SP Native Controller Support by Mgamerz
Mass Effect 3 Native Controller Support for SinglePlayer
This mod brings the full power wheel from the Xbox version of the game into PC along with native controller support in the interfaces for Xbox 360 (and some Xbox One) controllers. The power wheel for standard keyboard and mouse is changed to the ones for controllers and optimizes a few interfaces for PC. This mod will scale up interfaces to make them appear the same size as they do on Xbox.
Multiplayer does not work while this mod is installed
You will need to uninstall this mod and install the MP version to play MP, they cannot be both installed at the same time. To uninstall, delete DLC_CON_XBX in Custom DLC Manager, Restore TESTPATCH in Custom Restore and restore the basegame files.
This mod requires a GUI compatiblity pack to be generated to work with other mods
This mod has extensive changes to GUI files in lots of different files, especially normandy files. As a result, many other mods are not compatible, unless you generate a GUI compatiblity pack through Mod Manager. See the video below on how to do this.
Follow this guide to install this mod if you are first time Mod Manager user.
This mod is not included in any version of Mod Manager. It requires Mod Manager 4.5 and up to work.
For this mod to work you must use a DLC bypass tool. Mod Manager installs one by default when you install the mod. Please read the included mod description in Mod Manager as it will always contain up to date mod information.
- 1.03: Removed MP menu (broken), can now turn and run at the same time
- 1.04: Includes fix for Genesis2 DLC (via injection).
- 1.041: Updated mount.dlc to show errors if DLC is not authorized
- 1.05x: Fixes for GENESIS2
- 1.06x: Dialog Wheel & Subtitle scaling
- 1.07: Heaps of bugfixes for compatibility and non-citadel DLC users, translations for citadel DLC and non-english languges, and more. To use Genesis2 run the .cmd file in the mod folder.
- 1.07x: Adds the disabling of controller vibration via a variant. Bug fixes from 1.07.
- 1.080: Dynamic scaling for subtitles and other small bugfixes
- 1.090: Atlas HUD scaling, bugfixes, gutted some unnnecessary files
- 1.091: Fixes Leviathan Despoinia counter not being scaled up, properly scales player revival indicator
- 1.092: Now requires Mod Manager 4.2.3. Raises mount priority to 5500, removes need to install Genesis 2 manually, fixes non 16:9 power wheel
- 2.0: Can now enter face codes into the character creator. Skip splash screen with any key press or start like the MP version of this mod.
- 2.01: Removed a debug feature left in by BioWare that could be triggered by pressing Y in the pause menu. The game will no longer accept input and won't softlock.
- 2.1xx: Improved compatibility with Citadel Epilogue Mod and Expanded Galaxy Mod. Make sure to install SP Controller Mod as the final DLC mod. Other changes include:
- -- Save limit increased from 30 to 500
- -- Mount priority raised from 5500 to 31040
- -- You can disable branding by going to Mod Utils > Alternate Installation Options > Remove Branding
- -- Vibration variants have been removed. You can now edit vibration settings in game like the console versions
- -- Now requires Mod Manager 4.5
- 2.2: Added italian translation, fixed single error in INT translation
- 2.3: Compacted AFC, reducing mod size by 40MB
Making this mod work with other Custom DLC mods
SP Controller Support modifies the following items:
- BASEGAME (71.7MB ,PCC files)
- TESTPATCH (1.83MB, Coalesced and PCC files)
SP Controller Support adds the following DLC content to the game:
- DLC_CON_XBX (647MB) at Mount Priority 31040
- If you are online at game startup the turret exiting text will be wrong. BioWare has this string TLK defined in their live TLK file that is downlaoded every startup and it will supercede this mod. It has no impact on gameplay, cosmetic only.