Melee Test
Published by DisturbedPsic0
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
ModMaker Code: 964
Revision 4, published 2015-07-17
Testing melee values
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time.
Cerberus wave compositions/invisible enemy waves |
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Silver |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Gold |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Platinum |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
|
Geth wave compositions/invisible enemy waves |
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Silver |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Gold |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Platinum |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
|
Reaper wave compositions/invisible enemy waves |
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Silver |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Gold |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Platinum |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
|
Collector wave compositions/invisible enemy waves |
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Silver |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Gold |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
Platinum |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
OK |
|
Enabled Difficulties
|
Difficulty |
Enabled |
Bronze |
On |
Silver |
On |
Gold |
On |
Platinum |
On |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table |
---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
---|
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs
|
Assault Trooper
|
20 |
Cannibal
|
25 |
Centurion |
30 |
Marauder |
35 |
Engineer |
40 |
Brute |
70 |
Nemesis
|
40 |
Husk |
10 |
Guardian |
40 |
Ravager |
60 |
Dragoon |
70 |
Banshee |
100 |
Phantom |
80 |
Collector Trooper
|
25 |
Atlas |
100 |
Collector Captain
|
35 |
Geth Trooper
|
20 |
Abomination
|
40 |
Rocket Trooper
|
40 |
Scion |
75 |
Geth Hunter
|
40 |
Praetorian |
120 |
Geth Pyro
|
40 |
Original Atlas
|
100 |
Geth Bomber
|
30 |
Original Geth Pyro
|
40 |
Geth Prime
|
100 |
Original Cannibal
|
35 |
Original Marauder
|
100 |
Original Banshee
|
100 |
Wave Budget Table
|
Difficulty |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | ∞ |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | ∞ |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | ∞ |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | ∞ |
Fork tree
Genesis
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