Slots in a store pack draw from a list of pools. Each slot can have independent pools from each other.
Targeting VI II
Applies a level 2 targeting VI to your weapons for one round, increasing headshot damage.
Strength Enhancer II
Applies a level 2 melee damage boost to your character for one mission.
Shield Power Cells II
Applies level 2 power cells to your shields, shortening the delay before they recharge. Lasts for one mission.
Stabilization Module II
Applies a level 2 stabilization module to your weapon(s) for one mission.
Drill Rounds II
Apply level 2 drill rounds for one mission, allowing ammunition to pass great distances through cover and other objects.
Explosive Rounds II
Apply level 2 explosive rounds for one mission. Rounds detonate after a short period rather than on impact.
Phasic Rounds II
Apply level 2 phasic rounds for one mission to break through enemy shields, increasing damage.
Armor-Piercing Rounds II
Applies level 2 armor-piercing ammo for one mission.
Cryo Rounds II
Applies level 2 cryo ammo for one mission.
Disruptor Rounds II
Applies level 2 disruptor ammo for one mission.
Incendiary Rounds II
Applies level 2 incendiary ammo for one mission.
Warp Rounds II
Applies level 2 warp ammo for one mission.
Power Efficiency Module II
Applies a level 2 power recharge speed bonus for one mission.
Power Amplifier Module II
Applies a level 2 power damage bonus for one mission.
Cyclonic Modulator II
Applies a level 2 shield bonus for one mission.
Adrenaline Module II
Applies a level 2 movement speed bonus for one mission.
Assault Rifle Rail Amp II
Applies a level 2 assault rifle damage bonus for one mission.
Pistol Rail Amp II
Applies a level 2 pistol damage bonus for one mission.
SMG Rail Amp II
Applies a level 2 SMG damage bonus for one mission.
Shotgun Rail Amp II
Applies a level 2 shotgun damage bonus for one mission.
Sniper Rifle Rail Amp II
Applies a level 2 sniper rifle damage bonus for one mission.