Mass Effect 3 Relentless
Published by puckhead73
ModMaker Download Code 4744
Revision 21, published May 12, 2021, 10:04 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Complete overhaul of the multiplayer focused on prolonged and intense firefights with a higher payout.
Extended Mod Description
***CLIENT INSTALLATION REQUIRED***
Mass Effect 3: Relentless is a mod focused on providing a complete rebalance of ME3's CO-OP. There are a wealth of changes, almost every category and stat has seen some tweaking.
- Enemy Balancing -
Enemies are now balanced to bring them more in line with player characters. Health/Shields/Barriers are generally balanced to be equal to their player character equivalent. For example, a Cerberus Centurion is balanced to reflect a Human Soldier Class stats. Bronze represents a level 1-5 Soldier, Silver 6-10, Gold 11-15, and Platinum 16-20.
Additionally, the Atlas, Geth Prime, Praetorian, Scion, Brute, and Banshee are all being balanced as Boss enemies. THESE ARE EXTREME FIGHTS. Expect these to be extremely drawn out engagements. You won't be able to immediately eliminate them with rockets either, as the rocket launcher damage has been halved.
- Enemy Weapons/Powers -
Enemy Weapons are now balanced to match player character counterparts. Enemy fire as a result is significantly more dangerous. To balance this, there is no additional incoming damage penalty for taking fire outside of cover, although there is still a damage reduction bonus for being in cover. GRENADES ARE EXTREMELY LETHAL.
These three changes alone significantly alter firefights, individual units are much quicker to take down, but due to their increased damage, so are you.
- Weapon Balancing -
Every weapon has been tweaked to try and bring out a unique feel on each weapon. For weapons that span multiple games, edits have been made to bring a more consistent feel to the weapons across games, and in some cases, better fit lore.
A few Examples:
The M-29 Incisor is described as a sniper rifle whose 3 round burst fires so quickly that it is indistinguishable from a single shot. Now this is very much the case.
The Phalanx has had a significant amount of it's punch brought back from ME2. (Bioware should be ashamed for what they did to that gun.)
The Spitfire has had it's rate of fire, ammo capacities increased immensely, bringing even more of a minigun feel to the weapon. To balance this, damage has been reduced, and weight has been substantially increased.
- Powers/Abilities -
Class Passive Abilities (Fitness/Melee/etc.) all have received significant buffs. Each class's race was considered when editing their health, shield, and melee and in the case of the drell, speed attributes.
Abilities see a substantial buff, as the force and damage output of weapons have been increased. The idea is to over power you as a player character to help account for the increased enemy count and extended endurance like engagements this mod is built on.
No where is this more apparent than with Krogans. I've always felt that Krogan's felt a little.... lackluster. Alongside their passive buffs to health and shields, Rage has been overhauled with an extended time frame (700 seconds for the Warlord, and 60 seconds for the others) granting substantial increases in damage reduction, melee damage, melee force, and for the Warlord, health regen. For best results, combine with the Krogan Immunity mod (link below) to really demonstrate their biological redundancies!
Will you be overpowered? Most definitely. Will this be challenging in spite of that? Yes.
- Additional Changes -
- Credit Payout of 100K on Bronze upto 500K on Platinum.
- Wave spawn budgets increased, leading to battles of attrition in higher difficulties.
Enemy count increased from 8 - 12.
I'm sure there is more than I'm forgetting.
- KROGAN IMMUNITY MOD -
https://me3tweaks.com/mods/showcase?id=13
Changelogs
No changelog was entered for the current revision.
Revision 18 (2018-03-18)
As much as I hate it, nerfed the Krogan Warlord, was simply too powerful as set up. Left health and shield buffs, but reduced regen back to vanilla values, also reduced rage duration from 120 seconds to 90. <br /> <br /> Also adjusted damage multipliers for different difficulties as I completely forgot to raise them back up after some testing. Increased enemy count to 16.
Revision 17 (2018-03-18)
Reapers, Cerberus, Geth, and Collectors DONE! All difficulties, all wavelists!<br /> <br /> Increased Damage of Rocket Launcher after initially nerfing it, does 15000 damage now instead of the 50000 vanilla had it at, and the 10000 I dropped it to. Don't want it to be the easy button for tough situations. <br /> <br /> Bosses adjusted again, I think I've found the sweet spot. They are roughly 3-4 times stronger than vanilla.
Revision 16 (2018-03-17)
Removed Store shows everything Mixin, increased MP Cobra Rocket Launcher damage from 5000 to 10000
Revision 15 (2018-03-17)
Geth/Cerberus Health/Shields edited to better reflect Player Class Counterparts<br /> Enemy Unit shields set to follow player shield conventions <br /> Full Recharge<br /> Recharge Delay<br /> <br /> Enemy Shields balanced in line with Cyclonic Modulators/Shield Cells - <br /> - Bronze - Level 1 Cyclonic Modulater (+30% Shield) and no Shield Cells<br /> - Silver - Level 2 CM (+60%) Level 1 Shield Cell (-10% Recharge Delay)<br /> - Gold - Level 3 CM (+100%) Level 2 Shield Cell (-20% Recharge Delay)<br /> - Platinum - Level 4 CM (+150%) Level 2 Shield Cell (-30% Recharge Delay)<br /> <br /> Completely rebalanced Prime/Atlas<br /> - Geth Prime now balanced to be 3 times as powerful as Juggernaut.<br /> - Atlas balanced to be stronger than Juggernaut.<br /> This was done to provide greater flexibility in wave spawns, as well as to design specific "Squad/Unit" types for different waves. Allows boss characters to be used more liberally and also improves flow of the matches. Open to feedback on this.<br /> <br /> Fixed incorrect level 1 damage for AT-12 Raider, changed from 1.25 to 125. (oops)<br /> <br /> Next up - Geth Wavelists, Start Reapers and Collectors
Revision 14 (2018-03-17)
All Weapons, Powers edited. <br /> <br /> Cerberus B/S/G/P stats and wavelists edited and ready for testing. Expecting only minor tweaks now.<br /> <br /> Initial Geth B/S/G/P Edits made. Wavelists minimally edited to prevent Geth Primes spawning during objective waves. (To prevent them being an assassination target and not being able to be killed soon enough.)<br /> <br /> Reapers/Collectors/Old Enemy Groups Not yet started.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 16 enemies on the field at a time. Up to 4 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | BAD | BAD | BAD | OK | BAD | BAD | OK | BAD | BAD | BAD | BAD |
Silver | OK | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD |
Gold | OK | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD |
Platinum | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | BAD | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | BAD | OK |
Platinum | BAD | BAD | BAD | BAD | BAD | BAD | BAD | OK | BAD | BAD | BAD |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | BAD | BAD | OK | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD |
Silver | OK | OK | OK | OK | BAD | BAD | BAD | OK | BAD | BAD | BAD |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | BAD | BAD |
Platinum | OK | OK | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | BAD | OK | OK |
Silver | OK | OK | OK | OK | BAD | OK | BAD | OK | BAD | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | BAD | BAD | BAD | BAD |
Platinum | OK | OK | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD | BAD |
Original Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Reapers wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 19000 | 28500 | 47500 | 6250 | ~125000 |
Bronze Time Bonuses | 4750 | 7125 | 11875 | N/A | |
Silver Objectives | 38000 | 57000 | 95000 | 12500 | ~250000 |
Silver Time Bonuses | 9500 | 14250 | 23750 | N/A | |
Gold Objectives | 57000 | 85500 | 142500 | 18750 | ~375000 |
Gold Time Bonuses | 14250 | 21375 | 35625 | N/A | |
Platinum Objectives | 76000 | 114000 | 190000 | 25000 | ~500000 |
Platinum Time Bonuses | 19000 | 28500 | 47500 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 15 | Cannibal | 25 |
Centurion | 20 | Marauder | 35 |
Engineer | 40 | Brute | 75 |
Nemesis | 30 | Husk | 10 |
Guardian | 35 | Ravager | 55 |
Dragoon | 55 | Banshee | 175 |
Phantom | 75 | Collector Trooper | 25 |
Atlas | 125 | Collector Captain | 35 |
Geth Trooper | 15 | Abomination | 40 |
Rocket Trooper | 20 | Scion | 100 |
Geth Hunter | 35 | Praetorian | 200 |
Geth Pyro | 40 | Original Atlas | 125 |
Geth Bomber | 15 | Original Geth Pyro | 40 |
Geth Prime | 150 | Original Cannibal | 35 |
Original Marauder | 150 | Original Banshee | 175 |
Original Geth Prime | 150 | Original Phantom | 75 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 480 | 542 | ∞ | 666 | 728 | ∞ | 852 | 914 | 976 | ∞ | 1100 |
Silver | 800 | 920 | ∞ | 1160 | 1280 | ∞ | 1520 | 1640 | 1760 | ∞ | 2000 |
Gold | 1200 | 1440 | ∞ | 1920 | 2160 | ∞ | 2640 | 2880 | 3120 | ∞ | 3600 |
Platinum | 1800 | 2020 | ∞ | 2460 | 2680 | ∞ | 3120 | 3340 | 3560 | ∞ | 4000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- AI - Avoid All Fire v5
- All SFXPawns Can Gib v4
- Atlas - Any Range Smoke v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Maelstrom - Ammo Respawns v5
- Bugfix - Maelstrom - Respawn In Pool v6
- Bugfix - Neptune - Grenades Respawn v5
- Cannibal2 MP - Eat Any Pawn v3
- Collector Web - Affects Everybody v3
- Enemy Friendly Fire v4
- Enemy Weapons Can Penetrate v4
- Engineer - Deploy Turret Anywhere v3
- Engineer - No Turret Suicide v3
- Engineer - Repair Any Armor v3
- Everyone Attacks Pets v6
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Everything Can Be Synced 2 v4
- Geth Bomber MP - Curved Bombing Run v3
- Geth Prime 2 - Pulse Rifle v3
- Medigel Transmitter - Dead Rising v3
- MP Enemies Drop Ammo v4
- N7 Engineer Turret - Ammo Spreading v3
- No Instant Power Use v4
- Original Phantom MP - Cloak Infinitely v3
- Phantom MP - Cloak Infinitely v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Reactor Hazard - Auto Venting v3
- Realistic Gravity - Dagger v6
- Realistic Gravity - Dagger Hazard v6
- Realistic Gravity - Ghost v6
- Realistic Gravity - Ghost Hazard v6
- Realistic Gravity - Giant v6
- Realistic Gravity - Giant Hazard v6
- Realistic Gravity - Glacier v6
- Realistic Gravity - Glacier Hazard v6
- Realistic Gravity - Goddess v6
- Realistic Gravity - Hydra v6
- Realistic Gravity - Jade v6
- Realistic Gravity - Original White v6
- Realistic Gravity - Reactor v6
- Realistic Gravity - Reactor Hazard v6
- Realistic Gravity - White v6
- Realistic Gravity - White Hazard v6
- Sabotage - Extending Hack v4
- Seeker Swarm MP - Impact Pets v3
- Shotguns - No Firing Latency v3
- Singularity - Restore 6A Expansion v5
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Adas Assault Rifle - Damage Radius: 75
- Adas Assault Rifle - Explosion Effect Radius: 75
- Collector Adept- Ascension Duration: 60
- TGI - StimPack Duration: 15
- Krysae - Damage Radius: 200
- Krysae - Flinching Distance: 125
- Game Core - Max Smoke Grenades: 3
- Grenade Container - Respawn Time: 30
- BioPawn - Max Body Count: 15
- Collector Adept- Ascension Duration Balance Change Lockout
- Turian Ghost Infiltrator - Duration Lockout
- Disciple - TYPE Damage Multiplier - Shield: 1x, Armor: 1x, Biotic: 1.75x
- Shuriken - TYPE Damage Multiplier - Shield: 2.5x, Armor: 1x, Biotic: 1.75x
- Shuriken - Create unique damage type M4Shuriken (break inherance)
- Tempest - TYPE Damage Multiplier - Shield: 1.75x, Armor: 1x, Biotic: 1x
- Hurricane - Create unique damage type N7Hurricane
- Incisor - TYPE Damage Multiplier - Shield: 3x, Armor: 1x, Biotic: 1x
- Raptor - Create unique damage type Raptor_SniperRifle
- Indra - Create unique damage type Indra_Sniper_Rifle
- Saber - TYPE Damage Multiplier - Shield: 1x, Armor: 1.75x, Biotic: 1x
- Valkyrie - Create unique damage type N7_AR
- Krysae - TYPE Damage Multiplier - Shield: 1x, Armor: 2.5x, Biotic: 1x
- Read from configuration files: SFXDamageType->Resistance property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Leviathan
- Omega
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
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