Rye Weapon Power changes
Published by Ryeiza
ModMaker Download Code 7655
Revision 26, published August 16, 2024, 12:48 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Forked off Random rebalance, With a few more changes to weapons and abilities to make some options more comfortable to use
Extended Mod Description
So due to the amount of changes, it maxes out the amount of characters allowed.
So I'll do a summary of what's different compared to Random Rebalance. Lots of changes to weapons & abilities to make them more fun and dynamic at higher difficulties.
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Mission Changes
Max enemies 12 -> 10
Escort drone radius increased 700 -> 900
Escort Shiedl restored 900 -> 1200
More MixIns (At bottom of page)
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Combo Explosions (Biotic, Tech, Fire, Cryo)
- 2x damage
- 2x debuff strength & duration
- 4x AOE
to make combos more important to proc, so a dynamic team comp have more importantance.
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Class Stats
Melee Impact Cone 90 -> 130
Melee damage increased -> 60%
Heavy Melee max target hits 3 -> 10
Fitness for human (Adept + Eng + Infil + Sent + Sol + Van) increased
Health/Shields Rank 1 | 0.2 -> 0.3
Health/Shields Rank 2 | 0.15 -> 0.25
Health/Shields Rank 4B | 0.15 -> 0.25
Health/Shields Rank 6B | 0.25 -> 0.4
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Powers
Most powers have had a increase in damage and radius, some have reduced CD
Grenades have had a increase in base AOE, damage and AOE/Damage upgrade scailings.
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Weapons
Most weapons got increased damage.
Changes to fire-rate (Some lower, some higher).
Recoil on some has been reduced, high power weapons got a slight increase for more oomphf.
weapon ramp up times been increased but with a reduced rpm discrepancy.
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Changelogs
More sentry Turret buffs
Revision 25 (2024-08-10)
Buffs to sentry turret
Revision 23 (2024-08-10)
flame thrower
Revision 22 (2024-08-10)
Fixed problem with N7 paladin stats
Revision 21 (2024-08-09)
Barrier Radius buff, reave duration slightly increased
Revision 20 (2024-08-09)
Better DOT damage for Dark Sphere
Revision 19 (2024-08-09)
Buffs to Collector Adept Acension and increased Barrier Sphere radius
Revision 18 (2024-08-09)
Orbs
Revision 17 (2024-08-08)
Changes to Asari Melee Range & Rank6A Kill Damage Duration. Increased AOE to Striker.
Revision 16 (2024-08-08)
Changes to Indra to make it more an automatic DMR & Incisor to become like An-94 turned burst sniper rifle,
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 10 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 6795 | 15854 | 22650 | 25000 | ~81625 |
Bronze Time Bonuses | 1699 | 3964 | 5663 | N/A | |
Silver Objectives | 11321 | 26416 | 37737 | 25000 | ~119342 |
Silver Time Bonuses | 2830 | 6604 | 9434 | N/A | |
Gold Objectives | 27075 | 63174 | 90250 | 25000 | ~250625 |
Gold Time Bonuses | 6769 | 15794 | 22563 | N/A | |
Platinum Objectives | 57000 | 133000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 14250 | 33250 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 50 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 70 | Original Cannibal | 35 |
Original Marauder | 70 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 300 | 335 | ∞ | 405 | 440 | ∞ | 510 | 545 | 580 | ∞ | 650 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v3
- All SFXPawns Can Gib v4
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Unreleased Maps - KillZ v4
- Cannibal2 MP - Eat Any Pawn v3
- Geth Juggernaut - Melee Sync All v4
- Geth Juggernaut - Team Heal 6A v5
- Geth Prime 2 - Pulse Rifle v3
- Ghost Hazard - Always Raining v3
- Glacier Hazard - Super Saiyan Bees v3
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- Medigel Transmitter - Dead Rising v3
- Original Phantom MP - Cloak Infinitely v3
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying Shield v3
- Ragdoll Armor - Geth Bomber MP v3
- Reactor Hazard - Faster Reactor v5
- Reactor Hazard - Instant Vent v3
- Sabotage - Hack All Enemies v4
- Seeker Swarm MP - Impact Pets v3
- Shotguns - No Firing Latency v3
- Sniper Rifles - No NoScope Penalty v4
- Teamwork Executions v5
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Adas Assault Rifle - Damage Radius: 120
- Adas Assault Rifle - Explosion Effect Radius: 120
- Homing Grenade - Drell Assassin Accel Speed: 200
- Homing Grenade - Drell Assassin Fuse Length: 99999
- Homing Grenade - Drell Assassin Max Speed: 10000
- Homing Grenade - Drell Assassin Spawn Speed: 20
- Homing Grenade - N7 Engineer Accel Speed: 200
- Homing Grenade - N7 Engineer Fuse Length: 99999
- Homing Grenade - N7 Engineer Max Speed: 10000
- Homing Grenade - N7 Engineer Spawn Speed: 20
- Homing Grenade - Turian Saboteur Accel Rate: 200
- Homing Grenade - Turian Saboteur Fuse Length: 99999
- Homing Grenade - Turian Saboteur Max Speed: 10000
- Homing Grenade - Turian Saboteur Spawn Speed: 20
- Krysae - Damage Radius: 600
- Krysae - Flinching Distance: 200
- Arc Pistol - Max Shots: 4
- Collector Adept- Ascension Duration: 9999
- Scorpion - No Stick Explosion Delay: 10
- Scorpion - Stick Explosion Delay: 0.5
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 6
- Talon Mercenary - Concussive Arrows Per Shot: 1
- Talon Mercenary - Omni Bow Arrows Per Shot: 6
- Swarmer - Movement Speed: 200
- Atlas - Movement Speed: 150
- Engineer - Turret Suicide Time: 60
- Engineer - Turret Wind Up Delay: 1
- Brute - Death Damage Radius: 370
- Cannibal - Hungry Run Speed Modifier: 3
- Banshee(s) - Teleport Initial Speed: 3500
- Banshee(s) - Teleport Max Speed: 3500
- Husk - Movement Speed: 650
- Geth Rocket Trooper - Max Rocket Angle Change: 0.03
- Geth Rocket Trooper - Rocket Fuse Length: 12
- Geth Rocket Trooper - Rocket Health: 10
- Geth Rocket Trooper - Rocket Lifespan: 15
- Geth Rocket Trooper - Rocket Max Speed: 1500
- Geth Rocket Trooper - Speed Up Time: 1
- Seeker Swarm - Movement Speed: 550
- Geth Pyro - Tank Degrading Max Time: 3
- Geth Pyro - Tank Explosion Radius: 500
- Abomination - Movement Speed: 400
- Dragoon MP - Movement Speed: 400
- Praetorian - Flying Speed: 600
- Praetorian - Movement Speed: 225
- Grenade Container - Respawn Time: 15
- Geth Prime - Max Fire Wait Time: 4
- Striker Assault Rifle - Explosion Damage Radius: 150
- Striker Assault Rifle - Proximity Radius: 100
- Striker Assault Rifle - Radial Damage Impulse: 1
- Collector Adept- Ascension Duration Balance Change Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Shuriken - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1x, Biotic: 1.1x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Avenger - TYPE Damage Multiplier - Shield: 1x, Armor: 1.2x, Biotic: 1x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Tempest - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1x, Biotic: 1.1x
- Hurricane - Create unique damage type N7Hurricane
- Raptor - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.2x, Biotic: 1.1x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Incisor - TYPE Damage Multiplier - Shield: 1.1x, Armor: 1.1x, Biotic: 1.1x
- Saber - TYPE Damage Multiplier - Shield: 1x, Armor: 1.1x, Biotic: 1x
- Valkyrie - Create unique damage type N7_AR
- Venom - Grenades TYPE Damage Multiplier - Shield: 1.1x, Armor: 1x, Biotic: 1.1x
- Krysae - TYPE Damage Multiplier - Shield: 1.5x, Armor: 1.5x, Biotic: 1.5x
- Striker - TYPE Damage Multiplier - Shield: 1x, Armor: 1.2x, Biotic: 1x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Random Rebalance (by Mecerus)
Published mods that directly forked from this mod
- No mods fork this mod