Only zombies
Published by stuffandsht
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
ModMaker Code: 1912
Revision 2, published 2016-01-16
Modded version of Zombie Mode
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 24 enemies on the field at a time.
Cerberus wave compositions/invisible enemy waves |
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Silver |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Gold |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Platinum |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
|
Geth wave compositions/invisible enemy waves |
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Silver |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Gold |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Platinum |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
|
Reaper wave compositions/invisible enemy waves |
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Silver |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Gold |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Platinum |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
|
Collector wave compositions/invisible enemy waves |
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Silver |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Gold |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Platinum |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
|
Original Cerberus wave compositions/invisible enemy waves |
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Silver |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Gold |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Platinum |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
|
Original Geth wave compositions/invisible enemy waves |
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Silver |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Gold |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Platinum |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
|
Original Reapers wave compositions/invisible enemy waves |
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Silver |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Gold |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Platinum |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
|
Enabled Difficulties
|
Difficulty |
Enabled |
Bronze |
Off |
Silver |
Off |
Gold |
On |
Platinum |
On |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table |
---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
---|
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A |
Gold Objectives | 15000 | 35000 | 50000 | 25000 | ~150000 |
Gold Time Bonuses | 3750 | 8750 | 12500 | N/A |
Platinum Objectives | 21000 | 49000 | 70000 | 25000 | ~200000 |
Platinum Time Bonuses | 5250 | 12250 | 17500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs
|
Assault Trooper
|
20 |
Cannibal
|
25 |
Centurion |
20 |
Marauder |
35 |
Engineer |
25 |
Brute |
60 |
Nemesis
|
40 |
Husk |
10 |
Guardian |
40 |
Ravager |
60 |
Dragoon |
70 |
Banshee |
100 |
Phantom |
80 |
Collector Trooper
|
25 |
Atlas |
100 |
Collector Captain
|
35 |
Geth Trooper
|
20 |
Abomination
|
15 |
Rocket Trooper
|
40 |
Scion |
65 |
Geth Hunter
|
40 |
Praetorian |
120 |
Geth Pyro
|
40 |
Original Atlas
|
90 |
Geth Bomber
|
30 |
Original Geth Pyro
|
30 |
Geth Prime
|
100 |
Original Cannibal
|
30 |
Original Marauder
|
100 |
Original Banshee
|
100 |
Wave Budget Table
|
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | ∞ |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | ∞ |
Gold | 800 | 920 | ∞ | 1160 | 1280 | ∞ | 1520 | 1640 | 1760 | ∞ | ∞ |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | ∞ |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Attacks Pets - Dragoon MP v1
- Banshee - Ignore Invalid Paths v4
- Banshee - Longer Jumps v1
- Banshee - Reverse Side Warp v1
- Banshee2 - Longer Jumps v1
- Enemy Friendly Fire v1
- Engineer - Deploy Turret Anywhere v1
- Engineer - No Turret Suicide v1
- Engineer - Repair Any Armor v1
- Everything Can Be Meleed v1
- Everything Can Be Synced 1 v1
- Everything Can Be Synced 2 v1
- Lobby - Extra Maps v1
- MP Enemies Drop Ammo v1
- Reactor Hazard - Auto Venting v1
- Reactor Hazard - Faster Reactor v3
- Sabotage - Hack All Enemies v1
- Store Shows Everything v1
- Teamwork Executions v2
Required DLC
This mod requires the following DLC to fully install:
- RESURGENCE
- REBELLION
- EARTH
- RETALIATION
- RECKONING
- PATCH2
Fork tree
Genesis
|>Zombie Mod (by FemShep)
Published mods that directly forked from this mod