ME3Tweaks ModMaker

FUN ALLOWED - LowTTK MPSP

Published by Sheoji

ModMaker Download Code 8086

Revision 32, published September 14, 2025, 8:06 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

Based on 'Multiplayer Revitalised', but with severe edits. Platinum acts as a sort of 'Revengeance Mode' Where enemies are very aggressive but much less durable. Now with custom Insanity SP.


Extended Mod Description

Disclaimer:
Intended for use with 'Pocket Relay' on private servers.
Mod intended to reduce TTK (Time To Kill) of every enemy in Multiplayer. Also that includes EVERYTHING in Single Player on Insanity Difficulty, that includes you.
While damage taken in SP stays at 1.5 Enemy aggression is EXTRIEMLY boosted.
Exception taken to Boss fights. It their case they are reworked, but not nerfed, maybe a little buffed.
To compensate for this I buffed Shield-gate and Shield recharge. This is done to prevent breaking flow of combat.

Why have I done this:
To prevent lazy difficulty adjustment, i.e. "bot get much meat and much bang, hardcore players like".
Additionally by reworking shield recharge I addressed the "Halo Effect" (the Videogame one), that also did its contribution to bullet sponges. If you play your cards right you will clear the arenas without needing to get to cover if you fast and efficient enough.

P.S.:
MP payout was boosted to account for EA balance aimed at monetization. When they abandoned ME3MP they did NOT balanced in-game economy properly. This is a band-aid, and I do not claim this to be a correct solution. If I could (and had skills) I would reworked the shop to be "Buy specific stuff and leave" without loot boxes.


Changelogs

Fixed final boss if Citadel DLC.

Revision 31 (2025-08-26)

Reworked Collector:<br /> 1. Melee Passive are reverted to default values.<br /> 2. Buffed his Biotics to compensate.<br /> This is done due to inability to fix Dark sphere instant cooldown with &quot;no shared cooldown mod&quot;. Other option was nerf &#039;ds&#039; to hfil.

Revision 30 (2025-07-08)

Fixed missing melee DMG boost for human soldier. (someone &quot;smart&quot; left it zero)

Revision 27 (2025-06-22)

Nerfed The living boshtet out of the N7 Shadow (for real this time)

Revision 26 (2025-06-21)

-Nerfed The living boshtet of the N7 Shadow.<br /> (SOMEONE made her DMG in 6 digits!)<br /> You can still make her instakill Atlases if you minmax the damage.<br /> -Boosted Slash skills to compensate.

Revision 23 (2025-06-19)

Attempt to fix Dark sphere instant CD.<br /> Turned rocket launcher into Cain.

Revision 22 (2025-06-19)

Fixed &quot;I&#039;M F**KING INVINCIBLE&quot; strat for Justicar and Warlord<br /> (for real this time)

Revision 19 (2025-06-19)

Fixed &quot;I&#039;M F**KING INVINCIBLE&quot; strat for Justicar and Warlord.

Revision 18 (2025-06-14)

Fixed broken shields in SP.<br /> Adjusted cooldowns:<br /> Roughly all skill cooldowns are halved.<br /> &quot;Removed&quot; AOE target limit.

Revision 15 (2025-06-12)

Polished Extended description.

Revision 14 (2025-06-12)

Now with SP changes and actual description.


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 20 enemies on the field at a time. Up to 6 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Bronze Objectives6000140002000010000~60000
Bronze Time Bonuses150035005000N/A
Silver Objectives12000280004000020000~120000
Silver Time Bonuses3000700010000N/A
Gold Objectives5400012599918000025000~474999
Gold Time Bonuses135003150045000N/A
Platinum Objectives5700013300019000025000~500000
Platinum Time Bonuses142503325047500N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 20
Centurion 20 Marauder 20
Engineer 20 Brute 70
Nemesis 20 Husk 10
Guardian 20 Ravager 60
Dragoon 40 Banshee 120
Phantom 80 Collector Trooper 20
Atlas 200 Collector Captain 20
Geth Trooper 20 Abomination 40
Rocket Trooper 20 Scion 75
Geth Hunter 20 Praetorian 125
Geth Pyro 20 Original Atlas 150
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 125 Original Cannibal 35
Original Marauder 125 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze240271333364426457488550
Silver4004605806407608208801000
Gold60072096010801320144015601800
Platinum10001200160018002200240026003000

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis
|>Multiplayer Reborn (by MumboWombo)
|==>extra content (by smokingmidget)
|====>Multiplayer Revitalised (by Bunnyboy05)


Published mods that directly forked from this mod