Insanity Rework
Published by KryoTronic
ModMaker Download Code 8280
Revision 1, published December 25, 2025, 12:16 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
The Purpose of this Mod is to remove how Bullet Spongey Enemies are in Insanity.
Extended Mod Description
It may sound ridiculous but I am working on yet another playthrough of the series. As soon as I got to ME3 (played on Insanity on both 1 and 2), I was immediately annoyed (on Pavalen), at how spongey all the enemies were. I had to cheese the hell out of that mission and try over and over, it was super annoying and un fun.
Health, Armor, Shields and Barriers have all been reduced on every enemy in Singleplayer on the Insanity Difficulty. Shield/Barrier recharges have been adjusted for all enemies as well, including while possessed. For the most part I believe it will be decently balanced though this is a first pass.
Some small changes have been made to the player and squad mates such as 1 second invulnerability when being revived. The "survivalability" window has been changed a tad as well. Shield/Barrier recharges a bit slower as well.
Being in or out of cover does not adjust the damage dealt to the player or enemies.
To make the enemies a bit harder since their effective HP has been changed, they are able to recharge all barriers/shields to 100% but their recharges and cooldowns have been adjusted quite heavily. The idea being that once you drop those shields you have a window to take them down just as in vanilla. Though with the full recharge I believe it will be much more important to focus fire on enemies and be more strategic with your strikes.
Powers are no longer instant for Squadmates which I may revert however with the health pools being adjust to better reflect the players health (for humaniods) I figure that we need a little more tact when utilizing your team as with the previous games. I could be remembering wrong because I put the game down for 6 months or so after the Pavalen massacre, but I swore the squadmates always had to cast and could even be interrupted in ME1 & 2.
Armor damage mitigation has been changed from 50 to 75. The idea behind this is to make the heavier hitting weapons specifically much better or necessary to take down armored units. Obviously their are powers which (have not been touched) that likely will destroy the armor at these lower values, but that's kinda the point of the power fantasy imho. I always felt that powers weren't as affective as they should be and thus always played Soldier... I know I am lame, sorry haha I was slightly inspired by Arc Raiders for this change as in a penetration type value for armor damage, though obviously it doesn't work the same it should have a similar affect and give shotguns, snipers and heavy rifles/pistols more of a edge against armor where as lower damage and faster firing weapons should absolutely destroy HP/Shields and barriers much quicker with the lower values. Idk, hopefully this makes me choose different guns more though maybe I won't, but that's my lengthy theory. Idk how this mod is gonna go or if I am gonna update it, hell I don't even know if it will run on my heavily modded SP save... but lets send it anyways rofl
If the playthrough goes great then I will update this description to be more accurate. If it goes terribly then I will be editing the entire thing and testing and thus will have to update this description as it will likely be outdated quick.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
| Cerberus wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Geth wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Reaper wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Collector wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
| Pay table | |||||
|---|---|---|---|---|---|
| Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
| Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
| Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
| Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
| Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
| Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
| Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
| Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
| Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A | |
Enemy Costs and Wave Budgets
| Enemy Unit Costs | |||
|---|---|---|---|
| Assault Trooper | 20 | Cannibal | 25 |
| Centurion | 30 | Marauder | 35 |
| Engineer | 40 | Brute | 70 |
| Nemesis | 40 | Husk | 10 |
| Guardian | 40 | Ravager | 60 |
| Dragoon | 70 | Banshee | 100 |
| Phantom | 80 | Collector Trooper | 25 |
| Atlas | 100 | Collector Captain | 35 |
| Geth Trooper | 20 | Abomination | 40 |
| Rocket Trooper | 40 | Scion | 75 |
| Geth Hunter | 40 | Praetorian | 120 |
| Geth Pyro | 40 | Original Atlas | 100 |
| Geth Bomber | 30 | Original Geth Pyro | 40 |
| Geth Prime | 100 | Original Cannibal | 35 |
| Original Marauder | 100 | Original Banshee | 100 |
| Original Geth Prime | 100 | Original Phantom | 80 |
| Wave Budget Table | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
| Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
| Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
| Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v3
- All SFXPawns Can Gib v4
- Atlas - Any Range Smoke v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Ravager v4
- Enemy Weapons Can Penetrate v4
- Engineer - No Turret Suicide v3
- Engineer - Repair Any Armor v3
- Engineer - Repair Anybody v3
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Everything Can Be Synced 2 v4
- No Instant Power Use v4
- Sniper Rifles - No NoScope Penalty v4
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod