ME3Tweaks ModMaker

Once and for all

Published by MalShep

ModMaker Download Code 716

Revision 46, published April 2, 2020, 5:05 am

Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.

More dangerous enemies and instant transition between waves - you can make lunch later. Best played with SILVER difficulty.


Extended Mod Description

Enemies' behaviour changed and small changes to wavelists and power combos. All "common" weapons (the ones you start in MP) do always rank 10 damage plus an additional 5%, to lower the difficulty for new players. Client-friendly. Some teamwork required, Solo is not recommended. Credit rewards multiplied by 1.5 to make up for the higher difficulty.
Best played and only tuned yet to be played with SILVER.


Changelogs

Increased sight range of Geth Troopers to make them shoot from farther away

Revision 45 (2020-04-01)

-Reduced sync-kill chances of most enemies (lower than default)<br /> -1.5x Credits, because of the higher consumption of consumables (so don't think you get rich with this mod)

Revision 44 (2020-03-21)

-Atlas and Banshee nerved<br /> -Dragoons doesn't ragdoll anymore

Revision 43 (2020-02-11)

Viper&amp;Adas does mark 10 damage, no matter the rank (someday all weapons will do ;) )

Revision 42 (2020-01-19)

Reduced Wave Delay time to 1s

Revision 39 (2020-01-18)

Nerfed Collectors


Wave compositions

Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.

This mod allows up to 8 enemies on the field at a time. Up to 0 enemies can be aggressive while berserk mode is not enabled.

Cerberus wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Geth wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Reaper wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK
Collector wave compositions/invisible enemy waves
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze OK OK OK OK OK OK OK OK OK OK OK
Silver OK OK OK OK OK OK OK OK OK OK OK
Gold OK OK OK OK OK OK OK OK OK OK OK
Platinum OK OK OK OK OK OK OK OK OK OK OK

Pay Table

Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.

Pay table
Difficulty/TaskWave 3Wave 6Wave 10ExtractionTotal
Bronze Objectives1875437562504000~19626
Bronze Time Bonuses46910941563N/A
Silver Objectives562513125187504560~51435
Silver Time Bonuses140632814688N/A
Gold Objectives900021000300007500~82500
Gold Time Bonuses225052507500N/A
Platinum Objectives16500385005500013750~151250
Platinum Time Bonuses4125962513750N/A

Enemy Costs and Wave Budgets

Enemy Unit Costs
Assault Trooper 20 Cannibal 25
Centurion 30 Marauder 35
Engineer 40 Brute 60
Nemesis 40 Husk 10
Guardian 40 Ravager 70
Dragoon 70 Banshee 100
Phantom 80 Collector Trooper 25
Atlas 100 Collector Captain 75
Geth Trooper 20 Abomination 40
Rocket Trooper 40 Scion 75
Geth Hunter 40 Praetorian 140
Geth Pyro 40 Original Atlas 100
Geth Bomber 30 Original Geth Pyro 40
Geth Prime 100 Original Cannibal 35
Original Marauder 100 Original Banshee 100
Original Geth Prime 100 Original Phantom 80
Wave Budget Table
Difficulty 1 2 3 4 5 6 7 8 9 10 11
Bronze300335405440510545580650
Silver4004605806407608208801000
Gold60072096010801320144015601800
Platinum9001010123013401560167017802000

Recommended MixIns

The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.


Dynamic MixIns

The author of this mod has configured the following Dynamic MixIns:


Required DLC

This mod requires the following DLC to install:

MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.


Fork tree

Genesis


Published mods that directly forked from this mod