ME3Tweaks ModMaker

Letztes Gefecht

Published by AndreGrinwald

ModMaker Download Code 7933

Revision 23, published November 28, 2025, 2:08 pm

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

Es funktioniert ähnlich wie die "Zombie Mod". Sie kämpfen u. a. gegen eine große Menge an Husks, Brutes, Ravager usw. Die Fraktionen sind besonders von den Husks betroffen "Reaper"; "Kollektor".


Extended Mod Description

WICHTIG: Ein guter PC wäre ideal wegen der Wahrscheinlichkeit, da es relativ chaotisch seien kann.
Diese Mod bearbeitet größenteils nur den Schwierigkeitsgrad
"Bronze"!

Ansonsten gibt es weitere kleine Änderungen bezüglich diverse Fähigkeiten, Belohnungen, weitere Objectives und die Werte von den Gegnerischen Streikräfte wurde verändert. Dazu auch viele Waffen.


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 18 enemies on the field at a time. Up to 8 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK BAD
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 8Wave 10ExtractionTotal
Bronze Objectives39324823556542296675~29861
Bronze Time Bonuses983120613911057N/A
Silver Objectives53006500750057003125~34375
Silver Time Bonuses1325162518751425N/A
Gold Objectives127201560018000136807500~82500
Gold Time Bonuses3180390045003420N/A
Platinum Objectives2332028600330002508013750~151250
Platinum Time Bonuses5830715082506270N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 70
Nemesis 40 Husk 10
Guardian 40 Ravager 60
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 25
Atlas 100 Collector Captain 35
Geth Trooper 20 Abomination 40
Rocket Trooper 40 Scion 75
Geth Hunter 40 Praetorian 120
Geth Pyro 40 Original Atlas 100
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 100 Original Cannibal 35
Original Marauder 100 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze650674.5723.5748797846895
Silver81083488290695410021050
Gold1250125512651270128012901300
Platinum1300132513751400145015001550

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod