Lore mod GOLD
Published by Javan
ModMaker Download Code 7355
Revision 51, published April 27, 2024, 6:05 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
my attempt to make a mod that changes things to be more lorefriendly
Extended Mod Description
Only gold is done so far. further testing and updates will happen but this should make the game harder in some ways and easier in others based around how powerful things are in lore. Biotics will be powerful and headshots are sorta key to instakills as now cerberus units armor isnt tissue paper. There are more max enemies 25 at once. only assasination objectives and weapons damage altered by weapon caliber which definitely could use testing. The goal is to make it hard for solo and multiple people but not cheap while also maintaining lore accuracy. So please be patient with this mod/me as this is quite an undertaking.
Changelogs
No changelog was entered for the current revision.
Revision 27 (2023-11-25)
reduced to 50 max enemies to avoid making the engine shit the bed on performance
Revision 26 (2023-11-25)
bronze is balanced. silver sorta and gold is lore stats for enemies. wip obviously but you should be able to run this mod without real issue.
Revision 25 (2023-11-25)
Dont touch plat diff for now
Revision 24 (2023-11-25)
I will post changes now I deem this usable by the public
Revision 12 (2023-06-27)
slight changes to n7 slayer
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 25 enemies on the field at a time. Up to 25 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 2580 | 4650 | 7755 | 1750 | ~20482 |
Bronze Time Bonuses | 645 | 1163 | 1939 | N/A | |
Silver Objectives | 859 | 1550 | 2585 | 1000 | ~7243 |
Silver Time Bonuses | 215 | 388 | 646 | N/A | |
Gold Objectives | 12899 | 23250 | 38775 | 7500 | ~101156 |
Gold Time Bonuses | 3225 | 5813 | 9694 | N/A | |
Platinum Objectives | 65 | 117 | 196 | 250 | ~722 |
Platinum Time Bonuses | 16 | 29 | 49 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 25 | Cannibal | 5 |
Centurion | 30 | Marauder | 5 |
Engineer | 1000000 | Brute | 500 |
Nemesis | 30 | Husk | 10 |
Guardian | 40000 | Ravager | 500 |
Dragoon | 30 | Banshee | 500 |
Phantom | 30 | Collector Trooper | 50 |
Atlas | 100 | Collector Captain | 150 |
Geth Trooper | 25 | Abomination | 50 |
Rocket Trooper | 1000 | Scion | 500 |
Geth Hunter | 40000 | Praetorian | 5000 |
Geth Pyro | 500 | Original Atlas | 100 |
Geth Bomber | 1000 | Original Geth Pyro | 40 |
Geth Prime | 1000 | Original Cannibal | 35 |
Original Marauder | 1000 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 480 | 542 | ∞ | 666 | 728 | ∞ | 852 | 914 | 976 | ∞ | 1100 |
Gold | 500 | 650 | ∞ | 950 | 1100 | ∞ | 1400 | 1550 | 1700 | ∞ | 2000 |
Platinum | 1 | 1 | ∞ | 1 | 1 | ∞ | 1 | 1 | 1 | ∞ | 1 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Abomination - Explosion DoT All v3
- All SFXPawns Can Gib v4
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Bugfix - BF3 Infiltrator - Menu Model v4
- CanBeMeleed Banshee v4
- CanBeMeleed Geth Prime v4
- Cannibal2 MP - Eat Any Pawn v3
- Collector Web - Affects Everybody v3
- Enemy Friendly Fire v4
- Engineer - No Turret Suicide v3
- Engineer - Repair Any Armor v3
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Everything Can Be Synced 2 v4
- Geth Juggernaut - Melee Sync All v4
- Ghost Hazard - Acid Health Damage v3
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Reactor Hazard - Faster Reactor v5
- Realistic Gravity - Dagger v6
- Realistic Gravity - Dagger Hazard v6
- Realistic Gravity - Ghost v6
- Realistic Gravity - Ghost Hazard v6
- Realistic Gravity - Giant v6
- Realistic Gravity - Giant Hazard v6
- Realistic Gravity - Glacier v6
- Realistic Gravity - Glacier Hazard v6
- Realistic Gravity - Goddess v6
- Realistic Gravity - Hydra v6
- Realistic Gravity - Jade v6
- Realistic Gravity - Original Glacier v6
- Realistic Gravity - Original White v6
- Realistic Gravity - Reactor v6
- Realistic Gravity - Reactor Hazard v6
- Realistic Gravity - White v6
- Realistic Gravity - White Hazard v6
- Sabotage - Extending Hack v4
- Sabotage - Hack All Enemies v4
- Shotguns - No Firing Latency v3
- Sniper Rifles - No NoScope Penalty v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- TGI - StimPack Damage Bonus Base: 0.1
- TGI - StimPack Damage Bonus Rank 3: 0.01
- TGI - StimPack Melee Damage Rank 6B: 0.1
- TGI - StimPack Weapon Damage Rank 6A: 0.1
- Talon Mercenary - Armor-Piercing Arrows Base Charge Count: 1
- Talon Mercenary - Armor-Piercing Arrows Per Shot: 1
- Talon Mercenary - Concussive Arrows Per Shot: 1
- Talon Mercenary - Omni Bow Arrows Per Shot: 1
- Acolyte - Fuse Length: 0.001
- Scorpion - No Stick Explosion Delay: 0.001
- Scorpion - Proximity Radius: 2000
- Scorpion - Stick Explosion Delay: 0.001
- Assault Trooper - Melee Damage: 3
- Assault Trooper - Movement Speed: 300
- Centurion - Melee Damage: 3
- Engineer - Turret Point Search Distance: 150000
- Engineer - Turret Suicide Time: 9000000
- Geth Rocket Trooper - Melee Damage: 7
- Guardian - Melee Damage: 2
- Phantom - Cloak Duration: 60
- Atlas - Melee Damage: 20
- Atlas - Movement Speed: 100
- Geth Trooper - Melee Damage: 4
- Geth Hunter - Melee Damage: 5
- Geth Bomber - Movement Speed: 75
- Geth Prime - Melee Damage: 5
- Brute - Brute Charge Damage: 10
- Brute - Melee Damage: 20
- Brute - Smash Damage: 50
- Collector Captain - Melee Damage: 2
- Abomination - Melee Damage: 1
- Abomination - Movement Speed: 300
- Collector Trooper - Melee Damage: 2
- Husk - Melee Damage: 1
- Husk - Movement Speed: 300
- Husk - Sync Damage per Second: 1
- Husk - Sync Melee Throwdown Damage: 1
- Cannibal - Cover Movement Speed: 90
- Scion - Melee Damage: 10
- BioPawn - Max Body Count: 6
- BioPawn - Sight Radius: 9000
- Ammo Container - Respawn Time: 1
- Game Core - Max Smoke Grenades: 5
- Grenade Container - Respawn Time: 1
- Banshee - Melee Damage: 2
- Banshee - Movement Speed: 100
- Banshee - Warp Ball Acceleration: 50
- Banshee - Warp Ball Damage: 750
- Banshee - Warp Ball DoT Duration: 2
- Banshee - Warp Ball Explosion Radius: 100
- Banshee - Warp Ball Spawn Speed: 10
- Praetorian - Leap Damage: 50
- Praetorian - Left Claw Melee Damage: 50
- Praetorian - Right Claw Melee Damage: 50
- Turian Ghost Infiltrator - Damage Bonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_MeleeDamageBonus Lockout
- Turian Ghost Infiltrator - StimPack Evolve_WeaponDamageBonus Lockout
- Talon Mercenary - Merc Bow Number of Charges Lockout
- Talon Mercenary - Merc Bow Arrows Per Shot Lockout
- Talon Mercenary - Omni Bow Arrows Per Shot
- Acolyte - TYPE Damage Multiplier - Shield: 5x, Armor: 5x, Biotic: 5x
- Assault Trooper - Sight Radius: 9000cm
- Centurion - Sight Radius: 9000cm
- Engineer - Sight Radius: 9000cm
- Nemesis - Sight Radius: 9000cm
- Geth Rocket Trooper - Sight Radius: 9000cm
- Guardian - Sight Radius: 9000cm
- Dragoon - Sight Radius: 9000cm
- Phantom - Sight Radius: 9000cm
- Original Phantom - Sight Radius: 9000cm
- Atlas - Sight Radius: 9000cm
- Geth Trooper - Sight Radius: 9000cm
- Original Atlas - Sight Radius: 9000cm
- Geth Hunter - Sight Radius: 9000cm
- Geth Pyro - Sight Radius: 9000cm
- Original Geth Pyro - Sight Radius: 9000cm
- Geth Bomber - Sight Radius: 9000cm
- Marauder - Sight Radius: 9000cm
- Geth Prime - Sight Radius: 9000cm
- Original Marauder - Sight Radius: 9000cm
- Brute - Sight Radius: 9000cm
- Collector Captain - Sight Radius: 9000cm
- Abomination - Sight Radius: 9000cm
- Collector Trooper - Sight Radius: 9000cm
- Original Geth Prime - Sight Radius: 9000cm
- Ravager - Sight Radius: 9000cm
- Original Banshee - Sight Radius: 9500cm
- Husk - Sight Radius: 9000cm
- Cannibal - Sight Radius: 9000cm
- Original Cannibal - Sight Radius: 9000cm
- Scion - Sight Radius: 9000cm
- Banshee - Sight Radius: 9500cm
- Praetorian - Sight Radius: 9000cm
- Read from configuration files: SFXDamageType->Resistance property
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
|>Multiplayer Tweaks (by dakinggp33)
Published mods that directly forked from this mod
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