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9 mods published
better explosive ammo, AoE powers, standard enemy count (8, not 12 like in other mod) devices removed cause annoying
Mod Info Fork this modAdjustments to powers and consumables. Generally powers that normally have a capped number of hit enemies have that cap increased. So shockwaving an enemy cluster will have better results, for example
Mod Info Fork this modBetter explosive, cryo, disruptor ammo. AoE powers hit more targets, more cluster nades for funsies. 1.5x credits. enemy cap changed from 8 to 12
Mod Info Fork this modI'm Commander Shepard and I like running from zombies on the Citadel. (Also includes better expl ammo and AoE powers, 1.5x credits, cluster grenade lols) set up for bronze
Mod Info Fork this modAttempt at rebalancing some weapons for SP. For some reason it breaks the javelin even though I didn't touch it.
Mod Info Fork this mod