ME3Tweaks ModMaker

The Last Stand

Published by kywells@aol.com

ModMaker Download Code 1839

Revision 70, published August 5, 2018, 10:41 pm

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

This Mod grants more enemies with mixture of all enemies as you and your team make a last stand to survive. (promotes teamwork) characters tweaked to survive better- shield consumables upgraded


Extended Mod Description

Thanks goes to Mgamerz for all his help


Changelogs

just a few little tweaks

Revision 69 (2017-11-26)

made some tweaks TO ADD MORE FUN TO CHARACTERS. The field for the adept N7 has been reduced for better game play (sorry). Also adjusted the krogan melee as he was too weak.

Revision 68 (2017-08-06)

tweaking the N7 destroyer and the cyclonic modulators to help with survival. (not much, just a little) make the intense match more fun

Revision 67 (2017-08-01)

just trying to adjust the shields for the N7 destroyer so he can survive better(since he can't roll)

Revision 66 (2017-07-12)

adjusted the N7 demolisher shields and speed

Revision 65 (2017-07-12)

gave the Cannibal and the guardian faster movement for better gameplay (they are no longer there for slaughter, beware) more shielding for the demolisher

Revision 64 (2017-07-09)

Just a few enemy tweaks to cannibal and shielded enemies. they move faster and are more fun to fight

Revision 63 (2017-06-19)

some balance changes

Revision 62 (2017-06-19)

just a few tweaks to balance a few characters

Revision 61 (2017-03-23)

Made some changes to health for characters and tweaked the tech armor. also fixed the bloodlust for equality gameplay. pulled down the turret damage to make up for many deployments. other small changes

Revision 60 (2017-03-22)

tweaked a few powers and shields for players for equality. This is my first try at adding player shields. had to tweak bloodlust and rage

Revision 59 (2017-03-19)

made some tweaks to reave and devestator mode also a little tweaks for cyclonic modulators to survive better. upgraded the Atlas and the Geth Prime to run after you. (so much fun) thanks Mgamerz for the input

Revision 58 (2017-03-17)

tried to fix the reave power (not sure what made it so strong) upgraded Atlas, Banshi, and geth prime. Thanks <br /> 'Mgamerz' for trying out &quot;the last stand&quot; mod and giving some tips.

Revision 57 (2017-03-15)

tried to correct some unintentional mistakes with the reave power. per the video uploaded by &quot;Deep Voice Man&quot; (thanks for trying my mod)

Revision 56 (2017-03-14)

just added a little more shielding to the cyclonic modulators (helps with for the mission rounds)

Revision 55 (2017-02-08)

upgraded the combat drone and small combat turret to make them stronger and more fun for this mod

Revision 53 (2017-02-07)

numerous small tweaks to powers.

Revision 52 (2017-01-25)

I modified the combat drones to help the players survive in gold and platinum. Enjoy!!!

Revision 50 (2016-10-11)

testing some of the extra maps to see if they are fun now

Revision 49 (2016-10-10)

fixed the trip mine arming takes 8 seconds

Revision 48 (2016-10-10)

adjusted the trip mine to 10 seconds to arm. this forces players to play the game and stop trying to spam the trip mine. (I know it is fun to spam the trip mine, but it takes away from the aspect of the game)

Revision 47 (2016-10-10)

made some changes to some characters health and shields to survive better in gold and platinum

Revision 46 (2016-10-03)

Tweaked some characters to survive better in Gold and Platinum

Revision 45 (2016-10-03)

tweaked some characters to survive in Gold

Revision 44 (2016-10-01)

tweaked some mp characters to survive better in Gold and Platinum

Revision 43 (2016-09-28)

small tweaks for some players to allow them to play in gold matches. also tweaked the cyclonic modulators

Revision 42 (2016-09-27)

fixing the Gold and Platinum wave list

Revision 41 (2016-09-26)

changes to the waves for Gold and Platinum

Revision 40 (2016-09-24)

new wave lists

Revision 38 (2016-09-24)

fixed the gold and platinum waves

Revision 37 (2016-07-19)

fixed the bronze and platinum difficulties


Gameplay


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 55 enemies on the field at a time. Up to 8 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Bronze Objectives835015000266506700~69201
Bronze Time Bonuses208837506663N/A
Silver Objectives16700300005330012500~137500
Silver Time Bonuses4175750013325N/A
Gold Objectives367406600011726015500~290500
Gold Time Bonuses91851650029315N/A
Platinum Objectives467608400014924025000~375000
Platinum Time Bonuses116902100037310N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 70
Nemesis 40 Husk 10
Guardian 40 Ravager 60
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 25
Atlas 100 Collector Captain 35
Geth Trooper 20 Abomination 40
Rocket Trooper 40 Scion 75
Geth Hunter 40 Praetorian 120
Geth Pyro 40 Original Atlas 100
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 100 Original Cannibal 35
Original Marauder 100 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze7007508509001000105011001200
Silver12001280144015201680176018402000
Gold65076599511101340145515701800
Platinum9001010123013401560167017802000

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis
|>End Game (by kywells@aol.com)
|==>More Challanging (by trfc0)


Published mods that directly forked from this mod