Once and for all
Published by MalShep
ModMaker Download Code 716
Revision 46, published April 2, 2020, 5:05 am
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
More dangerous enemies and instant transition between waves - you can make lunch later. Best played with SILVER difficulty.
Extended Mod Description
Enemies' behaviour changed and small changes to wavelists and power combos. All "common" weapons (the ones you start in MP) do always rank 10 damage plus an additional 5%, to lower the difficulty for new players. Client-friendly. Some teamwork required, Solo is not recommended. Credit rewards multiplied by 1.5 to make up for the higher difficulty.
Best played and only tuned yet to be played with SILVER.
Changelogs
Increased sight range of Geth Troopers to make them shoot from farther away
Revision 45 (2020-04-01)
-Reduced sync-kill chances of most enemies (lower than default)<br /> -1.5x Credits, because of the higher consumption of consumables (so don't think you get rich with this mod)
Revision 44 (2020-03-21)
-Atlas and Banshee nerved<br /> -Dragoons doesn't ragdoll anymore
Revision 43 (2020-02-11)
Viper&Adas does mark 10 damage, no matter the rank (someday all weapons will do ;) )
Revision 42 (2020-01-19)
Reduced Wave Delay time to 1s
Revision 39 (2020-01-18)
Nerfed Collectors
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 8 enemies on the field at a time. Up to 0 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 4000 | ~19626 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 5625 | 13125 | 18750 | 4560 | ~51435 |
Silver Time Bonuses | 1406 | 3281 | 4688 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 60 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 70 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 75 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 140 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 300 | 335 | ∞ | 405 | 440 | ∞ | 510 | 545 | 580 | ∞ | 650 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- Atlas2 - Any Range Smoke v3
- Engineer - Deploy Turret Anywhere v3
- Engineer - No Turret Suicide v3
- Everything Can Be Meleed v4
- Lobby - Extra Maps v4
- Medigel Transmitter - Dead Rising v3
- Phantom MP - Cloak Infinitely v4
- Realistic Gravity - Dagger v5
- Realistic Gravity - Dagger Hazard v5
- Realistic Gravity - Ghost v5
- Realistic Gravity - Ghost Hazard v5
- Realistic Gravity - Giant v5
- Realistic Gravity - Giant Hazard v5
- Realistic Gravity - Glacier v6
- Realistic Gravity - Glacier Hazard v5
- Realistic Gravity - Goddess v5
- Realistic Gravity - Hydra v5
- Realistic Gravity - Jade v5
- Realistic Gravity - Original Glacier v6
- Realistic Gravity - Original White v5
- Realistic Gravity - Reactor v5
- Realistic Gravity - Reactor Hazard v5
- Realistic Gravity - White v5
- Realistic Gravity - White Hazard v5
- Sabotage - Extending Hack v4
- Supply Pylon - Buff Everyone v4
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Engineer - Turret Minimum Firing Interval: 0.2
- Guardian - Breached Force Threshold: 1800
- Phantom - Cloak Duration: 30
- Phantom - Movement Speed: 650
- Phantom - Ragdoll Air Recovery Delay: 0.2
- Atlas - Smoke Last Visibility Time: 60
- Geth Bomber - Bombing Run Duration: 1.35
- Geth Prime - Max Fire Wait Time: 4
- Swarmer - Movement Speed: 260
- Original Banshee - Enemy Distance (Long): 1400
- Original Banshee - Enemy Distance (Medium): 1900
- Original Banshee - Enemy Distance (Short): 3000
- Original Banshee - Nearby Enemy Distance: 1400
- Collector Trooper - Web Summon Proximity: 800
- Collector Trooper Web - Time Before Suicide: 600
- Abomination - Smashed Head Damage: 20
- Praetorian - Missile Spacing: 0.15
- Praetorian - Missile Spacing (Animation): 0.15
- Husk - Chest Armor Health: 600
- Husk - Head Armor Health: 300
- Husk - Left Shoulder Armor Health: 450
- Husk - Right Shoulder Armor Health: 450
- Banshee - Enemy Distance (Long): 6400
- Banshee - Enemy Distance (Medium): 4790
- Banshee - Enemy Distance (Short): 4055
- Banshee(s) - Close Range Teleport (No-Cover): -150
- Banshee(s) - Teleport Initial Speed: 1500
- Banshee(s) - Teleport Max Speed: 1500
- Banshee(s) - Teleport Nav Search Radius: 3000
- Nemesis - Sight Radius: 9000cm
- Banshee - Sight Radius: 6800cm
- Geth Trooper - Sight Radius: 4200cm
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod