The Final Stand
Published by atngreen
ModMaker Download Code 7572
Revision 37, published June 7, 2024, 6:58 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
This Mod grants more enemies with mixture of all enemies as you and your team make a last stand to survive. (promotes teamwork) characters tweaked to survive better- shield consumables upgraded
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 55 enemies on the field at a time. Up to 8 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 7500 | 17500 | 25000 | 6700 | ~69200 |
Bronze Time Bonuses | 1875 | 4375 | 6250 | N/A | |
Silver Objectives | 15000 | 35000 | 50000 | 12500 | ~137500 |
Silver Time Bonuses | 3750 | 8750 | 12500 | N/A | |
Gold Objectives | 33000 | 77000 | 110000 | 15500 | ~290500 |
Gold Time Bonuses | 8250 | 19250 | 27500 | N/A | |
Platinum Objectives | 42000 | 98000 | 140000 | 25000 | ~375000 |
Platinum Time Bonuses | 10500 | 24500 | 35000 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 20 |
Centurion | 30 | Marauder | 30 |
Engineer | 40 | Brute | 65 |
Nemesis | 40 | Husk | 5 |
Guardian | 40 | Ravager | 60 |
Dragoon | 45 | Banshee | 80 |
Phantom | 65 | Collector Trooper | 20 |
Atlas | 80 | Collector Captain | 30 |
Geth Trooper | 20 | Abomination | 15 |
Rocket Trooper | 40 | Scion | 65 |
Geth Hunter | 40 | Praetorian | 80 |
Geth Pyro | 40 | Original Atlas | 80 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 80 | Original Cannibal | 30 |
Original Marauder | 80 | Original Banshee | 80 |
Original Geth Prime | 80 | Original Phantom | 65 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 360 | 404 | ∞ | 492 | 536 | ∞ | 624 | 668 | 712 | ∞ | 800 |
Silver | 600 | 690 | ∞ | 870 | 960 | ∞ | 1140 | 1230 | 1320 | ∞ | 1500 |
Gold | 1000 | 1100 | ∞ | 1300 | 1400 | ∞ | 1600 | 1700 | 1800 | ∞ | 2000 |
Platinum | 1200 | 1300 | ∞ | 1500 | 1600 | ∞ | 1800 | 1900 | 2000 | ∞ | 2200 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- Attacks Pets - Banshee v4
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Cannibal2 MP - Eat Any Pawn v3
- Dominate - Dominate Everything v3
- Dominate - Extending Domination v3
- Dominate - Full Reaper Domination v3
- Engineer - No Turret Suicide v3
- Engineer - Repair Any Armor v3
- Everything Can Be Synced 2 v4
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- Phantom MP - Cloak Infinitely v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Ragdoll Armor - Geth Bomber MP v3
- Reactor Hazard - Auto Venting v3
- Sabotage - Extending Hack v4
- Singularity - Allow Players In Field v5
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Supply Pylon - Base Time Between Ammo Resupply: 5
- Supply Pylon - Base Time Between Grenade Resupply: 10
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 4
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 5
- Talon Mercenary - Concussive Arrows Per Shot: 5
- Talon Mercenary - Omni Bow Arrows Per Shot: 4
- Homing Grenade - Drell Assassin Accel Speed: 550
- Homing Grenade - Drell Assassin Fuse Length: 6
- Homing Grenade - Drell Assassin Spawn Speed: 550
- Homing Grenade - N7 Engineer Accel Speed: 550
- Homing Grenade - N7 Engineer Fuse Length: 6
- Homing Grenade - N7 Engineer Max Speed: 2400
- Homing Grenade - N7 Engineer Spawn Speed: 550
- Homing Grenade - Turian Saboteur Accel Rate: 550
- Homing Grenade - Turian Saboteur Fuse Length: 6
- Homing Grenade - Turian Saboteur Max Speed: 400
- Homing Grenade - Turian Saboteur Spawn Speed: 550
- Nemesis - Cover Movement Speed: 200
- Geth Bomber - Movement Speed: 300
- Geth Prime - Melee Damage: 1200
- Cannibal - Head Armor Health: 300
- Cannibal - Hungry Run Speed Modifier: 8
- Cannibal - Left Shoulder Armor Health: 350
- Cannibal - Right Shoulder Armor Health: 350
- Husk - Movement Speed: 500
- Husk - Sync Damage per Second: 35
- Brute - Brute Charge Damage: 550
- Brute - Chest Armor Health: 1200
- Brute - Left Shoulder Armor Health: 800
- Brute - Right Shoulder Armor Health: 800
- Ammo Container - Respawn Time: 2
- Grenade Container - Respawn Time: 5
- Praetorian - Flying Speed: 450
- Praetorian - Movement Acceleration: 300
- Praetorian - Movement Speed: 300
- BioPawn - Sight Radius: 1500
- Atlas - Cannon Penetration Distance: 0
- Supply Pylon - Ammo Frequency Lockout
- Supply Pylon - Grenade Frequency Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- N7 Piranha - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.2x, Biotic: 1.2x
- Piranha - Create unique damage type Piranha
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>End Game (by kywells@aol.com)
|==>More Challanging (by kywells@aol.com)
|====>The Last Stand (by trfc0)
Published mods that directly forked from this mod
- No mods fork this mod