Reborn Replication
Published by Bunnyboy05
ModMaker Download Code 6075
Revision 118, published October 3, 2021, 1:41 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
This mod includes the Multiplayer Reborn Mod but this mod changes the actual wavelist and rebalances enemies 1-3 unit is on the field 16 units on the field
Extended Mod Description
Bronze is completed Except Collectors
[5:08 PM]
Wave Budget needs to be fixed
[5:09 PM]
Collectors are not done
[5:09 PM]
No Mixed Faction Bronze
Hurricane Lvl 10 damage: 128.1-128.2
Level 1 Hurricane 105.5-110.5
78.9-78.2 Geth Spitfire Level 10 damage
42.5%-40%
Biotic Sphere
Due to the amount of damage the Geth Jug can take in Platinum this is a test run
Damage Protection 6.5-7 seconds
Engineers Searching Radius Distance 15-20 Meters
Changelogs
Silver was fixed you will now get max health & ammo at the end of each round same with the rest of the difficulties
Revision 117 (2021-10-03)
Energy Drain 280-300 Damage and Damage Reduction Duration 13-15 Seconds
Revision 116 (2021-09-29)
M 320 Cain 0 charge time
Revision 115 (2021-09-15)
150-160 Geth Prime Damage Shot
Revision 114 (2021-09-06)
M-96 Mattock Level 10 134.5-135.5 Damage<br /> Revenant M-76 16-13 Accuracy
Revision 113 (2021-09-03)
25-20 Aiming Penalty<br /> Hornet<br /> Aiming Recoil 0.72-0.7<br /> Damage 71.8-72.8
Revision 112 (2021-09-02)
550-565 Dark Sphere DoT
Revision 111 (2021-08-24)
450-500 Damage Seeker Swarmers
Revision 110 (2021-08-24)
Rank 4B reset to 150% Stasis
Revision 109 (2021-08-24)
1.4-1.45 recoil Cerberus Harrier<br /> M-76 Revenant Hip fire corrected from level & 10 & Aiming Penalty 18-16<br /> Stasis Impact damage 25-100 impact damage & Stasis Damage Threshhold Rank 6B 150%-200%<br /> Bubble Radius has been increased 0.5 meters
Revision 108 (2021-08-19)
Detonation Damage 1000-1100 Dark Sphere & Shield Rank 6A 50%-55%<br /> Shield Boost 175-150 Shield Per Second<br /> 700-800 Ballastic Blades Explosion Damage<br /> Singularity 700-800 Damage Detonation
Revision 107 (2021-08-19)
Detonation Damage 1000-1100 Dark Sphere & Shield Rank 6A 50%-55%<br /> Shield Boost 175-150 Shield Per Second
Revision 106 (2021-08-18)
Rank 4A back to default 30% upgrades however the 5% increase in detonation damage and DoT time & Time Between DoT Radius Checks 0.2-0.01<br /> 525-550 DoT Damage Dark Sphere
Revision 105 (2021-08-17)
Shield Boost Overtime Shields Per Second 125-175 Shields
Revision 104 (2021-08-16)
Cerberus Harrier 1.3-1.4 Recoil
Revision 103 (2021-08-16)
Cerberus Harrier Recoil 1.5-1.3<br /> Blood Pack Punisher Aiming Penalty 4-3.85<br /> Striker Assault Rifle 188.2-189.2<br /> Damage<br /> 635.8-6.38.8 Krysae Rifle Sniper Rifle<br /> Seeker Swarmer 400-450 Damage
Revision 102 (2021-08-16)
Cerberus Harrier Recoil 1.5-1.3<br /> Blood Pack Punisher Aiming Penalty 4-3.85<br /> Striker Assault Rifle 188.2-189.2<br /> Damage<br /> 635.8-6.38.8 Krysae Rifle Sniper Rifle<br /> Seeker Swarmer 400-450 Damage
Revision 101 (2021-08-12)
Decoy 1250-1150
Revision 100 (2021-08-10)
Decoy Rank 6B 70%-50% but decoy has 500 more shields total 1500
Revision 99 (2021-08-10)
Ammo Box Crates 18-16 seconds respawn ammo & Grenades
Revision 98 (2021-08-08)
Slayer & Shadow Fitness Readjusted
Revision 97 (2021-08-07)
Hunter Mode 30%-25% Shield Penalty
Revision 96 (2021-08-06)
and Seeker Swarms increased by 300-400 & slow duration increased 5-6 seconds & seeker swarmers spawn delay fixed & 5% more slow
Revision 95 (2021-08-05)
Hurricane 11-10 Aiming Penality
Revision 94 (2021-07-28)
Hurricane Hip fire penalty 6.5-6 & aiming penalty 11.8-11<br /> Praestorians Missile Attack Number of missiles 12-4 Missiles and damage 135-200 Bronze (default)<br /> Silver Missile Number of missiles 12-5 and Missile Damage 135-200<br /> Gold Missiles Number Of Missiles 12-6 135-200 damage
Revision 93 (2021-07-28)
Hurricane Hip fire penalty 6.5-6 & aiming penalty 11.8-11
Revision 92 (2021-07-14)
Geth Hunters set back to default aim delay
Revision 91 (2021-07-14)
Carnage DoT Damage 110%-100%
Revision 90 (2021-07-13)
Vorcha fitness increased another 15%
Revision 89 (2021-07-12)
Sentry turret 80%-60% rank 3 this matches the other turrets shields in the game
Revision 88 (2021-07-12)
Combat Drone Shields Reworked so has shield tech tree
Revision 87 (2021-07-12)
Arc Grenades rank 5 grenade count 1-2
Revision 86 (2021-07-12)
Bloodlust 20-25 seconds stack duration
Revision 85 (2021-07-12)
Vorcha Got 15% fitness increase
Revision 84 (2021-07-11)
2.45-2.6 reload speed mantis
Revision 83 (2021-07-11)
Kishock Harpoon Gun Direct Damage Proportion 100%-70% (default is 60%) Bleed Duration 5-3 the reason for 100% being taken down is charge up has no point anymore if so.
Revision 82 (2021-07-11)
Scorpion will now be able to stick as proximity mines from 2.5 seconds-30 seconds this is if an enemy is not near it
Revision 80 (2021-07-10)
Flamer Range Increase 10 Meters To 12 Meters
Revision 79 (2021-07-06)
Blood Pack Punisher Level 1 & 10 Aiming Penalty 4.5-4
Revision 78 (2021-07-05)
Phaeston 59.2-59.8 damage Level 10
Revision 77 (2021-07-03)
awakened collector seeker swarmers 265-300 damage starting
Revision 76 (2021-07-03)
Harpoon Kishock Gun DoT 80%-100%
Revision 75 (2021-07-01)
Harpoon Gun 60%-80% damage over time
Revision 74 (2021-06-19)
Striker Assault Rifle Level 1 168.7-169.7 Level 10 187.9-188.9
Revision 73 (2021-04-01)
Explosive rounds each level increased by 10% intervals level 1: 100% damage conversion Level 2:110% Level 3: 130%
Revision 72 (2021-04-01)
Explosive rounds each level increased by 10% intervals level 1: 100% damage conversion Level 2:110% Level 3: 130%
Revision 71 (2021-03-16)
tempest 62.5-58.5 level 1 & lvl 10 66.7-64.7<br /> collector smg level 1 58.2-49.2 level 10 61.5-57.5
Revision 70 (2021-03-13)
Shield Duration 150%-200% Volus Shield Boost
Revision 69 (2021-03-10)
Nemesis damage 80-90
Revision 68 (2021-03-09)
N7 Valkyre has more accuracy and blood pack does a slight more accuracy
Revision 67 (2021-03-08)
75-80 damage nemesis
Revision 66 (2021-03-08)
Nemesis Shot Damage 125-75 damage per shot and reworked as a unit
Revision 65 (2021-03-07)
645.8-635.8 Krysae Sniper Rifle Damage
Revision 64 (2021-03-02)
Volus shield restore per second 150-125 better than default and duration upgrade is increased by 100%-150%
Revision 63 (2021-02-28)
Level 10 Damage Spitfire: 78.2-77.8
Revision 62 (2021-02-26)
Capped Damage Radius 4.5-6 meters<br /> Far Damage 8000-10000<br /> Rocket Launcher Consumable
Revision 61 (2021-02-25)
Geth Pulse Rifle Weight 0.9-0.8 Level 10
Revision 60 (2021-02-25)
Geth Pulse Rifle Weight 0.9-0.8 Level 10
Revision 59 (2021-02-23)
Stimulant pack Grenade cap by 1 from the start.
Revision 58 (2021-02-22)
N7 Eagle Debuffed from 112.8-112.0 (this may get debuffed more in the future but more than vanilla)
Revision 57 (2021-01-21)
New extraction point for Original White & White & Hazard White
Revision 56 (2021-01-06)
Recon Mine radius back to default
Revision 55 (2021-01-05)
Biotic Orbs 12-10 second debuff
Revision 54 (2021-01-05)
Biotic Orbs: Rank 4A: damage increase 25%-20% (default) but 50 more damage from the start and Debuff duration 10-12 seconds 6 seconds was the default
Revision 53 (2020-12-26)
11%-11.5% damage protection Geth Jugnaunt
Revision 52 (2020-12-24)
12% damage protection to 11% geth jug
Revision 51 (2020-12-19)
Nova 450-500 damage<br /> Phasic rounds have 5% increase damage for each level
Revision 50 (2020-12-19)
Phasic Rounds level 3 decreased by 5% increased by 5%
Revision 49 (2020-12-15)
Nova 425-450 damage and no barrier 6A or 6B 40%-45
Revision 48 (2020-12-13)
Revenant 83.4 Level 1 damage 75.4 Level 10: 89.25-83.25 & 23 accuracy to 18
Revision 47 (2020-12-13)
Revenant 83.4 Level 1 damage 75.4 Level 10: 89.25-83.25 & 23 accuracy to 18
Revision 46 (2020-12-13)
Raider no longer has a refire time<br /> and collector smg level 1 changed damage 55.3-51.3<br /> Geth Plasma Shotgun spare ammo matches level 10<br /> Geth Plasma Shotgun no refire time<br /> Spike thrower now matches spare ammo<br /> Eviscator got spare ammo matched<br /> Scimatar changed 44.8-44.2<br /> default<br /> Crusader N7 Spare ammo matched<br /> Piranha got match spare ammo<br /> 33.8-30.8 Reeger Carbine level 1 damage changed<br /> Venom Shotgun spare ammo matched<br /> Acolyte spare ammo matched<br /> Arc Pistol Spare ammo matched<br /> Executioner Pistol Spare ammo matched<br /> M-5 Phalanx ammo matched<br /> M-11 Suppressor spare ammo matched<br /> Scorpion ammo matched to 32
Revision 45 (2020-12-13)
Raider no longer has a refire time<br /> and collector smg level 1 changed damage 55.3-51.3<br /> Geth Plasma Shotgun spare ammo matches level 10<br /> Geth Plasma Shotgun no refire time<br /> Spike thrower now matches spare ammo<br /> Eviscator got spare ammo matched<br /> Scimatar changed 44.8-44.2<br /> default<br /> Crusader N7 Spare ammo matched<br /> Piranha got match spare ammo<br /> 33.8-30.8 Reeger Carbine level 1 damage changed<br /> Venom Shotgun spare ammo matched<br /> Acolyte spare ammo matched<br /> Arc Pistol Spare ammo matched<br /> Executioner Pistol Spare ammo matched<br /> M-5 Phalanx ammo matched<br /> M-11 Suppressor spare ammo matched<br /> Scorpion ammo matched to 32
Revision 44 (2020-12-09)
Nightshade blades increased duration by 2 seconds
Revision 43 (2020-12-09)
Nightshade Blades 500-800 damage last upgrade
Revision 42 (2020-12-08)
1100 min points max points is now default for platinum wave budget
Revision 41 (2020-12-08)
Carnage Damage Over Pecentage 110%-120% DoT
Revision 40 (2020-12-08)
Extra Shrapnel Base 3-1 (default) and Shrapnel increase rank 6A: 2-1 pieces and base damage 350-500 (default) this change was changed back to default due to the amount of grenades didn't make it as reliable so I changed it back to default
Revision 39 (2020-12-08)
Cluster Grenade damage 200-350 default was 500 due to the amount grenades thrown increased this was debuffed hence the name "Cluster grenades"
Revision 38 (2020-12-08)
X=-2990.06 Y=5848.95 Z=1808.85<br /> Current Rio Extraction still needs work
Revision 37 (2020-12-07)
Rio extraction point is better still needs work
Revision 36 (2020-12-07)
Final Fix Giant X=-2385.62 Y=-3159.76 Z=-1508.85<br /> Extraction point
Revision 35 (2020-12-07)
Fixed Giant Again Even more still needs to be forward still but this is close enough
Revision 34 (2020-12-07)
Giant Extraction even better now
Revision 33 (2020-12-07)
Vancouver X=8071.17 Y=22190.9 Z=298.08 (Best Extraction point)<br /> Even better extraction point coordinates<br /> X=8128.27 Y=22185.5 Z=298.08 this extraction point has been moved forward and just the right amount for a little extra room<br /> (Better Exaction Point)
Revision 32 (2020-12-06)
Praestorian armor multiplier is 1.616-1.661
Revision 31 (2020-12-06)
Wavelist Wave 2 Gold Collectors Geth Prime will be replaced with Engineers<br /> Reaper Wavelist Wave 2 increased engineer by 1
Revision 30 (2020-12-05)
Ravagers 4.5 meters to 5 meters per second
Revision 29 (2020-12-05)
Ghost Extraction point extended fix
Revision 28 (2020-12-02)
400-500 damage dark sphere over time<br /> 600-700 damage ballistic blades<br /> explosion
Revision 27 (2020-12-02)
400-500 damage dark sphere over time
Revision 26 (2020-12-02)
Ballistic Blade Explosion increased by 100
Revision 25 (2020-12-02)
Avenger 550 rpm now from 590
Revision 24 (2020-11-30)
Disruptor rounds increased burst combo by 0.5 seconds 1-3
Revision 23 (2020-11-30)
M-11 Wraith & M-22 Eviscerator rpm decreased by 10 10 more rpm than vanilla
Revision 22 (2020-11-30)
Disruptor rounds 5% less damage increase each level better than vanilla though
Revision 21 (2020-11-30)
104.6-100.6 Indra
Revision 20 (2020-11-29)
108.6-104.6 Indra Level 10
Revision 19 (2020-11-28)
Mattock spare ammo 120 level 1-10 are the same
Revision 17 (2020-11-26)
Shuriken 1.01-1% all to shields and armor and barriers
Revision 16 (2020-11-26)
Ravager Burst Delay 1.2-1.25
Revision 15 (2020-11-25)
Objective Weight adjusted and saved fixed this
Revision 14 (2020-11-25)
Alliance Infiltration unit increased overall fitness by 15%
Revision 13 (2020-11-25)
LZ Extraction All Glacier done
Revision 12 (2020-11-25)
Annihilation Field Rank 2 & 3 Radius decreased by 5% due to increase meter change
Revision 11 (2020-11-24)
Lancer reload speed 3 seconds now
Revision 10 (2020-11-24)
Objective selection weight changed
Revision 9 (2020-11-23)
Since Lancer is already Amped up in damage it got nerfed from 79.2-76.2 Level 1 72.4-70.2
Revision 8 (2020-11-23)
rpm 550 collector rifle 510-550
Revision 7 (2020-11-23)
590-550 RPM Avenger<br /> Lancer lvl 1 80.9 and Level 10: 85.6-86.6<br /> reload speed 3-2.5<br /> 86.8 level 10 lancer
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 16 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 4275 | 9975 | 14250 | 4500 | ~40126 |
Bronze Time Bonuses | 1069 | 2494 | 3563 | N/A | |
Silver Objectives | 7484 | 17464 | 24949 | 10000 | ~72371 |
Silver Time Bonuses | 1871 | 4366 | 6237 | N/A | |
Gold Objectives | 16499 | 38499 | 54999 | 15000 | ~152497 |
Gold Time Bonuses | 4125 | 9625 | 13750 | N/A | |
Platinum Objectives | 44999 | 104999 | 149999 | 25000 | ~399997 |
Platinum Time Bonuses | 11250 | 26250 | 37500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 10 | Cannibal | 10 |
Centurion | 20 | Marauder | 35 |
Engineer | 30 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 45 |
Phantom | 80 | Collector Trooper | 10 |
Atlas | 90 | Collector Captain | 35 |
Geth Trooper | 10 | Abomination | 40 |
Rocket Trooper | 20 | Scion | 75 |
Geth Hunter | 30 | Praetorian | 110 |
Geth Pyro | 40 | Original Atlas | 90 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 45 | Original Cannibal | 35 |
Original Marauder | 45 | Original Banshee | 73 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 400 | 425 | ∞ | 475 | 500 | ∞ | 550 | 575 | 600 | ∞ | 650 |
Silver | 600 | 650 | ∞ | 750 | 800 | ∞ | 900 | 950 | 1000 | ∞ | 1100 |
Gold | 800 | 910 | ∞ | 1130 | 1240 | ∞ | 1460 | 1570 | 1680 | ∞ | 1900 |
Platinum | 1100 | 1190 | ∞ | 1370 | 1460 | ∞ | 1640 | 1730 | 1820 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- Atlas - Any Range Smoke v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Maelstrom - Ammo Respawns v5
- Bugfix - Maelstrom - Respawn In Pool v6
- Bugfix - Neptune - Grenades Respawn v5
- Bugfix - Unreleased Maps - KillZ v4
- CanBeMeleed Atlas v4
- CanBeMeleed Banshee v4
- CanBeMeleed Brute v4
- CanBeMeleed Geth Prime v4
- CanBeMeleed Praetorian MP v3
- CanBeMeleed Scion MP v3
- Cannibal2 MP - Eat Any Pawn v3
- Drivable Atlas MP v3
- Enemy Friendly Fire v4
- Engineer - Deploy Turret Anywhere v3
- Engineer - Repair Any Armor v3
- Engineer - Repair Anybody v3
- Everyone Attacks Pets v6
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Geth Bomber MP - Curved Bombing Run v3
- Geth Juggernaut - Melee Sync All v4
- Geth Juggernaut - Team Heal 6A v5
- Ghost Hazard - Always Raining v3
- Glacier Hazard - Super Saiyan Bees v3
- Lobby - Extra Maps v4
- Medigel Transmitter - Dead Rising v3
- MP Enemies Drop Ammo v4
- Original Phantom MP - Cloak Infinitely v3
- Phantom MP - Cloak Infinitely v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying Shield v3
- Reactor Hazard - Faster Reactor v5
- Reactor Hazard - Instant Vent v3
- Sabotage - Extending Hack v4
- Sabotage - Hack All Enemies v4
- Scion MP - Grenades Available v3
- Seeker Swarm MP - Impact Pets v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Collector Adept- Ascension Duration: 60
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 4
- Homing Grenade - Drell Assassin Accel Speed: 700
- Homing Grenade - Drell Assassin Fuse Length: 2.5
- Homing Grenade - Drell Assassin Spawn Speed: 700
- Homing Grenade - N7 Engineer Fuse Length: 3.5
- Homing Grenade - N7 Engineer Spawn Speed: 650
- Homing Grenade - Turian Saboteur Accel Rate: 650
- Homing Grenade - Turian Saboteur Fuse Length: 3.5
- Homing Grenade - Turian Saboteur Spawn Speed: 650
- Scion MP - Movement Speed: 216
- Praetorian - Missile Spacing: 0.33
- Praetorian - Missile Spacing (Animation): 0.33
- AI Core - Time Until Aggressive: 40
- Geth Prime - Siege Pulse Damage Radius: 150
- Geth Prime - Siege Pulse Max Speed: 2500
- Engineer - Max Repair Search Distance: 2000
- Engineer - Repair Cooldown: 2.85
- Engineer - Repair Threshold: 0.8
- Engineer - Turret Minimum Firing Interval: 1
- Engineer - Turret Point Search Distance: 2000
- Dagger - Extraction Point 1 X: 367.28
- Dagger - Extraction Point 1 Y: -2990.08
- Dagger - Extraction Point 1 Z: 221.15
- Dagger - Extraction Point 2 X: 367.28
- Dagger - Extraction Point 2 Y: -2990.08
- Dagger - Extraction Point 2 Z: 221.15
- Ghost - Extraction Point X: -162.85
- Ghost - Extraction Point Y: 2939.44
- Ghost - Extraction Point Z: 2091.15
- Reactor - Extraction Point 1 X: 2832.11
- Reactor - Extraction Point 1 Y: 5507.02
- Reactor - Extraction Point 1 Z: -208.85
- Reactor - Extraction Point 2 X: 2832.11
- Reactor - Extraction Point 2 Y: 5507.02
- Reactor - Extraction Point 2 Z: -208.85
- Goddess - Extraction Point X: -11920
- Goddess - Extraction Point Y: -2685.08
- Goddess - Extraction Point Z: 704
- Reactor Hazard - Extraction Point 1 X: 2832.11
- Reactor Hazard - Extraction Point 1 Y: 5507.02
- Reactor Hazard - Extraction Point 1 Z: -208.85
- Reactor Hazard - Extraction Point 2 X: 2832.11
- Reactor Hazard - Extraction Point 2 Y: 5507.02
- Reactor Hazard - Extraction Point 2 Z: -208.85
- Reactor Hazard - Reactor Damage per Second: 1200
- Glacier - Extraction Point X: 2947.21
- Glacier - Extraction Point Y: 1434.67
- Glacier - Extraction Point Z: 91.15
- Condor - Extraction Point X: -16345.4
- Condor - Extraction Point Y: -2542.17
- Condor - Extraction Point Z: -1004.51
- Ghost Hazard - Extraction Point X: -162.85
- Ghost Hazard - Extraction Point Y: 2939.44
- Ghost Hazard - Extraction Point Z: 2091.15
- Hydra - Extraction Point X: -1973.8
- Hydra - Extraction Point Y: 5973.01
- Hydra - Extraction Point Z: -205.85
- Original Glacier - Extraction Point X: 2947.21
- Original Glacier - Extraction Point Y: 1434.67
- Original Glacier - Extraction Point Z: 91.15
- Glacier Hazard - Extraction Point 1 X: 2947.21
- Glacier Hazard - Extraction Point 1 Y: 1434.67
- Glacier Hazard - Extraction Point 1 Z: 91.15
- Dagger Hazard - Extraction Point 1 X: 367.28
- Dagger Hazard - Extraction Point 1 Y: -2990.08
- Dagger Hazard - Extraction Point 1 Z: 221.15
- Dagger Hazard - Extraction Point 2 X: 367.28
- Dagger Hazard - Extraction Point 2 Y: -2990.08
- Dagger Hazard - Extraction Point 2 Z: 221.15
- London - Extraction Point X: 56565.9
- London - Extraction Point Y: -41820.1
- London - Extraction Point Z: 105.187
- Ravager - Movement Speed: 231
- Ravager Cannon - Max Speed: 5000
- Ravager Cannon - Spawn Speed: 5000
- Vancouver - Extraction Point 1 X: 8128.27
- Vancouver - Extraction Point 1 Y: 22185.5
- Vancouver - Extraction Point 1 Z: 298.08
- Vancouver - Extraction Point 2 X: 8128.27
- Vancouver - Extraction Point 2 Y: 22185.5
- Vancouver - Extraction Point 2 Z: 298.08
- Giant Hazard - Extraction Point X: -2385.62
- Giant Hazard - Extraction Point Y: -3159.76
- Giant Hazard - Extraction Point Z: -1508.85
- Giant - Extraction Point X: -2385.62
- Giant - Extraction Point Y: -3159.76
- Giant - Extraction Point Z: -1508.85
- Rio - Extraction Point X: -2990.06
- Rio - Extraction Point Y: 5848.95
- Rio - Extraction Point Z: -1808.85
- Original White - Extraction Point X: 3282.11
- Original White - Extraction Point Y: -2440.71
- Original White - Extraction Point Z: -408.84
- White Hazard - Extraction Point X: 3282.11
- White Hazard - Extraction Point Y: -2440.71
- White Hazard - Extraction Point Z: -408.84
- White - Extraction Point X: 3282.11
- White - Extraction Point Y: -2440.71
- White - Extraction Point Z: -408.84
- Adas Assault Rifle - Damage Radius: 65
- Adas Assault Rifle - Explosion Effect Radius: 65
- Scorpion - No Stick Explosion Delay: 1
- Scorpion - Proximity Radius: 300
- Scorpion - Stick Explosion Delay: 1
- Ammo Container - Respawn Time: 16
- Grenade Container - Respawn Time: 16
- Collector Adept- Ascension Duration Balance Change Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Krysae - TYPE Damage Multiplier - Shield: 1.05x, Armor: 1.5x, Biotic: 1.05x
- Raptor - TYPE Damage Multiplier - Shield: 1.02x, Armor: 1.02x, Biotic: 1.02x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Multiplayer Reborn (by Bunnyboy05)
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