Multiplayer Reborn
Published by MumboWombo
ModMaker Download Code 8060
Revision 30, published April 19, 2025, 3:10 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
More enemies and character stats for some, more payout for each difficulty, enemies act differently. Guns' powers have been improved and adjusted. Updated almost daily,breath of fresh air people say.
Extended Mod Description
I have made the game, in my view, more replayable and fun by buffing everything that isn't in the meta (weapons like the crusader and harrier are still strong but are no longer the "go-to weapons"); everything feels more powerful, but to make up for the increase in how much carnage players can now cause, you'll face even more enemies on higher difficulties.
With this mod, characters that were weaker feel stronger as they are given greater utility due to these buffs. OP characters like the AIU are still good, but the gap between characters like it and mediocre characters has effectively been greatly narrowed. Each character feels even more unique due to these changes, as by fine-tuning their powers and passives to play to each character's strengths, playstyles will have to be more strategic (not X-Com level but more akin to Helldivers 2).
If you take the time to try the mod out, I guarantee you'll have many hours of fun, as this mod is perfect for those who want a refreshing challenge or to just get better at the game
And as a nice side bonus, weapons from ME2 that suck in the multiplayer have been tweaked to feel as strong as they did back when we were taking on that reaper hybrid thing (I still have no idea what the weird skeleton reaper was).
Enojoy!
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 22 enemies on the field at a time. Up to 6 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 6840 | 9063 | 12597 | 4500 | ~40125 |
Bronze Time Bonuses | 1710 | 2266 | 3149 | N/A | |
Silver Objectives | 11975 | 15867 | 22055 | 10000 | ~72372 |
Silver Time Bonuses | 2994 | 3967 | 5514 | N/A | |
Gold Objectives | 88200 | 116865 | 162435 | 17000 | ~476375 |
Gold Time Bonuses | 22050 | 29216 | 40609 | N/A | |
Platinum Objectives | 90960 | 120522 | 167518 | 25000 | ~498751 |
Platinum Time Bonuses | 22740 | 30131 | 41880 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 20 |
Centurion | 20 | Marauder | 20 |
Engineer | 20 | Brute | 70 |
Nemesis | 20 | Husk | 10 |
Guardian | 20 | Ravager | 60 |
Dragoon | 40 | Banshee | 120 |
Phantom | 80 | Collector Trooper | 20 |
Atlas | 200 | Collector Captain | 20 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 20 | Scion | 75 |
Geth Hunter | 20 | Praetorian | 125 |
Geth Pyro | 20 | Original Atlas | 150 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 125 | Original Cannibal | 35 |
Original Marauder | 125 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 1400 | 1625 | ∞ | 2075 | 2300 | ∞ | 2750 | 2975 | 3200 | ∞ | 3650 |
Silver | 1600 | 1890 | ∞ | 2470 | 2760 | ∞ | 3340 | 3630 | 3920 | ∞ | 4500 |
Gold | 1850 | 2215 | ∞ | 2945 | 3310 | ∞ | 4040 | 4405 | 4770 | ∞ | 5500 |
Platinum | 2500 | 3050 | ∞ | 4150 | 4700 | ∞ | 5800 | 6350 | 6900 | ∞ | 8000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- 1 Vote Kick v4
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- AI - Avoid All Fire v5
- All SFXPawns Can Gib v4
- Atlas - Any Range Smoke v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Unreleased Maps - KillZ v4
- CanBeMeleed Atlas v4
- CanBeMeleed Banshee v4
- CanBeMeleed Brute v4
- CanBeMeleed Geth Prime v4
- CanBeMeleed Praetorian MP v3
- CanBeMeleed Scion MP v3
- Cannibal2 MP - Eat Any Pawn v3
- Enemy Friendly Fire v4
- Engineer - Deploy Turret Anywhere v3
- Engineer - Repair Any Armor v3
- Everyone Attacks Pets v6
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Everything Can Be Synced 2 v4
- Geth Bomber MP - Curved Bombing Run v3
- Geth Juggernaut - Team Heal 6A v5
- Ghost Hazard - Always Raining v3
- Glacier Hazard - Super Saiyan Bees v3
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- Medigel Transmitter - Dead Rising v3
- Original Phantom MP - Cloak Infinitely v3
- Phantom MP - Cloak Infinitely v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying Shield v3
- Sabotage - Extending Hack v4
- Sabotage - Hack All Enemies v4
- Scion MP - Grenades Available v3
- Seeker Swarm MP - Impact Pets v3
- Seeker Swarm MP - Only Plagues v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
- Store Shows Everything v5
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Homing Grenade - Drell Assassin Accel Speed: 700
- Homing Grenade - Drell Assassin Fuse Length: 2.5
- Homing Grenade - Drell Assassin Spawn Speed: 700
- Homing Grenade - N7 Engineer Fuse Length: 3.5
- Homing Grenade - N7 Engineer Spawn Speed: 650
- Homing Grenade - Turian Saboteur Accel Rate: 650
- Homing Grenade - Turian Saboteur Fuse Length: 3.5
- Homing Grenade - Turian Saboteur Spawn Speed: 650
- Reactor Hazard - Reactor Damage per Second: 1200
- Glacier Hazard - Swarm Angry Damage: 450
- Glacier Hazard - Swarm Normal Damage: 300
- Geth Prime - Siege Pulse Damage Radius: 150
- Geth Prime - Siege Pulse Max Speed: 2500
- Scion MP - Movement Speed: 216
- Praetorian - Enemy Distance (Melee): 180
- Praetorian - Enemy Distance (Sync): 100
- Praetorian - Missile Spacing: 0.33
- Praetorian - Missile Spacing (Animation): 0.33
- Ammo Container - Respawn Time: 18
- Grenade Container - Respawn Time: 1
- Engineer - Max Repair Search Distance: 2000
- Engineer - Repair Cooldown: 2.85
- Engineer - Repair Threshold: 0.8
- Engineer - Turret Minimum Firing Interval: 1
- Engineer - Turret Point Search Distance: 1500
- Original Atlas - Enemy Distance (SyncKill): 100
- AI Core - Time Until Aggressive: 40
- Ravager - Movement Speed: 231
- Atlas - Enemy Distance (Sync Kill): 100
- Atlas - Post-Mortem Explosion Damage: 900
- Husk - Sync Damage per Second: 0
- Supply Pylon - Power Damage Bonus Rank 5B: 0.25
- TGI - StimPack Duration: 10
- Collector Adept- Ascension Duration: 3000
- Adas Assault Rifle - Damage Radius: 65
- Adas Assault Rifle - Explosion Effect Radius: 65
- Krysae - Flinching Distance: 300
- Scorpion - No Stick Explosion Delay: 2
- Scorpion - Proximity Radius: 300
- Scorpion - Stick Explosion Delay: 1
- Supply Pylon - Power Damage Buff Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Collector Adept- Ascension Duration Balance Change Lockout
- Acolyte - TYPE Damage Multiplier - Shield: 6x, Armor: 1x, Biotic: 6x
- Tempest - TYPE Damage Multiplier - Shield: 1.25x, Armor: 1.25x, Biotic: 1.25x
- Hurricane - Create unique damage type N7Hurricane
- Shuriken - TYPE Damage Multiplier - Shield: 1.01x, Armor: 1.01x, Biotic: 1.01x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Raptor - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1.75x, Biotic: 1.75x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Striker - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.2x, Biotic: 1.2x
- Venom - Blast TYPE Damage Multiplier - Shield: 1.2x, Armor: 1x, Biotic: 1.2x
- Venom - Grenades TYPE Damage Multiplier - Shield: 1.2x, Armor: 1x, Biotic: 1.2x
- Disciple - TYPE Damage Multiplier - Shield: 1.35x, Armor: 1.35x, Biotic: 1.35x
- Incisor - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1x, Biotic: 1.3x
- Avenger - TYPE Damage Multiplier - Shield: 1.25x, Armor: 1.25x, Biotic: 1.25x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- N7 Piranha - TYPE Damage Multiplier - Shield: 1.15x, Armor: 1.15x, Biotic: 1.15x
- Piranha - Create unique damage type Piranha
- Krysae - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1.75x, Biotic: 1.75x
- Saber - TYPE Damage Multiplier - Shield: 1.25x, Armor: 1.35x, Biotic: 1.25x
- Valkyrie - Create unique damage type N7_AR
- Valkyrie - TYPE Damage Multiplier - Shield: 1.2x, Armor: 1.2x, Biotic: 1.2x
- Valkyrie - Create unique damage type N7_AR
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Multiplayer Reborn (by smokingmidget)
|==>extra content (by Bunnyboy05)
Published mods that directly forked from this mod
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