ME3Tweaks ModMaker

Tyg Weapon Buffs Mod V3

Published by tygarn

ModMaker Download Code 8029

Revision 24, published March 2, 2025, 10:50 pm

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

A personal mod for ME3MP, mostly affects the weapons recoil, accuracy & reload speed. More info when downloaded.


Extended Mod Description

WPN ACC & RCL is 0 where it is applicable.
SKL Devastator Mode, Hunter Mode, Marksman can have 100 ACC, great for shotguns.
Change reload value to the reload cancel value +0.10 sec, hopefully the +0.10 sec reduce de sync.

The mix in 'Shotgun - No Firing Latency' is enabled, this do cause de sync but for 80-90% of the time the game plays fine.

I have also changed the max charging time to 0.1 sec for Kishock, Chakram, Graal, Venom as even if the game de sync and you will only shoot an uncharged shot. Unlike other charging weapons that use multiple ammo for charged shot these weapons only use 1 ammo for charged shots so it makes them "friendly" to de sync.

Remove Device mission for solo reasons and max credit rewards for all difficulty, obviously the player must be host for this to work.

I have done some extensive testing of what ME3TWEAKS can do when the player is not the host of the lobby. Surprisingly or maybe un-surprisingly it can't do much, the only thing that will stick is RECOIL, ACCURACY and RELOAD SPEED buffs/changes that you make to the weapon stats and skills/talents that modify these stats.

Do be careful when making changes to reload speed as it could make you DE SYNC if the reload speed is too quick. Changes made to FIRE RATE and MIN/MAX CHARGE TIME will also stick however it will cause DE SYNC which will make some/most shots from your gun do no damage at all or do uncharged shot damage. DE SYNC could also cause the player to CTD(Crash to Desktop) maybe, needs more testing but this is what I experienced or maybe its placebo.

At first I thought that WEIGHT will also stick but after a few tests it doesn't work. Even though it seems to work at first in the lobby but after you got into the game proper the cooldown will be longer than what you see in the lobby. THE WEIGHT IS A LIE ;p, especially if you know about how a non-dlc weapons interact with dlc weapon mods.

Any changes you make to the consumables will not apply if you are not the host as well as changes to the mixins section i.e. "No NoScope damage reduction" won't work unless you are the host.

This is the Final Version I doubt I will change anything anymore p.s. I wrote this from V12, lol. This mod have the least chance of de sync from the host causing problems, hopefully :) happy gaming.


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 8 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Bronze Objectives5700013300019000025000~500000
Bronze Time Bonuses142503325047500N/A
Silver Objectives5700013300019000025000~500000
Silver Time Bonuses142503325047500N/A
Gold Objectives5700013300019000025000~500000
Gold Time Bonuses142503325047500N/A
Platinum Objectives5700013300019000025000~500000
Platinum Time Bonuses142503325047500N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 70
Nemesis 40 Husk 10
Guardian 40 Ravager 60
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 25
Atlas 100 Collector Captain 35
Geth Trooper 20 Abomination 40
Rocket Trooper 40 Scion 75
Geth Hunter 40 Praetorian 120
Geth Pyro 40 Original Atlas 100
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 100 Original Cannibal 35
Original Marauder 100 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze240271333364426457488550
Silver4004605806407608208801000
Gold60072096010801320144015601800
Platinum9001010123013401560167017802000

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod