 seconds less cooldown and movement speed decrease again.
Revision 345 (2021-02-19)
Phantoms cloak delay halved and banshees are 160-140 movement speed warp ball is a little faster.
Revision 343 (2021-02-17)
Praetorians missiles will come at you faster however they do less damage as a result but they get 3 lasers that shoot less damage they also only shoot 12 missiles due to staggering effect it lasted too long so now it is been condensed.
Revision 339 (2021-02-17)
Testing Praestorian changes
Revision 338 (2021-02-13)
14 Swarmers to 10<br /> spawn interval 8-12<br /> basically 2-4 seconds more for Collector Captains
Revision 337 (2021-02-13)
Geth HUnter 110-100 damage per shot
Revision 336 (2021-02-13)
Collector Gold is out for collectors <br /> swarmers increased by 2
Revision 335 (2021-02-12)
geth hunter have more damage
Revision 334 (2021-02-12)
Geth HUnter no longer have damage modifier instead have more rounds and bigger clip doubled<br /> attack range set back to default<br /> geth projectile speed default back with .05 meters per second increase<br /> Husks now have the same health as Abominations<br /> Collector Captain 3-12 swarmers at a time and 2 each unit can produce instead of 1
Revision 333 (2021-02-12)
Geth Hunter NOW exists on collectors <br /> Wavelist Collectors Bronze & Silver now exist<br /> Geth Hunter damage significally less damage 200-80 <br /> and damage modifier 1st shot 100%-50% rpm doubled 45 to 90<br /> Rpm increased on geth primes by 5 and movement speed slowed 130-110 and projectile speed slowed<br /> swarmers halved damage
Revision 332 (2021-02-12)
Geth Hunter NOW exists on collectors <br /> Wavelist Collectors Bronze & Silver now exist<br /> Geth Hunter damage significally less damage 200-80 <br /> and damage modifier 1st shot 100%-50% rpm doubled 45 to 90<br /> Rpm increased on geth primes by 5 and movement speed slowed and projectile speed slowed
Revision 331 (2021-02-11)
94 rpm to 100 rpm Geth Prime<br /> Phantoms have<br /> HP regen increased by 100-150
Revision 330 (2021-02-07)
Geth Prime Projectile Speed 1.5 meters to 2 meters
Revision 328 (2021-01-21)
New extraction point for Original White & White & Hazard White
Revision 327 (2021-01-21)
Sabotage Tech Vulnerability 15-12 seconds 65%-50%
Revision 326 (2021-01-20)
12-9 radius biotic sphere decrased
Revision 325 (2021-01-07)
Max Pawn impact by recon mine 41-6
Revision 324 (2021-01-07)
Movement Speed Geth Prime 120-130 vanilla is 150
Revision 323 (2021-01-06)
Recon mine explosion radius set to default and max pawn 41 to 6 pawns
Revision 322 (2021-01-05)
Biotic Orbs 12-10 second debuff
Revision 321 (2021-01-05)
Biotic Orbs: Rank 4A: damage increase 25%-20% (default) but 50 more damage from the start and Debuff duration 10-12 seconds 6 seconds was the default
Revision 320 (2020-12-26)
11%-11.5% damage protection Geth Jugnaunt
Revision 319 (2020-12-24)
12% damage protection to 11% geth jug
Revision 318 (2020-12-19)
Geth Prime Sight Radius fixed and geth prime's projectile speed increased
Revision 316 (2020-12-19)
Nova 450-500 damage<br /> Phasic rounds have 5% increase damage for each level
Revision 315 (2020-12-19)
Phasic Rounds level 3 decreased by 5% increased by 5%
Revision 314 (2020-12-15)
Geth Pulse Rifle mixin unapplied
Revision 313 (2020-12-15)
Nova 425-450 damage and no barrier 6A or 6B 40%-45
Revision 312 (2020-12-13)
Revenant 83.4 Level 1 damage 75.4 Level 10: 89.25-83.25 & 23 accuracy to 18
Revision 311 (2020-12-13)
33.8-30.8 Reeger Carbine level 1 damage changed
Revision 310 (2020-12-13)
Raider no longer has a refire time<br /> and collector smg level 1 changed damage 55.3-51.3<br /> Geth Plasma Shotgun spare ammo matches level 10<br /> Geth Plasma Shotgun no refire time<br /> Spike thrower now matches spare ammo<br /> Eviscator got spare ammo matched<br /> Scimatar changed 44.8-44.2<br /> default<br /> Crusader N7 Spare ammo matched<br /> Piranha got match spare ammo<br /> 33.8-30.8 Reeger Carbine level 1 damage changed<br /> Venom Shotgun spare ammo matched<br /> Acolyte spare ammo matched<br /> Arc Pistol Spare ammo matched<br /> Executioner Pistol Spare ammo matched<br /> M-5 Phalanx ammo matched<br /> M-11 Suppressor spare ammo matched<br /> Scorpion ammo matched to 32
Revision 309 (2020-12-10)
Bronze Cerberus is done recommend using this Faction only for Bronze still in testing
Revision 308 (2020-12-09)
Nightshade blades increased duration by 2 seconds
Revision 307 (2020-12-09)
Nightshade Blades 500-800 damage last upgrade
Revision 306 (2020-12-08)
Carnage Damage Over Pecentage 110%-120% DoT
Revision 305 (2020-12-08)
Extra Shrapnel Base 3-1 (default) and Shrapnel increase rank 6A: 2-1 pieces and base damage 350-500 (default) this change was changed back to default due to the amount of grenades didn't make it as reliable so I changed it back to default
Revision 304 (2020-12-08)
Cluster Grenade damage 200-350 default was 500 due to the amount grenades thrown increased this was debuffed hence the name "Cluster grenades"
Revision 303 (2020-12-08)
X=-2990.06 Y=5848.95 Z=1808.85<br /> Current Rio Extraction still needs work
Revision 302 (2020-12-07)
Rio extraction point is better still needs work
Revision 301 (2020-12-07)
Final Fix Giant X=-2385.62 Y=-3159.76 Z=-1508.85<br /> Extraction point
Revision 300 (2020-12-07)
Fixed Giant Again Even more still needs to be forward still but this is close enough
Revision 299 (2020-12-07)
Giant Extraction even better now
Revision 298 (2020-12-07)
Vancouver X=8071.17 Y=22190.9 Z=298.08 (Best Extraction point)<br /> Even better extraction point coordinates<br /> X=8128.27 Y=22185.5 Z=298.08 this extraction point has been moved forward and just the right amount for a little extra room<br /> (Better Exaction Point)
Revision 297 (2020-12-05)
Ravagers 4.5 meters to 5 meters per second
Revision 296 (2020-12-05)
Ravagers 4.5 meters to 5 meters per second
Revision 295 (2020-12-05)
Fitness Decrease for Geth jug due to too tanky
Revision 294 (2020-12-05)
Ghost Extraction point extended fix
Revision 293 (2020-12-02)
400-500 damage dark sphere over time<br /> 600-700 damage ballistic blades<br /> explosion
Revision 292 (2020-12-02)
400-500 damage dark sphere over time
Revision 291 (2020-12-02)
Collector Trooper 20-25 wave budget changed
Revision 290 (2020-12-02)
Ballistic Blade Explosion increased by 100
Revision 289 (2020-12-02)
Increased payout significally with all difficulties
Revision 288 (2020-12-02)
Avenger 550 rpm now from 590
Revision 287 (2020-12-01)
Ravager Cannon Speed projectiles 8 meters/s 4.5 meters<br /> 350-400 damage per second dark sphere
Revision 286 (2020-11-30)
Disruptor rounds increased burst combo by 0.5 seconds 1-3
Revision 285 (2020-11-30)
Disruptor rounds increased burst combo by 0.5 seconds 1-3
Revision 284 (2020-11-30)
M-11 Wraith & M-22 Eviscerator rpm decreased by 10 10 more rpm than vanilla
Revision 283 (2020-11-30)
Disruptor rounds 5% less damage increase each level better than vanilla though
Revision 282 (2020-11-30)
104.6-100.6 Indra
Revision 281 (2020-11-29)
108.6-104.6 Indra Level 10
Revision 280 (2020-11-28)
Mattock spare ammo 120 level 1-10 are the same
Revision 278 (2020-11-26)
Shuriken 1.01-1% all to shields and armor and barriers
Revision 277 (2020-11-25)
Objective Weight adjusted and saved fixed this
Revision 276 (2020-11-25)
Alliance Infiltration unit increased overall fitness by 15%
Revision 275 (2020-11-25)
LZ Extraction All Glacier done
Revision 274 (2020-11-25)
Annihilation Field Rank 2 & 3 Radius decreased by 5% due to increase meter change
Revision 273 (2020-11-24)
Lancer reload speed 3 seconds now
Revision 272 (2020-11-23)
Since Lancer is already Amped up in damage it got nerfed from 79.2-76.2 Level 1 72.4-70.2
Revision 271 (2020-11-23)
rpm 550 collector rifle 510-550
Revision 270 (2020-11-23)
590-550 RPM Avenger<br /> Lancer lvl 1 80.9 and Level 10: 85.6-86.6<br /> reload speed 3-2.5<br /> 86.8 level 10 lancer
Revision 269 (2020-11-23)
Engineers Searching Radius Distance 15-20 Meters
Revision 268 (2020-11-22)
Geth Prime Recharge % 5% more <br /> Praestorian Sync Kill Chance 40%-20%<br /> Silver<br /> Gold 30%<br /> Platinum 40%<br /> Smoke Interval Half the cooldown for Slow Atlas
Revision 267 (2020-11-22)
Wave 8: now has Guardians<br /> Wave 10: Marauders now spawn on wave 10 gold<br /> Silver Wave 3: Guardians now spawn(edited)<br /> Wave 4: Collector Troopers & Guardians spawn<br /> Wave 5: Decrease brute by 1 collector troopers 10 spawn now<br /> Wave 10: Guardians now spawn<br /> Wave 9: Guardians now spawn<br /> 32.5-22.5 Burst Delay 1.25-1.1<br /> Guardians
Revision 266 (2020-11-22)
Marauder: 15-20 damage and COllector Trooper<br /> 125-120 movement speed
Revision 265 (2020-11-22)
Slow Primes can<br /> 115-125 Movement Speed Geth Prime<br /> Spawn Interval: 11.25-8.25 Silver Geth Prime<br /> Shield Drone 15-10 Spawn Interval Silver(edited)<br /> Geth Turret Spawn Interval 10.5-6.5 Seconds Gold(edited)<br /> Shield Drone 13.5-8.5 Gold(edited)<br /> Platinum: Geth Turret 9- 4.5 seconds Shield drone 10.5-6.5
Revision 264 (2020-11-21)
Damage Protection 6.5-7 seconds
Revision 263 (2020-11-21)
Explosion Damage SIlver:300-350<br /> Gold Explosion Damage 350-400<br /> Platinum Explosion Damage 450-500<br /> Shields Restored Per Second 750-700 Geth Jug<br /> Base Hp Regen rank 6B 80%-60% (Default)
Revision 262 (2020-11-21)
Explosion Damage SIlver:300-350<br /> [2:04 PM]<br /> Gold Explosion Damage 350-400<br /> [2:04 PM]<br /> Platinum Explosion Damage 450-500<br /> [2:05 PM]<br /> Shields Restored Per Second 750-700 Geth Jug
Revision 261 (2020-11-21)
42.5%-40%<br /> Biotic Sphere<br /> Due to the amount of damage the Geth Jug can take in Platinum this is a test run
Revision 260 (2020-11-20)
Maruadar Damage increased to 15
Revision 259 (2020-11-20)
78.9-78.2 Geth Spitfire Level 10 damage
Revision 258 (2020-11-20)
Hurricane Lvl 10 damage: 128.1-128.2<br /> Level 1 Hurricane 105.5-110.5
Revision 257 (2020-11-20)
Banshee Sync Kill Chance 40%-15% Silver<br /> Gold 30% Sync Kill Chance Banshee<br /> 45% Sync Kill Chance Banshee
Revision 256 (2020-11-20)
Marauder and Collector Trooper RPM reset to 600 but burst delay 0.85-0.95
Revision 255 (2020-11-20)
Collector Troopers Max Web & Global Max 2-4<br /> Collector Troopers no longer have barriers instead added to their health<br /> Maruadars have rpm 600-900 but half the damage and shoot more often as well as Collector Troopers<br /> Reapers Factions fast Atlas are now in the wavelist no longer slow ones too many tanky enemies
Revision 254 (2020-11-19)
Abomination Changes: DoT Duration: Bronze: 2-1 second Silver: 3-2 (default is 2.5) Gold: 4-3 Platinum: 4-3<br /> <br /> Bronze Explosion Damage:500-300 Silver: 500-300 Gold: 650-350 Platnium: 800-500
Revision 253 (2020-11-19)
Abomination Changes: DoT Duration: Bronze: 2-1 second Silver: 3-2 (default is 2.5) Gold: 4-3 Platinum: 4-3<br /> <br /> Bronze Explosion Damage:500-300 Silver: 500-300 Gold: 650-350 Platnium: 800-450
Revision 252 (2020-11-19)
Player Health Gate Bronze: 50%-60%
Revision 251 (2020-11-19)
Shield & Health Gate fixed
Revision 250 (2020-11-19)
Reapers Bronze-Gold is now out
Revision 249 (2020-11-19)
Engineers damage 115-105
Revision 248 (2020-11-19)
Supply Pylon 4.5-5 Meters
Revision 247 (2020-11-19)
Recoil 0.4-0.45
Revision 246 (2020-11-19)
66.4-66.6<br /> Recoil 0.5-0.4<br /> Tempest<br /> 66.7 tempest<br /> Aiming Penalty 12-10<br /> 10.4-10
Revision 245 (2020-11-18)
66.4-66.6 Tempest damage buff duration supply pylon 10-15 seconds
Revision 244 (2020-11-18)
Update Frequency Bubble: 0.1-0.01 Biotic Sphere and duration 40-60 seconds<br /> <br /> 67.4-66.4 damage tempest
Revision 243 (2020-11-18)
68.4-67.4 Tempest Damage
Revision 242 (2020-11-18)
Due to people getting tired of putting annihilation field 45 seconds-240 seconds field pawn check frequency 0.5-0.01
Revision 241 (2020-11-18)
Supply Pylon Supply Pylon Radius 4.2-4.5
Revision 240 (2020-11-17)
Goddess Map Extraction Point now fixed and the bug where you cannot change the coordinates on this map is fixed thanks to Mgamerz
Revision 238 (2020-11-17)
Barrier now Ragdolls 3 targets from 1 & max impact targets 3-6 at a time & Blast Lift Duration 3-6 seconds
Revision 237 (2020-11-16)
90-80 damage phantoms<br /> Sync Kill Chance 25%-10%<br /> Silver<br /> Gold 25% sync kill chance instead of 35%<br /> Platnium is 50%
Revision 236 (2020-11-16)
biotic charge: 65%-50% damage reduction
Revision 235 (2020-11-16)
Krogan Vanguard: 11 seconds to 14 (default cooldown) due to with barrier and rage is Op this will be in testing to see if this balances it out
Revision 234 (2020-11-16)
Krogan Vanguard: 11 seconds to 14 (default cooldown) due to with barrier and rage is Op this will be in testing to see if this balances it out
Revision 232 (2020-11-16)
Black Widow rpm decreased by 5 65 rpm total
Revision 230 (2020-11-15)
Ragdoll mixin added Dragons, Bombers, Pyros
Revision 229 (2020-11-15)
Indra Level 10 Damage 110.6-108.6<br /> Blood Pack Punisher Aiming Penalty 6-5
Revision 227 (2020-11-15)
Reactor Extraction placement better LZ
Revision 226 (2020-11-15)
Drill Rounds: 10% more damage this has been already the case on top of this they get increase double the amount of penetration. Level 1: Penetration 1-2 meters Level 2: 2-3 meters Level 3: 2.5-4
Revision 225 (2020-11-15)
Ravager changed to default
Revision 223 (2020-11-15)
Ravagers RPM: changed to 134-165 BUT they have less accuracy
Revision 222 (2020-11-15)
change hp regen for warlord in zombie mod<br /> 120-165 10% increase difference in rage regen<br /> Base regen is 10% more Rank 6B:20% changed to default
Revision 221 (2020-11-15)
Changes: Incinaterate 5A: 50% over 4 seconds and change hp regen for warlord in zombie mod<br /> 120-165 10% increase difference in rage regen<br /> Base regen is 10% more
Revision 219 (2020-11-14)
Mixin added Geth Juggernaunt- Melee Sync All This patch makes the Geth Juggernaut Soldier's heavy melee sync with all enemies. They will be picked up off the ground and will be held in place. This effectively replaces Juggy Sync mod.
Revision 218 (2020-11-14)
Mixin added Geth Juggernaunt- Melee Sync All This patch makes the Geth Juggernaut Soldier's heavy melee sync with all enemies. They will be picked up off the ground and will be held in place. This effectively replaces Juggy Sync mod.
Revision 217 (2020-11-14)
all the gating of hp and shield is increase by 10% total of 20% difference
Revision 215 (2020-11-14)
69.4-68.4 tempest damage lvl 10
Revision 214 (2020-11-12)
DoT Damage Percent 100%-110%<br /> [11:01 PM]<br /> Impact Damage Multiplier 125%
Revision 209 (2020-11-12)
Carnage Changes: Armor Damage Rank 6A: 65%-85%, Impact Damage rank 6B: 50%-60%, Impact Damage Multiplier 75%-100%, DoT Damage Percent 25%-50% duration 2.5 to 2, Priming Fire Explosion Prime window 1 second 3.5<br /> [7:40 PM]<br /> Max Impact Targets 2-3
Revision 205 (2020-11-12)
70.4-69.4<br /> [1:05 AM]<br /> Tempest Damage
Revision 199 (2020-11-11)
Abominations halved damage explosion
Revision 197 (2020-11-11)
New LZ London
Revision 195 (2020-11-11)
LZ extraction time 1 minute
Revision 193 (2020-11-11)
Extraction Time 1 minute 30 seconds instead of 2
Revision 192 (2020-11-10)
71.2-70.2 Tempest damage<br /> Blood Pack Punisher Aiming Penality 6.3-6.0<br /> Vindicator 87.8- 85.8 (default damage) this will get probably further debuff
Revision 191 (2020-11-08)
Mantis 2.65 reload to 2.75<br /> [12:55 PM]<br /> N7 Black Widow level 1 damage 823.8- 893.8<br /> [12:56 PM]<br /> Level 1 & 10 recoil: 5.5-4.5 & Aiming Recoil 3-2<br /> [12:58 PM]<br /> Spare ammo increase 25-33<br /> [12:59 PM]<br /> mantis has higher rpm though however Black Widow has more ammo less recoil and more damage<br /> [1:02 PM]<br /> Black Widow also has 25% less weapon error over ALL snipers due to the fact that it is an N7 gun
Revision 190 (2020-11-08)
Mantis 2.65 reload to 2.75<br /> [12:55 PM]<br /> N7 Black Widow level 1 damage 823.8- 893.8<br /> [12:56 PM]<br /> Level 1 & 10 recoil: 5.5-4.5 & Aiming Recoil 3-2<br /> [12:58 PM]<br /> Spare ammo increase 25-33<br /> [12:59 PM]<br /> mantis has higher rpm though however Black Widow has more ammo less recoil and more damage
Revision 189 (2020-11-08)
Mantis 2.65 reload to 2.75
Revision 188 (2020-11-08)
Black widow level 821-871<br /> [12:48 PM]<br /> 861*
Revision 187 (2020-11-08)
Incisor 3 round burst
Revision 186 (2020-11-08)
Mantis refire time 0.4-0<br /> [12:05 PM]<br /> Incisor has rpm 525-550
Revision 185 (2020-11-06)
Min & Max Refire time Javelin 0.25 to 0
Revision 184 (2020-10-31)
Geth Prime Movement speed decrease significally due to rpm change but projectiles are slow so it will give you a chance but beware close range is deadly
Revision 183 (2020-10-28)
Geth Prime Rpm 90-92
Revision 179 (2020-10-21)
Geth Turret Flamethrower 77-79 due to close range is more risk<br /> <br /> 1<br /> [6:09 PM]<br /> 2.5-2.85 rocket cooldown sentry turret<br /> [6:09 PM]<br /> Sentry Turret 93-95 same reason
Revision 178 (2020-10-21)
Rocket Damage Combat Drone increased from 465-485
Revision 177 (2020-10-21)
Shock Damage 300-280 5A is chosen<br /> <br /> 1<br /> [6:00 PM]<br /> Rocket Damage Combat Drone increased from 465-475
Revision 176 (2020-10-21)
Adas Anti-Synthetic Rifle 230.6-228.6
Revision 175 (2020-10-21)
Geth Prime's shot 155-145<br /> Phantoms Damage per hit 100-90
Revision 174 (2020-10-20)
1.5 meters to 1 meter but higher rpm geth primes
Revision 173 (2020-10-20)
350 to 300 shock damage shock attack combat drone if 5A rank
Revision 171 (2020-10-20)
Silver Aggressive Cooldown 5 to 7 default Phantoms
Revision 170 (2020-10-20)
Phantoms Silver Sync Kill Chance 40% to 25%<br /> Phantom Sync Kill Chance Gold 50% to 35%
Revision 169 (2020-10-17)
Geth Prime Armor & Shields increased by 20%
Revision 168 (2020-10-12)
Biotic Orbs 10 seconds debuff
Revision 167 (2020-10-09)
Cluster Grenades 180 to 200 damage
Revision 166 (2020-10-09)
Cluster grenade 166.66 to 180<br /> [5:10 PM]<br /> Revive Damage reduction time 6 to 6.5 & ALL Difficulties now have 100% damage reduction no sync kill BS
Revision 165 (2020-10-08)
Payout increased by 15%
Revision 164 (2020-10-06)
Level 1: 40.7 & Level 10: 45.8<br /> [2:06 AM]<br /> Shuriken
Revision 163 (2020-10-05)
Level 1: 43.7 to 41.7 Level 10: 48.3 to 46.3
Revision 162 (2020-10-05)
Level 10 N7 Eagle 108.8- 112.8<br /> <br /> 1<br /> [4:12 PM]<br /> RPM 435-450
Revision 161 (2020-10-04)
lvl 1 41.1 to 40.1 Scimitar lvl 10: 44.8
Revision 160 (2020-10-04)
RPM KATANA 110
Revision 159 (2020-10-04)
Katana RPM 125-110
Revision 158 (2020-10-04)
Devastator Mode: Movement Speed Decrease from 10% to 5%<br /> [11:13 PM]<br /> Shield Bonus Rank 6A: 40-60%
Revision 157 (2020-10-04)
Devastator Mode: Movement Speed Decrease from 10% to 5%<br /> [11:13 PM]<br /> Shield Bonus Rank 6A: 40-45%
Revision 156 (2020-10-04)
Devastator Mode: Movement Speed Decrease from 10% to 5% & Shield Bonus Rank 6A 40%-60%
Revision 155 (2020-10-04)
Katana: RPM 100-125
Revision 154 (2020-10-04)
N7 Eagle 107.89 to 108.8<br /> [10:56 PM]<br /> Rpm increased 415 to 435 Max Drift 1.5-1.35<br /> [10:58 PM]<br /> Reload 1.5-1.4
Revision 153 (2020-10-04)
N7 Eagle 107.89 to 108.8<br /> [10:56 PM]<br /> Rpm increased 415 to 435 Max Drift 1.5-1.35<br /> Reload 1.5 to 1.4
Revision 152 (2020-10-04)
Snap Freeze Reach is 40% instead of 50% total of 20 meters reach 5 meter increase for snap freeze from the start.<br /> Fixed the wave budget for Geth Gold so it feels the same as Cerberus wave with little different wavelist
Revision 151 (2020-10-03)
71.7 to 71.2 Tempest<br /> [7:11 PM]<br /> due to rpm change it will get damage debuff
Revision 150 (2020-10-03)
740.4 from 700.4 lvl 1 Harpoon Gun Sniper<br /> [1:02 AM]<br /> 1.4 Reload to 1.68(edited)<br /> [1:02 AM]<br /> Magazine Size 1 to 2
Revision 148 (2020-10-02)
Geth Gold is now out now
Revision 147 (2020-09-03)
Platnium Cerberus new wavelist!
Revision 146 (2020-08-21)
Original Atlas have 10% less shields and Armor total of 20% overall<br /> [2:15 PM]<br /> Atlas: 20% more armor and shields<br /> [2:16 PM]<br /> Atlas: Rocket Interval: 6 to 4 on silver<br /> [2:16 PM]<br /> Original Atlas Melee Interval: is 0<br /> [2:21 PM]<br /> Original Atlas: Enemy Distance (Melee) 4.5 meters to 5<br /> [2:22 PM]<br /> Original Atlas- Ground pound Damage 600 to 650<br /> [2:24 PM]<br /> Original Atlas Sight Radius: 40 meters to 20 meters due to the atlas has speed this would make him OP so range is halved<br /> [2:24 PM]<br /> Original Atlas- Smoke Last Visibility Time: The Original Atlas will only fire smoke grenades towards the target if the last time the target was seen was recent. By making this value higher the Original Atlas will continue to shoot smoke grenades even if it can't see its target.<br /> [2:25 PM]<br /> 3 to 12
Revision 144 (2020-08-21)
73.7 for the tempest rate of fire increase made it OP(edited)<br /> [1:08 AM]<br /> 73.7
Revision 142 (2020-08-20)
RPM change 80 to 90 Geth Primes but projectile speed is reduced to 1.5 meters per second instead of 3
Revision 141 (2020-08-18)
Tempest Level 10 Damage: 74.7 from 73.7(edited)<br /> [4:07 PM]<br /> Hip fire Penalty 6.2 to 6.1<br /> [4:07 PM]<br /> Aiming Penality 10.9 to 10.4
Revision 140 (2020-08-18)
M-12 Locust: Level 10: 68.1- 68.4<br /> [4:05 PM]<br /> Level 1-10: 19 to 17<br /> [4:05 PM]<br /> Level Aiming 1-10 Penalty 37 to 32
Revision 139 (2020-08-12)
Geth Pyro Gold:<br /> Max Shield Recharge: 80% to 75% <br /> Recharge Delay: 6.5 to 6<br /> Recharge Per second: 33% to 50%<br /> <br /> Geth Pyro:<br /> Recharge % per second 40% to 75%<br /> Recharge Delay: 6 seconds to 5.5<br /> <br /> <br /> <br /> <br /> Geth Hunters ALL DIFFICULTIES<br /> <br /> No LONGER HAVE AIM DELAY<br /> DAMAGE WILL BE ADJUSTED ACCORDINGLY TESTING<br /> <br /> <br /> END 8/12/2020
Revision 138 (2020-08-12)
8/12/2020<br /> <br /> Engineer Bronze:<br /> Recharge Delay 6 seconds from 8 <br /> <br /> Engineer Silver:<br /> Health & Shields increased respectively for some reason engineers had more health on silver than gold <br /> Health & Shields 1950 & 2100<br /> Max Shield Regen:75%<br /> Recharge Delay 7.5 to 6 seconds<br /> Recharge % Per Second 35% to 45%<br /> Max Repair %: 80% to 100%<br /> <br /> <br /> Engineer Gold:<br /> Health & Shields 2387.5 from 2287.5 and 2287.5 to 2387.5<br /> Max Shield Regen: 86%<br /> Recharge Delay: 6 Seconds<br /> Recharge % Per Second:65%<br /> Health Increased 100 points<br /> <br /> Engineer Platnium {DIAMOND DIFFICULTY ONLY}:<br /> Recharge Delay 3.5<br /> Recharge % Per second 75% from 33%<br /> <br /> Ravager Bronze & Silver & Gold & Platnium <br /> Ravager Sack Health default<br /> <br /> Centurion Bronze: REVERT BACK CHANGES {{{{THINKING ON IT}}}}<br /> Health Default<br /> 1800 health & Shields now default 1125<br /> <br /> Centurion Silver:<br /> 1240 health & Shield<br /> <br /> Dragoons Bronze:<br /> Health 3038 to 2538<br /> <br /> Geth Rocket Trooper Bronze: Zombie MOD CHANGE COLUMN CHANGE DIFFERENCE<br /> Health & Shields 600 to 900 1500 Health & Shields <br /> Max Shield Recharge 30% to 45%<br /> Recharge Delay: 8.5 to 8<br /> Recharge % Per Second: 25% to 35%<br /> <br /> <br /> <br /> <br /> Geth Rocket Trooper Silver: <br /> 900 health & shields to 1350 <br /> Max Shield Recharge: 50% to 60% 65% to 60% max shield recharge <br /> Recharge Delay 7.5 to 7<br /> Recharge % Per Second: 28.6% to 40%<br /> <br /> Geth Rocket Tooper Gold:<br /> Health & Shields 1825 Health & Shields 1825 <br /> Max Shield Recharge: 60% to 75% <br /> Recharge Delay: 6.5 to 6<br /> Recharge % Per Second: 50%<br /> <br /> Geth Pyro Bronze:<br /> Armor & Health 1365 to Armor: 1665 Shields: 1670<br /> Max Shield Recharge: 30% to 45%<br /> Recharge Delay: 8.5 to 8<br /> Recharge % Per Second: 25% to 35%<br /> <br /> Geth Pyro Silver:<br /> Armor: 2047.5 to 2247.5 <br /> Shields: 1755 to 1955<br /> Max Shield Recharge: 50% to 60% Max Shield Recharge 65% to 60%<br /> Recharge Delay: 7.5 to 7 was at 6.5<br /> Recharge % per second: 28.6% to 40%
Revision 137 (2020-08-12)
187.9 to 187.2 striker Assault Rifle
Revision 133 (2020-08-06)
Supply Pylon Radius 4.2 meters to 4.5 and Buff Radius Rank 4A 50% from 40%<br /> [3:12 PM]<br /> Buff Duration 10 to 15 5 seconds (default)<br /> [3:13 PM]<br /> Damage Protection Rank 4B 85% from 45% Shadow Strike<br /> [3:14 PM]<br /> Speed Boost Duration Rank 6B 5 to 6 seconds
Revision 132 (2020-08-05)
67.8 to 68.1 Locust Buff
Revision 131 (2020-08-05)
Rocket Launcher NO LONGER has recoil or hip fire penality and aiming penality
Revision 128 (2020-08-03)
Pull 100% damage correlation
Revision 122 (2020-08-02)
75 damage phantoms now and rounds shot doubled<br /> [7:42 PM]<br /> rpm 90 to 100
Revision 121 (2020-08-02)
Striker Assault Rifle Shoot Straight now<br /> Reactor Damage is more now
Revision 119 (2020-08-02)
Fitness Krogan Increase 15%<br /> <br /> Pull<br /> Max Pawns Pulled 2 to 4 <br /> Impact Radius 1.5 meters to 2.5(edited)<br /> [1:07 AM]<br /> PULL IMPACT DAMAGE 450 to 600<br /> Meters Per Second 6 Meter/s<br /> Force To Damage Multiplier 15% to 50%<br /> Max Pull Pawn 2 to 4(edited)<br /> [1:07 AM]<br /> Geth Jug 15% Fitness Increase 5% increase Rank 1,2,4B<br /> Shield Recharge Delay Rank 5B 15% to 25%<br /> Shield Restore Frequency 0.25 to 0.2<br /> [1:14 AM]<br /> Sticky Grenade 120 second Proximity Mine duration<br /> [1:14 AM]<br /> Proximity Mine 120 Duration
Revision 118 (2020-08-01)
90% damage reduction for biotic charge <br /> and Geth Primes projectile speed 2 meters per second
Revision 116 (2020-07-31)
Ravagers RPM changed by 2 increase
Revision 114 (2020-07-30)
*Abominations=No Barriers but add health from barriers lost <br /> Krogans Max Ragdoll Targets 1 to 2<br /> Max Impact Tagets 2 to 3<br /> Rage Trigger 1 melee kill NOW<br /> Rank 6B Damage Reduction 10% to 12.5%<br /> Rank 1 Damage Reduction 25% to 27.5%
Revision 113 (2020-07-30)
*Abominations=No Barriers but add health from barriers lost <br /> Krogans Max Ragdoll Targets 1 to 2<br /> Max Impact Tagets 2 to 3<br /> Rage Trigger 1 melee kill NOW<br /> Rank 6B Damage Reduction 10% to 12.5%<br /> Rank 1 Damage Reduction 25% to 27.5%
Revision 112 (2020-07-30)
Tempest<br /> Hip Fire Penalty lvl 1 & 10: 6.3 from 6.5<br /> Aiming Penalty 1 & 10: 10.9 from 11.4<br /> Min Hip Fire Drift: 2.75 from 2.85<br /> Max Hip Fire Drift: 4.45 from 4.5<br /> RPM Increase by 50<br /> SABER RPM INCREASED by 5
Revision 110 (2020-07-26)
tEMPEST No refire and increase damage lvl 10
Revision 109 (2020-07-26)
Avenger no refire time
Revision 100 (2020-07-24)
Object Retrieval is 2 objects now<br /> Retrieval has a higher chance of spawning<br /> Hacking has a higher chance of spawning <br /> Escort drones also have higher chance of spawning as objective<br /> Assassin is much higher as well
Revision 99 (2020-07-24)
RPM have may have changed for the ravager slightly less shots though
Revision 90 (2020-07-24)
TESTING RAVAGERS CHANGES
Revision 89 (2020-07-24)
Striker Spare ammo to 96<br /> And 165 prime per shot damage to 140
Revision 88 (2020-07-23)
Snap Freeze has 15 meters from the start now
Revision 87 (2020-07-22)
Escort Drone is now 18 meters of shield restoration and Zap Attack 18 meters
Revision 86 (2020-07-20)
Disciple reload speed 2.27 to 2.12<br /> spare ammo 34
Revision 84 (2020-07-20)
Refire time is 0 for viper
Revision 83 (2020-07-19)
100% movement speed and 18 radius for escort drone
Revision 82 (2020-07-19)
100% movement speed
Revision 81 (2020-07-19)
Sabotage 55% and melee intervel to 30 scions and recon mine debuffed
Revision 80 (2020-07-19)
58.7 to Phaeston instead of 58.4
Revision 79 (2020-07-15)
Mixin Singularity doesn't disappear if player is in the field
Revision 78 (2020-07-15)
Black Widow LVL 1: Increased 751.8 Damage
Revision 77 (2020-07-15)
Geth Primes have 165 Damage instead of 180
Revision 75 (2020-07-08)
Adas doesn't have refire time anymore
Revision 74 (2020-07-07)
Level 10 scimitar: 51.5 to 50.5
Revision 73 (2020-07-07)
credit wave give you more than before but give the same amount overall
Revision 72 (2020-07-06)
Hornet:<br /> Min hip fire drift 1.2 from 1.22<br /> Max hip fire drift 2.3 to 2.2<br /> Max aiming drift is 1.5 from 1.6<br /> Aiming Penalty 27 from 25<br /> Level 1 Recoil: 0.72<br /> Level 10: Recoil:0.72
Revision 71 (2020-07-06)
Wind up Turret delay 0.4 from 0.625<br /> Tuttry min firing interval: 0.4 from 0.5<br /> Turret Explosion 5 meter from 3<br /> <br /> <br /> Phantoms have half the damage from palm blasters [STILL TESTING]<br /> increase of min & max fire by 1 <br /> and burst delay min & max are 1.8 to 1.7
Revision 70 (2020-07-06)
Wavelist Platnium updated
Revision 69 (2020-07-06)
New Wavelist ONLY on Cerberus
Revision 68 (2020-07-06)
CHANGES :<br /> Scimatar Decrease a little bit of damage=!yes<br /> Hornet decrease recoil=!yes<br /> Argus decrease damage=!yes<br /> Hurricane decrease damage=!yes<br /> Incisor Recoil Reduction=!yes<br /> <br /> <br /> Hurricane Lvl now at 110.5<br /> Lvl 10:128.1<br /> <br /> Incisor Lvl 1 & 10: 0.4 from 0.43<br /> <br /> Argus: Level 1 Damage: 120.8<br /> Level 10: from 131 to 127<br /> <br /> Hornet: Lvl 1 & 10 Recoil:0.54 from 0.57<br /> AIMING RECOIL: 0.8 from 0.85<br /> NO REFIRE ANYMORE<br /> <br /> Scimatar: lvl 10: 55.5 now to 51.5<br /> Spare ammo at 34
Revision 67 (2020-07-03)
Damage is default due to its bugs for Zombie mod but scan radius is 14.5 meters and can scan 41 units at a time
Revision 66 (2020-07-01)
lvl 10 damage collector rifle decreased from 95.5 to 94.3<br /> Lvl 10 Shuriken 51.1 to 50.8<br /> Vindicator has less recoil and rpm has been changed to 650 like it was suppose to be instead of 750
Revision 65 (2020-06-29)
Level 1: 114.8 Level 10: 124.5 to 124.8 Incisor and Rounds Per Burst to 4
Revision 64 (2020-06-24)
810.5 now for Harpoon gun<br /> from 812.5
Revision 63 (2020-06-23)
10% Drell Fitness increase
Revision 62 (2020-06-21)
Reload increase for collector SMG from 0.01 to 0.1 due to annoyance of aiming in and out of the gun when reloading yet can still shoot<br /> Krogans also get 10% fitness increase<br /> Warlord does not for now
Revision 61 (2020-06-21)
Base Regen health is 190 and rage is now 95 health
Revision 60 (2020-06-20)
Biotic Charge 5% increase damage reduction and additional 1 second
Revision 59 (2020-06-20)
Cluster grenades 3 now less damage but more grenades (same damage)
Revision 58 (2020-06-19)
Upload Speed decreased to 0.008 default is 0.004 was at 0.01 (too fast) <br /> Cobra Missile Launcher Capped damage radius is 7.5 and explosion radius is 10 meters
Revision 57 (2020-06-19)
Upload Speed decreased to 0.008 default is 0.004 was at 0.01 (too fast) <br /> Cobra Missile Launcher radius is 7.5 in
Revision 56 (2020-06-19)
Upload Speed decreased to 0.008 default is 0.004 was at 0.01 (too fast) <br /> Cobra Missile Launcher capped damage radius is 7.5 and explosion radius to 10 meters now.
Revision 55 (2020-06-19)
235.6 to 230.6 adas debuffed
Revision 54 (2020-06-17)
Seeker Swarm increased by 10
Revision 53 (2020-06-15)
Praestorians Laster 1.5 to 1.25 on Platnium <br /> Reeger Carbine debuffed <br /> Harpoon gun 812.8 to 812.5
Revision 52 (2020-06-10)
Seeker Swarm buffed by 10
Revision 51 (2020-06-10)
Concussive arrows 8 seconds instead of 5
Revision 50 (2020-06-06)
Initial Check For Allies Delay 1 second to 0.01 as well as Alley check frequency
Revision 49 (2020-06-06)
Hacking Speed 0.01 now not 0.004<br /> Escort Drone number of players speed has been increased for all meaning if you have 1 player it travels faster than normal player 2 travels faster than normal<br /> <br /> 1 Player Speed: 0.633(edited)<br /> 2 Players Speed: 0.633<br /> 3 Players Speed 0.667<br /> 4 Players Speed: 0.685<br /> Geth Primes RPM 82 instead of 80 but less damage<br /> Gold and Platnium Credit increase<br /> Geth Juggernaunt has 15% increase in fitness<br /> Geth juggernaunt shield restore is 750 instead of 1000. 500 was default<br /> Ally Check Frequency for squad command .33 seconds to 0.01
Revision 48 (2020-06-06)
Gold and Platnium Credit increase
Revision 47 (2020-06-06)
1 Player Speed: 0.633<br /> 2 Players Speed: 0.633<br /> 3 Players Speed 0.667<br /> 4 Players Speed: 0.685<br /> Escort Drone radius 12 meters
Revision 46 (2020-06-06)
Concussive Arrows Duration Chill Effect increased by 2 seconds
Revision 45 (2020-06-05)
Krogan Rage damage reduction increase by 15%
Revision 44 (2020-06-05)
Krogan Warlord rage damage reduction increase by 15%
Revision 43 (2020-06-05)
Escort Drone Changes<br /> -Buff Radius is 12 meters and proximity is 12 meters<br /> -Zap is 0.1 second now<br /> Hacking Objective<br /> -0.01 of a second instead of 0.004<br /> Seeker Swarms changes<br /> -Slowing amount 25% duration increase by 1 second and radius is 3.5 meters and max pawns is 3 <br /> Proximity mine is 7.5 cooldown as in faster<br /> No cooldown for escort drone and 50% damage reduction
Revision 42 (2020-06-05)
Geth Prime less damage but rpm increase by 5 melee intervel 30 seconds
Revision 41 (2020-06-04)
Hex Shield Health Increased by 500 HP
Revision 40 (2020-05-18)
Aim delay and tracking duration nemesis is 0<br /> Concussive arrows +50 to +65 damage
Revision 39 (2020-05-18)
Reeger debuffed
Revision 36 (2020-05-18)
Nemesis have no aim delay and tracking duration is 0
Revision 35 (2020-05-17)
Seeker swarm more damage and duration 1 second more
Revision 34 (2020-05-17)
Seeker Swarms do more damage spawn delay is less <br /> Drells Fitness upgrade is now spread out but the same<br /> Martial Artist is 60 seconds for Drells
Revision 32 (2020-05-14)
Geth Prime's Pulse damage per shot 230 to 200
Revision 31 (2020-05-06)
Armor Piercing arrows 150% instead of 200%
Revision 30 (2020-05-06)
Shield boost amount of shields decreased to 150 instead of 200 default is 100 vanilla
Revision 27 (2020-05-02)
Ravagers move faster and shoot faster less damage though.<br /> Recon mine cooldown is more
Revision 26 (2020-05-02)
Recon mine now is a nuke 17.5 meters excluding upgrades and also cooldown is way slower. 5% movement speed decrease.
Revision 22 (2020-04-29)
Silver and gold additional ravagers
Revision 21 (2020-04-29)
Submission Net Electric Field Frequency halved 0.5 per/s<br /> Combat drone Zap Attack Cooldown is 2 seconds and shock attack 2 seconds<br /> Combat Drone Rockets 1.25 seconds<br /> Decoy Shock cooldown 3 seconds<br /> Damage protection 50% now<br /> Geth Turret Attack Cooldown 1 second<br /> Geth Turret Shield restoration rate 7.5 now<br /> Proximity Mine 6 total on the field <br /> Cooldown 6 seconds<br /> Sentry Turret 1 second shooting <br /> Sentry Shock attack 2 seconds<br /> Overload Jump delay now 0.4<br /> Chain Lightening upgrades jumps 2 additional targets
Revision 20 (2020-04-29)
Submission Net Electric Field Frequency halved 0.5 per/s<br /> Combat drone Zap Attack Cooldown is 2 seconds and shock attack 2 seconds<br /> Combat Drone Rockets 1.25 seconds<br /> Decoy Shock cooldown 3 seconds<br /> Damage protection 50% now<br /> Geth Turret Attack Cooldown 1 second<br /> Geth Turret Shield restoration rate 7.5 now<br /> Proximity Mine 6 total on the field <br /> Cooldown 6 seconds<br /> Sentry Turret 1 second shooting <br /> Sentry Shock attack 2 seconds<br /> Overload Jump delay now 0.4<br /> Chain Lightening upgrades jumps 2 additional targets
Revision 18 (2020-04-29)
Repair Matrix damage immunity 10 seconds to 2.5 and shields restore 200 now 40% 4A rank
Revision 16 (2020-04-15)
Platinum is out
Revision 13 (2020-04-15)
Ammo boxes give you 4 grenades at min any difficulty and increase grenade cap by 1
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 42 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | ||||||
---|---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 8 | Wave 10 | Extraction | Total |
Bronze Objectives | 10749 | 10749 | 9305 | 11642 | 4500 | ~57556 |
Bronze Time Bonuses | 2687 | 2687 | 2326 | 2911 | N/A | |
Silver Objectives | 16925 | 16925 | 14650 | 18330 | 10000 | ~93538 |
Silver Time Bonuses | 4231 | 4231 | 3663 | 4583 | N/A | |
Gold Objectives | 34609 | 34609 | 29958 | 37482 | 15000 | ~185823 |
Gold Time Bonuses | 8652 | 8652 | 7490 | 9371 | N/A | |
Platinum Objectives | 96140 | 96140 | 83220 | 104120 | 25000 | ~499525 |
Platinum Time Bonuses | 24035 | 24035 | 20805 | 26030 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 10 | Cannibal | 10 |
Centurion | 19 | Marauder | 24 |
Engineer | 10 | Brute | 45 |
Nemesis | 24 | Husk | 10 |
Guardian | 10 | Ravager | 150 |
Dragoon | 20 | Banshee | 45 |
Phantom | 24 | Collector Trooper | 25 |
Atlas | 45 | Collector Captain | 24 |
Geth Trooper | 10 | Abomination | 10 |
Rocket Trooper | 14 | Scion | 45 |
Geth Hunter | 10 | Praetorian | 45 |
Geth Pyro | 27 | Original Atlas | 30 |
Geth Bomber | 34 | Original Geth Pyro | 40 |
Geth Prime | 45 | Original Cannibal | 35 |
Original Marauder | 45 | Original Banshee | 45 |
Original Geth Prime | 45 | Original Phantom | 10 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 600 | 625 | ∞ | 675 | 700 | ∞ | 750 | ∞ | 800 | ∞ | 850 |
Silver | 600 | 660 | ∞ | 780 | 840 | ∞ | 960 | ∞ | 1080 | ∞ | 1200 |
Gold | 800 | 910 | ∞ | 1130 | 1240 | ∞ | 1460 | ∞ | 1680 | ∞ | 1900 |
Platinum | 900 | 990 | ∞ | 1170 | 1260 | ∞ | 1440 | ∞ | 1620 | ∞ | 1800 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- Atlas - Any Range Smoke v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Unreleased Maps - KillZ v4
- CanBeMeleed Atlas v4
- CanBeMeleed Banshee v4
- CanBeMeleed Brute v4
- CanBeMeleed Geth Prime v4
- CanBeMeleed Praetorian MP v3
- CanBeMeleed Scion MP v3
- Cannibal2 MP - Eat Any Pawn v3
- Drivable Atlas MP v3
- Enemy Friendly Fire v4
- Engineer - Deploy Turret Anywhere v3
- Engineer - Repair Any Armor v3
- Engineer - Repair Anybody v3
- Everyone Attacks Pets v6
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Everything Can Be Synced 2 v4
- Geth Bomber MP - Curved Bombing Run v3
- Geth Juggernaut - Melee Sync All v4
- Geth Juggernaut - Team Heal 6A v5
- Ghost Hazard - Always Raining v3
- Glacier Hazard - Super Saiyan Bees v3
- Guardian - Immediate Shield Drop v3
- Lobby - Extra Maps v4
- Medigel Transmitter - Dead Rising v3
- MP Enemies Drop Ammo v4
- Original Phantom MP - Cloak Infinitely v3
- Phantom MP - Cloak Infinitely v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying Shield v3
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Reactor Hazard - Faster Reactor v5
- Reactor Hazard - Instant Vent v3
- Sabotage - Extending Hack v4
- Sabotage - Hack All Enemies v4
- Seeker Swarm MP - Impact Pets v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Collector Adept- Ascension Duration: 60
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 4
- Adas Assault Rifle - Damage Radius: 65
- Adas Assault Rifle - Explosion Effect Radius: 65
- Atlas - Block Smoke Distance Percent: 0.85
- Atlas - Ground Pound Damage: 1500
- Atlas - Movement Acceleration: 400
- Atlas - Movement Speed: 100
- Praetorian - Missile Acceleration: 100
- Praetorian - Missile Lifespan: 30
- Praetorian - Missile Max Speed: 550
- Praetorian - Missile Spacing: 0.15
- Praetorian - Missile Spacing (Animation): 0.15
- Praetorian - Missile Spawn Speed: 50
- Scion MP - Movement Speed: 216
- AI Core - Time Until Aggressive: 40
- Phantom - Cloaked Evasion Delay: 0.2
- Phantom - Health Regen Per Second: 150
- Original Phantom - Cloak Duration: 15
- Original Phantom - Cloak Evasion Delay: 0.4
- Original Phantom - Cloak Health Regeneration: 225
- Original Phantom - Melee Damage: 200
- Original Phantom - Ragdoll Air Recovery Delay: 1
- Original Phantom - Sword Health: 75
- Original Phantom - Sword Slice Damage: 200
- Scorpion - No Stick Explosion Delay: 1
- Scorpion - Proximity Radius: 300
- Scorpion - Stick Explosion Delay: 1
- Ammo Container - Respawn Time: 16
- Grenade Container - Respawn Time: 16
- Geth Prime - Movement Speed: 110
- Geth Prime - Siege Pulse Acceleration: 5
- Geth Prime - Siege Pulse Fuse: 6
- Geth Prime - Siege Pulse Lifespan: 7
- Geth Prime - Siege Pulse Max Speed: 1800
- Engineer - Max Repair Search Distance: 2000
- Engineer - Repair Cooldown: 2.85
- Engineer - Repair Threshold: 0.8
- Engineer - Turret Explosion Radius: 500
- Engineer - Turret Minimum Firing Interval: 0.4
- Engineer - Turret Wind Up Delay: 0.4
- Original Atlas - Arm Swing Damage: 500
- Original Atlas - Block Smoke Distance Percent: 0.6
- Original Atlas - Enemy Distance (Melee): 500
- Original Atlas - Ground Pound Damage: 1000
- Original Atlas - Movement Speed: 400
- Original Atlas - Smoke Last Visibility Time: 12
- Ghost - Extraction Point X: -162.85
- Ghost - Extraction Point Y: 2939.44
- Ghost - Extraction Point Z: 2091.15
- Dagger - Extraction Point 1 X: 367.28
- Dagger - Extraction Point 1 Y: -2990.08
- Dagger - Extraction Point 1 Z: 221.15
- Dagger - Extraction Point 2 X: 367.28
- Dagger - Extraction Point 2 Y: -2990.08
- Dagger - Extraction Point 2 Z: 221.15
- Glacier - Extraction Point X: 2947.21
- Glacier - Extraction Point Y: 1434.67
- Glacier - Extraction Point Z: 91.15
- Giant - Extraction Point X: -2385.62
- Giant - Extraction Point Y: -3159.76
- Giant - Extraction Point Z: -1508.85
- Dagger Hazard - Extraction Point 1 X: 367.28
- Dagger Hazard - Extraction Point 1 Y: -2990.08
- Dagger Hazard - Extraction Point 1 Z: 221.15
- Dagger Hazard - Extraction Point 2 X: 367.28
- Dagger Hazard - Extraction Point 2 Y: -2990.08
- Dagger Hazard - Extraction Point 2 Z: 221.15
- Vancouver - Extraction Point 1 X: 8128.27
- Vancouver - Extraction Point 1 Y: 22185.5
- Vancouver - Extraction Point 1 Z: 298.08
- Vancouver - Extraction Point 2 X: 8128.27
- Vancouver - Extraction Point 2 Y: 22185.5
- Vancouver - Extraction Point 2 Z: 298.08
- Original White - Extraction Point X: 3282.11
- Original White - Extraction Point Y: -2440.72
- Original White - Extraction Point Z: -408.84
- Rio - Extraction Point X: -2990.06
- Rio - Extraction Point Y: 5848.95
- Rio - Extraction Point Z: -1808.85
- Hydra - Extraction Point X: -1973.81
- Hydra - Extraction Point Y: 5973.01
- Hydra - Extraction Point Z: -205.85
- Original Glacier - Extraction Point X: 2947.21
- Original Glacier - Extraction Point Y: 1434.67
- Original Glacier - Extraction Point Z: 91.15
- Condor - Extraction Point X: -16345.4
- Condor - Extraction Point Y: -2545.17
- Condor - Extraction Point Z: -1004.51
- Glacier Hazard - Extraction Point 1 X: 2947.21
- Glacier Hazard - Extraction Point 1 Y: 1434.67
- Glacier Hazard - Extraction Point 1 Z: 91.15
- Giant Hazard - Extraction Point X: -2385.62
- Giant Hazard - Extraction Point Y: -3159.76
- Giant Hazard - Extraction Point Z: -1508.85
- White - Extraction Point X: 3282.11
- White - Extraction Point Y: -2440.71
- White - Extraction Point Z: -408.84
- Goddess - Extraction Point X: -11920
- Goddess - Extraction Point Y: -2685.08
- Goddess - Extraction Point Z: 704
- Ghost Hazard - Extraction Point X: -162.85
- Ghost Hazard - Extraction Point Y: 2939.44
- Ghost Hazard - Extraction Point Z: 2091.15
- White Hazard - Extraction Point X: 3282.11
- White Hazard - Extraction Point Y: -2440.71
- White Hazard - Extraction Point Z: -408.84
- Reactor - Extraction Point 1 X: 2801.16
- Reactor - Extraction Point 1 Y: -2707.06
- Reactor - Extraction Point 1 Z: -208.85
- Reactor - Extraction Point 2 X: 2801.16
- Reactor - Extraction Point 2 Y: -2707.06
- Reactor - Extraction Point 2 Z: -208.85
- Reactor Hazard - Extraction Point 1 X: 2801.16
- Reactor Hazard - Extraction Point 1 Y: -2707.06
- Reactor Hazard - Extraction Point 1 Z: -208.85
- Reactor Hazard - Extraction Point 2 X: -2801.16
- Reactor Hazard - Extraction Point 2 Y: -2707.06
- Reactor Hazard - Extraction Point 2 Z: -208.85
- Reactor Hazard - Reactor Damage per Second: 1800
- Krysae - Damage Radius: 150
- London - Extraction Point X: 60928.9
- London - Extraction Point Y: -44228.6
- London - Extraction Point Z: 105.18
- Original Geth Pyro - Movement Speed: 300
- Original Geth Pyro - Tank Degrading Max Time: 4
- Original Geth Pyro - Tank Degrading Threshold: 0.5
- Original Geth Pyro - Tank Health: 175
- Ravager - Movement Speed: 500
- Ravager Cannon - Explosion Radius: 300
- Ravager Cannon - Max Speed: 5000
- Ravager Cannon - Spawn Speed: 4000
- Swarmer - Movement Speed: 340
- Banshee - AOE Blast Damage: 750
- Banshee - Movement Speed: 100
- Banshee - Warp Ball Damage: 700
- Homing Grenade - Drell Assassin Accel Speed: 700
- Homing Grenade - Drell Assassin Fuse Length: 2.5
- Homing Grenade - Drell Assassin Spawn Speed: 700
- Homing Grenade - N7 Engineer Spawn Speed: 650
- Homing Grenade - Turian Saboteur Accel Rate: 650
- Homing Grenade - Turian Saboteur Spawn Speed: 650
- Collector Adept- Ascension Duration Balance Change Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Raptor - TYPE Damage Multiplier - Shield: 1.02x, Armor: 1.02x, Biotic: 1.02x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Krysae - TYPE Damage Multiplier - Shield: 1.05x, Armor: 1.5x, Biotic: 1.05x
- Geth Prime - Sight Radius: 6000cm
- Original Atlas - Sight Radius: 2000cm
- Ravager - Sight Radius: 5000cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
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