PoopForChris
Published by wubluu
ModMaker Download Code 7967
Revision 7, published December 9, 2024, 6:17 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
The user did not set a description for the mod.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | BAD | OK | OK | BAD |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | BAD | BAD | BAD | BAD | BAD | BAD | BAD |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 3166 | 7388 | 10555 | 2227 | ~28614 |
Bronze Time Bonuses | 792 | 1847 | 2639 | N/A | |
Silver Objectives | 12666 | 29555 | 42222 | 5656 | ~111211 |
Silver Time Bonuses | 3167 | 7389 | 10556 | N/A | |
Gold Objectives | 37999 | 88666 | 126666 | 16666 | ~333331 |
Gold Time Bonuses | 9500 | 22167 | 31667 | N/A | |
Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 25 | Cannibal | 30 |
Centurion | 40 | Marauder | 45 |
Engineer | 50 | Brute | 90 |
Nemesis | 50 | Husk | 15 |
Guardian | 50 | Ravager | 80 |
Dragoon | 90 | Banshee | 135 |
Phantom | 105 | Collector Trooper | 30 |
Atlas | 135 | Collector Captain | 45 |
Geth Trooper | 25 | Abomination | 50 |
Rocket Trooper | 50 | Scion | 95 |
Geth Hunter | 50 | Praetorian | 155 |
Geth Pyro | 50 | Original Atlas | 100 |
Geth Bomber | 40 | Original Geth Pyro | 40 |
Geth Prime | 135 | Original Cannibal | 35 |
Original Marauder | 135 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian MP - No Flying Shield v3
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Atlas - Cannon Penetration Distance: 0
- Atlas - Enemy Distance (Sync Kill): 200
- Geth Rocket Trooper - Max Rocket Angle Change: 0.001
- Geth Rocket Trooper - Minimum Firing Distance: 750
- Geth Rocket Trooper - Rocket Max Speed: 2000
- Geth Rocket Trooper - Rocket Spawn Speed: 125
- Geth Rocket Trooper - Speed Up Time: 1
- Geth Pyro - Tank Degrading Max Time: 3
- Geth Pyro - Tank Degrading Threshold: 0.25
- Geth Bomber - Enemy Distance (Melee): 400
- Geth Bomber - Zap Damage: 50
- Geth Prime - Siege Pulse Angle Correction: 0.001
- Geth Prime - Siege Pulse Damage Radius: 50
- Geth Prime - Siege Pulse Max Speed: 2000
- Geth Prime - Siege Pulse Spawn Speed: 1000
- Brute - Death Damage Radius: 300
- Banshee - Warp Ball Explosion Radius: 100
- Banshee - Warp Ball Max Angle Change: 0.025
- Banshee - Warp Ball Max Speed: 2000
- Ravager Cannon - Explosion Radius: 50
- Ravager Cannon - Max Angle Change: 1.0E-5
- Ravager Cannon - Max Speed: 2000
- Ravager Cannon - Spawn Speed: 2000
- Collector Trooper Web - Suicide Test Radius: 1500
- Seeker Swarm - Movement Speed: 300
- Scion MP - Cannon Max Angle Correction: 0.001
- Scion MP - Cannon Max Speed: 2000
- Scion MP - Cannon Spawn Speed: 2000
- Scion MP - Cluster Max Speed: 2000
- Scion MP - Cluster Speed: 2000
- Scion MP - Sync Kill Range: 300
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis