Letztes Gefecht
Published by AndreGrinwald
ModMaker Download Code 7933
Revision 23, published November 28, 2025, 2:08 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Es funktioniert ähnlich wie die "Zombie Mod". Sie kämpfen u. a. gegen eine große Menge an Husks, Brutes, Ravager usw. Die Fraktionen sind besonders von den Husks betroffen "Reaper"; "Kollektor".
Extended Mod Description
WICHTIG: Ein guter PC wäre ideal wegen der Wahrscheinlichkeit, da es relativ chaotisch seien kann.
Diese Mod bearbeitet größenteils nur den Schwierigkeitsgrad
"Bronze"!
Ansonsten gibt es weitere kleine Änderungen bezüglich diverse Fähigkeiten, Belohnungen, weitere Objectives und die Werte von den Gegnerischen Streikräfte wurde verändert. Dazu auch viele Waffen.
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 18 enemies on the field at a time. Up to 8 enemies can be aggressive while berserk mode is not enabled.
| Cerberus wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | BAD |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Geth wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Reaper wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Collector wave compositions/invisible enemy waves | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
| Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
| Pay table | ||||||
|---|---|---|---|---|---|---|
| Difficulty/Task | Wave 3 | Wave 6 | Wave 8 | Wave 10 | Extraction | Total |
| Bronze Objectives | 3932 | 4823 | 5565 | 4229 | 6675 | ~29861 |
| Bronze Time Bonuses | 983 | 1206 | 1391 | 1057 | N/A | |
| Silver Objectives | 5300 | 6500 | 7500 | 5700 | 3125 | ~34375 |
| Silver Time Bonuses | 1325 | 1625 | 1875 | 1425 | N/A | |
| Gold Objectives | 12720 | 15600 | 18000 | 13680 | 7500 | ~82500 |
| Gold Time Bonuses | 3180 | 3900 | 4500 | 3420 | N/A | |
| Platinum Objectives | 23320 | 28600 | 33000 | 25080 | 13750 | ~151250 |
| Platinum Time Bonuses | 5830 | 7150 | 8250 | 6270 | N/A | |
Enemy Costs and Wave Budgets
| Enemy Unit Costs | |||
|---|---|---|---|
| Assault Trooper | 20 | Cannibal | 25 |
| Centurion | 30 | Marauder | 35 |
| Engineer | 40 | Brute | 70 |
| Nemesis | 40 | Husk | 10 |
| Guardian | 40 | Ravager | 60 |
| Dragoon | 70 | Banshee | 100 |
| Phantom | 80 | Collector Trooper | 25 |
| Atlas | 100 | Collector Captain | 35 |
| Geth Trooper | 20 | Abomination | 40 |
| Rocket Trooper | 40 | Scion | 75 |
| Geth Hunter | 40 | Praetorian | 120 |
| Geth Pyro | 40 | Original Atlas | 100 |
| Geth Bomber | 30 | Original Geth Pyro | 40 |
| Geth Prime | 100 | Original Cannibal | 35 |
| Original Marauder | 100 | Original Banshee | 100 |
| Original Geth Prime | 100 | Original Phantom | 80 |
| Wave Budget Table | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Bronze | 650 | 674.5 | ∞ | 723.5 | 748 | ∞ | 797 | ∞ | 846 | ∞ | 895 |
| Silver | 810 | 834 | ∞ | 882 | 906 | ∞ | 954 | ∞ | 1002 | ∞ | 1050 |
| Gold | 1250 | 1255 | ∞ | 1265 | 1270 | ∞ | 1280 | ∞ | 1290 | ∞ | 1300 |
| Platinum | 1300 | 1325 | ∞ | 1375 | 1400 | ∞ | 1450 | ∞ | 1500 | ∞ | 1550 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Always Explode v3
- Atlas - Any Range Smoke v3
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - Unreleased Maps - KillZ v4
- CanBeMeleed Banshee v4
- CanBeMeleed Scion MP v3
- Cannibal2 MP - Eat Any Pawn v3
- Collector Web - Affects Everybody v3
- Drivable Atlas MP v3
- Engineer - Deploy Turret Anywhere v3
- Engineer - No Turret Suicide v3
- Engineer - Repair Any Armor v3
- Geth Bomber MP - Curved Bombing Run v3
- Glacier Hazard - Super Saiyan Bees v3
- Lobby - Extra Maps v4
- MP Enemies Drop Ammo v4
- Ragdoll Dragoon MP v3
- Seeker Swarm MP - Impact Pets v3
- Seeker Swarm MP - Only Plagues v3
- Supply Pylon - Buff Everyone v4
- Teamwork Executions v5
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Engineer - Max Repair Search Distance: 4000
- Engineer - Repair Cooldown: 2
- Marauder - Buff Radius: 4000
- AI Core - Time Until Aggressive: 20
- Brute - Brute Charge Damage: 1200
- Brute - Chest Armor Health: 1000
- Brute - Death Damage: 750
- Brute - Smash Damage: 1000
- Phantom - Cloak Duration: 12
- Phantom - Melee Damage: 410
- Phantom - Movement Speed: 650
- Phantom - Sword Health: 200
- Phantom - Sword Slice Damage: 550
- Husk - Chest Armor Health: 650
- Husk - Head Armor Health: 850
- Husk - Left Shoulder Armor Health: 650
- Husk - Melee Damage: 350
- Husk - Movement Acceleration: 510
- Husk - Movement Speed: 420
- Husk - Right Shoulder Armor Health: 650
- Husk - Sync Damage per Second: 200
- Husk - Sync Melee Throwdown Damage: 1020
- Swarmer - Movement Speed: 150
- Nemesis - Cover Movement Speed: 1000
- Nemesis - Crouched Cover Movement Speed: 600
- Nemesis - Movement Speed: 1400
- Banshee - Enemy Distance (Short): 600
- Banshee - Melee Damage: 660
- Banshee - Movement Speed: 400
- Banshee - Warp Ball Damage: 480
- Banshee - Warp Ball DoT Duration: 10
- Ghost - Death Plane Z: 0
- Ghost - Player Spawnpoint 1 X: -4221.67
- Ghost - Player Spawnpoint 1 Y: 4299.18
- Ghost - Player Spawnpoint 1 Z: 1802
- Ghost - Player Spawnpoint 2 X: -4058.96
- Ghost - Player Spawnpoint 2 Y: 4276.82
- Ghost - Player Spawnpoint 2 Z: 1802
- Ghost - Player Spawnpoint 3 X: -4429.43
- Ghost - Player Spawnpoint 3 Z: 1802
- Ghost - Player Spawnpoint 4 X: -4396.15
- Ghost - Player Spawnpoint 4 Y: 4162.28
- Ghost - Player Spawnpoint 4 Z: 1802
- Giant - Extraction Point X: -2447.91
- Giant - Extraction Point Y: -2993.97
- Hydra - Extraction Point Y: 4335.66
- Hydra - Extraction Point Z: -300
- Dagger - Extraction Point 1 X: -2999.31
- Dagger - Extraction Point 1 Y: -4989.34
- Dagger - Extraction Point 1 Z: -100
- Dagger - Extraction Point 2 X: 2154.2
- Dagger - Player Spawnpoint 2 Z: 219
- Dagger - Player Spawnpoint 3 X: 2245.57
- Dagger - Player Spawnpoint 3 Y: -3073.67
- Dagger - Player Spawnpoint 3 Z: 219
- Collector Adept- Ascension Duration: 2000
- Collector Adept- Ascension Duration Balance Change Lockout
- Avenger - TYPE Damage Multiplier - Shield: 1x, Armor: 1x, Biotic: 2x
- Avenger - Create unique damage type AvengerRifle (break inheritance)
- Lancer - Create unique damage type Lancr
- Marauder - Sight Radius: 6000cm
- Husk - Sight Radius: 6000cm
- Nemesis - Sight Radius: 8000cm
- Banshee - Sight Radius: 6800cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod