More Playable ME3
Published by Kittentoast
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ModMaker Code: 124
Revision 3, published 2015-01-09
This mod tweaks damage values, boss health, and sync kill chance to make the game much more playable. Probably other stuff that I'm too lazy to write in here.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 12 enemies on the field at a time.
Cerberus wave compositions/invisible enemy waves |
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Silver |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Gold |
OK |
OK |
OK |
OK |
OK |
BAD |
BAD |
BAD |
BAD |
BAD |
BAD |
Platinum |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
|
Geth wave compositions/invisible enemy waves |
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Silver |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Gold |
OK |
OK |
BAD |
OK |
BAD |
OK |
BAD |
BAD |
BAD |
BAD |
BAD |
Platinum |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
|
Reaper wave compositions/invisible enemy waves |
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Silver |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Gold |
OK |
OK |
OK |
BAD |
BAD |
BAD |
BAD |
OK |
OK |
BAD |
BAD |
Platinum |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
|
Collector wave compositions/invisible enemy waves |
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Silver |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Gold |
OK |
OK |
OK |
OK |
OK |
BAD |
BAD |
OK |
OK |
OK |
OK |
Platinum |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
|
Enabled Difficulties
|
Difficulty |
Enabled |
Bronze |
On |
Silver |
On |
Gold |
On |
Platinum |
On |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table |
---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
---|
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A |
Gold Objectives | 14850 | 34650 | 49500 | 11000 | ~134751 |
Gold Time Bonuses | 3713 | 8663 | 12375 | N/A |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs
|
Assault Trooper
|
20 |
Cannibal
|
25 |
Centurion |
30 |
Marauder |
35 |
Engineer |
40 |
Brute |
70 |
Nemesis
|
40 |
Husk |
10 |
Guardian |
40 |
Ravager |
60 |
Dragoon |
70 |
Banshee |
100 |
Phantom |
80 |
Collector Trooper
|
25 |
Atlas |
100 |
Collector Captain
|
35 |
Geth Trooper
|
20 |
Abomination
|
40 |
Rocket Trooper
|
40 |
Scion |
75 |
Geth Hunter
|
40 |
Praetorian |
120 |
Geth Pyro
|
40 |
Original Atlas
|
100 |
Geth Bomber
|
30 |
Original Geth Pyro
|
40 |
Geth Prime
|
100 |
Original Cannibal
|
35 |
Original Marauder
|
100 |
Original Banshee
|
100 |
Wave Budget Table
|
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | ∞ |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | ∞ |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | ∞ |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | ∞ |
Fork tree
Genesis
Published mods that directly forked from this mod