Guerra de Universo
Published by maguirregabiria
ModMaker Download Code 7159
Revision 2, published July 13, 2022, 2:51 pm
Mod information is generated when mods are published. However, forking a mod clones information from the database, which may be newer than the information on this page.
Universe
Wave compositions
Hover over each cell in the table to view the wave composition. Cells labelled as BAD indicate clients will not be able to see at least one of the enemies. Cells with stripes indicate that the wave was modified since Genesis.
This mod allows up to 30 enemies on the field at a time. Up to 40 enemies can be aggressive while berserk mode is not enabled.
Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Reaper wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Collector wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Cerberus wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Geth wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Original Reapers wave compositions/invisible enemy waves | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Silver | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Gold | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Platinum | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK | OK |
Pay Table
Time bonuses are scaled down after a certain threshhold for each objective is hit. Complete objectives quickly to get the full bonus.
Pay table | |||||
---|---|---|---|---|---|
Difficulty/Task | Wave 3 | Wave 6 | Wave 10 | Extraction | Total |
Bronze Objectives | 1875 | 4375 | 6250 | 1675 | ~17301 |
Bronze Time Bonuses | 469 | 1094 | 1563 | N/A | |
Silver Objectives | 3750 | 8750 | 12500 | 3125 | ~34376 |
Silver Time Bonuses | 938 | 2188 | 3125 | N/A | |
Gold Objectives | 9000 | 21000 | 30000 | 7500 | ~82500 |
Gold Time Bonuses | 2250 | 5250 | 7500 | N/A | |
Platinum Objectives | 16500 | 38500 | 55000 | 13750 | ~151250 |
Platinum Time Bonuses | 4125 | 9625 | 13750 | N/A |
Enemy Costs and Wave Budgets
Enemy Unit Costs | |||
---|---|---|---|
Assault Trooper | 20 | Cannibal | 25 |
Centurion | 30 | Marauder | 35 |
Engineer | 40 | Brute | 70 |
Nemesis | 40 | Husk | 10 |
Guardian | 40 | Ravager | 60 |
Dragoon | 70 | Banshee | 100 |
Phantom | 80 | Collector Trooper | 25 |
Atlas | 100 | Collector Captain | 35 |
Geth Trooper | 20 | Abomination | 40 |
Rocket Trooper | 40 | Scion | 75 |
Geth Hunter | 40 | Praetorian | 120 |
Geth Pyro | 40 | Original Atlas | 100 |
Geth Bomber | 30 | Original Geth Pyro | 40 |
Geth Prime | 100 | Original Cannibal | 35 |
Original Marauder | 100 | Original Banshee | 100 |
Original Geth Prime | 100 | Original Phantom | 80 |
Wave Budget Table | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Bronze | 240 | 271 | ∞ | 333 | 364 | ∞ | 426 | 457 | 488 | ∞ | 550 |
Silver | 400 | 460 | ∞ | 580 | 640 | ∞ | 760 | 820 | 880 | ∞ | 1000 |
Gold | 600 | 720 | ∞ | 960 | 1080 | ∞ | 1320 | 1440 | 1560 | ∞ | 1800 |
Platinum | 900 | 1010 | ∞ | 1230 | 1340 | ∞ | 1560 | 1670 | 1780 | ∞ | 2000 |
Recommended MixIns
The author of this mod has specified that the following MixIns are advertised for installation when the mod is downloaded.
- 1 Vote Kick v4
- Abomination - Always Explode v3
- Abomination - Explosion DoT All v3
- AI - Avoid All Fire v5
- AI - Ignore Friendly Obstructions v4
- All SFXPawns Can Gib v4
- Atlas - Any Range Smoke v3
- Atlas2 - Any Range Smoke v3
- Attacks Pets - Banshee v4
- Attacks Pets - Brute v4
- Attacks Pets - Dragoon MP v3
- Attacks Pets - Praetorian MP v3
- Attacks Pets - Ravager v4
- Attacks Pets - Scion MP v3
- Attacks Pets - Seeker Swarm MP v3
- Banshee - Accept Invalid Paths v7
- Bugfix - BF3 Infiltrator - Menu Model v4
- Bugfix - Unreleased Maps - KillZ v4
- CanBeMeleed Atlas v4
- CanBeMeleed Banshee v4
- CanBeMeleed Brute v4
- CanBeMeleed Geth Prime v4
- CanBeMeleed Praetorian MP v3
- CanBeMeleed Scion MP v3
- Cannibal2 MP - Eat Any Pawn v3
- Collector Web - Affects Everybody v3
- Dominate - Dominate Everything v3
- Dominate - Extending Domination v3
- Dominate - Full Reaper Domination v3
- Dominate - No Unaffected Pawns v3
- Drivable Atlas MP v3
- Enemies Always Berserk v5
- Enemy Friendly Fire v4
- Enemy Weapons Can Penetrate v4
- Engineer - Deploy Turret Anywhere v3
- Engineer - No Turret Suicide v3
- Engineer - Repair Any Armor v3
- Engineer - Repair Anybody v3
- Every Wave Is An Objective v4
- Everyone Attacks Pets v6
- Everything Can Be Meleed v4
- Everything Can Be Synced 1 v4
- Everything Can Be Synced 2 v4
- Geth Bomber MP - Curved Bombing Run v3
- Geth Juggernaut - Melee Sync All v4
- Geth Juggernaut - Team Heal 6A v5
- Geth Prime 2 - Pulse Rifle v3
- Ghost Hazard - Acid Health Damage v3
- Ghost Hazard - Always Raining v3
- Glacier Hazard - Super Saiyan Bees v3
- Guardian - Immediate Shield Drop v3
- Head Gibs - Banshee v4
- Head Gibs - Brute v4
- Head Gibs - Praetorian MP v3
- Head Gibs - Scion MP v3
- Lobby - Extra Maps v4
- Medigel Transmitter - Dead Rising v3
- MP Enemies Drop Ammo v4
- MP Missile Launcher - Requires Chargeup v6
- N7 Engineer - No Combo Arc Grenades v3
- N7 Engineer Turret - Ammo Spreading v3
- No Instant Power Use v4
- Original Phantom MP - Cloak Infinitely v3
- Phantom MP - Cloak Infinitely v4
- Pizza - Power Pizza v4
- Pizza - Speedy Pizza v4
- Pizza - Stealthy Pizza v4
- Praetorian - Laser Hits All v3
- Praetorian MP - No Flying v3
- Praetorian MP - No Flying Shield v3
- Ragdoll Armor - Geth Bomber MP v3
- Ragdoll Dragoon MP v3
- Ragdoll Geth Pyro MP v5
- Reactor Hazard - Auto Venting v3
- Reactor Hazard - Faster Reactor v5
- Reactor Hazard - Instant Vent v3
- Realistic Gravity - Dagger v6
- Realistic Gravity - Dagger Hazard v6
- Realistic Gravity - Ghost v6
- Realistic Gravity - Ghost Hazard v6
- Realistic Gravity - Giant v6
- Realistic Gravity - Giant Hazard v6
- Realistic Gravity - Glacier v6
- Realistic Gravity - Glacier Hazard v6
- Realistic Gravity - Goddess v6
- Realistic Gravity - Hydra v6
- Realistic Gravity - Jade v6
- Realistic Gravity - Original Glacier v6
- Realistic Gravity - Original White v6
- Realistic Gravity - Reactor v6
- Realistic Gravity - Reactor Hazard v6
- Realistic Gravity - White v6
- Realistic Gravity - White Hazard v6
- Sabotage - Extending Hack v4
- Sabotage - Hack All Enemies v4
- Scion MP - Grenades Available v3
- Seeker Swarm MP - Impact Pets v3
- Seeker Swarm MP - Only Plagues v3
- Shotguns - No Firing Latency v3
- Singularity - Allow Players In Field v5
- Singularity - Restore 6A Expansion v5
- Skip Splash Screen v4
- Sniper Rifles - No NoScope Penalty v4
- Store Shows Everything v5
- Supply Pylon - Buff Everyone v4
- Teamwork Executions v5
Dynamic MixIns
The author of this mod has configured the following Dynamic MixIns:
- Atlas - Block Smoke Distance Percent: 0.45
- Atlas - Cannon Penetration Distance: 100
- Atlas - Enemy Distance (Melee): 400
- Atlas - Enemy Distance (Sync Kill): 400
- Atlas - Ground Pound Damage: 500
- Atlas - Melee Damage: 500
- Atlas - Movement Acceleration: 1500
- Atlas - Movement Speed: 125
- Atlas - Nearby Enemy Distance: 650
- Atlas - Post-Mortem Explosion Damage: 600
- Atlas - Smoke Last Visibility Time: 3
- Atlas - Sync Kill Cone: 0.5
- Original Atlas - Arm Swing Damage: 500
- Original Atlas - Block Smoke Distance Percent: 0.45
- Original Atlas - Cannon Penetration Distance: 100
- Original Atlas - Enemy Distance (Melee): 400
- Original Atlas - Enemy Distance (SyncKill): 400
- Original Atlas - Ground Pound Damage: 500
- Original Atlas - Movement Acceleration: 1500
- Original Atlas - Movement Speed: 105
- Original Atlas - Nearby Enemy Distance: 650
- Original Atlas - Post-Moretem Explosion Damage: 600
- Original Atlas - Post-Moretem Explosion Radius: 600
- Original Atlas - Smoke Last Visibility Time: 3
- Banshee - AOE Blast Damage: 500
- Banshee - Enemy Distance (Long): 2400
- Banshee - Enemy Distance (Medium): 1000
- Banshee - Enemy Distance (Melee): 230
- Banshee - Enemy Distance (Short): 500
- Banshee - Melee Damage: 600
- Banshee - Movement Speed: 180
- Banshee - Nearby Enemy Distance: 500
- Banshee - Warp Ball Acceleration: 100
- Banshee - Warp Ball Damage: 350
- Banshee - Warp Ball DoT Duration: 8
- Banshee - Warp Ball Explosion Radius: 150
- Banshee - Warp Ball Fuse: 13
- Banshee - Warp Ball Lifespan: 15
- Banshee - Warp Ball Max Angle Change: 0.05
- Banshee - Warp Ball Max Speed: 1000
- Banshee - Warp Ball Spawn Speed: 50
- Banshee(s) - Close Range Teleport (In-Cover): 150
- Banshee(s) - Close Range Teleport (No-Cover): 150
- Banshee(s) - Teleport Initial Speed: 2600
- Banshee(s) - Teleport Max Speed: 2600
- Banshee(s) - Teleport Nav Search Radius: 800
- Abomination - Enemy Distance (Long): 2000
- Abomination - Enemy Distance (Medium): 1000
- Abomination - Enemy Distance (Melee): 200
- Abomination - Enemy Distance (Short): 400
- Abomination - Melee Damage: 150
- Abomination - Movement Acceleration: 800
- Abomination - Movement Speed: 400
- Abomination - Smashed Head Damage: 10000
- Abomination - Sync Damage per Second: 40
- Abomination - Sync Explosion Delay: 2.7
- Original Banshee - AOE Blast Damage: 500
- Original Banshee - Enemy Distance (Long): 2400
- Original Banshee - Enemy Distance (Medium): 1000
- Original Banshee - Enemy Distance (Melee): 230
- Original Banshee - Enemy Distance (Short): 500
- Original Banshee - Melee Damage: 600
- Original Banshee - Movement Speed: 130
- Original Banshee - Nearby Enemy Distance: 500
- Original Banshee - Warp Ball Acceleration: 100
- Original Banshee - Warp Ball Damage: 350
- Original Banshee - Warp Ball DoT Duration: 8
- Original Banshee - Warp Ball Explosion Radius: 150
- Original Banshee - Warp Ball Fuse: 13
- Original Banshee - Warp Ball Lifespan: 13
- Original Banshee - Warp Ball Max Angle Change: 0.05
- Original Banshee - Warp Ball Max Speed: 1000
- Original Banshee - Warp Ball Spawn Speed: 50
- Collector Trooper - Enemy Distance (Melee): 150
- Collector Trooper - Melee Damage: 200
- Collector Trooper - Movement Acceleration: 760
- Collector Trooper - Movement Speed: 380
- Collector Trooper - Nearby Enemy Range: 400
- Collector Trooper - Web Search Range: 1600
- Collector Trooper - Web Summon Proximity: 400
- Collector Trooper Web - Suicide Test Radius: 3000
- Collector Trooper Web - Time Before Suicide: 10
- Collector Captain - Enemy Distance (Melee): 150
- Collector Captain - Melee Damage: 250
- Collector Captain - Movement Acceleration: 760
- Collector Captain - Movement Speed: 380
- Collector Captain - Nearby Enemy Distance: 400
- Seeker Swarm - Movement Speed: 380
- Praetorian - Enemy Distance (Flying): 1400
- Praetorian - Enemy Distance (Lasers): 400
- Praetorian - Enemy Distance (Medium): 1500
- Praetorian - Enemy Distance (Melee): 380
- Praetorian - Enemy Distance (Sync): 500
- Praetorian - Flying Speed: 500
- Praetorian - Leap Damage: 500
- Praetorian - Left Claw Melee Damage: 500
- Praetorian - Missile Acceleration: 100
- Praetorian - Missile Lifespan: 15
- Praetorian - Missile Max Speed: 900
- Praetorian - Missile Spacing: 0.333
- Praetorian - Missile Spacing (Animation): 0.333
- Praetorian - Missile Spawn Speed: 50
- Praetorian - Movement Acceleration: 320
- Praetorian - Movement Speed: 320
- Praetorian - Right Claw Melee Damage: 500
- Scion - Melee Damage: 500
- Scion MP - Cannon Fuse: 4
- Scion MP - Cannon Max Angle Correction: 0.00525
- Scion MP - Cannon Max Speed: 7000
- Scion MP - Cannon Projectile Lifespan: 5
- Scion MP - Cannon Spawn Speed: 7000
- Scion MP - Cluster Gravity Scale: 0.4
- Scion MP - Cluster Max Speed: 2200
- Scion MP - Cluster Speed: 2200
- Scion MP - Cluster Splitting Distance (In-Cover): 175
- Scion MP - Cluster Splitting Distance (No-Cover): 300
- Scion MP - Enemy Distance (Long): 4500
- Scion MP - Enemy Distance (Medium): 2500
- Scion MP - Enemy Distance (Melee): 600
- Scion MP - Enemy Distance (Short): 1000
- Scion MP - Grenade Bounciness: 0.75
- Scion MP - Grenade Gravity Level: 1.5
- Scion MP - Grenade Speed: 800
- Scion MP - Movement Acceleration: 300
- Scion MP - Movement Speed: 180
- Scion MP - Sync Kill Range: 400
- AI Core - Time Until Aggressive: 40
- BioPawn - Combat Ground Speed: 300
- BioPawn - Combat Walk Speed: 150
- BioPawn - Cover Ground Speed: 237
- BioPawn - Crouched Cover Ground Speed: 237
- BioPawn - Max Body Count: 3
- BioPawn - Movement Acceleration: 380
- BioPawn - Sight Radius: 3000
- BioPawn - Storm Speed: 525
- BioPawn - Walk Speed: 130
- Ammo Container - Respawn Time: 20
- Game Core - Max Smoke Grenades: 2
- Grenade Container - Respawn Time: 20
- Atlas - Sight Radius: 4000cm
- Original Atlas - Sight Radius: 4000cm
- Banshee - Sight Radius: 4500cm
- Abomination - Sight Radius: 3000cm
- Original Banshee - Sight Radius: 4500cm
- Collector Trooper - Sight Radius: 3000cm
- Collector Captain - Sight Radius: 3000cm
- Praetorian - Sight Radius: 3000cm
- Scion - Sight Radius: 3000cm
- Read from configuration files: Pawn->SightRadius property
Required DLC
This mod requires the following DLC to install:
- Resurgence
- Rebellion
- Earth
- Retaliation
- Reckoning
- Mass Effect 3 MP Balance Changes Patch 2 (PATCH2)
- Omega
- Citadel
- Binkw32 DLC Bypass (ASI Version) + Balance Changes Replacer ASI
MixIns may require additional DLC. They are not required but are strongly recommended as the mod will not behave as designed without them.
Fork tree
Genesis
Published mods that directly forked from this mod
- No mods fork this mod