Random Rebalance
Published by Mecerus
ModMaker Download Code 6138
Revision 66, published January 26, 2021, 5:14 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Rebalanced bad weapons and bad powers, more credits, buffed all melee, attempted to make bland things more unique, rebalanced enemy units to make certain factions more fun to fight.
Extended Mod Description
Changed every character in the game in at least one way to make the game more interesting to come back to for veterans.
Significantly more credits earned at all difficulties.
Almost every weapon in the game has been changed in some way. A lot of bad weapons have been buffed to be decent or better, sniper rifles have more penetration, frustrating to use weapons feel better overall.
Massive changes to the Collectors to make them feel more fair to fight without taking their challenging aspects away from them. Easier to break teammates out of sync kills, Collector Captains are slightly squishier and less accurate, Captains and Troopers do less damage and shoot less shots per burst. Seeker Swarms and Plagues are very easy to kill but much faster and silence for less time.
Massive changes to the Geth, including a rework for the Geth Prime. They now use Pulse Rifles and their combat drone's missiles have no force to prevent staggerlocking. They are overall squishier but spawn turrets and drones more frequently and have higher caps, making them summoner units. Their units have been altered to have more shields than health or armor. Hunters now move much faster cloaked and have large shields, but very little health. Rocket Troopers' missiles travel very slowly to give immobile characters a chance to shoot them, but hit much harder and track you better than before.
Minor changes to the Reapers, Banshees teleport faster, Brutes are faster while enraged and rage lasts much longer, cannibals are faster while running to eat corpses and can eat any corpse, Husks are 50% faster overall.
Minor Cerberus changes, Phantoms flips have longer cooldowns, Dragoons are tankier but slower.
Almost every melee in the game has been buffed.
Many ability buffs for weaker abilities, and just generally making abilities affect more enemies and feel better to use. Not many have been fundamentally changed, but a few have been reworked such as Bloodlust and Hunter Mode.
Drill Rounds buffs to their penetration, Adrenaline Module buff for rank 1 and 2.
There's a lot more I'm forgetting, updated frequently.
Changelogs
No changelog was entered for the current revision.
Revision 28 (2021-01-14)
nerfed collectors cause what the fuck happened there
Revision 23 (2021-01-14)
make the credits big coom
Revision 22 (2021-01-13)
ugh
Revision 20 (2021-01-12)
fixed homing grenade<br /> and others
Revision 16 (2021-01-12)
owah
Revision 15 (2021-01-12)
fixed (maybe) shockwave
Revision 14 (2021-01-12)
made shockwave the best ability in the game oopsie
Revision 13 (2021-01-12)
changed every character in the game to be more fun :)
Revision 12 (2021-01-10)
changed good abilities to be different
Revision 11 (2021-01-09)
why raider not working
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 12 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 6795 | 15854 | 22650 | 25000 | ~81625 |
Bronze Time Bonuses | 1699 | 3964 | 5663 | N/A | |
Silver Objectives | 11321 | 26416 | 37737 | 25000 | ~119342 |
Silver Time Bonuses | 2830 | 6604 | 9434 | N/A | |
Gold Objectives | 27075 | 63174 | 90250 | 25000 | ~250625 |
Gold Time Bonuses | 6769 | 15794 | 22563 | N/A | |
Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 50 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 70 | Original Cannibal | 35 |
Original Marauder | 70 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 300 | 335 | ∞ | 405 | 440 | ∞ | 510 | 545 | 580 | ∞ | 650 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v3
- All SFXPawns Can Gib v4
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Maelstrom - Ammo Respawns v5
- Bugfix - Maelstrom - Respawn In Pool v6
- Bugfix - Neptune - Grenades Respawn v5
- Bugfix - Unreleased Maps - KillZ v4
- Cannibal2 MP - Eat Any Pawn v3
- Geth Prime 2 - Pulse Rifle v3
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- Medigel Transmitter - Dead Rising v3
- Ragdoll Armor - Geth Bomber MP v3
- Sabotage - Hack All Enemies v4
- Seeker Swarm MP - Impact Pets v3
- Shotguns - No Firing Latency v3
- Sniper Rifles - No NoScope Penalty v4
- Teamwork Executions v5
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Adas Assault Rifle - Damage Radius: 120
- Adas Assault Rifle - Explosion Effect Radius: 120
- Striker Assault Rifle - Explosion Damage Radius: 100
- Homing Grenade - Drell Assassin Accel Speed: 200
- Homing Grenade - Drell Assassin Fuse Length: 99999
- Homing Grenade - Drell Assassin Max Speed: 10000
- Homing Grenade - Drell Assassin Spawn Speed: 20
- Homing Grenade - N7 Engineer Accel Speed: 200
- Homing Grenade - N7 Engineer Fuse Length: 99999
- Homing Grenade - N7 Engineer Max Speed: 10000
- Homing Grenade - N7 Engineer Spawn Speed: 20
- Homing Grenade - Turian Saboteur Accel Rate: 200
- Homing Grenade - Turian Saboteur Fuse Length: 99999
- Homing Grenade - Turian Saboteur Max Speed: 10000
- Homing Grenade - Turian Saboteur Spawn Speed: 20
- Krysae - Damage Radius: 600
- Krysae - Flinching Distance: 200
- Arc Pistol - Max Shots: 4
- Engineer - Turret Suicide Time: 60
- Engineer - Turret Wind Up Delay: 1
- Geth Pyro - Tank Degrading Max Time: 3
- Geth Pyro - Tank Explosion Radius: 500
- Banshee(s) - Teleport Initial Speed: 3500
- Banshee(s) - Teleport Max Speed: 3500
- Praetorian - Flying Speed: 600
- Praetorian - Movement Speed: 225
- Atlas - Movement Speed: 150
- Dragoon MP - Movement Speed: 400
- Geth Prime - Max Fire Wait Time: 4
- Swarmer - Movement Speed: 200
- Husk - Movement Speed: 650
- Grenade Container - Respawn Time: 15
- Cannibal - Hungry Run Speed Modifier: 3
- Brute - Death Damage Radius: 370
- Seeker Swarm - Movement Speed: 550
- Abomination - Movement Speed: 400
- Geth Rocket Trooper - Max Rocket Angle Change: 0.03
- Geth Rocket Trooper - Rocket Fuse Length: 12
- Geth Rocket Trooper - Rocket Health: 10
- Geth Rocket Trooper - Rocket Lifespan: 15
- Geth Rocket Trooper - Rocket Max Speed: 1500
- Geth Rocket Trooper - Speed Up Time: 1
- Collector Adept- Ascension Duration: 9999
- Scorpion - No Stick Explosion Delay: 10
- Scorpion - Stick Explosion Delay: 0.5
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 6
- Talon Mercenary - Concussive Arrows Per Shot: 1
- Talon Mercenary - Omni Bow Arrows Per Shot: 6
- Collector Adept- Ascension Duration Balance Change Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Shuriken - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1x, Biotic: 1.1x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Avenger - TYPE Damage Multiplier - Shield: 1x, Armor: 1.2x, Biotic: 1x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Tempest - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1x, Biotic: 1.1x
- Hurricane - Create unique damage type N7Hurricane
- Raptor - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.2x, Biotic: 1.1x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Incisor - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.1x, Biotic: 1.1x
- Saber - TYPE Damage Multiplier - Shield: 1x, Armor: 1.1x, Biotic: 1x
- Valkyrie - Create unique damage type N7_AR
- Striker - TYPE Damage Multiplier - Shield: 1x, Armor: 1.2x, Biotic: 1x
- Venom - Grenades TYPE Damage Multiplier - Shield: 1.1x, Armor: 1x, Biotic: 1.1x
- Krysae - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1.5x, Biotic: 1.5x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis