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Waves are randomized, but as the waves go on, more and more difficult enemies will begin to appear.
Mod Info Fork this modMajority of enemies are abominations, with scions also appearing. First Mod Reapers on bronze.
Mod Info Fork this modIntro and splash screen are skipped but that's it, otherwise it's bone-stock.
Mod Info Fork this modThis mod tweaks damage values, boss health, and sync kill chance to make the game much more playable. Probably other stuff that I'm too lazy to write in here.
Mod Info Fork this modThis is for solos only invisible enemies increase to 10 enemies and easier objectives
Mod Info Fork this modFirst mod, just a test. 50 enemies per wave, all are mooks. Good for getting those regular trooper points from all factions. Geth turret should be OP and siege pulse should give a lot of pulses.
Mod Info Fork this modAsari, demolisher, fury, phoenix adept and vanguard: changed targets hit/ragdoll by light/heavy melee from 3 to 20. Human adept: targets up 3 to 20; cone up 180 deg to 210 and radius 300 to 450.
Mod Info Fork this modThe standard configuration for the game, except ammo and weapons have increased damage, which will help attaining weapon mastery
Mod Info Fork this modMost enemies in Hardcore/Insanity set to 1 HP, Platinum enemies set to 1 HP as well. Don't like it, don't download it.
Mod Info Fork this modMy attempt at a balance overhaul to make some classes (such as the Talon and Cabal) more viable at higher difficulties.
Mod Info Fork this modSuperpowered some abilities. Made Harrier 1 shot almost everything and increased clip size. Superpowered a few consumables
Mod Info Fork this modtest mod only SP, trying to keep those damn corpses around, dont download still testing.
Mod Info Fork this modI'm Commander Shepard and I did not give this mod a description on the Citadel.
Mod Info Fork this modWho likes 1000RPM Spitfires with huge magazines? ME! Not meant to be balanced in any way.
Mod Info Fork this mod