Consumables cap out at 255 while saving, but the game will still go over 255 if they appear in a pack you obtain.
Adrenaline Module I
Applies a level 1 movement speed bonus for one mission.
Adrenaline Module II
Applies a level 2 movement speed bonus for one mission.
Armor-Piercing Rounds I
Applies level 1 armor-piercing ammo for one mission.
Armor-Piercing Rounds II
Applies level 2 armor-piercing ammo for one mission.
Assault Rifle Rail Amp I
Applies a level 1 assault rifle damage bonus for one mission.
Assault Rifle Rail Amp II
Applies a level 2 assault rifle damage bonus for one mission.
Cobra Missile Launcher
A one-shot missile launcher useful for taking out hardened targets.
2 Cobra Missile Launchers
A one-shot missile launcher useful for taking out hardened targets.
3 Cobra Missile Launchers
A one-shot missile launcher useful for taking out hardened targets.
5 Cobra Missile Launchers
A one-shot missile launcher useful for taking out hardened targets.
Cryo Rounds I
Applies level 1 cryo ammo for one mission.
Cryo Rounds II
Applies level 2 cryo ammo for one mission.
Cyclonic Modulator I
Applies a level 1 shield bonus for one mission.
Cyclonic Modulator II
Applies a level 2 shield bonus for one mission.
Disruptor Rounds I
Applies level 1 disruptor ammo for one mission.
Disruptor Rounds II
Applies level 2 disruptor ammo for one mission.
Drill Rounds I
Apply level 1 drill rounds for one mission, allowing ammunition to pass great distances through cover and other objects.
Drill Rounds II
Apply level 2 drill rounds for one mission, allowing ammunition to pass great distances through cover and other objects.
Explosive Rounds I
Apply level 1 explosive rounds for one mission. Rounds detonate after a short period rather than on impact.
Explosive Rounds II
Apply level 2 explosive rounds for one mission. Rounds detonate after a short period rather than on impact.
Incendiary Rounds I
Applies level 1 incendiary ammo for one mission.
Incendiary Rounds II
Applies level 2 incendiary ammo for one mission.
Medi-Gel
Revive yourself when incapacitated in combat.
2 Medi-Gels
Revive yourself when incapacitated in combat.
3 Medi-Gels
Revive yourself when incapacitated in combat.
5 Medi-Gels
Revive yourself when incapacitated in combat.
Ops Survival Pack
Emergency pack fully restores health and shields during a mission.
3 Ops Survival Packs
Emergency pack fully restores health and shields during a mission.
5 Ops Survival Packs
Emergency pack fully restores health and shields during a mission.
Phasic Rounds I
Apply level 1 phasic rounds for one mission to break through enemy shields, increasing damage.
Phasic Rounds II
Apply level 2 phasic rounds for one mission to break through enemy shields, increasing damage.
Pistol Rail Amp I
Applies a level 1 pistol damage bonus for one mission.
Pistol Rail Amp II
Applies a level 2 pistol damage bonus for one mission.
Power Amplifier Module I
Applies a level 1 power damage bonus for one mission.
Power Amplifier Module II
Applies a level 2 power damage bonus for one mission.
Power Efficiency Module I
Applies a level 1 power recharge speed bonus for one mission.
Power Efficiency Module II
Applies a level 2 power recharge speed bonus for one mission.
SMG Rail Amp I
Applies a level 1 SMG damage bonus for one mission.
SMG Rail Amp II
Applies a level 2 SMG damage bonus for one mission.
Shield Power Cells I
Applies level 1 power cells to your shields, shortening the delay before they recharge. Lasts for one mission.
Shield Power Cells II
Applies level 2 power cells to your shields, shortening the delay before they recharge. Lasts for one mission.
Shotgun Rail Amp I
Applies a level 1 shotgun damage bonus for one mission.
Shotgun Rail Amp II
Applies a level 2 shotgun damage bonus for one mission.
Sniper Rifle Rail Amp I
Applies a level 1 sniper rifle damage bonus for one mission.
Sniper Rifle Rail Amp II
Applies a level 2 sniper rifle damage bonus for one mission.
Stabilization Module I
Applies a level 1 stabilization module to your weapon(s) for one mission.
Stabilization Module II
Applies a level 2 stabilization module to your weapon(s) for one mission.
Strength Enhancer I
Applies a level 1 melee damage boost to your character for one mission.
Strength Enhancer II
Applies a level 2 melee damage boost to your character for one mission.
Targeting VI I
Applies a level 1 targeting VI to your weapons for one round, increasing headshot damage.
Targeting VI II
Applies a level 2 targeting VI to your weapons for one round, increasing headshot damage.
Thermal Clip Pack
Refills your thermal clips and grenade supply during a mission.
3 Thermal Clip Packs
Refills your thermal clips and grenade supply during a mission.
5 Thermal Clip Packs
Refills your thermal clips and grenade supply during a mission.
Warp Rounds I
Applies level 1 warp ammo for one mission.
Warp Rounds II
Applies level 2 warp ammo for one mission.
Adrenaline Module III
Applies a level 3 movement speed bonus for one mission.
Armor-Piercing Rounds III
Applies level 3 armor-piercing ammo for one mission.
Assault Rifle Rail Amp III
Applies a level 3 assault rifle damage bonus for one mission.
Cryo Rounds III
Applies level 3 cryo ammo for one mission.
Cyclonic Modulator III
Applies a level 3 shield bonus for one mission.
Disruptor Rounds III
Applies level 3 disruptor ammo for one mission.
Drill Rounds III
Apply level 3 drill rounds for one mission, allowing ammunition to pass great distances through cover and other objects.
Explosive Rounds III
Apply level 3 explosive rounds for one mission. Rounds detonate after a short period rather than on impact.
Incendiary Rounds III
Applies level 3 incendiary ammo for one mission.
Phasic Rounds III
Apply level 3 phasic rounds for one mission to break through enemy shields, increasing damage.
Pistol Rail Amp III
Applies a level 3 pistol damage bonus for one mission.
Power Amplifier Module III
Applies a level 3 power damage bonus for one mission.
Power Efficiency Module III
Applies a level 3 power recharge speed bonus for one mission.
SMG Rail Amp III
Applies a level 3 SMG damage bonus for one mission.
Shield Power Cells III
Applies level 3 power cells to your shields, shortening the delay before they recharge. Lasts for one mission.
Shotgun Rail Amp III
Applies a level 3 shotgun damage bonus for one mission.
Sniper Rifle Rail Amp III
Applies a level 3 sniper rifle damage bonus for one mission.
Stabilization Module III
Applies a level 3 stabilization module to your weapon(s) for one mission.
Strength Enhancer III
Applies a level 3 melee damage boost to your character for one mission.
Targeting VI III
Applies a level 3 targeting VI to your weapons for one round, increasing headshot damage.
Warp Rounds III
Applies level 3 warp ammo for one mission.
Armor-Piercing Rounds IV
Applies level 4 armor-piercing ammo for one mission.
Cryo Rounds IV
Applies level 4 cryo ammo for one mission.
Cyclonic Modulator IV
Applies a level 4 shield bonus for one mission.
Disruptor Rounds IV
Applies level 4 disruptor ammo for one mission.
Incendiary Rounds IV
Applies level 4 incendiary ammo for one mission.
Power Amplifier Module IV
Applies a level 4 power damage bonus for one mission.
Warp Rounds IV
Applies level 4 warp ammo for one mission.
Polonium Rounds I
Apply level 1 polonium rounds for one mission to add a damage-over-time effect to enemies you shoot.
This card does not drop in any store pack. It must be modded into the game.
Polonium Rounds II
Apply level 2 polonium rounds for one mission to add a damage-over-time effect to enemies you shoot.
This card does not drop in any store pack. It must be modded into the game.
Polonium Rounds III
Apply level 3 polonium rounds for one mission to add a damage-over-time effect to enemies you shoot.
This card does not drop in any store pack. It must be modded into the game.
Polonium Rounds IV
Apply level 4 polonium rounds for one mission to add a damage-over-time effect to enemies you shoot.
This card does not drop in any store pack. It must be modded into the game.