Lonny Boys
Published by wubluu
ModMaker Download Code 7978
Revision 6, published December 9, 2024, 8:12 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
The user did not set a description for the mod.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 42 enemies on the field at a time. Up to 0 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | BAD | OK | OK | BAD |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | BAD | BAD | BAD | BAD | BAD | BAD | BAD |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 3166 | 7388 | 10555 | 2227 | ~28614 |
Bronze Time Bonuses | 792 | 1847 | 2639 | N/A | |
Silver Objectives | 12666 | 29555 | 42222 | 5656 | ~111211 |
Silver Time Bonuses | 3167 | 7389 | 10556 | N/A | |
Gold Objectives | 37999 | 88666 | 126666 | 16666 | ~333331 |
Gold Time Bonuses | 9500 | 22167 | 31667 | N/A | |
Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 4 | Cannibal | 5 |
Centurion | 6 | Marauder | 7 |
Engineer | 40 | Brute | 14 |
Nemesis | 8 | Husk | 2 |
Guardian | 8 | Ravager | 12 |
Dragoon | 14 | Banshee | 25 |
Phantom | 18 | Collector Trooper | 5 |
Atlas | 25 | Collector Captain | 7 |
Geth Trooper | 4 | Abomination | 8 |
Rocket Trooper | 8 | Scion | 15 |
Geth Hunter | 8 | Praetorian | 24 |
Geth Pyro | 8 | Original Atlas | 25 |
Geth Bomber | 6 | Original Geth Pyro | 8 |
Geth Prime | 25 | Original Cannibal | 7 |
Original Marauder | 25 | Original Banshee | 25 |
Original Geth Prime | 25 | Original Phantom | 18 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 200 | 235 | ∞ | 305 | 340 | ∞ | 410 | 445 | 480 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian MP - No Flying Shield v3
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Assault Trooper - Crouched Cover Movement Speed: 120
- Assault Trooper - Enemy Distance (Melee): 2000
- Assault Trooper - Movement Acceleration: 120
- Assault Trooper - Movement Speed: 700
- Assault Trooper - Nearby Enemy Distance: 3000
- Centurion - Cover Movement Speed: 120
- Centurion - Crouched Cover Movement Speed: 60
- Centurion - Movement Acceleration: 60
- Centurion - Smoke Grenade Between Distance: 0.75
- Engineer - Turret Suicide Time: 300
- Engineer - Turret Wind Up Delay: 1
- Nemesis - Cover Movement Speed: 225
- Nemesis - Crouched Cover Movement Speed: 115
- Guardian - Movement Acceleration: 550
- Guardian - Nearby Enemy Distance: 3000
- Guardian - No Shield Movement Speed: 550
- Guardian - Under Fire Multiplier Duration: 0.5
- Guardian - Under Fire Speed Modifier: 0.5
- Dragoon MP - Movement Acceleration: 225
- Dragoon MP - Movement Speed: 550
- Dragoon MP - Nearby Enemy Distance: 3000
- Phantom - Cover Movement Speed: 200
- Phantom - Crouched Cover Movement Speed: 200
- Phantom - Enemy Distance (Long): 4000
- Phantom - Enemy Distance (Medium): 4000
- Phantom - Enemy Distance (Short): 4000
- Phantom - Movement Acceleration: 200
- Atlas - Cannon Penetration Distance: 0
- Atlas - Enemy Distance (Sync Kill): 1
- Atlas - Movement Acceleration: 50
- Atlas - Movement Speed: 1500
- Atlas - Nearby Enemy Distance: 6500
- Geth Trooper - Nearby Enemy Distance: 4000
- Geth Rocket Trooper - Rocket Fuse Length: 400
- Geth Rocket Trooper - Rocket Lifespan: 500
- Geth Rocket Trooper - Rocket Max Speed: 130
- Geth Rocket Trooper - Rocket Spawn Speed: 100
- Geth Rocket Trooper - Speed Up Time: 0.25
- Geth Hunter - Enemy Distance (Melee): 1500
- Geth Hunter - Enemy Distance (Short): 1
- Geth Pyro - Tank Degrading Threshold: 0.25
- Geth Bomber - Bombing Run Duration: 900
- Geth Bomber - Zap Damage: 0
- Geth Prime - Movement Speed: 1
- Geth Prime - Siege Pulse Angle Correction: 0.001
- Geth Prime - Siege Pulse Damage Radius: 50
- Geth Prime - Siege Pulse Max Speed: 2000
- Geth Prime - Siege Pulse Spawn Speed: 500
- Geth Prime - Turret Search Distance: 5000
- Cannibal - Hungry Run Speed Modifier: 3
- Cannibal - Nearby Enemy Distance: 5000
- Marauder - Nearby Enemy Distance: 5000
- Brute - Death Damage Radius: 200
- Ravager - Enemy Distance (Melee): 1000
- AI Core - Time Until Aggressive: 1
- Game Core - Max Smoke Grenades: 20
- Engineer - Sight Radius: 1000cm
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>PoopForChris (by wubluu)
Published mods that directly forked from this mod
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