Extra Ammo N Upgrades
Published by RogueSarah
ModMaker Download Code 7210
Revision 37, published December 18, 2023, 7:41 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Why not more ammo and better upgrades
Extended Mod Description
Weapon Tweaks
Assault Rifles
Striker Assault Rifle: Slight Damage and rpm Increase by 100 Mag (30)/Ammo increased
Harrier: Slight damage increase Rpm increase by 50 Mag (36)/ammo increase
Geth Spitfire: rpm 2000 Slight damage increase Mag (1000)/ammo increased
Typhoon: Slight damage increased rpm charge time decreased mag (200)/ammo increased
Particle Rifle Slight damage increase decreased fire charge-up time Ammo recovery rate increased
Argus: Damage increase significantly slight rpm increase mag (30)/ammo increased
Sniper Rifles
Widow: Damage increased weight decreased ammo increased
Black Widow: Increased damage Rpm increased Mag/ammo increased
Shotguns
Geth Shotgun: Damage increased charge time reduced weight decreased ammo increased
N7 Piranha: recoil decreased rpm increased ammo increased
Reegar Carbine: Increased mag/ammo
MISC Character upgrades
Overload: Base damage doubled
N7 Shadow Strike base damage increased to 1500
Geth Hunter Vision Base range increased to 30 meters
Melee upgrades
N7Shadow/Slayer Melee damage increased 350, 900
Krogan Warlord Melee damage increased 400, 1000
Geth Juggernaut Melee increase 750, 550 per second
Changelogs
No changelog was entered for the current revision.
Revision 19 (2022-08-14)
Cloak Base Time increased 8 Seconds<br /> Geth Hunter Mode Shield Penalty increased 0.5 to 0.75 <br /> Geth Hunter Vision base increased to 40 meters <br /> Geth Hunter Mode Slight damage multiplier increased overall 20%
Revision 7 (2022-08-14)
For weapons with magazine increase DO NOT equip the extended mag mod on the weapons it will not add extra rounds. For all the weapons with Mag size increase, either the magazine size has been increased to the tier "V" extended mod or further increased than normal
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 2 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | ||||
---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Extraction | Total |
Bronze Objectives | 6612 | 5887 | 1675 | ~17299 |
Bronze Time Bonuses | 1653 | 1472 | N/A | |
Silver Objectives | 34385 | 30615 | 3125 | ~84375 |
Silver Time Bonuses | 8596 | 7654 | N/A | |
Gold Objectives | 84640 | 75360 | 7500 | ~207500 |
Gold Time Bonuses | 21160 | 18840 | N/A | |
Platinum Objectives | 201020 | 178980 | 25000 | ~500000 |
Platinum Time Bonuses | 50255 | 44745 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | 519 | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | 940 | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | 1680 | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | 1890 | 2000 |
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Collector Adept- Ascension Duration: 460
- Collector Adept- Ascension Duration Balance Change Lockout
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis