The Last Stand
Published by kywells@aol.com
ModMaker Download Code 1839
Revision 70, published August 5, 2018, 10:41 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
This Mod grants more enemies with mixture of all enemies as you and your team make a last stand to survive. (promotes teamwork) characters tweaked to survive better- shield consumables upgraded
Extended Mod Description
Thanks goes to Mgamerz for all his help
Changelogs
just a few little tweaks
Revision 69 (2017-11-26)
made some tweaks TO ADD MORE FUN TO CHARACTERS. The field for the adept N7 has been reduced for better game play (sorry). Also adjusted the krogan melee as he was too weak.
Revision 68 (2017-08-06)
tweaking the N7 destroyer and the cyclonic modulators to help with survival. (not much, just a little) make the intense match more fun
Revision 67 (2017-08-01)
just trying to adjust the shields for the N7 destroyer so he can survive better(since he can't roll)
Revision 66 (2017-07-12)
adjusted the N7 demolisher shields and speed
Revision 65 (2017-07-12)
gave the Cannibal and the guardian faster movement for better gameplay (they are no longer there for slaughter, beware) more shielding for the demolisher
Revision 64 (2017-07-09)
Just a few enemy tweaks to cannibal and shielded enemies. they move faster and are more fun to fight
Revision 63 (2017-06-19)
some balance changes
Revision 62 (2017-06-19)
just a few tweaks to balance a few characters
Revision 61 (2017-03-23)
Made some changes to health for characters and tweaked the tech armor. also fixed the bloodlust for equality gameplay. pulled down the turret damage to make up for many deployments. other small changes
Revision 60 (2017-03-22)
tweaked a few powers and shields for players for equality. This is my first try at adding player shields. had to tweak bloodlust and rage
Revision 59 (2017-03-19)
made some tweaks to reave and devestator mode also a little tweaks for cyclonic modulators to survive better. upgraded the Atlas and the Geth Prime to run after you. (so much fun) thanks Mgamerz for the input
Revision 58 (2017-03-17)
tried to fix the reave power (not sure what made it so strong) upgraded Atlas, Banshi, and geth prime. Thanks <br /> 'Mgamerz' for trying out "the last stand" mod and giving some tips.
Revision 57 (2017-03-15)
tried to correct some unintentional mistakes with the reave power. per the video uploaded by "Deep Voice Man" (thanks for trying my mod)
Revision 56 (2017-03-14)
just added a little more shielding to the cyclonic modulators (helps with for the mission rounds)
Revision 55 (2017-02-08)
upgraded the combat drone and small combat turret to make them stronger and more fun for this mod
Revision 53 (2017-02-07)
numerous small tweaks to powers.
Revision 52 (2017-01-25)
I modified the combat drones to help the players survive in gold and platinum. Enjoy!!!
Revision 50 (2016-10-11)
testing some of the extra maps to see if they are fun now
Revision 49 (2016-10-10)
fixed the trip mine arming takes 8 seconds
Revision 48 (2016-10-10)
adjusted the trip mine to 10 seconds to arm. this forces players to play the game and stop trying to spam the trip mine. (I know it is fun to spam the trip mine, but it takes away from the aspect of the game)
Revision 47 (2016-10-10)
made some changes to some characters health and shields to survive better in gold and platinum
Revision 46 (2016-10-03)
Tweaked some characters to survive better in Gold and Platinum
Revision 45 (2016-10-03)
tweaked some characters to survive in Gold
Revision 44 (2016-10-01)
tweaked some mp characters to survive better in Gold and Platinum
Revision 43 (2016-09-28)
small tweaks for some players to allow them to play in gold matches. also tweaked the cyclonic modulators
Revision 42 (2016-09-27)
fixing the Gold and Platinum wave list
Revision 41 (2016-09-26)
changes to the waves for Gold and Platinum
Revision 40 (2016-09-24)
new wave lists
Revision 38 (2016-09-24)
fixed the gold and platinum waves
Revision 37 (2016-07-19)
fixed the bronze and platinum difficulties
Gameplay
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 55 enemies on the field at a time. Up to 8 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 8350 | 15000 | 26650 | 6700 | ~69201 |
Bronze Time Bonuses | 2088 | 3750 | 6663 | N/A | |
Silver Objectives | 16700 | 30000 | 53300 | 12500 | ~137500 |
Silver Time Bonuses | 4175 | 7500 | 13325 | N/A | |
Gold Objectives | 36740 | 66000 | 117260 | 15500 | ~290500 |
Gold Time Bonuses | 9185 | 16500 | 29315 | N/A | |
Platinum Objectives | 46760 | 84000 | 149240 | 25000 | ~375000 |
Platinum Time Bonuses | 11690 | 21000 | 37310 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 700 | 750 | ∞ | 850 | 900 | ∞ | 1000 | 1050 | 1100 | ∞ | 1200 |
Silver | 1200 | 1280 | ∞ | 1440 | 1520 | ∞ | 1680 | 1760 | 1840 | ∞ | 2000 |
Gold | 650 | 765 | ∞ | 995 | 1110 | ∞ | 1340 | 1455 | 1570 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Attacks Pets - Banshee v2
- Attacks Pets - Praetorian MP v2
- Attacks Pets - Scion MP v2
- Attacks Pets - Seeker Swarm MP v2
- Bugfix - BF3 Infiltrator - Menu Model v3
- Bugfix - Maelstrom - Ammo Respawns v4
- Bugfix - Maelstrom - Respawn In Pool v5
- Bugfix - Neptune - Grenades Respawn v4
- Bugfix - Unreleased Maps - KillZ v3
- Cannibal2 MP - Eat Any Pawn v2
- Dominate - Extending Domination v2
- Engineer - No Turret Suicide v2
- Engineer - Repair Any Armor v2
- Head Gibs - Banshee v2
- Head Gibs - Praetorian MP v2
- Head Gibs - Scion MP v2
- Lobby - Extra Maps v2
- Pizza - Power Pizza v2
- Pizza - Speedy Pizza v2
- Pizza - Stealthy Pizza v2
- Praetorian - Laser Hits All v2
- Ragdoll Armor - Geth Bomber MP v2
- Ragdoll Geth Pyro MP v3
- Reactor Hazard - Auto Venting v2
- Sabotage - Extending Hack v2
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Assault Trooper - Movement Speed: 880
- Atlas - Movement Acceleration: 1500
- Atlas - Movement Speed: 400
- Nemesis - Cover Movement Speed: 200
- Guardian - Movement Acceleration: 600
- Guardian - Movement Speed: 850
- Guardian - No Shield Movement Speed: 1680
- Guardian - Under Fire Multiplier Duration: 0.5
- Guardian - Under Fire Speed Modifier: 0.8
- Cannibal - Head Armor Health: 850
- Cannibal - Hungry Run Speed Modifier: 8
- Cannibal - Left Shoulder Armor Health: 350
- Cannibal - Movement Speed: 550
- Cannibal - Right Shoulder Armor Health: 350
- BioPawn - Sight Radius: 1500
- Geth Prime - Melee Damage: 1200
- Geth Prime - Movement Speed: 850
- Brute - Brute Charge Damage: 550
- Brute - Chest Armor Health: 1200
- Brute - Left Arm Damage Scaling: 1.5
- Brute - Left Shoulder Armor Health: 800
- Brute - Right Arm Damage Scaling: 1.5
- Brute - Right Shoulder Armor Health: 800
- Dragoon MP - Movement Acceleration: 1000
- Husk - Movement Speed: 550
- Husk - Sync Damage per Second: 35
- Ammo Container - Respawn Time: 2
- Grenade Container - Respawn Time: 5
- Husk - Sight Radius: 1500cm
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>End Game (by kywells@aol.com)
|==>More Challanging (by trfc0)