ME3Tweaks ModMaker

Random Rebalance

Published by Mecerus

ModMaker Download Code 6138

Revision 66, published January 26, 2021, 5:14 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

Rebalanced bad weapons and bad powers, more credits, buffed all melee, attempted to make bland things more unique, rebalanced enemy units to make certain factions more fun to fight.


Extended Mod Description

Changed every character in the game in at least one way to make the game more interesting to come back to for veterans.

Significantly more credits earned at all difficulties.

Almost every weapon in the game has been changed in some way. A lot of bad weapons have been buffed to be decent or better, sniper rifles have more penetration, frustrating to use weapons feel better overall.


Massive changes to the Collectors to make them feel more fair to fight without taking their challenging aspects away from them. Easier to break teammates out of sync kills, Collector Captains are slightly squishier and less accurate, Captains and Troopers do less damage and shoot less shots per burst. Seeker Swarms and Plagues are very easy to kill but much faster and silence for less time.

Massive changes to the Geth, including a rework for the Geth Prime. They now use Pulse Rifles and their combat drone's missiles have no force to prevent staggerlocking. They are overall squishier but spawn turrets and drones more frequently and have higher caps, making them summoner units. Their units have been altered to have more shields than health or armor. Hunters now move much faster cloaked and have large shields, but very little health. Rocket Troopers' missiles travel very slowly to give immobile characters a chance to shoot them, but hit much harder and track you better than before.

Minor changes to the Reapers, Banshees teleport faster, Brutes are faster while enraged and rage lasts much longer, cannibals are faster while running to eat corpses and can eat any corpse, Husks are 50% faster overall.

Minor Cerberus changes, Phantoms flips have longer cooldowns, Dragoons are tankier but slower.

Almost every melee in the game has been buffed.

Many ability buffs for weaker abilities, and just generally making abilities affect more enemies and feel better to use. Not many have been fundamentally changed, but a few have been reworked such as Bloodlust and Hunter Mode.

Drill Rounds buffs to their penetration, Adrenaline Module buff for rank 1 and 2.

There's a lot more I'm forgetting, updated frequently.


Changelogs

No changelog was entered for the current revision.

Revision 28 (2021-01-14)

nerfed collectors cause what the fuck happened there

Revision 23 (2021-01-14)

make the credits big coom

Revision 22 (2021-01-13)

ugh

Revision 20 (2021-01-12)

fixed homing grenade<br /> and others

Revision 16 (2021-01-12)

owah

Revision 15 (2021-01-12)

fixed (maybe) shockwave

Revision 14 (2021-01-12)

made shockwave the best ability in the game oopsie

Revision 13 (2021-01-12)

changed every character in the game to be more fun :)

Revision 12 (2021-01-10)

changed good abilities to be different

Revision 11 (2021-01-09)

why raider not working


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 12 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Bronze Objectives6795158542265025000~81625
Bronze Time Bonuses169939645663N/A
Silver Objectives11321264163773725000~119342
Silver Time Bonuses283066049434N/A
Gold Objectives27075631749025025000~250625
Gold Time Bonuses67691579422563N/A
Platinum Objectives5700013300019000025000~500000
Platinum Time Bonuses142503325047500N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 70
Nemesis 40 Husk 10
Guardian 40 Ravager 60
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 25
Atlas 100 Collector Captain 35
Geth Trooper 20 Abomination 50
Rocket Trooper 40 Scion 75
Geth Hunter 40 Praetorian 120
Geth Pyro 40 Original Atlas 100
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 70 Original Cannibal 35
Original Marauder 70 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze300335405440510545580650
Silver4004605806407608208801000
Gold60072096010801320144015601800
Platinum9001010123013401560167017802000

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


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