ME3Tweaks ModMaker

Reborn Replication

Published by Bunnyboy05

ModMaker Download Code 6075

Revision 118, published October 3, 2021, 1:41 pm

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

This mod includes the Multiplayer Reborn Mod but this mod changes the actual wavelist and rebalances enemies 1-3 unit is on the field 16 units on the field


Extended Mod Description

Bronze is completed Except Collectors
[5:08 PM]
Wave Budget needs to be fixed
[5:09 PM]
Collectors are not done
[5:09 PM]
No Mixed Faction Bronze
Hurricane Lvl 10 damage: 128.1-128.2
Level 1 Hurricane 105.5-110.5
78.9-78.2 Geth Spitfire Level 10 damage
42.5%-40%
Biotic Sphere
Due to the amount of damage the Geth Jug can take in Platinum this is a test run
Damage Protection 6.5-7 seconds
Engineers Searching Radius Distance 15-20 Meters


Changelogs

Silver was fixed you will now get max health & ammo at the end of each round same with the rest of the difficulties

Revision 117 (2021-10-03)

Energy Drain 280-300 Damage and Damage Reduction Duration 13-15 Seconds

Revision 116 (2021-09-29)

M 320 Cain 0 charge time

Revision 115 (2021-09-15)

150-160 Geth Prime Damage Shot

Revision 114 (2021-09-06)

M-96 Mattock Level 10 134.5-135.5 Damage<br /> Revenant M-76 16-13 Accuracy

Revision 113 (2021-09-03)

25-20 Aiming Penalty<br /> Hornet<br /> Aiming Recoil 0.72-0.7<br /> Damage 71.8-72.8

Revision 112 (2021-09-02)

550-565 Dark Sphere DoT

Revision 111 (2021-08-24)

450-500 Damage Seeker Swarmers

Revision 110 (2021-08-24)

Rank 4B reset to 150% Stasis

Revision 109 (2021-08-24)

1.4-1.45 recoil Cerberus Harrier<br /> M-76 Revenant Hip fire corrected from level &amp; 10 &amp; Aiming Penalty 18-16<br /> Stasis Impact damage 25-100 impact damage &amp; Stasis Damage Threshhold Rank 6B 150%-200%<br /> Bubble Radius has been increased 0.5 meters

Revision 108 (2021-08-19)

Detonation Damage 1000-1100 Dark Sphere &amp; Shield Rank 6A 50%-55%<br /> Shield Boost 175-150 Shield Per Second<br /> 700-800 Ballastic Blades Explosion Damage<br /> Singularity 700-800 Damage Detonation

Revision 107 (2021-08-19)

Detonation Damage 1000-1100 Dark Sphere &amp; Shield Rank 6A 50%-55%<br /> Shield Boost 175-150 Shield Per Second

Revision 106 (2021-08-18)

Rank 4A back to default 30% upgrades however the 5% increase in detonation damage and DoT time &amp; Time Between DoT Radius Checks 0.2-0.01<br /> 525-550 DoT Damage Dark Sphere

Revision 105 (2021-08-17)

Shield Boost Overtime Shields Per Second 125-175 Shields

Revision 104 (2021-08-16)

Cerberus Harrier 1.3-1.4 Recoil

Revision 103 (2021-08-16)

Cerberus Harrier Recoil 1.5-1.3<br /> Blood Pack Punisher Aiming Penalty 4-3.85<br /> Striker Assault Rifle 188.2-189.2<br /> Damage<br /> 635.8-6.38.8 Krysae Rifle Sniper Rifle<br /> Seeker Swarmer 400-450 Damage

Revision 102 (2021-08-16)

Cerberus Harrier Recoil 1.5-1.3<br /> Blood Pack Punisher Aiming Penalty 4-3.85<br /> Striker Assault Rifle 188.2-189.2<br /> Damage<br /> 635.8-6.38.8 Krysae Rifle Sniper Rifle<br /> Seeker Swarmer 400-450 Damage

Revision 101 (2021-08-12)

Decoy 1250-1150

Revision 100 (2021-08-10)

Decoy Rank 6B 70%-50% but decoy has 500 more shields total 1500

Revision 99 (2021-08-10)

Ammo Box Crates 18-16 seconds respawn ammo &amp; Grenades

Revision 98 (2021-08-08)

Slayer &amp; Shadow Fitness Readjusted

Revision 97 (2021-08-07)

Hunter Mode 30%-25% Shield Penalty

Revision 96 (2021-08-06)

and Seeker Swarms increased by 300-400 &amp; slow duration increased 5-6 seconds &amp; seeker swarmers spawn delay fixed &amp; 5% more slow

Revision 95 (2021-08-05)

Hurricane 11-10 Aiming Penality

Revision 94 (2021-07-28)

Hurricane Hip fire penalty 6.5-6 &amp; aiming penalty 11.8-11<br /> Praestorians Missile Attack Number of missiles 12-4 Missiles and damage 135-200 Bronze (default)<br /> Silver Missile Number of missiles 12-5 and Missile Damage 135-200<br /> Gold Missiles Number Of Missiles 12-6 135-200 damage

Revision 93 (2021-07-28)

Hurricane Hip fire penalty 6.5-6 &amp; aiming penalty 11.8-11

Revision 92 (2021-07-14)

Geth Hunters set back to default aim delay

Revision 91 (2021-07-14)

Carnage DoT Damage 110%-100%

Revision 90 (2021-07-13)

Vorcha fitness increased another 15%

Revision 89 (2021-07-12)

Sentry turret 80%-60% rank 3 this matches the other turrets shields in the game

Revision 88 (2021-07-12)

Combat Drone Shields Reworked so has shield tech tree

Revision 87 (2021-07-12)

Arc Grenades rank 5 grenade count 1-2

Revision 86 (2021-07-12)

Bloodlust 20-25 seconds stack duration

Revision 85 (2021-07-12)

Vorcha Got 15% fitness increase

Revision 84 (2021-07-11)

2.45-2.6 reload speed mantis

Revision 83 (2021-07-11)

Kishock Harpoon Gun Direct Damage Proportion 100%-70% (default is 60%) Bleed Duration 5-3 the reason for 100% being taken down is charge up has no point anymore if so.

Revision 82 (2021-07-11)

Scorpion will now be able to stick as proximity mines from 2.5 seconds-30 seconds this is if an enemy is not near it

Revision 80 (2021-07-10)

Flamer Range Increase 10 Meters To 12 Meters

Revision 79 (2021-07-06)

Blood Pack Punisher Level 1 &amp; 10 Aiming Penalty 4.5-4

Revision 78 (2021-07-05)

Phaeston 59.2-59.8 damage Level 10

Revision 77 (2021-07-03)

awakened collector seeker swarmers 265-300 damage starting

Revision 76 (2021-07-03)

Harpoon Kishock Gun DoT 80%-100%

Revision 75 (2021-07-01)

Harpoon Gun 60%-80% damage over time

Revision 74 (2021-06-19)

Striker Assault Rifle Level 1 168.7-169.7 Level 10 187.9-188.9

Revision 73 (2021-04-01)

Explosive rounds each level increased by 10% intervals level 1: 100% damage conversion Level 2:110% Level 3: 130%

Revision 72 (2021-04-01)

Explosive rounds each level increased by 10% intervals level 1: 100% damage conversion Level 2:110% Level 3: 130%

Revision 71 (2021-03-16)

tempest 62.5-58.5 level 1 &amp; lvl 10 66.7-64.7<br /> collector smg level 1 58.2-49.2 level 10 61.5-57.5

Revision 70 (2021-03-13)

Shield Duration 150%-200% Volus Shield Boost

Revision 69 (2021-03-10)

Nemesis damage 80-90

Revision 68 (2021-03-09)

N7 Valkyre has more accuracy and blood pack does a slight more accuracy

Revision 67 (2021-03-08)

75-80 damage nemesis

Revision 66 (2021-03-08)

Nemesis Shot Damage 125-75 damage per shot and reworked as a unit

Revision 65 (2021-03-07)

645.8-635.8 Krysae Sniper Rifle Damage

Revision 64 (2021-03-02)

Volus shield restore per second 150-125 better than default and duration upgrade is increased by 100%-150%

Revision 63 (2021-02-28)

Level 10 Damage Spitfire: 78.2-77.8

Revision 62 (2021-02-26)

Capped Damage Radius 4.5-6 meters<br /> Far Damage 8000-10000<br /> Rocket Launcher Consumable

Revision 61 (2021-02-25)

Geth Pulse Rifle Weight 0.9-0.8 Level 10

Revision 60 (2021-02-25)

Geth Pulse Rifle Weight 0.9-0.8 Level 10

Revision 59 (2021-02-23)

Stimulant pack Grenade cap by 1 from the start.

Revision 58 (2021-02-22)

N7 Eagle Debuffed from 112.8-112.0 (this may get debuffed more in the future but more than vanilla)

Revision 57 (2021-01-21)

New extraction point for Original White &amp; White &amp; Hazard White

Revision 56 (2021-01-06)

Recon Mine radius back to default

Revision 55 (2021-01-05)

Biotic Orbs 12-10 second debuff

Revision 54 (2021-01-05)

Biotic Orbs: Rank 4A: damage increase 25%-20% (default) but 50 more damage from the start and Debuff duration 10-12 seconds 6 seconds was the default

Revision 53 (2020-12-26)

11%-11.5% damage protection Geth Jugnaunt

Revision 52 (2020-12-24)

12% damage protection to 11% geth jug

Revision 51 (2020-12-19)

Nova 450-500 damage<br /> Phasic rounds have 5% increase damage for each level

Revision 50 (2020-12-19)

Phasic Rounds level 3 decreased by 5% increased by 5%

Revision 49 (2020-12-15)

Nova 425-450 damage and no barrier 6A or 6B 40%-45

Revision 48 (2020-12-13)

Revenant 83.4 Level 1 damage 75.4 Level 10: 89.25-83.25 &amp; 23 accuracy to 18

Revision 47 (2020-12-13)

Revenant 83.4 Level 1 damage 75.4 Level 10: 89.25-83.25 &amp; 23 accuracy to 18

Revision 46 (2020-12-13)

Raider no longer has a refire time<br /> and collector smg level 1 changed damage 55.3-51.3<br /> Geth Plasma Shotgun spare ammo matches level 10<br /> Geth Plasma Shotgun no refire time<br /> Spike thrower now matches spare ammo<br /> Eviscator got spare ammo matched<br /> Scimatar changed 44.8-44.2<br /> default<br /> Crusader N7 Spare ammo matched<br /> Piranha got match spare ammo<br /> 33.8-30.8 Reeger Carbine level 1 damage changed<br /> Venom Shotgun spare ammo matched<br /> Acolyte spare ammo matched<br /> Arc Pistol Spare ammo matched<br /> Executioner Pistol Spare ammo matched<br /> M-5 Phalanx ammo matched<br /> M-11 Suppressor spare ammo matched<br /> Scorpion ammo matched to 32

Revision 45 (2020-12-13)

Raider no longer has a refire time<br /> and collector smg level 1 changed damage 55.3-51.3<br /> Geth Plasma Shotgun spare ammo matches level 10<br /> Geth Plasma Shotgun no refire time<br /> Spike thrower now matches spare ammo<br /> Eviscator got spare ammo matched<br /> Scimatar changed 44.8-44.2<br /> default<br /> Crusader N7 Spare ammo matched<br /> Piranha got match spare ammo<br /> 33.8-30.8 Reeger Carbine level 1 damage changed<br /> Venom Shotgun spare ammo matched<br /> Acolyte spare ammo matched<br /> Arc Pistol Spare ammo matched<br /> Executioner Pistol Spare ammo matched<br /> M-5 Phalanx ammo matched<br /> M-11 Suppressor spare ammo matched<br /> Scorpion ammo matched to 32

Revision 44 (2020-12-09)

Nightshade blades increased duration by 2 seconds

Revision 43 (2020-12-09)

Nightshade Blades 500-800 damage last upgrade

Revision 42 (2020-12-08)

1100 min points max points is now default for platinum wave budget

Revision 41 (2020-12-08)

Carnage Damage Over Pecentage 110%-120% DoT

Revision 40 (2020-12-08)

Extra Shrapnel Base 3-1 (default) and Shrapnel increase rank 6A: 2-1 pieces and base damage 350-500 (default) this change was changed back to default due to the amount of grenades didn't make it as reliable so I changed it back to default

Revision 39 (2020-12-08)

Cluster Grenade damage 200-350 default was 500 due to the amount grenades thrown increased this was debuffed hence the name &quot;Cluster grenades&quot;

Revision 38 (2020-12-08)

X=-2990.06 Y=5848.95 Z=1808.85<br /> Current Rio Extraction still needs work

Revision 37 (2020-12-07)

Rio extraction point is better still needs work

Revision 36 (2020-12-07)

Final Fix Giant X=-2385.62 Y=-3159.76 Z=-1508.85<br /> Extraction point

Revision 35 (2020-12-07)

Fixed Giant Again Even more still needs to be forward still but this is close enough

Revision 34 (2020-12-07)

Giant Extraction even better now

Revision 33 (2020-12-07)

Vancouver X=8071.17 Y=22190.9 Z=298.08 (Best Extraction point)<br /> Even better extraction point coordinates<br /> X=8128.27 Y=22185.5 Z=298.08 this extraction point has been moved forward and just the right amount for a little extra room<br /> (Better Exaction Point)

Revision 32 (2020-12-06)

Praestorian armor multiplier is 1.616-1.661

Revision 31 (2020-12-06)

Wavelist Wave 2 Gold Collectors Geth Prime will be replaced with Engineers<br /> Reaper Wavelist Wave 2 increased engineer by 1

Revision 30 (2020-12-05)

Ravagers 4.5 meters to 5 meters per second

Revision 29 (2020-12-05)

Ghost Extraction point extended fix

Revision 28 (2020-12-02)

400-500 damage dark sphere over time<br /> 600-700 damage ballistic blades<br /> explosion

Revision 27 (2020-12-02)

400-500 damage dark sphere over time

Revision 26 (2020-12-02)

Ballistic Blade Explosion increased by 100

Revision 25 (2020-12-02)

Avenger 550 rpm now from 590

Revision 24 (2020-11-30)

Disruptor rounds increased burst combo by 0.5 seconds 1-3

Revision 23 (2020-11-30)

M-11 Wraith &amp; M-22 Eviscerator rpm decreased by 10 10 more rpm than vanilla

Revision 22 (2020-11-30)

Disruptor rounds 5% less damage increase each level better than vanilla though

Revision 21 (2020-11-30)

104.6-100.6 Indra

Revision 20 (2020-11-29)

108.6-104.6 Indra Level 10

Revision 19 (2020-11-28)

Mattock spare ammo 120 level 1-10 are the same

Revision 17 (2020-11-26)

Shuriken 1.01-1% all to shields and armor and barriers

Revision 16 (2020-11-26)

Ravager Burst Delay 1.2-1.25

Revision 15 (2020-11-25)

Objective Weight adjusted and saved fixed this

Revision 14 (2020-11-25)

Alliance Infiltration unit increased overall fitness by 15%

Revision 13 (2020-11-25)

LZ Extraction All Glacier done

Revision 12 (2020-11-25)

Annihilation Field Rank 2 &amp; 3 Radius decreased by 5% due to increase meter change

Revision 11 (2020-11-24)

Lancer reload speed 3 seconds now

Revision 10 (2020-11-24)

Objective selection weight changed

Revision 9 (2020-11-23)

Since Lancer is already Amped up in damage it got nerfed from 79.2-76.2 Level 1 72.4-70.2

Revision 8 (2020-11-23)

rpm 550 collector rifle 510-550

Revision 7 (2020-11-23)

590-550 RPM Avenger<br /> Lancer lvl 1 80.9 and Level 10: 85.6-86.6<br /> reload speed 3-2.5<br /> 86.8 level 10 lancer


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 16 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Bronze Objectives42759975142504500~40126
Bronze Time Bonuses106924943563N/A
Silver Objectives7484174642494910000~72371
Silver Time Bonuses187143666237N/A
Gold Objectives16499384995499915000~152497
Gold Time Bonuses4125962513750N/A
Platinum Objectives4499910499914999925000~399997
Platinum Time Bonuses112502625037500N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 10 Cannibal 10
Centurion 20 Marauder 35
Engineer 30 Brute 70
Nemesis 40 Husk 10
Guardian 40 Ravager 60
Dragoon 70 Banshee 45
Phantom 80 Collector Trooper 10
Atlas 90 Collector Captain 35
Geth Trooper 10 Abomination 40
Rocket Trooper 20 Scion 75
Geth Hunter 30 Praetorian 110
Geth Pyro 40 Original Atlas 90
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 45 Original Cannibal 35
Original Marauder 45 Original Banshee 73
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze400425475500550575600650
Silver60065075080090095010001100
Gold800910113012401460157016801900
Platinum11001190137014601640173018202000

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis
|>Multiplayer Reborn (by Bunnyboy05)


Published mods that directly forked from this mod