ME3Tweaks ModMaker

Rye Weapon Power changes

Published by Ryeiza

ModMaker Download Code 7655

Revision 26, published August 16, 2024, 12:48 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

Forked off Random rebalance, With a few more changes to weapons and abilities to make some options more comfortable to use


Extended Mod Description

So due to the amount of changes, it maxes out the amount of characters allowed.

So I'll do a summary of what's different compared to Random Rebalance. Lots of changes to weapons & abilities to make them more fun and dynamic at higher difficulties.

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Mission Changes
Max enemies 12 -> 10
Escort drone radius increased 700 -> 900
Escort Shiedl restored 900 -> 1200
More MixIns (At bottom of page)

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Combo Explosions (Biotic, Tech, Fire, Cryo)
- 2x damage
- 2x debuff strength & duration
- 4x AOE

to make combos more important to proc, so a dynamic team comp have more importantance.

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Class Stats

Melee Impact Cone 90 -> 130
Melee damage increased -> 60%
Heavy Melee max target hits 3 -> 10

Fitness for human (Adept + Eng + Infil + Sent + Sol + Van) increased
Health/Shields Rank 1 | 0.2 -> 0.3
Health/Shields Rank 2 | 0.15 -> 0.25
Health/Shields Rank 4B | 0.15 -> 0.25
Health/Shields Rank 6B | 0.25 -> 0.4

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Powers

Most powers have had a increase in damage and radius, some have reduced CD

Grenades have had a increase in base AOE, damage and AOE/Damage upgrade scailings.

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Weapons

Most weapons got increased damage.
Changes to fire-rate (Some lower, some higher).
Recoil on some has been reduced, high power weapons got a slight increase for more oomphf.
weapon ramp up times been increased but with a reduced rpm discrepancy.

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Changelogs

More sentry Turret buffs

Revision 25 (2024-08-10)

Buffs to sentry turret

Revision 23 (2024-08-10)

flame thrower

Revision 22 (2024-08-10)

Fixed problem with N7 paladin stats

Revision 21 (2024-08-09)

Barrier Radius buff, reave duration slightly increased

Revision 20 (2024-08-09)

Better DOT damage for Dark Sphere

Revision 19 (2024-08-09)

Buffs to Collector Adept Acension and increased Barrier Sphere radius

Revision 18 (2024-08-09)

Orbs

Revision 17 (2024-08-08)

Changes to Asari Melee Range & Rank6A Kill Damage Duration. Increased AOE to Striker.

Revision 16 (2024-08-08)

Changes to Indra to make it more an automatic DMR & Incisor to become like An-94 turned burst sniper rifle,


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 10 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Bronze Objectives6795158542265025000~81625
Bronze Time Bonuses169939645663N/A
Silver Objectives11321264163773725000~119342
Silver Time Bonuses283066049434N/A
Gold Objectives27075631749025025000~250625
Gold Time Bonuses67691579422563N/A
Platinum Objectives5700013300019000025000~500000
Platinum Time Bonuses142503325047500N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 70
Nemesis 40 Husk 10
Guardian 40 Ravager 60
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 25
Atlas 100 Collector Captain 35
Geth Trooper 20 Abomination 50
Rocket Trooper 40 Scion 75
Geth Hunter 40 Praetorian 120
Geth Pyro 40 Original Atlas 100
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 70 Original Cannibal 35
Original Marauder 70 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze300335405440510545580650
Silver4004605806407608208801000
Gold60072096010801320144015601800
Platinum9001010123013401560167017802000

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis
|>Random Rebalance (by Mecerus)


Published mods that directly forked from this mod